kevincouto6 Posted March 28, 2018 Posted March 28, 2018 Hello I wanted to ask for help, I want to add come on my map but those of the publishers can not respanw after destroyed someone could help me?
Discord Moderators Pirulax Posted March 29, 2018 Discord Moderators Posted March 29, 2018 What? I cant understand ur question.
kevincouto6 Posted April 1, 2018 Author Posted April 1, 2018 On 29/03/2018 at 16:18, Pirulax said: What? I cant understand ur question. I wanted a script to create cars and freeze them
Discord Moderators Pirulax Posted April 2, 2018 Discord Moderators Posted April 2, 2018 Why would you create a car, and freeze it afterwards?
kevincouto6 Posted April 3, 2018 Author Posted April 3, 2018 I created a map in the ocean, but they are falling in the ocean before loading the map, so I must freeze the vehicles.
Moderators Patrick Posted April 4, 2018 Moderators Posted April 4, 2018 Create vehicles with different script.
Moderators Patrick Posted April 4, 2018 Moderators Posted April 4, 2018 (edited) 1 hour ago, kevincouto6 said: could you send me a script for this? -- SERVER SIDE SCRIPT!! local vehspawns = { {500,0,0,5,0,0,0, true}, -- example (spawn a freezed vehicle to the farm) -- {vehiclemodelid, posx,posy,posz, rotx,roty,rotz, freezeonspawn}, } function createVehToSpawn(vehiclemodelid, posx,posy,posz, rotx,roty,rotz, freezeonspawn) local veh = createVehicle(vehiclemodelid, posx,posy,posz, rotx,roty,rotz) setElementData(veh, "tablerow", {vehiclemodelid, posx,posy,posz, rotx,roty,rotz, freezeonspawn}) addEventHandler("onVehicleExplode", veh, respawnVehicle) if freezeonspawn then setElementFrozen(veh, true) addEventHandler("onVehicleEnter", veh, function() setElementFrozen(source, false) end) addEventHandler("onVehicleExit", veh, function() setElementFrozen(source, true) end) end end function respawnVehicle() local v = getElementData(source, "tablerow") if not v then return end if v[8] then removeEventHandler("onVehicleEnter", source, function() setElementFrozen(source, false) end) removeEventHandler("onVehicleExit", source, function() setElementFrozen(source, true) end) end destroyElement(source) createVehToSpawn(v[1], v[2], v[3], v[4], v[5], v[6], v[7], v[8]) -- create back the destroyed vehicle end for i, v in ipairs(vehspawns) do createVehToSpawn(v[1], v[2], v[3], v[4], v[5], v[6], v[7], v[8]) -- spawn vehicles on script start end Set 'freezeonspawn' to true and the vehicles are not falling to the oceon. (Use 'false' to disable it.) Edited April 4, 2018 by Patrick2562
kevincouto6 Posted April 15, 2018 Author Posted April 15, 2018 How do I make the color I want to vehicles?
kevincouto6 Posted April 16, 2018 Author Posted April 16, 2018 in what line should I add setVehicleColor
Verius Posted April 16, 2018 Posted April 16, 2018 You should add this here: -- SERVER SIDE SCRIPT!! local vehspawns = { {500,0,0,5,0,0,0,255,40,255, true}, -- example (spawn a freezed vehicle to the farm) -- {vehiclemodelid, posx,posy,posz, rotx,roty,rotz, RED-color, Green-color, Blue-color, freezeonspawn}, } function createVehToSpawn(vehiclemodelid, posx,posy,posz, rotx,roty,rotz,red,green,blue, freezeonspawn) local veh = createVehicle(vehiclemodelid, posx,posy,posz, rotx,roty,rotz) setVehicleColor(veh, red, green, blue) -- color added here -- setElementData(veh, "tablerow", {vehiclemodelid, posx,posy,posz, rotx,roty,rotz,red,green,blue, freezeonspawn}) addEventHandler("onVehicleExplode", veh, respawnVehicle) if freezeonspawn then setElementFrozen(veh, true) addEventHandler("onVehicleEnter", veh, function() setElementFrozen(source, false) end) addEventHandler("onVehicleExit", veh, function() setElementFrozen(source, true) end) end end function respawnVehicle() local v = getElementData(source, "tablerow") if not v then return end if v[11] then removeEventHandler("onVehicleEnter", source, function() setElementFrozen(source, false) end) removeEventHandler("onVehicleExit", source, function() setElementFrozen(source, true) end) end destroyElement(source) createVehToSpawn(v[1], v[2], v[3], v[4], v[5], v[6], v[7], v[8], v[9], v[10], v[11]) -- create back the destroyed vehicle end for i, v in ipairs(vehspawns) do createVehToSpawn(v[1], v[2], v[3], v[4], v[5], v[6], v[7], v[8], v[9], v[10], v[11]) -- spawn vehicles on script start end (It's Patrick2562 code, look up. I only add vehicle colors)
kevincouto6 Posted April 18, 2018 Author Posted April 18, 2018 -- SERVER SIDE SCRIPT!! local vehspawns = { {461,-2822,194.931640625,5,0,0,90, true}, {461,-2822,191.3056640625,5,0,0,90, true}, {461,-2822,188.06640625,5,0,0,90, true}, {461,-2822,184.8271484375,5,0,0,90, true}, {461,-2822,181.744140625,5,0,0,90, true}, {461,-2822,178.7294921875,5,0,0,90, true}, {461,-2822,175.71484375,5,0,0,90, true}, {461,-2822,172.408203125,5,0,0,90, true}, {468,-2822,142.33984375,5,0,0,90, true}, {468,-2822,138.8955078125,5,0,0,90, true}, {468,-2822,135.29296875,5,0,0,90, true}, {468,-2822,131.9853515625,5,0,0,90, true}, {468,-2822,128.5322265625,5,0,0,90, true}, {468,-2822,124.7802734375,5,0,0,90, true}, {468,-2822,121.3359375,5,0,0,90, true}, {554,-2945.4697265625,191,5,0,0,180, true}, {587,-2951.521484375,191,5,0,0,180, true}, {444,-2957.5947265625,191,5,0,0,180, true}, {603,-2963.5185546875,191,5,0,0,180, true}, {541,-2969.494140625,191,5,0,0,180, true}, {402,-2975.3251953125,191,5,0,0,180, true}, {554,-2945.376953125,123,5,0,0,0, true}, {587,-2951.4091796875,123,5,0,0,0, true}, {444,-2957.3935546875,123,5,0,0,0, true}, {603,-2963.478515625,123,5,0,0,0, true}, {541,-2969.48046875,123,5,0,0,0, true}, {402,-2975.373046875,123,5,0,0,0, true}, {554,-3021.6376953125,189,5,0,0,180, true}, {587,-3027.93359375,189,5,0,0,180, true}, {444,-3033.7587890625,189,5,0,0,180, true}, {603,-3039.7314453125,189,5,0,0,180, true}, {541,-3045.83203125,189,5,0,0,180, true}, {402,-3051.7373046875,189,5,0,0,180, true}, {554,-3021.92578125,123,5,0,0,0, true}, {587,-3028.013671875,123,5,0,0,0, true}, {444,-3033.9326171875,123,5,0,0,0, true}, {603,-3039.998046875,123,5,0,0,0, true}, {541,-3045.97265625,123,5,0,0,0, true}, {402,-3051.9267578125,123,5,0,0,0, true}, {532,-3505.3837890625,157.5322265625,6,0,0,270, true}, {403,-3151.68359375,294,6,0,0,0, true}, {403,-3161.720703125,294,6,0,0,0, true}, {403,-3171.556640625,294,6,0,0,0, true}, {403,-3180.8671875,294,6,0,0,0, true}, {584,-3151.6833496094,283.69784545898,6,0,0,0, true}, {450,-3161.7204589844,284.39559936523,6,0,0,0, true}, {435,-3171.6240234375,284.8740234375,6,0,0,0, true}, {584,-3180.9326171875,285.2646484375,6,0,0,0, true}, {506,-3345.14453125,370,5,0,0,180, true}, {506,-3351,370,5,0,0,180, true}, {506,-3357.1416015625,370,5,0,0,180, true}, {506,-3362.9931640625,370,5,0,0,180, true}, {506,-3368.9833984375,370,5,0,0,180, true}, {506,-3375.1171875,370,5,0,0,180, true}, {446,-3185.3852539063,224.28950500488,0.29879999160767,0,0,269.09796142578, true}, {487,-3267.0419921875,421,8,0,0,0, true}, {487,-3322.505859375,421,8,0,0,0, true}, {487,-3378.42578125,421,8,0,0,0, true}, {487,-3378.1513671875,536,8,0,0,180, true}, {487,-3323.0703125,536,8,0,0,180, true}, {487,-3266.751953125,536,8,0,0,180, true}, {522,-3439,480.3720703125,5,0,0,86.390991210938, true}, {522,-3439,479.0947265625,5,0,0,86.390991210938, true}, {522,-3439,477.78125,5,0,0,86.390991210938, true}, {522,-3439,476.3740234375,5,0,0,86.390991210938, true}, {522,-3439,475.080078125,5,0,0,86.390991210938, true}, {522,-3223,496.34765625,5,0,0,90, true}, {522,-3223,493.7001953125,5,0,0,90, true}, {522,-3223,490.6923828125,5,0,0,90, true}, {522,-3223,488.1201171875,5,0,0,90, true}, {522,-3223,485.435546875,5,0,0,90, true}, {522,-3223,468.8955078125,5,0,0,90, true}, {522,-3223,466.3359375,5,0,0,90, true}, {522,-3223,463.419921875,5,0,0,90, true}, {522,-3223,460.76953125,5,0,0,90, true}, {522,-3223,457.896484375,5,0,0,90, true}, {522,-3202.7587890625,484.42578125,5.5,0,0,0, true}, {522,-3201.8623046875,483.509765625,5.5,0,0,0, true}, {411,-3430.8603515625,462.400390625,5,0,0,270, true}, {411,-3430.9736328125,474.55078125,5,0,0,270, true}, {411,-3430.9404296875,486.7412109375,5,0,0,270, true}, {451,-3430.9296875,493.7060546875,5,0,0,270, true}, {451,-3430.9111328125,481.09375,5,0,0,270, true}, {451,-3430.904296875,468.95703125,5,0,0,270, true}, {411,-3198.498046875,487.21484375,5.5,0,0,318.92761230469, true}, {411,-3203.00390625,491.2578125,5.5,0,0,318.92761230469, true}, {476,-3092.05859375,630.9873046875,6,0,0,70.29052734375, true}, {476,-3109.822265625,606.162109375,6,0,0,37.908325195313, true}, {476,-3140.0625,603.0595703125,6,0,0,339.46105957031, true}, {432,-3074.5009765625,673.88854980469,7,353.681640625,0,90, true}, {432,-3074.5007226563,664.45306396484,7,353.681640625,0,90, true}, {432,-3074.5098339844,655.83953857422,7,353.681640625,0,90, true}, {425,-3199.451171875,633.5693359375,8.5,0,0,0, true}, {425,-3447.9208984375,633.7021484375,8.5,0,0,0, true}, {563,-3261.5546875,634.62109375,8.5,0,0,0, true}, {563,-3386.0087890625,632.8212890625,8.5,0,0,0, true}, {548,-3323.916015625,633.462890625,9.5,0,0,0, true}, } function createVehToSpawn(vehiclemodelid, posx,posy,posz, rotx,roty,rotz, freezeonspawn) local veh = createVehicle(vehiclemodelid, posx,posy,posz, rotx,roty,rotz) setVehicleColor(veh, 253, 140, 29, 253, 140, 29, 253, 140, 29 ,253, 140, 29) setElementData(veh, "tablerow", {vehiclemodelid, posx,posy,posz, rotx,roty,rotz, freezeonspawn}) addEventHandler("onVehicleExplode", veh, respawnVehicle) if freezeonspawn then setElementFrozen(veh, true) addEventHandler("onVehicleEnter", veh, function() setElementFrozen(source, false) end) addEventHandler("onVehicleExit", veh, function() setElementFrozen(source, true) end) end end function respawnVehicle() local v = getElementData(source, "tablerow") if not v then return end if v[8] then removeEventHandler("onVehicleEnter", source, function() setElementFrozen(source, false) end) removeEventHandler("onVehicleExit", source, function() setElementFrozen(source, true) end) end destroyElement(source) createVehToSpawn(v[1], v[2], v[3], v[4], v[5], v[6], v[7], v[8]) -- create back the destroyed vehicle end for i, v in ipairs(vehspawns) do createVehToSpawn(v[1], v[2], v[3], v[4], v[5], v[6], v[7], v[8]) -- spawn vehicles on script start end How to add another command of vehicle respawn? if possible wanted to add /respawnveh, but unchanged when he sees them destroyed?
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