Grozz Posted March 23, 2018 Posted March 23, 2018 There's a shader and a simple float4x4 array in it. I just want to set the array's values with dxSetShaderValue. How should I do this? float4x4 thisBoneMatrix[6] = { float4x4( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), float4x4( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), float4x4( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), float4x4( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), float4x4( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), float4x4( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) };
Discord Moderators Pirulax Posted March 23, 2018 Discord Moderators Posted March 23, 2018 (edited) Why would you send tables as shader value, if u can send matrcies directly? Have you tried that? Edited March 23, 2018 by Pirulax
Grozz Posted March 24, 2018 Author Posted March 24, 2018 getElementMatrix returns with a table too, and dx shaders cannot read MTA Vectors.
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