Xwad Posted February 14, 2018 Posted February 14, 2018 It's because of the onClientResourceStart event, but i dont know why its triggering it twice. Thanks function create() triggerServerEvent ( "create_s", resourceRoot) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), create) and the server function create_s() outputChatBox("lol") end addEvent("create_s", true) addEventHandler("create_s", resourceRoot, create_s)
NeXuS™ Posted February 14, 2018 Posted February 14, 2018 onClientResourceStart is triggered at each client. So if you have 2 players online, it'll be triggered twice when started and will be triggered whenever someone joins.
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