kieran Posted February 12, 2018 Share Posted February 12, 2018 I made a short script that allows only certain serials to join, but the problem is in my for loop it checks every serial from a table, then it kicks the player if their serial is not in that table, of course it kicks them if the first serial it gets isn't equal to theirs..... And I am struggling to come up with a way to fix it, here is code. local allowedAccountSerials = {--Table of all allowed serials { "1K23GKG4K12B4B4K12B4K1B4J1BK1B43" }, { "F2412KL4NHLK1NH41NH24KJ14K1B4144" }, { "FB1244HK4HK1H1H4K14H12HK4K1H4142" }, { "89AF8AFAW90F8A08FAW9FAF8ASF9WAF8" }, } addEventHandler("onPlayerJoin", getRootElement(), function() local playerSerial = getPlayerSerial(source) --Get players serial for i = 1, #allowedAccountSerials do --For all serials in the list if playerSerial ~= allowedAccountSerials[i] then --If the players serial doesn't match one in the table kickPlayer(source, "Serial " ..playerSerial.. " is not allowed to join.") --Kick them return else outputChatBox(source, "Welcome to the server "..playerSerial) end end end ) I'm trying to get this to work for map editor as any player could come and ruin the map when I start editor on my server, thanks for any help/input. Link to comment
NeXuS™ Posted February 12, 2018 Share Posted February 12, 2018 Much easier way. local allowedAccountSerials = { ["1K23GKG4K12B4B4K12B4K1B4J1BK1B43"] = true, ["F2412KL4NHLK1NH41NH24KJ14K1B4144"] = true, ["FB1244HK4HK1H1H4K14H12HK4K1H4142"] = true, ["89AF8AFAW90F8A08FAW9FAF8ASF9WAF8"] = true } addEventHandler("onPlayerJoin", getRootElement(), function() local playerSerial = getPlayerSerial(source) --Get players serial if not allowedAccountSerials[playerSerial] then kickPlayer(source, "Serial " ..playerSerial.. " is not allowed to join.") --Kick them return else outputChatBox(source, "Welcome to the server "..playerSerial) end end) 1 Link to comment
kieran Posted February 12, 2018 Author Share Posted February 12, 2018 43 minutes ago, NeXuS™ said: Much easier way. local allowedAccountSerials = { ["1K23GKG4K12B4B4K12B4K1B4J1BK1B43"] = true, ["F2412KL4NHLK1NH41NH24KJ14K1B4144"] = true, ["FB1244HK4HK1H1H4K14H12HK4K1H4142"] = true, ["89AF8AFAW90F8A08FAW9FAF8ASF9WAF8"] = true } addEventHandler("onPlayerJoin", getRootElement(), function() local playerSerial = getPlayerSerial(source) --Get players serial if not allowedAccountSerials[playerSerial] then kickPlayer(source, "Serial " ..playerSerial.. " is not allowed to join.") --Kick them return else outputChatBox(source, "Welcome to the server "..playerSerial) end end) Thanks a lot, forgot you could do tables/lists like that! Link to comment
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