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stop driveby


Sami_~>

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Posted

hello how can i stop driveby only for localplayer when the player select the checkbox.

i try it but not working :


  if ( guiCheckBoxGetSelected(GUIEditor.checkbox[1])) then
      setPedDoingGangDriveby ( getLocalPlayer (), false )
 
   

 

  • Moderators
Posted (edited)

Only ADD, with the code you already used.

This code will replace the original setPedDoingGangDriveby function clientside and use it serverside instead. It will fix your de-synchronization. Remember, you still need to use setPedDoingGangDriveby in your original code.

 

 

clientside

function setPedDoingGangDriveby (ped, state )
	triggerServerEvent("setPedDoingGangDriveby", resourceRoot, ped, state )
end

 

 

serverside

addEvent("setPedDoingGangDriveby", true)
addEventHandler("setPedDoingGangDriveby", resourceRoot,
function (ped, state )
	if isElement(ped) then
		setPedDoingGangDriveby(ped, state )  
	end
end, false)

 

Edited by IIYAMA
  • Thanks 1
Posted
15 hours ago, IIYAMA said:

Only ADD, with the code you already used.

Can u fix this :

i want to disable rino fire

    local blockedVehicles = {[432] = true}

    function blockEnterOnBlockedVehicles(player, seat, jacked)
    local model = getElementModel(source)
    if isElement(source) and getElementType(source) == "vehicle" and (model and blockedVehicles[model]) then
    if isElement(player) and getElementType(player) == "player" and seat == 0 then
                                    toggleControl ( "vehicle_fire", false ) (true, "blockedvehicle")
    end
    end
    end
    addEventHandler("onVehicleStartEnter", getRootElement(), blockEnterOnBlockedVehicles)

 

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