AserOsama Posted February 10, 2018 Posted February 10, 2018 Well, I have a interiors.map file with the interiors I want to add all those interiors to my warp system. I used some of them on ammunations and skin shop..etc but I made them one by one using export. exports.warpsystem:makeWarp ( { pos = { X, -Y, Z }, toPos = { X, Y, Z }, cInt = , cDim = , tInt = , tDim = } ) It worked but as I said above I have to make one by one. Quote <map> <interiorEntry id="SPECIAL1" posX="-225.433" posY="1397.02" posZ="69.0501" rotation="0" dimension="0" interior="0" /> <interiorReturn refid="SPECIAL1" posX="-224.733" posY="1395.82" posZ="172.05" rotation="0" interior="0" dimension="0" /> <interiorEntry id="SPECIAL2" posX="2896.57" posY="57.2165" posZ="0" rotation="0" dimension="0" interior="0" /> <interiorReturn refid="SPECIAL2" posX="2980.16" posY="76.1581" posZ="0" rotation="0" interior="0" dimension="1" /> <interiorEntry id="SPECIAL3" posX="-1749.35" posY="869.279" posZ="24.0593" rotation="0" dimension="0" interior="0" /> <interiorReturn refid="SPECIAL3" posX="-1753.85" posY="885.679" posZ="295.059" rotation="0" interior="0" dimension="2" /> <interiorEntry id="SPECIAL4" posX="-1753.75" posY="883.965" posZ="294.645" rotation="0" dimension="0" interior="0" /> <interiorReturn refid="SPECIAL4" posX="-1749.38" posY="865.158" posZ="24.1455" rotation="0" interior="0" dimension="3" /> <interiorEntry id="ABATOIR" posX="966.608" posY="2160.68" posZ="9.82222" rotation="180" dimension="0" interior="0" /> That's an example of my interiors.map, to keep in mind those interiors.map were public released so they are not mine. I hope you got what I want.
AserOsama Posted February 10, 2018 Author Posted February 10, 2018 4 hours ago, NeXuS™ said: You'll have to use use the XML functions. Give an example I can follow. There is 10 functions
AserOsama Posted February 11, 2018 Author Posted February 11, 2018 23 hours ago, NeXuS™ said: A loop, and xmlFindChild, xmlLoadFile. Explain more..
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