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Got problems with .col file


Taurus

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Hello everyone,

So, I use 3ds max with kam's script to make my col file, it clearly says that I can use boxes and spheres, So I use a box as a collision, but everytime I do that my game crashes. next I combine it with the .dff file of a car, so its .dff + .col after im done with that, I put it in a simple modloader that I found on the internet, which works perfectly fine., But I can't seem to use boxes as a col file which is super weird. anyone has solution to my problem? or has anyone else a editor for .col? 

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4 minutes ago, Taurus said:

Hello everyone,

So, I use 3ds max with kam's script to make my col file, it clearly says that I can use boxes and spheres, So I use a box as a collision, but everytime I do that my game crashes. next I combine it with the .dff file of a car, so its .dff + .col after im done with that, I put it in a simple modloader that I found on the internet, which works perfectly fine., But I can't seem to use boxes as a col file which is super weird. anyone has solution to my problem? or has anyone else a editor for .col? 

 

and if you do not use a .col file and you add collision with an object in alpha 0?

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2 minutes ago, Taurus said:

Oh, Im stupid, with mapping I ment making costum cars/skins. 

 

Ok, first... Open map editor

125332618ca529c8b726797bcc85ed2b8d458e22

 

 

 find some object with a similar size of your model

975793212bba03c853e1276ff0b9fd01127b1820

 

 move the object to your model

473247414906143529fccf9a868275b7a1b0026a

 

 Click on the object, press f3, go downstairs and when you see "alpha", change to 0 

 

7695367583f6ab9b0231ec1985f490d900335974

Now your colision is right !

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