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Circle safezone


Regxtrs

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Posted

How to create a circle safezone like all these PUBG servers ? I am creating a server in that style but it lags so much to render a circle

Please help me, thanks

Posted
4 minutes ago, Regxtrs said:

How to create a circle safezone like all these PUBG servers ? I am creating a server in that style but it lags so much to render a circle

Please help me, thanks

what do you mean with "circle safezone " ?

 

3 minutes ago, <~KaMiKaZe~> said:

what do you mean with "circle safezone " ?

 

if you want a safezone, you need to use: 

createColCircle
createRadarArea

 

Posted

I mean PUBG circles, like that:

The problem with radar area is that is only draws rectangles.. I already tested using 360 radar areas to make a circle but it lags a lot,

Also used the dxDrawCircle funciton but it lags a lot...

 

But on these servers there's no lag...

Posted

Thanks, its working now..

But now I faced another problem, I'm rendering this circle only when I press F11 to show the map, but how could I make this appears on my radar/minimap ? I need to create my own radar ? 

Posted

I just need to know how will I render the same image circle I am rendering right now on my F11 map over the radar area.. These servers create render targets or they are using another circle image just to render over the radar?

  • Moderators
Posted (edited)

The shader version gives of dxDrawCircle doesn't have a very high impact on the performance:

nightly.multitheftauto.com/files/shaders/shader_circle.zip

The only thing that it is missing is anti aliasing. (pixel edges)

 

As last resort you can use browser + html + css to make it. (which should give the best quality, but isn't very performance optimal in my opinion. Yet, there shouldn't be much frame lagg of it.)

Edited by IIYAMA
Posted

got it ;)

But my main point now is how they create the custom Radar to also show the circles there, or the circles on radar are another image/shader over the radar ?

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