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reloot time hud?


No4NaMe

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function refre:~emLoots ()
	for i, loots in ipairs(getElementsByType("colshape")) do
		local itemloot = getElementData(loots,"itemloot")
		if itemloot then
			local objects = getElementData(loots,"objectsINloot")
			if objects then
				if objects[1] ~= nil then
					destroyElement(objects[1])
				end
				if objects[2] ~= nil then
					destroyElement(objects[2])
				end
				if objects[3] ~= nil then
					destroyElement(objects[3])
				end
			end
			destroyElement(loots)
		end
	end
	triggerEvent("onServerRespawnTrees",root)
	insertIntoTableResidential()
	createPickupsOnServerStart()
	setTimer(refre:~emLootPoints,gameplayVariables["itemrespawntimer"],1)
	local theTime = getRealTime()
	local hour = theTime.hour
	local minute = theTime.minute
	local seconds = theTime.second
	if hour < 10 then
		hour = "0"..hour
	else
		hour = theTime.hour
	end
	if minute < 10 then
		minute  = "0"..minute
	else
		minute = theTime.minute
	end
	if seconds < 10 then
		minute = "0"..seconds
	else
		seconds = theTime.second
	end
	exports.DayZ:saveLog("[DayZ] ["..hour..":"..minute..":"..seconds.."] Items have been respawned.\r\n","game")
	outputDebugString("[DayZ] ["..hour..":"..minute..":"..seconds.."] Items have been respawned.",0,0,255,0)
end

function refre:~emLootPoints ()
	local time = getRealTime()
	local hour = time.hour
	setTimer(refre:~emLoots,60000,1)
end
setTimer(refre:~emLootPoints,gameplayVariables["itemrespawntimer"],1)

Help me create reloot time hud and chat

Edited by No4NaMe
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