xRGamingx Posted January 30, 2018 Share Posted January 30, 2018 (edited) Hello Friends, I need your help.. I have this random chat, and I want the chat to disappear in slow motion. interpolateBetween Help me please How to fade out DX? ---Client setElementData (localPlayer,"SXPadMensajes",true) function removeColorCoding( name ) return type(name)=='string' and string.gsub ( name, '#%x%x%x%x%x%x', '' ) or name end addCommandHandler ("chat", function () if isTimer (ReactivacionTimer) then killTimer (ReactivacionTimer) end if getElementData (localPlayer,"SXPadMensajes") == true then addGuiText ("Chat Off",255,255,255) addGuiText ("Chat of for 15min",255,255,255) setElementData (localPlayer,"SXPadMensajes",false) ReactivacionTimer = setTimer (function () setElementData (localPlayer,"SXPadMensajes",true) end, 600000, 1) else setElementData (localPlayer,"SXPadMensajes",true) addGuiText ("Chat On.",255,255,255) end end) function addGuiText(text,c1,c2,c3) if getElementData (localPlayer,"SXPadMensajes") == true then outputSGuiText(text,c1,c2,c3) if not isTimer (removeall) then removeall = setTimer (epic, 10000, 1) else killTimer (removeall) removeall = setTimer (epic, 8000, 1) end end end addEvent("callOutputGuiText",true) addEventHandler("callOutputGuiText",root, addGuiText ) x,y = guiGetScreenSize() gui1 = guiCreateLabel(x,0,0,0,"",false) gui2 = guiCreateLabel(x,0,0,0,"",false) gui3 = guiCreateLabel(x,0,0,0,"",false) gui4 = guiCreateLabel(x,0,0,0,"",false) gui5 = guiCreateLabel(x,0,0,0,"",false) guiSetVisible(gui1,false) guiSetVisible(gui2,false) guiSetVisible(gui3,false) guiSetVisible(gui4,false) guiSetVisible(gui5,false) guic1 = guiCreateLabel(x,0,0,0,"-65536",false) guic2 = guiCreateLabel(x,0,0,0,"-65536",false) guic3 = guiCreateLabel(x,0,0,0,"-65536",false) guic4 = guiCreateLabel(x,0,0,0,"-65536",false) guic5 = guiCreateLabel(x,0,0,0,"-65536",false) guiSetVisible(guic1,false) guiSetVisible(guic2,false) guiSetVisible(guic3,false) guiSetVisible(guic4,false) guiSetVisible(guic5,false) guit1 = guiCreateLabel(x,0,0,0,"10000000",false) guit2 = guiCreateLabel(x,0,0,0,"10000000",false) guit3 = guiCreateLabel(x,0,0,0,"10000000",false) guit4 = guiCreateLabel(x,0,0,0,"10000000",false) guit5 = guiCreateLabel(x,0,0,0,"10000000",false) guiSetVisible(guit1,false) guiSetVisible(guit2,false) guiSetVisible(guit3,false) guiSetVisible(guit4,false) guiSetVisible(guit5,false) function drawit() text1 = guiGetText(gui1) text2 = guiGetText(gui2) text3 = guiGetText(gui3) text4 = guiGetText(gui4) text5 = guiGetText(gui5) color1 = guiGetText(guic1) color2 = guiGetText(guic2) color3 = guiGetText(guic3) color4 = guiGetText(guic4) color5 = guiGetText(guic5) a = 0.02 dx5 = dxDrawText(removeColorCoding(text5), (x * 0.0078) - 1, (y * 0.4367) - 1, (x * 0.8930) - 1, (y * 0.4633) - 1, tocolor(0, 0, 0, 255), 1, "default-bold", "left", "top", false, false, false, true, false) dx5 = dxDrawText(removeColorCoding(text5), (x * 0.0078) + 1, (y * 0.4367) - 1, (x * 0.8930) + 1, (y * 0.4633) - 1, tocolor(0, 0, 0, 255), 1, "default-bold", "left", "top", false, false, false, true, false) dx5 = dxDrawText(removeColorCoding(text5), (x * 0.0078) - 1, (y * 0.4367) + 1, (x * 0.8930) - 1, (y * 0.4633) + 1, tocolor(0, 0, 0, 255), 1, "default-bold", "left", "top", false, false, false, true, false) dx5 = dxDrawText(removeColorCoding(text5), (x * 0.0078) + 1, (y * 0.4367) + 1, (x * 0.8930) + 1, (y * 0.4633) + 1, tocolor(0, 0, 0, 255), 1, "default-bold", "left", "top", false, false, false, true, false) dx5 = dxDrawText(text5, x * 0.0078, y * 0.4367, x * 0.8930, y * 0.4633, tonumber(color5), 1, "default-bold", "left", "top", false, false, false, true, false) dx4 = dxDrawText(removeColorCoding(text4), (x * 0.0078) - 1, (y * 0.4633) - 1, (x * 0.8930) - 1, (y * 0.4900) - 1, tocolor(0, 0, 0, 255), 1, "default-bold", "left", "top", false, false, false, true, false) dx4 = dxDrawText(removeColorCoding(text4), (x * 0.0078) + 1, (y * 0.4633) - 1, (x * 0.8930) + 1, (y * 0.4900) - 1, tocolor(0, 0, 0, 255), 1, "default-bold", "left", "top", false, false, false, true, false) dx4 = dxDrawText(removeColorCoding(text4), (x * 0.0078) - 1, (y * 0.4633) + 1, (x * 0.8930) - 1, (y * 0.4900) + 1, tocolor(0, 0, 0, 255), 1, "default-bold", "left", "top", false, false, false, true, false) dx4 = dxDrawText(removeColorCoding(text4), (x * 0.0078) + 1, (y * 0.4633) + 1, (x * 0.8930) + 1, (y * 0.4900) + 1, tocolor(0, 0, 0, 255), 1, "default-bold", "left", "top", false, false, false, true, false) dx4 = dxDrawText(text4, x * 0.0078, y * 0.4633, x * 0.8930, y * 0.4900, tonumber(color4), 1, "default-bold", "left", "top", false, false, false, true, false) dx3 = dxDrawText(removeColorCoding(text3), (x * 0.0078) - 1, (y * 0.4900) - 1, (x * 0.8930) - 1, (y * 0.5167) - 1, tocolor(0, 0, 0, 255), 1, "default-bold", "left", "top", false, false, false, true, false) dx3 = dxDrawText(removeColorCoding(text3), (x * 0.0078) + 1, (y * 0.4900) - 1, (x * 0.8930) + 1, (y * 0.5167) - 1, tocolor(0, 0, 0, 255), 1, "default-bold", "left", "top", false, false, false, true, false) dx3 = dxDrawText(removeColorCoding(text3), (x * 0.0078) - 1, (y * 0.4900) + 1, (x * 0.8930) - 1, (y * 0.5167) + 1, tocolor(0, 0, 0, 255), 1, "default-bold", "left", "top", false, false, false, true, false) dx3 = dxDrawText(removeColorCoding(text3), (x * 0.0078) + 1, (y * 0.4900) + 1, (x * 0.8930) + 1, (y * 0.5167) + 1, tocolor(0, 0, 0, 255), 1, "default-bold", "left", "top", false, false, false, true, false) dx3 = dxDrawText(text3, x * 0.0078, y * 0.4900, x * 0.8930, y * 0.5167, tonumber(color3), 1, "default-bold", "left", "top", false, false, false, true, false) dx2 = dxDrawText(removeColorCoding(text2), (x * 0.0078) - 1, (y * 0.5167) - 1, (x * 0.8930) - 1, (y * 0.5433) - 1, tocolor(0, 0, 0, 255), 1, "default-bold", "left", "top", false, false, false, true, false) dx2 = dxDrawText(removeColorCoding(text2), (x * 0.0078) + 1, (y * 0.5167) - 1, (x * 0.8930) + 1, (y * 0.5433) - 1, tocolor(0, 0, 0, 255), 1, "default-bold", "left", "top", false, false, false, true, false) dx2 = dxDrawText(removeColorCoding(text2), (x * 0.0078) - 1, (y * 0.5167) + 1, (x * 0.8930) - 1, (y * 0.5433) + 1, tocolor(0, 0, 0, 255), 1, "default-bold", "left", "top", false, false, false, true, false) dx2 = dxDrawText(removeColorCoding(text2), (x * 0.0078) + 1, (y * 0.5167) + 1, (x * 0.8930) + 1, (y * 0.5433) + 1, tocolor(0, 0, 0, 255), 1, "default-bold", "left", "top", false, false, false, true, false) dx2 = dxDrawText(text2, x * 0.0078, y * 0.5167, x * 0.8930, y * 0.5433, tonumber(color2), 1, "default-bold", "left", "top", false, false, false, true, false) dx1 = dxDrawText(removeColorCoding(text1), (x * 0.0078) - 1, (y * 0.5433) - 1, (x * 0.8930) - 1, (y * 0.5700) - 1, tocolor(0, 0, 0, 255), 1, "default-bold", "left", "top", false, false, false, true, false) dx1 = dxDrawText(removeColorCoding(text1), (x * 0.0078) + 1, (y * 0.5433) - 1, (x * 0.8930) + 1, (y * 0.5700) - 1, tocolor(0, 0, 0, 255), 1, "default-bold", "left", "top", false, false, false, true, false) dx1 = dxDrawText(removeColorCoding(text1), (x * 0.0078) - 1, (y * 0.5433) + 1, (x * 0.8930) - 1, (y * 0.5700) + 1, tocolor(0, 0, 0, 255), 1, "default-bold", "left", "top", false, false, false, true, false) dx1 = dxDrawText(removeColorCoding(text1), (x * 0.0078) + 1, (y * 0.5433) + 1, (x * 0.8930) + 1, (y * 0.5700) + 1, tocolor(0, 0, 0, 255), 1, "default-bold", "left", "top", false, false, false, true, false) dx1 = dxDrawText(text1, x * 0.0078, y * 0.5433, x * 0.8930, y * 0.5700, tonumber(color1), 1, "default-bold", "left", "top", false, false, false, true, false) end addEventHandler("onClientRender",root,drawit) function outputSGuiText(text,c1,c2,c3) text1 = guiGetText(gui1) text2 = guiGetText(gui2) text3 = guiGetText(gui3) text4 = guiGetText(gui4) guiSetText(gui2,text1) guiSetText(gui3,text2) guiSetText(gui4,text3) guiSetText(gui5,text4) -- textc1 = guiGetText(guic1) textc2 = guiGetText(guic2) textc3 = guiGetText(guic3) textc4 = guiGetText(guic4) guiSetText(guic2,textc1) guiSetText(guic3,textc2) guiSetText(guic4,textc3) guiSetText(guic5,textc4) -- guiSetText(gui1,text) c1,c2,c3 = tonumber(c1),tonumber(c2),tonumber(c3) color = tocolor(c1,c2,c3) guiSetText(guic1,color) end function outputGuiText(text,c1,c2,c3) text1 = guiGetText(gui1) text2 = guiGetText(gui2) text3 = guiGetText(gui3) text4 = guiGetText(gui4) guiSetText(gui2,text1) guiSetText(gui3,text2) guiSetText(gui4,text3) guiSetText(gui5,text4) -- textt1 = guiGetText(guit1) textt2 = guiGetText(guit2) textt3 = guiGetText(guit3) textt4 = guiGetText(guit4) guiSetText(guic2,textt1) guiSetText(guic3,textt2) guiSetText(guic4,textt3) guiSetText(guic5,textt4) guiSetText(guit1,"15") -- textc1 = guiGetText(guic1) textc2 = guiGetText(guic2) textc3 = guiGetText(guic3) textc4 = guiGetText(guic4) guiSetText(guic2,textc1) guiSetText(guic3,textc2) guiSetText(guic4,textc3) guiSetText(guic5,textc4) -- c1,c2,c3 = tonumber(c1),tonumber(c2),tonumber(c3) color = tocolor(c1,c2,c3) guiSetText(guic1,color) return "true: added text '"..text.."'" end function epic() text1 = guiGetText(guic1) text2 = guiGetText(guic2) text3 = guiGetText(guic3) text4 = guiGetText(guic4) text5 = guiGetText(guic5) guiSetText(gui1,tostring(tonumber(text1)-5)) guiSetText(gui2,tostring(tonumber(text2)-4)) guiSetText(gui3,tostring(tonumber(text3)-3)) guiSetText(gui4,tostring(tonumber(text4)-2)) guiSetText(gui5,tostring(tonumber(text5)-1)) if tonumber(text1) <= 4 then guiSetText(gui1,"") end if tonumber(text2) <= 3 then guiSetText(gui2,"") end if tonumber(text3) <= 2 then guiSetText(gui3,"") end if tonumber(text4) <= 1 then guiSetText(gui4,"") end if tonumber(text5) <= 0 then guiSetText(gui5,"") end end Edited January 30, 2018 by xRGamingx Link to comment
NeXuS™ Posted January 30, 2018 Share Posted January 30, 2018 Using the alpha of tocolor. Link to comment
xRGamingx Posted January 30, 2018 Author Share Posted January 30, 2018 20 minutes ago, NeXuS™ said: Using the alpha of tocolor. You can edit it to me please Link to comment
NeXuS™ Posted January 30, 2018 Share Posted January 30, 2018 Try it first, if it doesn't work, I'll give you a hand. Link to comment
xRGamingx Posted January 30, 2018 Author Share Posted January 30, 2018 1 minute ago, NeXuS™ said: Try it first, if it doesn't work, I'll give you a hand. But how do I start? the chat is all good, but I do not know how to fade them Link to comment
NeXuS™ Posted January 30, 2018 Share Posted January 30, 2018 What does this code do? What is it for? Link to comment
xRGamingx Posted January 30, 2018 Author Share Posted January 30, 2018 1 minute ago, NeXuS™ said: What does this code do? What is it for? it's an information chat,. it's called guitext, example call(getResourceFromName("guitext"),"outputServerGuiText",thePlayer,"You are already working, you do not need another vehicle.",255,0,0) Link to comment
NeXuS™ Posted January 30, 2018 Share Posted January 30, 2018 Let me create one for you. Give me about 15-20 minutes. 1 Link to comment
xRGamingx Posted January 30, 2018 Author Share Posted January 30, 2018 1 minute ago, NeXuS™ said: Let me create one for you. Give me about 15-20 minutes. Thank you brother, I am very grateful ! Link to comment
NeXuS™ Posted January 30, 2018 Share Posted January 30, 2018 Server side. function addInfo(playerSource, infoText, rA, rG, rB) isPlayer = isElement(playerSource) and getElementType(playerSource) == "player" assert(isPlayer, "Bad argument @ 'addInfo' [Expected player at argument 1, got " .. type(playerSource) .. "]") assert(tostring(infoText), "Bad argument @ 'addInfo' [Expected string at argument 2, got " .. type(infoText) .. "]") assert(tonumber(rA), "Bad argument @ 'addInfo' [Expected number at argument 3, got " .. type(rA) .. "]") assert(tonumber(rG), "Bad argument @ 'addInfo' [Expected number at argument 4, got " .. type(rG) .. "]") assert(tonumber(rB), "Bad argument @ 'addInfo' [Expected number at argument 5, got " .. type(rB) .. "]") triggerClientEvent(playerSource, "addInfo", root, infoText, rA, rG, rB) end function testInfo(playerSource) local i = 1 setTimer(function() addInfo(playerSource, "Test " .. i, 255, 255, 255) i = i + 1 end, 1000, 10) end addCommandHandler("testinfo4", testInfo) Client side. local sX, sY = guiGetScreenSize() local infoX, infoY = 0, sY/2 -- Edit this to set the text's X and Y. local messageStayTime = 6 -- Edit this to set how many seconds the message is shown for. local infoTexts = {} function addInfo(infoText, rA, rG, rB) table.insert(infoTexts, 1, {infoText, rA, rG, rB, 255, getTickCount()}) outputDebugString("Added info on tick: " .. getTickCount()) end addEvent("addInfo", true) addEventHandler("addInfo", root, addInfo) function drawInfos() if #infoTexts > 0 then for i = #infoTexts, 1, -1 do local selectedInfo = infoTexts[i] dxDrawText(selectedInfo[1], infoX, infoY+(#infoTexts-i)*15, infoX, infoY, tocolor(selectedInfo[2], selectedInfo[3], selectedInfo[4], selectedInfo[5])) if getTickCount() > selectedInfo[6] + messageStayTime*1000 then infoTexts[i][5] = infoTexts[i][5] - 1 if infoTexts[i][5] == 0 then table.remove(infoTexts, i) outputDebugString("Removed info on tick: " .. getTickCount()) end end end end end addEventHandler("onClientRender", root, drawInfos) Meta. <meta> <script src="sourceS.lua"/> <script src="sourceC.lua" type="client"/> <export function="addInfo" type="server"/> <export function="addInfo" type="client"/> </meta> You can easily export it from both sides. Server exports.resName:addInfo(playerData, "Test", 255, 255, 255) Client exports.resName:addInfo("Test", 255, 255, 255) Link to comment
xRGamingx Posted January 30, 2018 Author Share Posted January 30, 2018 20 minutes ago, NeXuS™ said: Server side. function addInfo(playerSource, infoText, rA, rG, rB) isPlayer = isElement(playerSource) and getElementType(playerSource) == "player" assert(isPlayer, "Bad argument @ 'addInfo' [Expected player at argument 1, got " .. type(playerSource) .. "]") assert(tostring(infoText), "Bad argument @ 'addInfo' [Expected string at argument 2, got " .. type(infoText) .. "]") assert(tonumber(rA), "Bad argument @ 'addInfo' [Expected number at argument 3, got " .. type(rA) .. "]") assert(tonumber(rG), "Bad argument @ 'addInfo' [Expected number at argument 4, got " .. type(rG) .. "]") assert(tonumber(rB), "Bad argument @ 'addInfo' [Expected number at argument 5, got " .. type(rB) .. "]") triggerClientEvent(playerSource, "addInfo", root, infoText, rA, rG, rB) end function testInfo(playerSource) local i = 1 setTimer(function() addInfo(playerSource, "Test " .. i, 255, 255, 255) i = i + 1 end, 1000, 10) end addCommandHandler("testinfo4", testInfo) Client side. local sX, sY = guiGetScreenSize() local infoX, infoY = 0, sY/2 -- Edit this to set the text's X and Y. local messageStayTime = 6 -- Edit this to set how many seconds the message is shown for. local infoTexts = {} function addInfo(infoText, rA, rG, rB) table.insert(infoTexts, 1, {infoText, rA, rG, rB, 255, getTickCount()}) outputDebugString("Added info on tick: " .. getTickCount()) end addEvent("addInfo", true) addEventHandler("addInfo", root, addInfo) function drawInfos() if #infoTexts > 0 then for i = #infoTexts, 1, -1 do local selectedInfo = infoTexts[i] dxDrawText(selectedInfo[1], infoX, infoY+(#infoTexts-i)*15, infoX, infoY, tocolor(selectedInfo[2], selectedInfo[3], selectedInfo[4], selectedInfo[5])) if getTickCount() > selectedInfo[6] + messageStayTime*1000 then infoTexts[i][5] = infoTexts[i][5] - 1 if infoTexts[i][5] == 0 then table.remove(infoTexts, i) outputDebugString("Removed info on tick: " .. getTickCount()) end end end end end addEventHandler("onClientRender", root, drawInfos) Meta. <meta> <script src="sourceS.lua"/> <script src="sourceC.lua" type="client"/> <export function="addInfo" type="server"/> <export function="addInfo" type="client"/> </meta> Thank you very much brother I thank you very much it works perfectly Thank you so so so much Link to comment
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