MindScape Posted January 27, 2018 Share Posted January 27, 2018 I've been looking through all the Wiki, forums, and resources, and haven't seen anything that does what I'm looking for, not sure if I just missed something somewhere, or if it's just not possible, so I've come here to ask. Basically, I want to mute / silence an object that has noise attached. One example is fountains. In some instances the sound is obnoxious, and if a player is near it for too long, can become overwhelmingly annoying. Is this possible to do? Thank you! Link to comment
WorthlessCynomys Posted January 27, 2018 Share Posted January 27, 2018 There's a debug option, showsound I think, which lists the playing sounds' ids in the debugscript, so you can identify the fountains' sound and turn it off with setWorldSoundEnabled. Something like this. Link to comment
MindScape Posted January 27, 2018 Author Share Posted January 27, 2018 2 hours ago, Randomly said: There's a debug option, showsound I think, which lists the playing sounds' ids in the debugscript, so you can identify the fountains' sound and turn it off with setWorldSoundEnabled. Something like this. Awesome, worked perfectly, thanks! Link to comment
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