Soapbosnia Posted January 19, 2018 Posted January 19, 2018 Hello mta community,today i edited my hud a bit,and now when i create a custom font my game freezes and crashes,but before that the text dissapears,Heres the part of the code: local zone = getZoneName (getElementPosition(getLocalPlayer())) myfont = dxCreateFont("medusagothic.ttf",15) dxDrawText(zone, sWidth*(-10/1024), sHeight*(725/768), tocolor(254, 254, 254, 255), myfont, "center", "top", false, false, true, true, false)
HairyMeets Posted January 19, 2018 Posted January 19, 2018 2 hours ago, Soapbosnia said: Hello mta community,today i edited my hud a bit,and now when i create a custom font my game freezes and crashes,but before that the text dissapears,Heres the part of the code: local zone = getZoneName (getElementPosition(getLocalPlayer())) myfont = dxCreateFont("medusagothic.ttf",15) dxDrawText(zone, sWidth*(-10/1024), sHeight*(725/768), tocolor(254, 254, 254, 255), myfont, "center", "top", false, false, true, true, false) Use onClientRender
Moderators IIYAMA Posted January 19, 2018 Moderators Posted January 19, 2018 Try to use an online tool to reconvert the font to True Type. It is probably containing some extra font information which MTA doesn't like.
3aGl3 Posted January 21, 2018 Posted January 21, 2018 dxCreateFont should not be part of the onClientReder call. If that is the case for you (you've given very little code, so we can't tell) that could lead to crashes.
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