Tokio Posted January 14, 2018 Share Posted January 14, 2018 This is the code: function stimers(thePlayer) if getElementData(thePlayer,"asdasd") == true then local lejartimer1 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","10 mins!") local lejartimer2 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","9 mins!") end,60000, 1) local lejartimer3 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","8 mins!") end,120000, 1) local lejartimer4 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","7 mins!") end,180000, 1) local lejartimer5 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","6 mins!") end,240000, 1) local lejartimer6 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","5 mins!") end,300000, 1) local lejartimer7 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","4 mins!") end,360000, 1) local lejartimer8 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","3 mins") end,420000, 1) local lejartimer9 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","2 mins") end,480000, 1) local lejartimer10 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","1 mins") end,540000, 1) local lejartimer11 = setTimer(function() setElementVisibleTo(mark, thePlayer, false) setElementData(thePlayer, "asdasd", false) local pos = positions[math.random(1,#positions)] setElementPosition ( mark, pos.x,pos.y,pos.z ) end,600000, 1) end,100,1) --- elseif getElementData(thePlayer,"asdasd") == false then if isTimer ( lejartimer1 ) then killTimer ( lejartimer1 ) end if isTimer ( lejartimer2 ) then killTimer ( lejartimer2 ) end if isTimer ( lejartimer3 ) then killTimer ( lejartimer3 ) end if isTimer ( lejartimer4 ) then killTimer ( lejartimer4 ) end if isTimer ( lejartimer5 ) then killTimer ( lejartimer5 ) end if isTimer ( lejartimer6 ) then killTimer ( lejartimer6 ) end if isTimer ( lejartimer7 ) then killTimer ( lejartimer7 ) end if isTimer ( lejartimer8 ) then killTimer ( lejartimer8 ) end if isTimer ( lejartimer9 ) then killTimer ( lejartimer9 ) end if isTimer ( lejartimer10 ) then killTimer ( lejartimer10 ) end end end addEvent("ctimers",true) addEventHandler("ctimers", root,stimers) Why not working the killTimers? How to fix this? Link to comment
quindo Posted January 14, 2018 Share Posted January 14, 2018 The timers are defined in different scope and are local, so they aren't available where you want to destroy them. Delete the "local" from where you create timers, to move their declaration above the function. Link to comment
Tokio Posted January 14, 2018 Author Share Posted January 14, 2018 13 minutes ago, quindo said: The timers are defined in different scope and are local, so they aren't available where you want to destroy them. Delete the "local" from where you create timers, to move their declaration above the function. i deleted the local, but still not working the killTimer Link to comment
quindo Posted January 14, 2018 Share Posted January 14, 2018 getElementData(thePlayer,"asdasd") You sure this data is set correctly? i don't see you setting it anywhere in the script Link to comment
Tokio Posted January 14, 2018 Author Share Posted January 14, 2018 Just now, quindo said: getElementData(thePlayer,"asdasd") You sure this data is set correctly? i don't see you setting it anywhere in the script This not the full code. And yes, correct Link to comment
quindo Posted January 14, 2018 Share Posted January 14, 2018 Are you sure that "asdasd" data is false when you try to delete the timers? otherwise it will just create more timers in place of old ones. 1 Link to comment
ÆBKV Posted January 15, 2018 Share Posted January 15, 2018 (edited) function stimers(thePlayer) if getElementData(thePlayer,"asdasd") == false then return end if getElementData(thePlayer,"asdasd") == true then ... Edited January 15, 2018 by ÆBKV Link to comment
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