Jump to content


Recommended Posts




[Battle Royale] [~8Mb download]

Discord server:


UPDATE 14.10.2023.

- Switched hosts, new provider: OVH Cloud
- Many more updates and bug fixes (more in Discord channel)

UPDATE 12.08.2022.

- Switched hosts, new provider: Hetzner Germany

UPDATE 27.05.2022.

Hello everyone, after 5 years of Real Life chores and work, I have finally found motivation and inspiration to finish my long abandoned MTA SA server.
In last few months I have made these new additions to the server:

1) SQUADS - Play together with your friends!
SQUADS (teams)  have been the most requested feature for my server 5 years ago, I have finally tackled this problem and implemented a whole new mechanic. While in Lobby, you can invite your friends to play with you.
SQUADS features:

  • Select a squad member to automatically jump with
  • Spotting system so you can easily and quickly notify your squad members about enemy activity
  • Waypoints - easily mark a spot on map, and visual indicator will be on screen and radar for you and your squad members
  • Spectator mode - watch your friends play the match when you die.
  • Dynamic squad size - if there are less than 4 players on the server, then maximum player count per squad changes, for example:
    3 Players in lobby = 1 player max per squad, over 4 players and under 9 = 2 players max per squad, 9 until 15 = 3 players max, over 15 = 4 max

2) Revamped GUI - Easily and intuitively navigate through options in F1 menu, access it by pressing F1 in lobby or in spectator mode.

3) Scoreboard screens - Only top 50 players will be displayed on 3D scoreboard screens in the lobby. Leave your mark on the server starting from: today!

4) Drive-by mode - added drive-by for some weapons depending if you're in drivers seat or passenger

5) Many control hints, making the game very accessible to everyone

6) File compression and no additional textures -  You need to download about 4 Megabytes at most! Which makes it very easy to try the server out without waiting on long downloads.

7) Reworked some of the gun sounds, planning to rework the rest if server gains a player base

8) Recoil system - each weapon has its own recoil properties, I have disabled standard GTA recoil system which throws bullets in circle and scripted my own which is similar to how every shooter game feels like.




  • Hosted on OVH Cloud, excellent reliability and performance
  • 128 Players limit

Gameplay footage


- Throwing mechanics: Are you tired of selecting a grenade then holding a mouse 1 button hoping to get the throw right? Well I know I am, so I designed a custom throwing mechanic and it's pretty simple to use. Hold "G" + Mouse1 to build up the throw force, control the throw angle with your mouse, when you're happy release the Mouse 1 button and off she goes.

- Dynamic Lobby: Depending on amount of players that are connected to the server, the amount of players needed to start the match will automatically change. So if there are only 8 players on a server, the minimum needed to start the match will be 3. If there are more than that or less, the lobby will adjust. Also Lobby area is filled with things to do, so in case you are bored waiting for players, you can wander around the playground. P.S: There is a rocket launcher on the highest part of the lobby.
- Dynamic gameplay: Because of the dynamic lobby, games will start with a lower player count than ideal. If that does happen, the gameplay will adjust to suite the amount of players currently in match. For example: Reduce the timer between circles.
- Dynamic sounds: Ahh yess.. getting shot from 300 meters and not hearing a thing must be real fun... well except it isn't. To counter this boring problem I had to develop a "Sound engine" which means custom sounds. You might be thinking "well that's good and all but there are servers already with custom weapon sounds". Yes of course but these sounds are dynamic, they change depending on the environment and the distance between you and the origin of the sound. You can actually hear distant gunfights( 500 - 800 meters away) and give yourself a tactical advantage(knowing roughly where the enemy is).
Amongst all of this, there is speed of sound which means your bullets will reach the target first then followed by the sound of your weapon, meaning making those first shots connect is crucial.
Each weapon has it's own distinctive sound, so as time passes you can actually learn and recognize what other player is using.
Here are some examples for environment dynamic sounds:

1) Shooting a weapon in the open: https://www.youtube.com/watch?v=gQwbrbhBP_0
2) Shooting a weapon in a city: https://www.youtube.com/watch?v=zU5UYMLHDIo
3) Shooting a weapon indoors: https://www.youtube.com/watch?v=ebDXeGUwGgY

- Gunfights: All of the weapons were tuned to ensure longer and more adrenaline rushed encounters.
- Weapon selector: Scrolling through your inventory has never been simpler. Just use your scroll wheel, select the weapon you want ( left click ) and there you go! Very precise. To cancel the selection just press right click or don't scroll for a while.
- Inventory system and loot:  Inventory and picking up items in your vicinity has been tuned towards faster gameplay. Picking up items doesn't require drag&drop or anything fancy like that, just click on an Item you want to drop or pickup and it's done. Items are displayed in textual and symbolic form for easier understanding.
https://i.imgur.com/IUSAQO2.jpg  -- View of inventory system
- Loot: Loot is scattered throughout San Andreas along with vehicles. Loot is displayed in boxes with blue marker pointing to it and is completely randomized.
- Healing: There's not much to talk about here, you have bandages and med kits. For quick heal use H + Left Click (heal with bandage) or H + Right Click (heal with med kit). You can also heal from inventory by clicking a desired heal type.
- Circles: The playing area is optimized on the environment, the last stages of circles are custom defined for better experience.
- Main Menu: There few options in the main menu, you can select your skin for example ( if you have an account)

- List of controls (Also visible in F1 menu in the Lobby):

G (hold) + Mouse1 (hold) = Throw force +
G (hold) + Mouse1 (release) = Throw

H (hold) + Mouse1 = Heal with bandage
H (hold) + Mouse2 = Heal with med kit

Mouse2 = Drive by mode (prompt shown for compatible weapons)
E = Enter as passenger
E (in plane) = Eject from plane
Tab (in match) = Inventory
F1 (in lobby) = F1 menu

Keys 1, 2, 3 and 4 = Quick select a weapon slot.



Admins: StingRayNFB, DakiLLa
Contact me on Discord: StingRayNFB#3486
Discord server:


Edited by StingRayNFB
Server revived, didn't want to start new topic, new features added
Link to comment
  • 1 month later...
  • 4 years later...
  • 5 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...