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MTA - Converted Maps


Captain Cody

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Posted (edited)

I already have one in progress, will take a while though because I'm going to add the ability to edit JSD files, a texture editor, an object browser, property editing, ect will allow you to make the maps your own.

I dropped support for default object functions after a lot of consideration into the new possibles that could be done using my own functions.

Edited by CodyJ(L)
  • Like 3
Posted

Technically, however would require alot of work. Plus LC and VC would  require their own dimensions (using teleportation to make it look like it's part of a massive world) because it is still bound to the 9000x9000 object limit and 6000x6000 water limit which SA takes up 70% of.

Posted (edited)

I can add VC and LC together on the same map (Infact I've successfully done it in the past, and I have a working build, just need to fix the water in it). But not SA. It'd cause flashing models in SA as well as put an incredibly heavy client side load.

Edited by CodyJ(L)
Posted

Can I ask for this map with VC and LC together? And if you could add SA and VC and LC on one map (For test) , I will be really grateful.

Posted

I'll be putting out the VC / LC map as soon as I fix the water in it, as for SA x VC x LC no, would require a few hundred lines of code that I really don't wanna bother with I have alot of other things I'm working on atm.

Posted

As ThatsMe put SA takes up the entire 6000x6000 area, leaving no extra space. As well as the fact that it'd put such a strain on SAs streamer (There's nothing I can do to change that) that it'd cause a magnificently low FPS.

Posted

It leaves free space on the sides, I checked, for example, adding a large island It leaves free space on the sides, I checked, for example, adding a large island over the map.

https://imgur.com/a/V92HoVY

In addition, the streamer SA is strong enough to support the entire GTA Underground.

Posted

Besides, you said yourself that SA occupies about 70% of the limit. Vice City and Liberty City would fit together in this limit because their surface is less than 30% of the total limit.

Posted

For :Os sake do I have to explain it even clearer

  • SA takes up 70% of the limit, however past 6000x6000 (SAs bounds) there is crashing, water functions don't work and calculations get a bit wanky.
  • This streamer cannot add but rather replace objects (Meaning it'd replace parts of SA while LC or VC were streamed in
  • The model restore functions in MTA are quite :Oed, meaning if I replaced parts of SA then restore them it causes flickering, crashing, missing objects, invisible objects
  • Underground uses a modified streamer I cannot touch any of SAs default streamer functions sure I can hack my way around alot of them but some of them are impossible.

 

This is the only successful conversion I've ever done that worked outside of SAs bounds. This is an older streamer but #1 LODs are absolutely :Oed, #2 When returning to SA everything in SA is completely :Oed.

  • Like 1
Posted

OK I understand. Anyway, if you add a link to the map with VC and LC in one (maybe with broken water) I will be very grateful.

Posted
7 hours ago, CodyJ(L) said:

For :Os sake do I have to explain it even clearer

  • SA takes up 70% of the limit, however past 6000x6000 (SAs bounds) there is crashing, water functions don't work and calculations get a bit wanky.
  • This streamer cannot add but rather replace objects (Meaning it'd replace parts of SA while LC or VC were streamed in
  • The model restore functions in MTA are quite :Oed, meaning if I replaced parts of SA then restore them it causes flickering, crashing, missing objects, invisible objects
  • Underground uses a modified streamer I cannot touch any of SAs default streamer functions sure I can hack my way around alot of them but some of them are impossible.

 

This is the only successful conversion I've ever done that worked outside of SAs bounds. This is an older streamer but #1 LODs are absolutely :Oed, #2 When returning to SA everything in SA is completely :Oed.

  • 3 weeks later...
Posted

New update for forums corrupted something so at the moment forums are messed up and I'm going to likely take them offline tomorrow.

Links for the moment will not work; if you want a specific map PM me.

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