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Posted

I'm sorry, but it's not possible to achieve what you want without a shader. To create a shader, you must learn HLSL which is a higher-level programming language used specifically for DirectX.

You can check:

https://wiki.multitheftauto.com/wiki/Element/Shader

https://msdn.microsoft.com/en-us/library/windows/desktop/bb509561(v=vs.85).aspx

https://msdn.microsoft.com/en-us/library/windows/desktop/bb944006(v=vs.85).aspx

https://digitalerr0r.wordpress.com/2009/03/23/xna-shader-programming-tutorial-1-ambient-light/

and some examples from MTA here: https://wiki.multitheftauto.com/wiki/Shader_examples

 

Posted (edited)

Or just take the one from the PUBG server some russians have made and implement it in your server. But making it like a 'water shader' would be enough I think.

Edited by Uknown.
  • 3 months later...
Posted

Hello, I also did the same with a createMarker and change it in size with a settimer but the problem I have is that the marker disappears when moving the camera in several directions and stops being visible as if it were a visual bug. any solution ?

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