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  1. As I wrote in the title, the setElementSpeed() function doesn't appear to change anything ecxept the getElementSpeed() result, here's the function: function brrr ( source ) if getElementModel ( source ) == 96 then outputChatBox(getElementSpeed(source, 1)) --returns 30 setElementSpeed(source, 1, 100) outputChatBox(getElementSpeed(source, 1)) --returns 100 (to check if the speed has changed) wait(1) outputChatBox(getElementSpeed(source, 1)) --returns 100 (to check if it stays constant after 1 sec) wait(2) outputChatBox(getElementSpeed(source, 1)) --returns 100 (to check if it stays constant after 3 secs) end end here's the ingame chat: here's the whole code: function wait(seconds) local start = os.time() repeat until os.time() > start + seconds end function getElementSpeed(theElement, unit) -- Check arguments for errors assert(isElement(theElement), "Bad argument 1 @ getElementSpeed (element expected, got " .. type(theElement) .. ")") local elementType = getElementType(theElement) assert(elementType == "player" or elementType == "ped" or elementType == "object" or elementType == "vehicle" or elementType == "projectile", "Invalid element type @ getElementSpeed (player/ped/object/vehicle/projectile expected, got " .. elementType .. ")") assert((unit == nil or type(unit) == "string" or type(unit) == "number") and (unit == nil or (tonumber(unit) and (tonumber(unit) == 0 or tonumber(unit) == 1 or tonumber(unit) == 2)) or unit == "m/s" or unit == "km/h" or unit == "mph"), "Bad argument 2 @ getElementSpeed (invalid speed unit)") -- Default to m/s if no unit specified and 'ignore' argument type if the string contains a number unit = unit == nil and 0 or ((not tonumber(unit)) and unit or tonumber(unit)) -- Setup our multiplier to convert the velocity to the specified unit local mult = (unit == 0 or unit == "m/s") and 50 or ((unit == 1 or unit == "km/h") and 180 or 111.84681456) -- Return the speed by calculating the length of the velocity vector, after converting the velocity to the specified unit return (Vector3(getElementVelocity(theElement)) * mult).length end function setElementSpeed(element, unit, speed) local unit = unit local speed = speed local acSpeed = getElementSpeed(element, unit) if acSpeed and acSpeed~=0 then local diff = speed/acSpeed if diff ~= diff then return false end local x, y, z = getElementVelocity(element) return setElementVelocity(element, x*diff, y*diff, z*diff) end return false end function brrr ( source ) if getElementModel ( source ) == 96 then outputChatBox(getElementSpeed(source, 1)) --returns 30 setElementSpeed(source, 1, 100) outputChatBox(getElementSpeed(source, 1)) --returns 100 (to check if the speed has changed) wait(1) outputChatBox(getElementSpeed(source, 1)) --returns 100 (to check if it stays constant after 1 sec) wait(2) outputChatBox(getElementSpeed(source, 1)) --returns 100 (to check if it stays constant after 3 secs) end end function bindz (source) bindKey ( source, "Z", "down", brrr ) end function unbindz (source) unbindKey ( source, "Z", "down", brrr ) end function binds (source) bindKey ( source, "space", "down", brrr ) end function unbinds (source) unbindKey ( source, "space", "down", brrr ) end function checkkey () bindKey ( source, "space", "down", bindz ) bindKey ( source, "space", "up", unbindz ) bindKey ( source, "z", "down", binds ) bindKey ( source, "z", "up", unbinds ) end addEventHandler ("onPlayerSpawn", root, checkkey)
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