Search the Community
Showing results for tags 'panels'.
-
Hey guys... I followed the Example of how to make a Login Panel on the Wiki... I literally did it word for word and when I loaded the server just got a black screen.... I downloaded to Login Systems in Community Files and used them and they both worked... So I edited the one I liked and used it in my Resource and once again got a black screen... My FILE STRUCTURE is: -client -gui.lua -assets -ViroxRP.png -server.lua -meta.xml My gui.lua is this: function ViroxLoginWindow() -- define the X and Y positions of the window local X = 0.375 local Y = 0.375 -- define the width and height of the window local Width = 0.25 local Height = 0.25 -- create the window and save its element value into the variable 'wdwLogin' -- click on the function's name to read its documentation ViroxLogin = guiCreateStaticImage(X,Y,W,H,"assets/ViroxRP.png", true) -- define new X and Y positions for the first label X = 0.0825 Y = 0.2 -- define new Width and Height values for the first label Width = 0.25 Height = 0.25 -- create the first label, note the final argument passed is 'wdwLogin' meaning the window -- we created above is the parent of this label (so all the position and size values are now relative to the position of that window) User = guiCreateLabel(X, Y, Width, Height, "Username", true, ViroxLogin) -- alter the Y value, so the second label is slightly below the first Y = 0.5 Pass = guiCreateLabel(X, Y, Width, Height, "Password", true, ViroxLogin) X = 0.415 Y = 0.2 Width = 0.5 Height = 0.15 UsernameEditBox = guiCreateEdit(X, Y, Width, Height, "", true, ViroxLogin) Y = 0.5 PasswordEditBox = guiCreateEdit(X, Y, Width, Height, "", true, ViroxLogin) -- set the maximum character length for the username and password fields to 50 guiEditSetMaxLength(edtUser, 50) guiEditSetMaxLength(edtPass, 50) X = 0.415 Y = 0.7 Width = 0.25 Height = 0.2 btnLogin = guiCreateButton(X, Y, Width, Height, "Log In", true, ViroxLogin) -- make the invisible guiSetVisible(ViroxLogin, false) end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), function() ViroxLoginWindow() -- if the GUI was successfully created, then show the GUI to the player if (ViroxLogin ~= nil) then guiSetVisible(ViroxLogin, true) outputChatBox("Welcome to Virox Roleplay v.0.001, please log in.") else -- if the GUI hasn't been properly created, tell the player outputChatBox("An unexpected error has occurred and the login GUI has not been created.") end -- enable the player's cursor (so they can select and click on the components) showCursor(true) -- set the input focus onto the GUI, allowing players (for example) to press 'T' without the chatbox opening guiSetInputEnabled(true) end addEventHandler("onClientGUIClick", btnLogin, clientSubmitLogin, false) ) function clientSubmitLogin(button,state) if button == "left" and state == "up" then -- get the text entered in the 'username' field local username = guiGetText(UsernameEditBox) -- get the text entered in the 'password' field local password = guiGetText(PasswordEditBox) -- if the username and password both exist if username and username ~= "" and password and password ~= "" then -- trigger the server event 'submitLogin' and pass the username and password to it triggerServerEvent("submitLogin", getRootElement(), username, password) -- hide the gui, hide the cursor and return control to the player guiSetInputEnabled(false) guiSetVisible(ViroxLogin, false) showCursor(false) else -- otherwise, output a message to the player, do not trigger the server -- and do not hide the gui outputChatBox("Please enter a username and password.") end end end And my meta.xml is: <meta> <info author="KryptonicJaze" type="gamemode" name="ViroxRP" description="RP Server in Developement" /> <script src="server.lua" type="server" /> <script src="client/gui.lua" type="client" /> <file src="assets/ViroxRP.png" /> </meta> Can someone help me and figure out what I am doing wrong?
-
Identical panels, only with different functions, giving interference, how to fix? the panels are separated by acl, but when I press the bind key, it opens the two, but it is not allowed to access the resources, but it gets in the way, because all corporation panels are the same, changing only the function and the acl group script: function SetCorpFT(player) if player and not isGuestAccount(getPlayerAccount(player)) then if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)), aclGetGroup("BOPECMD")) then setElementData (player,resname..":soucmd", true) setElementData (player,resname..":gerenciar", true) setElementData (player,resname..":promover", true) setElementData (player,resname..":expulsar", true) setElementData (player,resname..":recrutar", true) setElementData (player,resname..":skin1", true) setElementData (player,resname..":skin2", true) setElementData (player,resname..":skin3", true) setElementData (player,resname..":vtr1", true) setElementData (player,resname..":vtr2", true) setElementData (player,resname..":vtr3", true) setElementData (player,resname..":vtr4", true) setElementData (player,resname..":soumembro", true) setElementData (player, "isPolice", true) return 1 end if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)), aclGetGroup("BOPE6")) then setElementData (player,resname..":gerenciar", true) setElementData (player,resname..":promover", true) setElementData (player,resname..":expulsar", true) setElementData (player,resname..":recrutar", true) setElementData (player,resname..":skin1", true) setElementData (player,resname..":skin2", true) setElementData (player,resname..":skin3", true) setElementData (player,resname..":vtr1", true) setElementData (player,resname..":vtr2", true) setElementData (player,resname..":vtr3", true) setElementData (player,resname..":vtr4", true) setElementData (player,resname..":soumembro", true) setElementData (player, "isPolice", true) return 1 end if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)), aclGetGroup("BOPE5")) then setElementData (player,resname..":gerenciar", true) setElementData (player,resname..":skin1", true) setElementData (player,resname..":skin2", true) setElementData (player,resname..":skin3", true) setElementData (player,resname..":vtr1", true) setElementData (player,resname..":vtr2", true) setElementData (player,resname..":vtr3", true) setElementData (player,resname..":vtr4", true) setElementData (player,resname..":soumembro", true) setElementData (player, "isPolice", true) return 1 end if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)), aclGetGroup("BOPE4")) then setElementData (player,resname..":skin1", true) setElementData (player,resname..":skin2", true) setElementData (player,resname..":skin3", true) setElementData (player,resname..":vtr1", true) setElementData (player,resname..":vtr2", true) setElementData (player,resname..":vtr3", true) setElementData (player,resname..":vtr4", true) setElementData (player,resname..":soumembro", true) setElementData (player, "isPolice", true) return 1 end if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)), aclGetGroup("BOPE3")) then setElementData (player,resname..":skin2", true) setElementData (player,resname..":skin3", true) setElementData (player,resname..":vtr1", true) setElementData (player,resname..":vtr2", true) setElementData (player,resname..":soumembro", true) setElementData (player, "isPolice", true) return 1 end if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)), aclGetGroup("BOPE2")) then setElementData (player,resname..":skin2", true) setElementData (player,resname..":skin3", true) setElementData (player,resname..":vtr1", true) setElementData (player,resname..":soumembro", true) setElementData (player, "isPolice", true) return 1 end if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)), aclGetGroup("BOPE1")) then setElementData (player,resname..":skin2", true) setElementData (player,resname..":skin3", true) setElementData (player,resname..":soumembro", true) return 1 end end end setTimer( function() for i, pl in pairs(getElementsByType("player")) do if pl ~= (false or nil) then SetCorpFT(pl) end end end, 10000, 0) function checkskinsBOPE ( ) if ( getElementType ( source ) == "player" ) then if ( getElementModel ( source ) == 255 ) then if getElementData(source,"vdbbopevtr1") == false and not (isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)), aclGetGroup("BOPECMD")) then showBox(source,"info",""..corp..": Acesso negado") return end end if ( getElementModel ( source ) == 256 ) then if getElementData(source,"vdbbopevtr2") == false and not (isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)), aclGetGroup("BOPECMD")) then showBox(source,"info",""..corp..": Acesso negado") return end end if ( getElementModel ( source ) == 257 ) then if getElementData(source,"vdbbopevtr3") == false and not (isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)), aclGetGroup("BOPECMD")) then showBox(source,"info",""..corp..": Acesso negado") return end end end end addEventHandler("onElementModelChange",getRootElement(),checkskinsBOPE) function CorpSkinBOPE(id) if tonumber(id) then setElementModel ( source, id ) showBox(source,"info","Você pegou skin "..corp..":") end end addEvent(resname..":setarskin", true) addEventHandler(resname..":setarskin", root, CorpSkinBOPE) function CorpKitBOPE() setElementHealth(source, 200) setPedArmor(source, 100) giveWeapon(source, 3, 200, true) giveWeapon(source, 23, 200, true) giveWeapon(source, 26, 200, true) giveWeapon(source, 28, 200, true) giveWeapon(source, 31, 200, true) giveWeapon(source, 34, 200, true) giveWeapon(source, 14, 200, true) showBox(source,"info","Você pegou Kit da "..corp..":") end addEvent(resname..":corpkitbope", true) addEventHandler(resname..":corpkitbope", root, CorpKitBOPE) function CorpTeleBaseBOPE () local CorpVTR = getPedOccupiedVehicle(source) if (CorpVTR) then setElementPosition(CorpVTR,1521.5, -1661.3000488281, 13.5) else setElementPosition(source,1521.5, -1661.3000488281, 13.5 ) end showBox(source,"info","Você teleportou-se para base da "..corp..":") end addEvent(resname..":corpteleportebasebope", true) addEventHandler(resname..":corpteleportebasebope", root, CorpTeleBaseBOPE) local CorpVTRBOPE = {} function CorpVTRvdbBOPE(viatura) local veiculo = getPedOccupiedVehicle ( source ) if veiculo and getVehicleController(veiculo) == source and isElement( CorpVTRBOPE[source] ) and veiculo == CorpVTRBOPE[source] then if tonumber(viatura) == 1 then setElementModel (veiculo,tonumber(547)) elseif tonumber(viatura) == 2 then setElementModel (veiculo,tonumber(490)) setVehicleColor(veiculo,255,255,255,255,255,255) elseif tonumber(viatura) == 3 then setElementModel (veiculo,tonumber(427)) elseif tonumber(viatura) == 4 then setElementModel (veiculo,tonumber(497)) end else if CorpVTRBOPE[source] and isElement( CorpVTRBOPE[source] ) then destroyElement( CorpVTRBOPE[source] ) CorpVTRBOPE[source] = nil end local x,y,z = getElementPosition(source) if tonumber(viatura) == 1 then CorpVTRBOPE[source] = createVehicle(547, x,y,z) warpPedIntoVehicle (source,CorpVTRBOPE[source]) showBox(source,"info","Você pegou VTR da "..corp..":") return 1 end if tonumber(viatura) == 2 then CorpVTRBOPE[source] = createVehicle(490, x,y,z) warpPedIntoVehicle (source,CorpVTRBOPE[source]) setVehicleColor(CorpVTRBOPE[source],255,255,255,255,255,255) showBox(source,"info","Você pegou VTR da "..corp..":") return 1 end if tonumber(viatura) == 3 then CorpVTRBOPE[source] = createVehicle(427, x,y,z) setVehicleDamageProof() warpPedIntoVehicle (source,CorpVTRBOPE[source]) showBox(source,"info","Você pegou Moto da "..corp..":") return 1 end if tonumber(viatura) == 4 then CorpVTRBOPE[source] = createVehicle(497, x,y,z) warpPedIntoVehicle (source,CorpVTRBOPE[source]) showBox(source,"info","Você pegou Moto da "..corp..":") return 1 end end end addEvent(resname..":corpviatura", true) addEventHandler(resname..":corpviatura", root, CorpVTRvdbBOPE) function CorpDestruirVTRBOPE() if CorpVTRBOPE[source] and isElement( CorpVTRBOPE[source] ) then destroyElement( CorpVTRBOPE[source] ) CorpVTRBOPE[source] = nil showBox(source,"info","Viatura destruida") end end addEvent(resname..":corpdestruirviatura", true) addEventHandler(resname..":corpdestruirviatura", root, CorpDestruirVTRBOPE) addEventHandler ("onPlayerQuit", root, CorpDestruirVTRBOPE) p_lights = {} p_timer = {} p_lvar = {} function CorpLuzesBOPE() local veh = getPedOccupiedVehicle(source) local id = getElementModel(veh) if (id == 547) or (id == 490) or (id == 427) or (id == 497) or (id == 427) or (id == 523) or (id == 490) or (id == 416) then if(p_lights[veh] == 0) or(p_lights[veh] == nil) then p_lights[veh] = 1 showBox(source,"info","Luzes de Alerta ligadas") setVehicleOverrideLights ( veh, 2 ) p_timer[veh] = setTimer( function() if(p_lvar[veh] == 0) or (p_lvar[veh] == nil) then p_lvar[veh] = 1 -- 0 = vorne links 1 = vorne rechts 2 = hinten links 3 = hinten rechts setVehicleLightState ( veh, 1, 0) setVehicleLightState ( veh, 2, 0) setVehicleLightState ( veh, 0, 1) setVehicleLightState ( veh, 3, 1) setVehicleHeadLightColor(veh, 0, 0, 255) else setVehicleLightState ( veh, 3, 0) setVehicleLightState ( veh, 0, 0) setVehicleLightState ( veh, 1, 1) setVehicleLightState ( veh, 2, 1) setVehicleHeadLightColor(veh, 255, 0, 0) p_lvar[veh] = 0 end end, 500, 0) else p_lights[veh] = 0 showBox(source,"info","Luzes de Alerta desligadas") killTimer(p_timer[veh]) setVehicleLightState ( veh, 0, 0) setVehicleLightState ( veh, 1, 0) setVehicleLightState ( veh, 2, 0) setVehicleLightState ( veh, 3, 0) setVehicleHeadLightColor(veh, 255, 255, 255) setVehicleOverrideLights ( veh, 1 ) end else showBox(source,"info","Este Veiculo Não é uma Viatura") end end addEvent(resname..":corpluzesbope", true) addEventHandler(resname..":corpluzesbope", root, CorpLuzesBOPE() addEventHandler ( "onVehicleExplode", getRootElement(), function() if(p_lights[source] == 1) then killTimer(p_timer[source]) end end ) addEventHandler ( "onVehicleRespawn", getRootElement(), function() if(p_lights[source] == 1) then killTimer(p_timer[source]) end end ) addEventHandler("onElementDestroy", getRootElement(), function () if getElementType(source) == "vehicle" then if(p_lights[source] == 1) then killTimer(p_timer[source]) end end end) function CorpAbandonarBOPE(cargo) local acl = aclGetGroup(cargo) if (acl) then local conta = getAccountName(getPlayerAccount(source)) local checkacl = isObjectInACLGroup ( "user." ..conta, acl) if (checkacl) then aclGroupRemoveObject(acl, "user."..conta) showBox(source,"info",""..corp..": Você abandonou a Corporação") setElementData (source, "vdbsoumembroBOPE",false) outputServerLog("ABANDONOU "..corp..": "..getPlayerName(source):gsub("#%x%x%x%x%x%x","").." > "..cargo.."") end end end addEvent(resname..":abandonarcorpbope", true) addEventHandler(resname..":abandonarcorpbope", getRootElement(), CorpAbandonarBOPE) function IsCorpGroupBOPE ( thePlayer ) local account = getPlayerAccount ( thePlayer ) local InBOPE = false for _, group in ipairs ( {"BOPECMD","BOPE6","BOPE5","BOPE4","BOPE3","BOPE2","BOPE1"} ) do if isObjectInACLGroup ( "user.".. getAccountName ( account ), aclGetGroup ( group ) ) then InBOPE = true break end end return InBOPE end function CorpGetMembrosActBOPE(player) local info = {} for _,players in pairs(getElementsByType("player")) do if getElementDimension( players) == 0 and getElementInterior(players) == 0 and not isGuestAccount ( getPlayerAccount ( players ) ) then if ( IsCorpGroupBOPE ( players ) ) then table.insert(info,{getPlayerName(players),players}) end end end triggerClientEvent(player,resname..":ListaCorp",player,info) end addEvent(resname..":corpmembrosativobope",true) addEventHandler(resname..":corpmembrosativobope",root,CorpGetMembrosActBOPE) function CorpGetMembrosBOPE(player) local info = {} for _,players in pairs(getElementsByType("player")) do if ( IsCorpGroupBOPE ( players ) ) then table.insert(info,{getPlayerName(players),players}) end end triggerClientEvent(player,resname..":ListaCorp",player,info) end addEvent(resname..":corptodosmembrosbope",true) addEventHandler(resname..":corptodosmembrosbope",root,CorpGetMembrosBOPE) function CorpGetAllPlayersBOPE(player) local info = {} for _,players in pairs(getElementsByType("player")) do if not isGuestAccount ( getPlayerAccount ( players ) ) and not ( IsCorpGroupBOPE ( players ) ) then table.insert(info,{getPlayerName(players),players}) end end triggerClientEvent(player,resname..":ListaCorp",player,info) end addEvent(resname..":corpgetplayersbope",true) addEventHandler(resname..":corpgetplayersbope",root,CorpGetAllPlayersBOPE) function CorpIrBOPE(teleporter) irtp = teleporter playerair = getPlayerFromName(irtp) if playerair then local veiculotp = getPedOccupiedVehicle(source) if (veiculotp) then showBox(source,"error","Saia do Veiculo") return end if getElementData(playerair,"emCombate") == true then showBox(source,"info","Erro o jogador esta em Combate "..irtp.."") return end local x,y,z = getElementPosition(playerair) setElementPosition(source, x, y, z + 2) showBox(source,"info","Você se teleportou até o jogador "..irtp.."") outputServerLog("TELEPORTE BOPE: Foi "..getPlayerName(source):gsub("#%x%x%x%x%x%x","").." > "..irtp.."") end end addEvent(resname..":TeleIrCorpbope", true) addEventHandler(resname..":TeleIrCorpbope", root, CorpIrBOPE) function CorpPuxarBOPE(teleporter) irtp = teleporter playerair = getPlayerFromName(irtp) if playerair then local veiculotp = getPedOccupiedVehicle(playerair) if (veiculotp) then showBox(source,"error","O Jogador esta em um veiculo") return end if getElementData(playerair,"emCombate") == true then showBox(source,"info","Erro o jogador esta em Combate "..irtp.."") return end local x,y,z = getElementPosition(source) setElementPosition(playerair, x, y, z + 2) showBox(source,"info","Você puxou o jogador "..irtp.." ") showBox(playerair,"info",""..getPlayerName(source):gsub("#%x%x%x%x%x%x","").." puxou você") outputServerLog("TELEPORTE BOPE: Puxou "..getPlayerName(source):gsub("#%x%x%x%x%x%x","").." > "..irtp.."") end end addEvent(resname..":TelePuxarCorpbope", true) addEventHandler(resname..":TelePuxarCorpbope", root, CorpPuxarBOPE) function CorpRemoverMembroBOPE(player, cargo) local accountName = getAccountName(getPlayerAccount(client)) if isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "BOPECMD" ) ) or isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "BOPE6" ) ) then arecrutar = getPlayerFromName(player) local contaarecrutar = getPlayerAccount(arecrutar) local cargoremove = aclGetGroup(cargo) if (cargoremove) then local contaaremover = getAccountName(contaarecrutar) local checkcargo = isObjectInACLGroup ( "user." ..contaaremover, cargoremove) if (checkcargo) then aclGroupRemoveObject(cargoremove, "user."..contaaremover) setElementData (arecrutar, "vdbsoumembroBOPE",false) showBox(arecrutar,"error",""..corp..": Você foi removido da Corporação") outputServerLog("EXPULSO "..corp..":: "..getPlayerName(arecrutar):gsub("#%x%x%x%x%x%x","").." > "..cargo.." > "..getPlayerName(source):gsub("#%x%x%x%x%x%x","").." ") end end end end addEvent(resname..":corpremovermembrobope", true) addEventHandler(resname..":corpremovermembrobope", getRootElement(), CorpRemoverMembroBOPE) function CorpRecrutarBOPE(player, cargo) local accountName = getAccountName(getPlayerAccount(client)) if isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "BOPECMD" ) ) or isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "BOPE6" ) ) then arecrutar = getPlayerFromName(player) local contaarecrutar = getPlayerAccount(arecrutar) --for _, checkcorp in ipairs ({}) do for _, checkcorp in ipairs ({"Suporte"}) do if isObjectInACLGroup ( "user." .. getAccountName(getPlayerAccount(arecrutar)), aclGetGroup( checkcorp )) then showBox(source,"error","o Jogador "..getPlayerName(arecrutar):gsub("#%x%x%x%x%x%x","").." pertence a outra Corp/Gang ["..checkcorp.."]") cancelEvent() return 1 end end local cargoset = aclGetGroup(cargo) if (cargoset) then local ncuenta = getAccountName(contaarecrutar) local checkrecrut = isObjectInACLGroup ( "user." ..ncuenta, cargoset) if (not checkrecrut) then aclGroupAddObject(cargoset, "user."..ncuenta) setElementData (arecrutar, "vdbsoumembroBOPE",false) showBox(arecrutar,"info",""..corp..": Você foi Recrutado (Aguarde 10 segundos até seu painel atualizar)") showBox(source,"info",""..corp..": Você Recrutou o "..getPlayerName(arecrutar):gsub("#%x%x%x%x%x%x","").." para "..corp.."") outputServerLog("RECRUTAMENTO "..corp..": "..getPlayerName(arecrutar):gsub("#%x%x%x%x%x%x","").." > "..cargo.." > "..getPlayerName(source):gsub("#%x%x%x%x%x%x","").." ") end end end end addEvent(resname..":corprecrutarbope", true) addEventHandler(resname..":corprecrutarbope", getRootElement(), CorpRecrutarBOPE) function CorpPromoverBOPE(player, cargo) local accountName = getAccountName(getPlayerAccount(client)) if isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "BOPECMD" ) ) or isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "BOPE6" ) ) then arecrutar = getPlayerFromName(player) local contaarecrutar = getPlayerAccount(arecrutar) for _, checkcorp in ipairs ({"Suporte"}) do --for _, checkcorp in ipairs ({}) do if isObjectInACLGroup ( "user." .. getAccountName(getPlayerAccount(arecrutar)), aclGetGroup( checkcorp )) then showBox(source,"error","o Jogador "..getPlayerName(arecrutar):gsub("#%x%x%x%x%x%x","").." pertence a outra Corp/Gang ["..checkcorp.."]") cancelEvent() return 1 end end local cargoset = aclGetGroup(cargo) if (cargoset) then local ncuenta = getAccountName(contaarecrutar) local checkrecrut = isObjectInACLGroup ( "user." ..ncuenta, cargoset) if (not checkrecrut) then aclGroupAddObject(cargoset, "user."..ncuenta) setElementData (arecrutar, "vdbsoumembroBOPE",false) showBox(arecrutar,"info",""..corp..": Você foi Promovido (Aguarde 10 segundos até seu painel atualizar)") showBox(source,"info",""..corp..": Você Promoveu o "..getPlayerName(arecrutar):gsub("#%x%x%x%x%x%x","").." para "..corp.."") outputServerLog("PROMOVEU "..corp..": "..getPlayerName(arecrutar):gsub("#%x%x%x%x%x%x","").." > "..cargo.." > "..getPlayerName(source):gsub("#%x%x%x%x%x%x","").." ") end end end end addEvent(resname..":corppromoverbope", true) addEventHandler(resname..":corppromoverbope", getRootElement(), CorpPromoverBOPE) function CorpOneACLBOPE(player, cargo) local accountName = getAccountName(getPlayerAccount(client)) if isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "BOPECMD" ) ) or isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "BOPE6" ) ) then arecrutar = getPlayerFromName(player) local contaarecrutar = getPlayerAccount(arecrutar) local cargoremove = aclGetGroup(cargo) if (cargoremove) then local contaaremover = getAccountName(contaarecrutar) local checkcargo = isObjectInACLGroup ( "user." ..contaaremover, cargoremove) if (checkcargo) then aclGroupRemoveObject(cargoremove, "user."..contaaremover) setElementData (arecrutar, "vdbsoumembroBOPE",false) outputServerLog(""..corp..": CARGO ONE: "..getPlayerName(arecrutar):gsub("#%x%x%x%x%x%x","").." > "..cargo.." > "..getPlayerName(source):gsub("#%x%x%x%x%x%x","").." ") end end end end addEvent(resname..":CorpCagoOnebope", true) addEventHandler(resname..":CorpCagoOnebope", getRootElement(), CorpOneACLBOPE) function QuitRemoverCorpBOPE () if isObjectInACLGroup ("user."..getAccountName(getPlayerAccount(source)),aclGetGroup("BOPE1")) then aclGroupRemoveObject (aclGetGroup("BOPE1"), "user."..getAccountName(getPlayerAccount(source))) end end addEventHandler ( "onPlayerQuit", getRootElement(),QuitRemoverCorpBOPE) function CorpAcessoBOPE() showBoxBOPE(source,"error","Acesso não permitido") end addEvent("acessonegadobope", true) addEventHandler("acessonegadobope", root,CorpAcessoBOPE) function showBoxBOPE(player, value, str) if isElement(player) then triggerClientEvent(player, "CreateBox", getRootElement(), value, str) end end function corpmsgbope(source,type,msg) if source and type and msg then showBoxBOPE(source,type,msg) end end addEvent(resname..":corpmsgbope", true) addEventHandler(resname..":corpmsgbope", root, corpmsgbope)
-
- panels
- interference
-
(and 5 more)
Tagged with: