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Hello, I run a custom MTA:SA server (custom client for players). My entire gamemode uses server-side .luac only — I no longer have the original plain .lua sources. The scripts were compiled with the official MTA online compiler (luac.multitheftauto.com). Files start with 0x1C (MTA obfuscated precompiled chunk). Problem On my server, those server scripts do not load. The server log shows Lua errors such as: - unexpected end in precompiled chunk - or very large "need …" values when loading the chunk (as if string lengths in the bytecode are wrong) What already works - The same .luac files work on a normal official MTA server (Windows, standard 32-bit server layout). - Client-side .luac from the same compiler work fine for players on the custom client. So the issue seems specific to how my server loads server-side compiled scripts, not broken gamemode logic. What I need Advice on why server-side .luac would load on the official server but fail on a custom/fork server, and what must match (e.g. server bitness, net.dll, or other requirements) for server luac to run — without needing the original .lua sources. I am not sharing our server build or binaries here; I only want to understand the compatibility side. Thank you.
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Whenever I enter the game, the game crashes after a few seconds, even when I don't want to enter a server and I'm on the main screen of the Client. Pay attention, this error is not for the time when I enter the server, this error is displayed even when I am on the main page and normal and did not enter the server when the game crashes. Time = Sun Dec 1 11:18:35 2024 Module = C:\Program Files (x86)\MTA San Andreas 1.6\MTA\netc.dll Code = 0xE06D7363 Offset = 0x05E17363 EAX=0177F420 EBX=19930520 ECX=00000003 EDX=00000000 ESI=00989680 EDI=6C212B50 EBP=0177F47C ESP=0177F420 EIP=76150F22 FLG=00000212 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
