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Showing results for tags 'lights'.
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Hello everyone, I am creating a server and I would like to know if there are any vaporwave, aesthetic, neon etc light features to put on the map I am modeling. here is a video of a @Sam@ke resource https://www.youtube.com/watch?v=JQ1gPqU-dIk&t=136s https://www.youtube.com/watch?v=t7nal28rmdU
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I need help to do an script that makes any car ID turn up and down the lights like the ZR350 does, but i dont know how the :O do it, pls someone help me with this.
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Ive always thought that GTA SA's brake light were insufficient when doing races that you'd barely see the other Vehicle, so i made a script which improves brake lights and adds reversing lights! The script is completely client sided, so no server performance drops, You can see the brake and reversing lights on all the Vehicles in your Area. Screenshots & Videos Sadly, because you cannot get the offset of vehicle headlight and brakelight dummies, you have to set the offsets yourself, it works as following: lights_table[589 .. "x"] = 0.4 lights_table[589 .. "y"] = -2 lights_table[589 .. "z"] = 0.1 lights_table[589 .. "x2"] = -0.4 lights_table[589 .. "y2"] = -2 lights_table[589 .. "z2"] = 0.1 -- x3 and x4 are optional lights_table[589 .. "x3"] = 0.6 lights_table[589 .. "y3"] = -2 lights_table[589 .. "z3"] = 0.1 lights_table[589 .. "x4"] = -0.6 lights_table[589 .. "y4"] = -2 lights_table[589 .. "z4"] = 0.1 lights_table is the table name, 589 is the vehicle ID, leave the dots, "x","y","z" are the offset coordinates, these are asked twice, one for "x,y,z" and one for "x2,y2,z2", each for one brake light ( left and right ), x3,y3,z3 and x4,y4,z4 are optional coordinates which serve as secondary brake lights. I will release the script soon on the community, and its already available on my GitHub.