Hello everyone. I met 1 problem ~5 minutes ago. When player spawns, shader creates and applies on ped's texture (custom skin texture)
dxCreateShader ( "shad.fx", 0, 0, false, "ped" )
Then i add image on as dxSetShaderValue material <--- everything OK here and i can see this texture.
If i teleport somewhere using default freeroam resource/hit the marker (it changes my dimension), this texture disappeares. i use gTexture(source material) + my texture + alpha blending.