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  1. How can I do so that when a player enters a market, the money bag on his back is ashen? ID Bag: 1550 function creteMoney () Money[1] = createObject(1550, 472.5595703125, 152.0556640625, 1002.2183227539) ----------- 1 setElementInterior (Money[1], 3) setElementDimension (Money[1], 1) setObjectScale(Money[1], 1.5) setElementCollisionsEnabled(Money[1], false) local x1, y1, z1 = getElementPosition(Money[1]) MoneyCol = createColSphere(x1, y1, z1, 1) if isElement(Money[1]) then moveMoney = setTimer(moveObject, 2000, 0, Money[1], 2000, x1, y1, z1, 0, 0, 360) else if isTimer(moveMoney) then killTimer(moveMoney) end end end
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