nope, when your in a plane, and you make you do setPedControlState ( PedDo, "vehicle_look_left", true ) it makes your ped look right in the plane, the rudder doesnt do anything. i think this is just a features MTA Crew forgot to put in.
Im wanting there to be a control name for the rudder of a plane. I made it so my ped can fly with me controlling him, but the problem is that there is not control name to control the rudder of a plane. When your flying it yourself, you press Q and E.
Im wondering if there is a keylogger that will tell me how long i press the key and what the delay is from me pressing the next key. It also would be a plus if the keylogger wasn't invisible
Im having troubles setting the control state for the ped i have. i wanna make the ped walk, but i don't wanna just animations, he will more likely run. But i used this
run setControlState ( Runner, "forwards", true )
but when i do that, it turns out false. Ive tried crun also and it results in the same problem.
so make it when you do /spawn, make it so i will get playerskin and save it as a variable, and do the same for the money. Then make it so when player spawns, it will load the skin and the money
it doesnt matter what you think about it, we need more gamemodes that utilize the features that samp doesnt have, so more people will come here, and when that happens, we can worry about if we like the gamemode or not.