Hi, I'm having this issue with textures on custom models. As you can see in the video, when I move a little farther away, the custom texture fades out and gets replaced by the vanilla game texture.
I've already tried engineSetModelLODDistance, changing arguments in engineImportTXD and engineLoadTXD, but the problem keeps happening. Any ideas?
I remember this didn't happen in older versions of MTA.
https://www.youtube.com/watch?v=6sWZeKeRm4k