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BinSlayer1

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  1. As the title says, I'm asking if there's any way that I can prevent my country from being detected by resources in a server. Thanks
  2. In meta.xml (inside map resource) you can set the skin ID. Choose one from here: https://wiki.multitheftauto.com/wiki/All_Skins_Page Then you need to add a client script to the meta xml and in that script file paste your codes But change '33' to whatever you set the skin ID to.
  3. Lol be thankful he's trying to help you script it.. People won't do it for free. Be thankful they'll even help you for free.
  4. I never said it's urgent or top priority but just something that should be handled as I'm sure most people expect to launch the game instantly when they want to and not have to deal with additional start-up settings.
  5. Hi I've been getting this window every time I open MTA:SA 1.3.5. No matter what option I choose, the game will work fine. I've been told this is a feature actually but for me it's rather annoying and disturbing since the options don't seem to have any effect whatsoever. If I press "X" as in exit the window, the game will also launch fine which makes it pretty redundant. Can't the devs get rid of this? Or at least make it so that it would go away on 'Enter' instead of clicking Ok. Or maybe an option to remember my choice as in "Don't show this pop-up again"? I'm sure I'm not the only one experiencing this. Thanks.
  6. Not a very good idea alexis.. It's hard to make and it requires bone attachment resource too. I suggest to use a skin that only changes the txd of the player (particularly the head) It might just be easier this way for you
  7. If you can't script this then don't script it. Only script easy stuff until you are ready to go to more advanced stuff. Also 1. We don't script here. 2. You must make it. 3. "I can't make it" is not a reason for us to script it. understand now?
  8. server event is fired first I'm almost sure because client doesnt exist without server. server needs to send data (i.e playing quitting) to client so server knows about the quit long before the client does (might even be a few milliseconds) Dunno how that helps you, but I just responded to the original question
  9. To delete a time , /deletetime [number] You can't change the name of a toptime that easily. You'll need to figure out an update query for SQL that will do it but it's just too much hassle.. Simply deleting it would be better
  10. well, you could also read the description of every acl function.. That guide you posted seems enough tho. What is it that you need to know about?
  11. Thanks all guys , it works 100 % so you'll just kick players as soon as their ping gets over the limit? What if they have a lagspike?
  12. Ryck, no need to overwrite it in all maps. Maps sent their data to the gamemode. So open up race_server.lua, check where lockedtime data is gathered and make sure maps can't override it. Then just set it yourself to true @ resource start and set the time too with setTime()
  13. You should have. It's an official MTA resource. http://code.google.com/p/mtasa-resource ... p&can=2&q= It's called "voice". Also, don't use colshapes or whatever has been suggested to you. Use something much easier. Distance. https://wiki.multitheftauto.com/wiki/Get ... enPoints3D Make sure distance between local player and source of voice is less than X. If it's not, cancelEvent()
  14. May I point out that a good anti-highping script will first WARN the player and then give him enough time to fix the problem before kicking him. Also, a good anti-highping script will take notice of people whether or not they are downloading at the time of the ping check. It doesn't make sense kicking someone who's downloading your server resources because he has 1000 ping. Try to create these features if you want to be thorough.
  15. Jasper, when the resource starts.. Do you simply want to run that function with a 2-sec timer? It won't work because player is not defined. You must define it somehow. But we don't know what you're trying to achieve. Should the function run for all players when the resource starts (timer starts) ? It can't run for just 1 player unless this is specifically defined with getPlayerFromName() which is bad scripting You can make it run for all players @ start if u use a FOR loop, looping though getElementsByType('player'). If you want to make this and don't know how, reply again and I'll (or someone else) help.
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