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Alpachino

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  1. Version = 1.6-release-24138.0.000 Time = Mon Aug 17 18:02:23 2026 Module = C:\Windows\System32\KERNELBASE.dll Code = 0xE03B10C0 Offset = 0x0013BCB2 EAX=0177E9B0 EBX=07BD0800 ECX=00000003 EDX=00000000 ESI=6C98AC80 EDI=0177ECA8 EBP=0177EA08 ESP=0177E9B0 EIP=7601BCB2 FLG=00200212 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B InvalidParameterCount = 0 CrashZone = 0 ThreadId = 15312 Precise crash time: 2026-08-17 18:02:23.910 Exception Type: User:OutOfMemory Exception: Out of Memory - Allocation Failure Resolved Module Path: C:\Windows\System32\KERNELBASE.dll Resolved Module Base: KERNELBASE.dll Resolved Module Offset: 0x0013BCB2 Additional Info: Allocation telemetry: requested=0 bytes (no tagged context available) CrashTelemetry::Scope annotations: none executed on this thread before crash; instrument entry points to capture context. Fatal Exception: Yes Stack trace: KERNELBASE.dll+0x13BCB2 [0x7601BCB2] client.dll+0x1EC6C [0x6C98EC6C] client.dll+0x1AC8B [0x6C98AC8B] client.dll+0x362FBE [0x6CCD2FBE] client.dll+0x349311 [0x6CCB9311] client.dll+0xA419 [0x6C97A419] client.dll+0x26EC6 [0x6C996EC6] client.dll+0x15BBA [0x6C985BBA] client.dll+0xBD42D [0x6CA2D42D] client.dll+0xBCC15 [0x6CA2CC15] client.dll+0xF1F2F [0x6CA61F2F] client.dll+0xDF4BC [0x6CA4F4BC] client.dll+0xE482B [0x6CA5482B] client.dll+0x5C9E0 [0x6C9CC9E0] netc.dll+0x3082F [0x7073082F] netc.dll+0x2F6C4 [0x7072F6C4] client.dll+0x51FBC [0x6C9C1FBC] client.dll+0x52A8C [0x6C9C2A8C] client.dll+0x51B26 [0x6C9C1B26] core.dll+0x9F948 [0x7113F948] core.dll+0x46294 [0x710E6294] multiplayer_sa.dll+0x61FE [0x6D8661FE] multiplayer_sa.dll+0x5C16 [0x6D865C16] multiplayer_sa.dll+0x19411 [0x6D879411] gta_sa.exe+0x219B71 [0x619B71] gta_sa.exe+0x219B71 [0x619B71] gta_sa.exe+0x348DA0 [0x748DA0] gta_sa.exe+0x4246F1 [0x8246F1] gta_sa.exe+0x424588 [0x824588] Reason: Out of Memory - Allocation Failure at KERNELBASE.dll+0x0013BCB2 (ThreadId=15312) ** Out of memory - this crash was caused by insufficient free or fragmented memory. ** Sometimes MTA crashes with this message after being kicked by AC.
  2. @Vector @IIYAMA @Tut @Vinyard @xLive @Zango
  3. It has been 4 years since we launched our server, and this is the first time I have ever encountered something like this. A few months ago, there was also a similar issue (HB Time-Out) affecting all servers, but this one seems to be happening only on my server.
  4. Hello, For the past two days, we have been experiencing a strange issue on our server. Every player who joins the server, even players who are still downloading the server resources, gets kicked by MTA after a random amount of time (between 5 and 20 minutes). They are kicked with the reason AC #4 6666 and then automatically banned by MTA for 15 minutes. It seems that this issue does not occur on all servers and is only happening on my server. I downloaded the latest server version from MTA Nightly 1.6 and installed it correctly. The clients are also using the latest MTA 1.6 version. As you can see in the screenshots, I was simply sitting in a vehicle without doing anything, and after about 20 minutes, I was kicked from the server. I would appreciate it if someone could help me identify what is causing this issue and how I can fix it. Thank you. https://s6.uupload.ir/files/mta-screen_2026-08-16_23-01-17_hdpu.png https://s6.uupload.ir/files/image_2026-08-16_23-20-51_lohu.png https://s6.uupload.ir/files/image_2026-08-16_23-14-18_cejd.png
  5. @Vinyard
  6. Hello. I have a question about the "Streaming Memory" option in the client, and I couldn't find any information about it. The question is, what exactly does this option do? We've encountered an issue where, when we set this option to max, after a few minutes of playing (especially on systems with 12th generation processors and above), we experience crashes or images created with DX fail to load! However, when we set it to Min, for some users, the crashing and DX image loading issues are completely resolved. And for others, even though they have powerful systems and crash every 5 minutes, the time between crashes and issues is at least extended, allowing them to play longer. My question is, what is this option for, and how is it related to the caching system and the loading of images by the client, etc.? https://s8.uupload.ir/files/photo_2024-08-30_17-57-54_wuy.jpg
  7. Dear friend, I have another question. Is there a way to identify if the Skin mod or a vehicle is broken and has a crash problem?
  8. client https://s8.uupload.ir/files/mta-screen_2024-08-13_14-16-58_a2g5.png server https://s8.uupload.ir/files/mta-screen_2024-08-13_14-16-52_fiky.png https://s8.uupload.ir/files/mta-screen_2024-08-13_14-16-01_kx4w.png
  9. Hello everyone! Recently, we noticed excessive RAM usage on the VPS server, and I’ve attached a screenshot below. When the server starts, it only uses 500 MB of RAM, but over time, this usage increases daily. Within 24 hours, it has reached 1.9 GB, and I’ve even seen it go up to 8 GB and more. All the server events are written in an optimized way, and functions like fetchRemote are used very sparingly. I would appreciate it if you could explain the reason for this issue and suggest a solution. Thank you! "Examples of the server’s resources: Using SQLite for storing small and temporary data Using events related to createPed for spawning zombies Using DGS for creating panels Using Dx for HUD and all panels Using fetchRemote for sending specific logs to Discord Using tables and for loops for storing and managing temporary data Using debug hook as a useful function to prevent cheats and injectors The base game mode was DayZ, but 90% of the game mode's code has been modified, removed, or optimized. https://s8.uupload.ir/files/image_2024-08-13_10-44-18_emq.png
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