Whizz
Members-
Posts
17 -
Joined
-
Last visited
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
Whizz's Achievements
Square (6/54)
0
Reputation
-
Whizz started following [HELP] Scoreboard and [HELP] Donwload Started / Ended
-
Hello, I am communicating with you through translit. Is there anything I can do to identify the status of Download Player? When it starts and when it finds ended.
-
Hi Everyone. I want to change the status of the player by changing her team. This is my code: exports.scoreboard:addScoreboardColumn('status') function setTeam() if getPlayerTeam(source) == getTeamFromName("theTeam") then setElementData( source,"status", "theTeam") end end addEventHandler("onPlayerLogin", root, setTeam) What is the problem? Thank you for your help
-
hello to friends This is my script but it doesn't work properly. He does not destroy the car, what is the problem? function PutTruck (thePlayer) if ( source == TahvilVanGang ) then if getElementType(thePlayer) == "player" then if isPedInVehicle ( thePlayer ) then if getElementData(thePlayer,"VanMafiaP") == true then if getPedOccupiedVehicle(thePlayer) == Van then if getPedOccupiedVehicleSeat ( thePlayer ) == 0 then local RandomGold = math.random(50,150) givePlayerMoney(thePlayer,RandomGold) removeElementData(thePlayer,"VanMafiaP") removePedFromVehicle( thePlayer ) if isElement( TahvilVanGang ) then --destroyElement(Van) destroyElement(VanBlip) destroyElement(TahvilVanGang) destroyElement(TahvilVanGangBlip) IsCreate2 = false for index,allplayers in ipairs(getElementsByType("player")) do if getElementData(allplayers,"loggedIn") == true then end end SendPlayers("") end end end end end end end end addEventHandler("onMarkerHit",root,PutTruck)
-
Randomly give me an idea for spawn players with a timer. (onPlayerWasted)
-
But this player sometimes does not spawn.
-
Hello . What is this problem? The player does not receive weapons after the review. addEventHandler("onPlayerWasted", root, function() local spawn23 = math.random(1, 3) local teamDM = getPlayerTeam(source) local player23 = source if teamDM == DeathMatch then if spawn23 == 1 then giveWeapon(Player23, 31, 500) setTimer(spawnPlayer, 3000, 1, player23, 206.875, 168.638671875, 1003.0234375, 150, 104, 3, 0, team23) elseif spawn23 == 2 then giveWeapon(Player23, 31, 500) setTimer(spawnPlayer, 3000, 1, player23, 252.208984375, 185.451171875, 1008.171875, math.random(0, 360), 107, 3, 0, team23) elseif spawn23 == 3 then giveWeapon(Player23, 31, 500) setTimer(spawnPlayer, 3000, 1, player23, 288.3740234375, 168.3642578125, 1007.171875, math.random(0, 360), 101, 3, 0, team23) end end end )
-
I really appreciate it and it worked right! youre doing great . But there is one more question how do I get a timer for this project.
-
Players will return to Spawn 1,2,3 after dying matchmarker = createMarker(1518.0277099609 , -1138.9915771484 , 140.93536376953,"cylinder", 1, 255, 0, 0) function start (thePlayer) local x, y, z = getElementPosition(thePlayer) local spawn = math.random(1, 3) getPlayerTeam(thePlayer) setPlayerTeam(thePlayer, *) if getPlayerMoney (thePlayer) >=0 then if (getDistanceBetweenPoints3D(x, y, z, 1518.0277099609 , -1138.9915771484 , 140.93536376953)) < 5 then if spawn == 1 then end if spawn == 2 then end if spawn == 3 then end else outputChatBox("You're not in the marker.", thePlayer, 255, 0, 0) end else outputChatBox("Your Not Money", thePlayer, 0, 255, 255) end end addCommandHandler("play", start) --------------------------------------------------------------------------------------------- getDistanceBetweenPoints3D I used it to get the player to be in the marker and use the command.
-
Hello friends. I don't remember OnPlayerWasted, can anyone help? function start (thePlayer) local x, y, z = getElementPosition(thePlayer) local spawn = math.random(1, 3) if getPlayerMoney (thePlayer) >=0 then if (getDistanceBetweenPoints3D(x, y, z,)) < 5 then if spawn == 1 then end if spawn == 2 then end if spawn == 3 then end else outputChatBox("", thePlayer, 255, 0, 0) end else outputChatBox("", thePlayer, 0, 255, 255) end end addCommandHandler("play", start)
-
Hello friends. Could this be the problem؟ addEventHandler("onClientMarkerHit",resourceRoot, function(thePlayer) dm_window = guiCreateWindow(0.1556,0.1597,0.6375,0.6944,"Team-Panel",true) grove_button = guiCreateButton(10,108,162,165,"Team-1",false,dm_window) police_button = guiCreateButton(285,108,162,165,"Team-2",false,dm_window) teams_label = guiCreateLabel(159,44,145,47,"",false,dm_window) showCursor(true) end )
-
I did it. But it didn't work out right.
-
This script that I created is shown to all players GUi. But I want it to be shown for the player who entered the marker. pls Helpme. Marker = createMarker( 1508.814453125 , -1144.19921875 , 140.93536376953, "cylinder", 1, 255, 0, 0) function openwindow(thePlayer) triggerClientEvent("opengui1window", thePlayer, thePlayer) end addEventHandler("onMarkerHit", Marker, openwindow)
-
I tried this code, but the player does not respawn after the specified time
-
Hello, I want the player to respawn after a certain time. Thank you for helping me. function respawn () local team = getPlayerTeam(source) if team == grove then local x = 268.868 local y = 2037.208 local z = 17.7 local groveskins = math.random(1, 4) spawnPlayer(source, x, y, z) fadeCamera(source, true) setCameraTarget(source, source) setPlayerTeam(source, grove) giveWeapon(source, 31, 500) outputChatBox("", source, 255, 255, 255) if groveskins == 1 then setElementModel(source, 101) end if groveskins == 2 then setElementModel(source, 102) end if groveskins == 3 then setElementModel(source, 103) end if groveskins == 4 then setElementModel(source, 107) end end if team == police then local x = 270.871 local y = 1937.740 local z = 17.7 local policeskins = math.random(1, 4) spawnPlayer(source, x, y, z) fadeCamera(source, true) setCameraTarget(source, source) setPlayerTeam(source, police) outputChatBox("", source, 255, 255, 255) giveWeapon(source, 31, 500) if policeskins == 1 then setElementModel(source, 100) end if policeskins == 2 then setElementModel(source, 104) end if policeskins == 3 then setElementModel(source, 105) end if policeskins == 4 then setElementModel(source, 106) end end end addEventHandler("onPlayerWasted", getRootElement(), respawn)