Hi, i tried to do an damagesystem for my gamemode which gives different damagetypes for every bodypart.
but everytime i want to give damage to my player it doesn't work and the console says "bad argument".
This is the (shortform) of the code i use:
function dmg ( attacker, weapon, bodypart, loss)
if ( bodypart == 9 ) then
SetElementHealth ( source, ( getElementHealth ( source) - loss * 2 ) )
end
end
addEventHandler ( "onPlayerDamage", getRootElement(), dmg )