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  1. hello I have been slow to solve it but thanks and sorry for the inconvenience anyway but I wonder this is something very confusing for me it is solved but I don't know if you can solve it because even I can't understand it I can't find a way how to make it work or serve I've tried to feel sometimes and I can't get anything, well what i want to do is that the vehicle_secondary_fire or the vehicle_fire remain locked at and in tons with mouse1 can accelerate as you would with the letter w but players normally but with "mouse1" everyone has it configured like this in nonsense I would like to use mouse1 but taking out that when uploading a plane like hunter rhino hydra is completely disabled all that can only be accelerated freely if you can solve it I am already very confused I am about to stop trying it even if you get to solve it I will try maybe mistakes but I hope not addEventHandler("onClientKey", root, function(button, press) if not getElementData(localPlayer, "invincible") then return end -- Lista de botones que queremos bloquear para evitar disparos local blockedButtons = { ["mouse1"] = true, ["lctrl"] = true, ["rctrl"] = true, ["vehicle_fire"] = true, ["vehicle_secondary_fire"] = true } -- Si el botón está en la lista de bloqueo, cancelamos el evento if blockedButtons[button] then cancelEvent() end end) thanks for everything
  2. Someone who can help me make that possible
  3. GUIEditor = { checkbox = {}, label = {}, timer = nil } local f1State = false local guiVisible = false addEventHandler("onClientResourceStart", resourceRoot, function() -- Create GUI elements but hide them initially GUIEditor.label[1] = guiCreateLabel(341, 118, 130, 14, "Disable deathmatch", false) GUIEditor.checkbox[1] = guiCreateCheckBox(325, 117, 17, 17, "", false, false) addEventHandler("onClientGUIClick", GUIEditor.checkbox[1], checkBox, false) -- Hide GUI initially guiSetVisible(GUIEditor.label[1], false) guiSetVisible(GUIEditor.checkbox[1], false) I would like to know if someone could help me to make when I activate Disable deathmatch this disabled hydra hunter rhino Rustler so that it cannot shoot when Disable deathmatch is activated I've been trying to make it work but I didn't succeed someone could create it and so it took a weight off my shoulders and thank you very much
  4. If for that very reason I have already undone it and I would like to know if you could make me a script to be able to put one by 1 of editing Texura then you could extract 1 gta3.img low from and extract with that same program and extract 5 and give me create that script so that replacing the id of the project that is going to replace and so continue myself si por eso mismo ya lo he descomplimido y quisiera saber si me podria hacer un script para poder poner uno por 1 de editando texura en tonces me podrias extraer 1 gta3.img low de y extraer con ese mismo programa y extraer 5 y dar crearme ese script para que remplazando la id del ojecto que va a resmplazar y asi seguir yo mismo
  5. hola lo que trato de decir es si eres programador y si me puedes crear un script que pueda leer gta3.img o leer la carpeta toda completa o lo mejor seria descomplimirlo por todas las partes por partes Hello what I'm trying to say is if you are a programmer and if you can create a script that can read gta3.img or read the entire folder or the best thing would be to uncomplicate it all parts by parts If you are a programmer please tell me your discord so I add you the first person who sends you request will be me is that we can negotiate the price according to what I want si eres programador porfavor dime tu discord asi te agrego la primera persona que te mande solicitud sere yo es que en si podremos negociar el presio segun lo que quiera
  6. Yes, but someone tells me how I create a script that can read the entire map of GTA San Andrea and Meta, I get the idea, but they are txd and dff files, someone creates a script for me and orders txd and another txd and dff and dff so to give me an idea what it would be like, I need that to make the lightest server in the world for PC of 2 gb ram, I don't know maybe if I need examples like someone created 5 times txd and dff client or server whatever after the meta I know but I already uncomplied that 16.319 Files are from GTA3 someone lends me a hand and then I'll be in extended mode doing all that 1 by 1
  7. But that's something new for me because that's saying in GTA San Andreas if you change the GTA3 model you can see it in MTA and I'd like to turn it into an MTA script so that in GTA/GTA3.img I turn it on to the script and it's already working for all players you could and by the way what you told me is I understand So if you could create a script for me is that of the ways I have created the script I did not succeed in meta well the basics after putting together the script I did meta gta/gta3.img
  8. hello i would like to see if someone could create a script for me because i have tried to create it in different ways and none of them have resulted me good in the script i would like me to be able to read any gta3.img it would be something very useful for people who do not have pc so good good thank you
  9. Thank you very much friend for everything I thank you very much there I sent you Soli on discord Piece with G my discord and ends with t
  10. good morning onestly it's okay what you've done anyway I don't understand much about these things I only find scripts and see if I can edit it but this one the one I sent mainly is fine but I can't make it work I already tried to create 1 bindKey(source, "u", "down", "chatbox", "aclchat") on the side of the client client but I'm still unsuccessful I've been days without sleeping trying to solve this I would thank you If you could create it for me you don't know I'm trying to find people who accept transfer so I don't know what country you are from but if you are interested since you know how to create script I could pay you the only way transfer but help me with this and if you are interested in what I am telling you here in Argentina we manage with transfer you could pass me your contact is that I am needing simple things for my server totally free It's not very successful but I'm trying to get everything on the right track and thank you very much for being so generous in giving me examples
  11. function ACLChat(player,_,...) if isObjectInACLGroup ( "user." .. getAccountName(getPlayerAccount(player)), aclGetGroup ( "Mafia" ) ) then local mensaje= table.concat({...}, " ") local name = getPlayerName(player) local r,g,b = getPlayerNametagColor(player) for i,v in pairs(getElementsByType("player")) do if isObjectInACLGroup ( "user." .. getAccountName(getPlayerAccount(v)), aclGetGroup ( "Mafia" ) ) then outputChatBox("[Clan]: "..name..": "..mensaje,v,r,g,b) end end end end addCommandHandler("aclchat",ACLChat) addEventHandler("onPlayerLogin", getRootElement(), function() if isObjectInACLGroup ( "user." .. getAccountName(getPlayerAccount(source)), aclGetGroup ( "Mafia" ) ) then bindKey(source, "u", "down", "chatbox", "aclchat") end end ) I need if you can make this work since I can't find a way to make it work I found it right here to the script this in this community I found it I would like that when you price the u in then you can talk and clan appears and so placably you can talk but privately as you would do with the letter t but this by ACL private way if someone helps me solve this I would appreciate it
  12. gracias logré arreglarlo, ni siquiera era SetPlayerSkin, así que poco SetElementModel thx thank you I managed to fix it it wasn't even SetPlayerSkin so little SetElementModel
  13. Ninguna respuesta he recibido xd bueno gracias de todas formas
  14. addEventHandler("onResourceStart", resourceRoot, function() spawnpoint = getRandomSpawnPoint() resetMapInfo() for i,player in ipairs(getElementsByType("player")) do spawn(player) setPlayerSkin(source, 170) end end ) function spawn(player) --if not isElement(player) then return end if get("spawnreset") == "onSpawn" then setPlayerSkin(source, 170) spawnpoint = getRandomSpawnPoint() end exports.spawnmanager:spawnPlayerAtSpawnpoint(player,spawnpoint,false) repeat until setElementModel(player,math.random(322)) setPlayerSkin(source, 170) fadeCamera(player, true) setCameraTarget(player, player) showChat(player, true) end function getRandomSpawnPoint () local spawnpoints = getElementsByType("spawnpoint") return spawnpoints[math.random(1,#spawnpoints)] end addEventHandler("onPlayerJoin", root, --Cuando el jugador ingresa al servidor. function() if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("SW")) then --si el jugador está en el grupo spawnPlayer (source, 170, 170, 170) setTimer(spawnPlayer, 2000, 1, source, 229.37994, -1222.52002, 75.39643) --generar jugador aquí setPlayerSkin(source, 170) else spawn(source) end end) addEventHandler("onPlayerLogin", root, --cuando el jugador inicia sesión en su cuenta function() if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("SW")) then --si el jugador está en el grupo setPlayerMoney(source, 800) setTimer(spawnPlayer, 2000, 1, source, 229.37994, -1222.52002, 75.39643) --generar jugador aquí setPlayerSkin(source, 170)--Si funciona pero No se porque al momento de morir se vuelve la skin de cj end end) addEventHandler("onPlayerQuit",root, function () if getPlayerCount() == 1 and get("spawnreset") == "onServerEmpty" then spawnpoint = getRandomSpawnPoint() end end ) addEventHandler("onPlayerWasted", root, -- oyuncu öldüğünde function() if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("SW")) then --si el jugador está en el grupo setTimer(spawnPlayer, 2000, 1, source, 229.37994, -1222.52002, 75.39643) --generar jugador aquí setPlayerSkin(source, 170) else end end) addEventHandler ( "onPlayerWasted", getRootElement(), SWSpawn ) addEventHandler("onPlayerLogin", root, spawnOnLogin)
  15. How can I make it so that at the moment of appearing the CJ skin does not appear, if someone helps me I will be grateful addEventHandler("onResourceStart", resourceRoot, function() spawnpoint = getRandomSpawnPoint() resetMapInfo() for i,player in ipairs(getElementsByType("player")) do spawn(player) setPlayerSkin(source, 170) end end ) function spawn(player) --if not isElement(player) then return end if get("spawnreset") == "onSpawn" then setPlayerSkin(source, 170) spawnpoint = getRandomSpawnPoint() end exports.spawnmanager:spawnPlayerAtSpawnpoint(player,spawnpoint,false) repeat until setElementModel(player,math.random(322)) setPlayerSkin(source, 170) fadeCamera(player, true) setCameraTarget(player, player) showChat(player, true) end function getRandomSpawnPoint () local spawnpoints = getElementsByType("spawnpoint") return spawnpoints[math.random(1,#spawnpoints)] end addEventHandler("onPlayerJoin", root, --Cuando el jugador ingresa al servidor. function() if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("SW")) then --si el jugador está en el grupo spawnPlayer (source, 170, 170, 170) setTimer(spawnPlayer, 2000, 1, source, 229.37994, -1222.52002, 75.39643) --generar jugador aquí setPlayerSkin(source, 170) else spawn(source) end end) addEventHandler("onPlayerLogin", root, --cuando el jugador inicia sesión en su cuenta function() if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("SW")) then --si el jugador está en el grupo setPlayerMoney(source, 800) setTimer(spawnPlayer, 2000, 1, source, 229.37994, -1222.52002, 75.39643) --generar jugador aquí setPlayerSkin(source, 170)--Si funciona pero No se porque al momento de morir se vuelve la skin de cj end end) addEventHandler("onPlayerQuit",root, function () if getPlayerCount() == 1 and get("spawnreset") == "onServerEmpty" then spawnpoint = getRandomSpawnPoint() end end ) addEventHandler("onPlayerWasted", root, -- oyuncu öldüğünde function() if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("SW")) then --si el jugador está en el grupo setTimer(spawnPlayer, 2000, 1, source, 229.37994, -1222.52002, 75.39643) --generar jugador aquí setPlayerSkin(source, 170) else end end) addEventHandler ( "onPlayerWasted", getRootElement(), SWSpawn ) addEventHandler("onPlayerLogin", root, spawnOnLogin)
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