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scolen last won the day on August 31 2023
scolen had the most liked content!
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Xscolen
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Sri Lanka
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learn programing
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what is problem this code ? gate = createObject(980, 364.82147, 186.89452, 1019.98438) setElementInterior(gate, 3) bombMarker = createMarker(364.70267, 186.29311, 1019.98438 -0.5, "cylinder", 1, 255, 0, 0) setElementInterior(bombMarker, 3) addEventHandler("onMarkerHit", bombMarker, function(player) outputChatBox("ugh!") end)
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I made a hud but it has a bug. For those who register and login, setElementData is not set. How to fix it ? If the resource is restarted, the element data will be set and saved in the account data Server Side addEventHandler("onPlayerQuit", root, function(type) if type == "Quit" then local health = getElementHealth(source) local armor = getPedArmor(source) local water = getElementData(source, "water") local food = getElementData(source, "food") local account = getPlayerAccount(source) setAccountData(account, "health", health) setAccountData(account, "armor", armor) setAccountData(account, "water", water) setAccountData(account, "food", food) end end) addEventHandler("onPlayerLogin", root, function(pa, ca) local account = getPlayerAccount(source) if not isGuestAccount(account) then local health = getAccountData(account, "health") local armor = getAccountData(account, "armor") local water = getAccountData(account, "water") local food = getAccountData(account, "food") setElementHealth(source, health) setPlayerArmor(source, armor) setElementData(source, "water", water) setElementData(source, "food", food) end end) function drinkWater(player, price, size) if getPlayerMoney(player) < System.prices.food_price then outputChatBox("water cannot be given because you have no money", player, 255, 0, 0) else if getElementData(player, "water") >= 95 then outputChatBox("You can't get more food because your stomach is full!", player, 255, 0, 0) else setElementData(player, "water", getElementData(player, "water") + 20) takePlayerMoney(player, System.prices.water_price) triggerClientEvent(player, "drinking", player) end end end function eatFood(player, price, size) if getPlayerMoney(player) < System.prices.water_price then outputChatBox("Food cannot be given because you have no money", player, 255, 0, 0) else if getElementData(player, "food") >= 95 then outputChatBox("You can't get more food because your stomach is full!", player, 255, 0, 0) else setElementData(player, "food", getElementData(player, "food") + 20) takePlayerMoney(player, System.prices.food_price) triggerClientEvent(player, "eating", player) end end end addEventHandler("onPlayerWasted", root, function() setElementData(source, "water", 50) setElementData(source, "food", 50) end) addEvent("fireStop", true) addEventHandler("fireStop", root, function(player) toggleControl(player, "fire", false) end) addEvent("fireStart", true) addEventHandler("fireStart", root, function(player) toggleControl(player, "fire", true) end) addEvent("runStop", true) addEventHandler("runStop", root, function(player) toggleControl(player, "sprint", false) end) addEvent("runStart", true) addEventHandler("runStart", root, function(player) toggleControl(player, "sprint", true) end) Client Side local screenW, screenH = guiGetScreenSize() setElementData(localPlayer, "water", 100) setElementData(localPlayer, "food", 100) showPlayerHudComponent("health", false) showPlayerHudComponent("armour", false) showPlayerHudComponent("money", false) showPlayerHudComponent("ammo", false) showPlayerHudComponent("weapon", false) showPlayerHudComponent("clock", false) function render() health = getElementHealth(localPlayer) armor = getPedArmor(localPlayer) water = getElementData(localPlayer, "water") food = getElementData(localPlayer, "food") money = getPlayerMoney(localPlayer) time = getRealTime() hour = time.hour minute = time.minute second = time.second weaponID = getPlayerWeapon(localPlayer) weaponName = getWeaponNameFromID(weaponID) ammo = getPedAmmoInClip(localPlayer) allammo = getPedTotalAmmo(localPlayer) -- health dxDrawCircle((screenW - 225), (screenH / 5000 + 30), 25, -270,(health * 3.6 - 270), tocolor(0, 255, 0), 30) -- health line dxDrawCircle((screenW - 225), (screenH / 5000 + 30), 18, 0, 360, tocolor(26, 26, 26)) -- black circle dxDrawImage((screenW - 225) - (27 / 2), (screenH / 300 + 15), 27, 27, "assets/icons/heart.png") -- health icon -- armor dxDrawCircle((screenW - 160), (screenH / 5000 + 30), 25, -270,(armor * 3.6 - 270), tocolor(194, 194, 194), 30) -- armor line dxDrawCircle((screenW - 160), (screenH / 5000 + 30), 18, 0, 360, tocolor(26, 26, 26)) -- black circle dxDrawImage((screenW - 160) - (27 / 2), (screenH / 300 + 16), 27, 27, "assets/icons/armor.png") -- armor icon -- water dxDrawCircle((screenW - 95), (screenH / 5000 + 30), 25, -270,(water * 3.6 - 270), tocolor(10, 252, 236), 30) -- water line dxDrawCircle((screenW - 95), (screenH / 5000 + 30), 18, 0, 360, tocolor(26, 26, 26)) -- black circle dxDrawImage((screenW - 95) - (20 / 2), (screenH / 300 + 12), 20, 30, "assets/icons/water.png") -- water icon -- food dxDrawCircle((screenW - 30), (screenH / 5000 + 30), 25, -270,(food * 3.6 - 270), tocolor(209, 102, 8), 30) -- food line dxDrawCircle((screenW - 30), (screenH / 5000 + 30), 18, 0, 360, tocolor(26, 26, 26)) -- black circle dxDrawImage((screenW - 28) - (27 / 2), (screenH / 300 + 13), 27, 27, "assets/icons/food.png") -- food icon --background dxDrawRectangle((screenW - 235), (screenH / 5000 + 62), 260, 50, tocolor(23, 23, 23, 230)) dxDrawCircle((screenW - 235), (screenH / 5000 + 87), 25, -90, -270, tocolor(23, 23, 23, 230)) -- money dxDrawText("MONEY: $"..money, (screenW - 203), (screenH / 5000 + 70), 20, 20 , tocolor(0, 186, 43), 0.5, "bankgothic") -- real time dxDrawText(string.format("TIME: %02d:%02d:%02d", hour,minute,second), (screenW - 200), (screenH / 5000 + 90), 20, 20 , tocolor(166, 166, 166), 0.5, "bankgothic") -- weapons if weaponID ~= 0 then dxDrawRectangle((screenW - 235), (screenH / 5000 + 120), 260, 25, tocolor(23, 23, 23, 230)) dxDrawCircle((screenW - 235), (screenH / 5000 + 132.5), 12, -90, -270, tocolor(23, 23, 23, 230)) dxDrawText(weaponName.." | "..ammo.." | "..allammo, (screenW - 203), (screenH / 5000 + 125), 20, 20 , tocolor(237, 186, 0), 0.5, "bankgothic") end if (food <= 2) then triggerServerEvent("fireStop", resourceRoot, localPlayer) else triggerServerEvent("fireStart", resourceRoot, localPlayer) end if (water <= 2) then triggerServerEvent("runStop", resourceRoot, localPlayer) else triggerServerEvent("runStart", resourceRoot, localPlayer) end end addEventHandler("onClientRender", root, render) setTimer(function(player) if (getElementData(localPlayer, "water") <= 2) then return else setElementData(localPlayer, "water", getElementData(localPlayer, "water") - 1) end end, System.decrease.water, 0) setTimer(function(player) if (getElementData(localPlayer, "food") <= 2) then return else setElementData(localPlayer, "food", getElementData(localPlayer, "food") - 1) end end, System.decrease.food, 0)
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Can I include this in my code and show it?
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I made this so that when a player's health is 0, this circle ends. But why is it not t function render() health = getElementHealth(localPlayer) dxDrawCircle(200, 400, 100, -270,(health * 6.3 / 2 - 90), tocolor(0, 255, 0)) --dxDrawCircle(200, 400, 90, 0, 360, tocolor(0, 0, 0)) end addEventHandler("onClientRender", root, render) he same, why is it only reduced by half?
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how to create dx progressbar with percentage ?
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Why doesn't the vehicle destroy when the player disconnects ? marker = createMarker(2169.62500, -1983.23706, 13.55469, "cylinder", 1) vehicles = {} addEventHandler("onMarkerHit", marker, function(player) vehicles[player] = createVehicle(408, 2169.62500 + 3, -1983.23706, 13.55469) end) addEventHandler("onPlayerQuit", root, function(type) if (type == "Quit") then destroyElement(vehicles[player]) end end)
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Why is outPutChatBox saying false instead of 1 ? What I need is to get the outPutChatBox as 1 marker = createMarker(2093.75464, -1948.29468, 13.54688, "cylinder", 1) addEventHandler("onClientMarkerHit", marker, function(player) setElementData(player, "item", 1) outputChatBox("hitted") end) addEventHandler("onClientRender", root, function(player) count = tostring(getElementData(player, "item")) outputChatBox(count) end)
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scolen started following FlorinSzasz
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This is a dirt job script I'm currently working on... There's a bug here, why isn't the marker destroyed when the player exits the vehicle? client side -- client side local screenW, screenH = guiGetScreenSize() local w, h = 400, 330 local jobMarker = createMarker(-1895.57104, -1660.41797, 22.11562, "cylinder", 1.0, 0, 255, 0) local window setMoonSize(1000) function getJob(player, matchingDeminsion) if player == localPlayer and matchingDeminsion then if not isPedInVehicle(player) then if isPedOnGround(player) then if not (window) then window = guiCreateWindow((screenW / 2) - (w / 2), (screenH / 2) - (h / 2), w, h, "garbage job", false) memo = guiCreateMemo(0, 30, w, 200, "this is garbage job!", false, window) guiMemoIsReadOnly(memo) accept = guiCreateButton(0, 290, 100, 40, "Accept", false, window) leave = guiCreateButton(130, 290, 100, 40, "Leave Job", false, window) close = guiCreateButton(250, 290, 100, 40, "Close", false, window) showCursor(true) else guiSetVisible(window, false) window = nil showCursor(false) end end end end end addEventHandler("onClientMarkerHit", jobMarker, getJob) function clicks() if (source == accept) then guiSetVisible(window, false) window = nil showCursor(false) triggerServerEvent("acceptJob", resourceRoot, localPlayer) elseif (source == leave) then guiSetVisible(window, false) window = nil showCursor(false) triggerServerEvent("leaveJob", resourceRoot, localPlayer) elseif (source == close) then guiSetVisible(window, false) window = nil showCursor(false) end end addEventHandler("onClientGUIClick", root, clicks) Server side -- server side addEventHandler("onResourceStart", root, function() team = createTeam("garbage", 0, 255, 0) end) addEvent("acceptJob", true) addEvent("leaveJob", true) function checkAccept(player) -- [accept job function] if (getElementData(player, "Jobs") == "garbage") then outputChatBox("you have alrady garbage job sorry!", player, 255, 0, 0) else setElementData(player, "Jobs", "garbage") setElementData(player, "trashlocation", 0) outputChatBox("job accept successfully!", player, 0, 255, 0) startJob(player) if (team) then setPlayerTeam(player, team) end end end addEventHandler("acceptJob", root, checkAccept) vehicles = { [408] = true } garbages = { [1] = {-1881.14380, -1707.47888, 21.75000}, [2] = {-1885.83081, -1723.84656, 21.75641}, [3] = {-1896.03723, -1731.46301, 21.75000}, [4] = {-1908.80933, -1733.61536, 21.75000}, [5] = {-1930.82690, -1767.77832, 26.18353}, [6] = {-1938.78809, -1781.46545, 29.32999}, [7] = {-1936.23059, -1760.15820, 24.36698}, [8] = {-1935.32361, -1742.58679, 22.91065}, [9] = {-1935.62610, -1719.10291, 21.75000}, [10] = {-1921.58350, -1706.34143, 21.90317}, [11] = {-1902.96033, -1704.98352, 21.75000} } function pickUpLocation(player, id) local x, y, z = garbages[id][1],garbages[id][2],garbages[id][3] local marker = createMarker(x, y, z, "cylinder", 3.0) -- <<<<<< Marker is here addEventHandler("onMarkerHit", marker, function(player) if getElementModel(getPedOccupiedVehicle(player)) == 408 then destroyElement(marker) marker = nil outputChatBox("hitted") setElementData(player, "trashlocation", getElementData(player, "trashlocation")+1) newLocation = getElementData(player, "trashlocation") pickUpLocation(player, newLocation) end end) end addEventHandler("onPlayerVehicleEnter", root, function(vehicle, seat, jacked) --[on player vehicle enter] if (vehicles[getElementModel(vehicle)]) and (getElementData(source, "Jobs") ~= "garbage") then removePedFromVehicle(source) x, y, z = getElementPosition(source) setElementPosition(source, x+1, y, z) outputChatBox("You don't have a garbage job", player, 255, 0, 0) end end) addEventHandler("onPlayerVehicleExit", root, function(vehicle, seat, jeacked) --[on player vehicle exit] if (getElementData(source, "Jobs") == "garbage") then if (getElementModel(vehicle) == 408) then outputChatBox("exited") setElementData(source, "Jobs", nil) destroyElement(marker) -- <<<<<<< problem is ehere end end end) trashVehicles = {} trashVehiclesBlips = {} function startJob(player) trashVehicle = createVehicle(408, -1879.74951, -1672.44751, 21.75000, 0, 0, 180) trashVehicleBlip = createBlipAttachedTo(trashVehicle, 51) trashVehicles[player] = trashVehicle trashVehiclesBlips[player] = trashVehicleBlip function checkVehicle(player) local vehicle = getPedOccupiedVehicle(source) local vehicleId = getElementModel(vehicle) outputChatBox(vehicleId) if (vehicleId == 408) then pickUpLocation(player, 1) setElementData(player, "trashlocation", 1) end end addEventHandler("onPlayerVehicleEnter", root, checkVehicle) end function leave(player)-- [leave job function] setElementData(player, "Jobs", nil) setPlayerTeam(player, nil) outputChatBox("leave successfully garbage job!", player, 255, 255, 0) end addEventHandler("leaveJob", root, leave)