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Sr.black

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  1. Hello Please help me create a mod like this, or just tell me what I need to do Here is a video clip of the mod I want Can I do this in mta?
  2. local playerSelectedTarget local alpha = 255 local isChasing = false local chaseDuration = 10000 addEventHandler("onClientKey", root, function(key, state) if state and key == "1" and isElement(playerSelectedTarget) then startChasingPlayer() end end ) function startChasingPlayer() if not isChasing then isChasing = true setElementData(localPlayer, "Select", false) setPedAnimation(localPlayer, "ped", "run_player", -1, true, false, false) -- Change "run_player" to the animation name you want !!!!! setTimer(stopChasingPlayer, chaseDuration, 1) end end function stopChasingPlayer() isChasing = false setPedAnimation(localPlayer) end addEventHandler("onClientRender", root, function() if (getKeyState("mouse2") == true) then local x, y, z = getElementPosition(localPlayer) for k, target in ipairs(getElementsByType("player", root, true)) do if not (target == localPlayer) then local px, py, pz = getElementPosition(target) local distance = getDistanceBetweenPoints3D(px, py, pz, x, y, z) if playerSelectedTarget ~= localPlayer and (distance < 30) then playerSelectedTarget = target alpha = 255 setElementData(localPlayer, "Select", true) end end end if isElement(playerSelectedTarget) then local Px, Py, Pz = getCameraMatrix() local zhx, zhy, zhz = getPedBonePosition(playerSelectedTarget, 3) local dist = getDistanceBetweenPoints3D(Px, Py, Pz, zhx, zhy, zhz) if playerSelectedTarget ~= localPlayer and (dist < 30) then if (isLineOfSightClear(Px, Py, Pz, zhx, zhy, zhz, true, true, false, false, true, false, false, playerSelectedTarget)) then local sxx, syy = getScreenFromWorldPosition(zhx, zhy, zhz + 0.3) if sxx and syy then local size = 1300 / dist dxDrawImage(sxx - (size / 2), syy - (size / 4.5), size, size, "Effect/Select.webp", 0, 0, 0, tocolor(255, 255, 255, alpha), false) end end end end else if isElement(playerSelectedTarget) then alpha = 0 setElementData(localPlayer, "Select", false) end end if isChasing and isElement(playerSelectedTarget) then local px, py, pz = getElementPosition(localPlayer) local targetX, targetY, targetZ = getElementPosition(playerSelectedTarget) local angle = math.atan2(targetY - py, targetX - px) local speed = 0.1 local newX = px + math.cos(angle) * speed local newY = py + math.sin(angle) * speed setElementPosition(localPlayer, newX, newY, pz) end end )
  3. I fixed the code after a lot of trouble thanks for trying to help !
  4. Unfortunately I was not able to find the solution and I did not find the source of the solution If there is a solution you find appropriate If you want can you change the terms of the winner of the war? the team that kills the largest number in the war zone is the winner and the color of the winning team is determined for the four gangs in the war set the winning teams color area It may fix the problems I dont mind changing the code completely thank you Maybe it helps the code was like this before I added the Aztecas and Vagos gang with the Ballas and Grove street gangs createRadarArea(2222.30,-1840.5,330,230,0,255,0,150) createRadarArea(1856.90,-1339,200,300,138,43,226,150) local spam = true local groveAttack = true -- AttackPermission local ballasAttack = true -- AttackPermission local warTime = 5--وقت حرب العصابات local areaRestTime = 10 local allowedTeams = { "Grove Street", "Ballas" } local RadarAreas = { {"Grove Street", 1040, -1851, 12, 250, 270, 40, "Area1"}, --Areas1 {"Ballas", 593.5, -655, 12, 250, 250, 50, "Area2"}, {"Grove Street", 2308, -1379, 20, 139, 220,50, "Area3"}, {"Ballas", 1956.2, -2161.6, 12, 150, 200,40, "Area4"}, {"Grove Street", 2210, -105, 25, 187, 207,40, "Area5"}, {"Ballas", 145.6, -1818, 0.5, 210, 120,40, "Area6"} } function getAreaColor(AreaGang) local colors = { ["Grove Street"] = {0, 255, 0}, ["Ballas"] = {100, 32, 240} } return colors[AreaGang][1], colors[AreaGang][2], colors[AreaGang][3] end for i, areaData in ipairs(RadarAreas) do local gangName = areaData[1] local R, G, B = getAreaColor(gangName) local x, y, z, width, height, depth, elementID = areaData[2], areaData[3], areaData[4], areaData[5], areaData[6], areaData[7], areaData[8] local radarArea = createRadarArea(x, y, width, height, R, G, B,80) local colCuboid = createColCuboid(x, y, z, width, height, depth) setElementID(colCuboid,elementID) setElementData(colCuboid, "radarArea", radarArea) setElementData(colCuboid, "areaTeam", gangName) setElementData(colCuboid, "areaScore",0) end function getPlayerTeamName(player) if player and getElementType(player) == "player" then local playerTeam = getPlayerTeam(player) if playerTeam then return getTeamName(playerTeam) end end end function isTeamAllowed(teamName) for _, allowedTeam in ipairs(allowedTeams) do if allowedTeam == teamName then return true end end return false end function getRemainingTime(area) local areaTimeDate = getElementData(area, "areaTimeDate") or 0 local currentTime = getRealTime().timestamp local remainingTime = ((60*1000)*warTime) - (currentTime - areaTimeDate) * 1000 - 1000 return remainingTime end addEventHandler("onColShapeHit", resourceRoot, function(player) if isElement(player) and getElementType(player) == "player" and isTeamAllowed(getPlayerTeamName(player)) then setElementData(player, "areaIn", source) if isRadarAreaFlashing(getElementData(source, "radarArea")) then local remainingTime = getRemainingTime(source) exports ["Timer"]:timerGo(player,remainingTime) end end end) addEventHandler("onColShapeLeave", resourceRoot, function(player) if isElement(player) and getElementType(player) == "player" and isTeamAllowed(getPlayerTeamName(player)) then setElementData(player, "areaIn", false) if isRadarAreaFlashing(getElementData(source, "radarArea")) then exports ["Timer"]:timerStop(player) end end end) local attackPermission = { ["Grove Street"] = true, ["Ballas"] = true } function getAttackPermission(areaTeam) return attackPermission[areaTeam] end function setAttackPermission(areaTeam, state) attackPermission[areaTeam] = state end function AreaAttack(player, commandName) if spam then spam = false setTimer(function() spam = true end, 1000, 1) local area = getElementData(player, "areaIn") if area then local areaTeam = getElementData(area, "areaTeam") local playerTeam = getPlayerTeam(player) local playerTeamName = getTeamName(playerTeam) if playerTeamName == areaTeam then exports ["info_Text"]:createInfoText(player,"لا يمكنك السيطرة على منطقتك",10000,225,50,50,"error_Info") elseif playerTeamName ~= areaTeam and (playerTeamName == "Grove Street" or playerTeamName == "Ballas") then local permission = getAttackPermission(areaTeam) local radarArea = getElementData(area, "radarArea") local R, G, B, A = getRadarAreaColor(radarArea) if A >= 150 then exports ["info_Text"]:createInfoText(player,"عد لاحقًا، هذه المنطقة جديدة",10000,225,50,50,"error_Info") return end if permission then setAttackPermission(areaTeam, false) setRadarAreaFlashing(radarArea, true) setElementData(area, "areaTimeDate", os.time()) setTimer(setWinneTeam, (60*1000)* warTime, 1, area, areaTeam) exports ["info_Text"]:createInfoText(player,"بدء الهجوم",10000) sendRemainingTime(area) sendGangAlert(playerTeamName,areaTeam) else exports ["info_Text"]:createInfoText(player,"لا يمكنك هناك بالفعل منطقة تحت الهجوم",10000,225,50,50,"error_Info") end end end end end addCommandHandler("attack", AreaAttack) function setWinneTeam(Area, areaTeam) -- تحديد الفائز local playerCount = { ["Grove Street"] = 0, ["Ballas"] = 0 } local playersInArea = getElementsWithinColShape(Area, "player") local winningTeam for _, player in ipairs(playersInArea) do local playerTeam = getPlayerTeam(player) local teamName = getTeamName(playerTeam) if teamName == "Grove Street" then playerCount["Grove Street"] = playerCount["Grove Street"] + 1 exports["Xp_Level"]:givePlayerXP(player, 100) givePlayerMoney(player,3000) elseif teamName == "Ballas" then playerCount["Ballas"] = playerCount["Ballas"] + 1 exports["Xp_Level"]:givePlayerXP(player, 100) givePlayerMoney(player,3000) end end local score = getElementData(Area, "areaScore") if (score > 0 and areaTeam == "Grove Street" and playerCount["Ballas"] > 0 ) or (areaTeam == "Grove Street" and playerCount["Grove Street"] == 0) then winningTeam = "Ballas" elseif (score > 0 and areaTeam == "Ballas" and playerCount["Grove Street"] > 0) or (areaTeam == "Ballas" and playerCount["Ballas"] == 0) then winningTeam = "Grove Street" else winningTeam = areaTeam end WarEnd(Area ,areaTeam, winningTeam) end function WarEnd(Area ,areaTeam, winningTeam) local radarArea = getElementData(Area, "radarArea") local R, G, B = getAreaColor(winningTeam) setElementData(Area, "areaTeam", winningTeam) setElementData(Area, "areaScore",0) setAttackPermission(areaTeam,true) setRadarAreaColor(radarArea,R,G,B,150) setRadarAreaFlashing(radarArea,false) setTimer(setRadarAreaColor,(60*1000)* areaRestTime,1,radarArea,R,G,B,80) end addEventHandler("onPlayerWasted", root, function(ammo, attacker) local playerTeamName = getPlayerTeamName(source) local attackerTeamName = getPlayerTeamName(attacker) if playerTeamName ~= attackerTeamName and isTeamAllowed(playerTeamName) and isTeamAllowed(attackerTeamName) then givePlayerMoney(attacker, 100) exports["Xp_Level"]:givePlayerXP(attacker, 100) local area = getElementData(source, "areaIn") if area and isRadarAreaFlashing(getElementData(area, "radarArea")) then scoreCount(area, playerTeamName, attackerTeamName) end end end) function scoreCount(Area,playerTeamName,attackerTeamName) local areaTeam = getElementData(Area, "areaTeam") local areaScore = getElementData(Area, "areaScore") if areaTeam == playerTeamName then areaScore = areaScore + 1 else areaScore = areaScore - 1 end setElementData(Area, "areaScore",areaScore) end function sendGangAlert(attacker, defender) local teams = { attacker, defender } for _, team in ipairs(teams) do local allPlayers = getPlayersInTeam(getTeamFromName(team)) local r,g,b local message if team == attacker then message = "فريقك يهاجم في منطقة اذهب للمساعدة اذا تستطيع" r,g,b = 0,255,0 else message = "منطقتك تتعرض للهجوم اذهب للدفاع عنها" r,g,b = 255,0,0 end for _, player in ipairs(allPlayers) do outputChatBox(message, player, r,g,b) end end end function sendRemainingTime(area) local playersInArea = getElementsWithinColShape(area, "player") local remainingTime = getRemainingTime(area) for _, player in ipairs(playersInArea) do if player and isTeamAllowed(getPlayerTeamName(player)) and isElementWithinColShape(player,area) then exports ["Timer"]:timerGo(player,remainingTime) end end end
  5. Unfortunately after my experience of attacking the areas of all other gangs I discovered the same problem
  6. Hello I came back after I fixed the problem The example you gave me helped me a lot to reconsider and rebuild it again. Thank you !!! Respect Bro!
  7. Unfortunately the problem is still not fixed anyway thank you for trying to help Respect !
  8. Hello I Have problem After completing the attack on the area the area takes on the color of another gang Team Ex: The colors areas wars between Ballas and Grove are a good. Each team takes the color of its team if it wins The colors areas wars between Aztecas and Vagos are a good. Each team takes the color of its team if it wins But When an area is attacked by a team of Vagos on Grove or Vagos on Ballas or Aztecas on Ballas or Aztecas on Grove the team gang winner takes the area in the color of another gang Team I hope you have understood my problem and I hope to help me Thank you! Code: createRadarArea(2222.30,-1840.5,330,230,0,255,0,150) createRadarArea(1856.90,-1339,200,300,138,43,226,150) local spam = true local groveAttack = true -- AttackPermission local ballasAttack = true -- AttackPermission local vagosAttack = true -- AttackPermission local aztecasAttack = true -- AttackPermission local warTime = 5-- Guerrilla time local areaRestTime = 10 -- Time is required to attack the same area local allowedTeams = { "Grove Street", "Ballas", "Vagos", "Aztecas" } --المناطق-- local RadarAreas = { {"Grove Street", 1040, -1851, 12, 250, 270, 40, "Area1"}, --Areas1 {"Ballas", 593.5, -655, 12, 250, 250, 50, "Area2"}, {"Grove Street", 2308, -1379, 20, 139, 220,50, "Area3"}, {"Ballas", 1956.2, -2161.6, 12, 150, 200,40, "Area4"}, {"Grove Street", 2210, -105, 25, 187, 207,40, "Area5"}, {"Ballas", 145.6, -1818, 0.5, 210, 120,40, "Area6"}, {"Vagos", 2105, -1318, 23, 191, 285, 40, "Area7"}, {"Aztecas", 2413, -2248, 13, 322, 208, 40, "Area8"}, {"Vagos", 84.9287109375, -1609.8056640625, 14.62853717804, 503.0380859375, 475.2646484375, 40, "Area9"}, {"Aztecas", 610.3544921875, -1309.8408203125, 23.825687408447, 329.345703125, 353.1630859375, 40, "Area10"} } function getAreaColor(AreaGang) local colors = { ["Grove Street"] = {0, 255, 0}, ["Ballas"] = {100, 32, 240}, ["Vagos"] = {255, 230, 0}, ["Aztecas"] = {0, 171, 255} } return colors[AreaGang][1], colors[AreaGang][2], colors[AreaGang][3] end -- صناعة المناطق for i, areaData in ipairs(RadarAreas) do local gangName = areaData[1] local R, G, B = getAreaColor(gangName) local x, y, z, width, height, depth, elementID = areaData[2], areaData[3], areaData[4], areaData[5], areaData[6], areaData[7], areaData[8], areaData[9], areaData[10], areaData[11] local radarArea = createRadarArea(x, y, width, height, R, G, B,80) local colCuboid = createColCuboid(x, y, z, width, height, depth) setElementID(colCuboid,elementID) setElementData(colCuboid, "radarArea", radarArea) setElementData(colCuboid, "areaTeam", gangName) setElementData(colCuboid, "areaScore",0) end function getPlayerTeamName(player) if player and getElementType(player) == "player" then local playerTeam = getPlayerTeam(player) if playerTeam then return getTeamName(playerTeam) end end end function isTeamAllowed(teamName) for _, allowedTeam in ipairs(allowedTeams) do if allowedTeam == teamName then return true end end return false end function getRemainingTime(area) local areaTimeDate = getElementData(area, "areaTimeDate") or 0 local currentTime = getRealTime().timestamp local remainingTime = ((60*1000)*warTime) - (currentTime - areaTimeDate) * 1000 - 1000 return remainingTime end --عندما يدخل أو يخرج اللاعب من المنطقة addEventHandler("onColShapeHit", resourceRoot, function(player) if isElement(player) and getElementType(player) == "player" and isTeamAllowed(getPlayerTeamName(player)) then setElementData(player, "areaIn", source) if isRadarAreaFlashing(getElementData(source, "radarArea")) then local remainingTime = getRemainingTime(source) exports ["Timer"]:timerGo(player,remainingTime) end end end) addEventHandler("onColShapeLeave", resourceRoot, function(player) if isElement(player) and getElementType(player) == "player" and isTeamAllowed(getPlayerTeamName(player)) then setElementData(player, "areaIn", false) if isRadarAreaFlashing(getElementData(source, "radarArea")) then exports ["Timer"]:timerStop(player) end end end) ------------------------------------ When the player is attacked, the server determines whether or not ------------------- local attackPermission = { ["Grove Street"] = true, ["Ballas"] = true, ["Vagos"] = true, ["Aztecas"] = true } function getAttackPermission(areaTeam) return attackPermission[areaTeam] end function setAttackPermission(areaTeam, state) attackPermission[areaTeam] = state end function AreaAttack(player, commandName) if spam then spam = false setTimer(function() spam = true end, 1000, 1) local area = getElementData(player, "areaIn") if area then local areaTeam = getElementData(area, "areaTeam") local playerTeam = getPlayerTeam(player) local playerTeamName = getTeamName(playerTeam) if playerTeamName == areaTeam then exports ["info_Text"]:createInfoText(player,"You cannot attack your area",10000,225,50,50,"error_Info") elseif playerTeamName ~= areaTeam and (playerTeamName == "Grove Street" or playerTeamName == "Ballas" or playerTeamName == "Vagos" or playerTeamName == "Aztecas") then local permission = getAttackPermission(areaTeam) local radarArea = getElementData(area, "radarArea") local R, G, B, A = getRadarAreaColor(radarArea) if A >= 150 then exports ["info_Text"]:createInfoText(player,"Come back later, this is a new area",10000,225,50,50,"error_Info") return end if permission then setAttackPermission(areaTeam, false) setRadarAreaFlashing(radarArea, true) setElementData(area, "areaTimeDate", os.time()) setTimer(setWinneTeam, (60*1000)* warTime, 1, area, areaTeam) exports ["info_Text"]:createInfoText(player,"بدء الهجوم",10000) sendRemainingTime(area) sendGangAlert(playerTeamName,areaTeam) else exports ["info_Text"]:createInfoText(player,"You cannot attack an area where an area is already under attack",10000,225,50,50,"error_Info") end end end end end addCommandHandler("attack", AreaAttack) function setWinneTeam(Area, areaTeam) -- Determine the winner local playerCount = { ["Grove Street"] = 0, ["Ballas"] = 0, ["Vagos"] = 0, ["Aztecas"] = 0 } local playersInArea = getElementsWithinColShape(Area, "player") local winningTeam for _, player in ipairs(playersInArea) do local playerTeam = getPlayerTeam(player) local teamName = getTeamName(playerTeam) if teamName == "Grove Street" then playerCount["Grove Street"] = playerCount["Grove Street"] + 1 exports["Xp_Level"]:givePlayerXP(player, 100) givePlayerMoney(player, 3000) elseif teamName == "Ballas" then playerCount["Ballas"] = playerCount["Ballas"] + 1 exports["Xp_Level"]:givePlayerXP(player, 100) givePlayerMoney(player, 3000) elseif teamName == "Vagos" then playerCount["Vagos"] = playerCount["Vagos"] + 1 -- Add XP and money rewards for Vagos elseif teamName == "Aztecas" then playerCount["Aztecas"] = playerCount["Aztecas"] + 1 -- Add XP and money rewards for Aztecas end end local score = getElementData(Area, "areaScore") if (score > 0 and areaTeam == "Grove Street" and playerCount["Ballas"] > 0) or (areaTeam == "Grove Street" and playerCount["Grove Street"] == 0) then winningTeam = "Ballas" elseif (score > 0 and areaTeam == "Ballas" and playerCount["Grove Street"] > 0) or (areaTeam == "Ballas" and playerCount["Ballas"] == 0) then winningTeam = "Grove Street" elseif (score > 0 and areaTeam == "Aztecas" and playerCount["Vagos"] > 0) or (areaTeam == "Aztecas" and playerCount["Aztecas"] == 0) then winningTeam = "Vagos" elseif (score > 0 and areaTeam == "Vagos" and playerCount["Aztecas"] > 0) or (areaTeam == "Vagos" and playerCount["Vagos"] == 0) then winningTeam = "Aztecas" elseif (score > 0 and areaTeam == "Grove Street" and playerCount["Aztecas"] > 0) or (areaTeam == "Grove Street" and playerCount["Grove Street"] == 0) then winningTeam = "Aztecas" elseif (score > 0 and areaTeam == "Aztecas" and playerCount["Grove Street"] > 0) or (areaTeam == "Aztecas" and playerCount["Aztecas"] == 0) then winningTeam = "Grove Street" elseif (score > 0 and areaTeam == "Ballas" and playerCount["Aztecas"] > 0) or (areaTeam == "Ballas" and playerCount["Ballas"] == 0) then winningTeam = "Aztecas" elseif (score > 0 and areaTeam == "Aztecas" and playerCount["Ballas"] > 0) or (areaTeam == "Aztecas" and playerCount["Aztecas"] == 0) then winningTeam = "Ballas" elseif (score > 0 and areaTeam == "Grove Street" and playerCount["Vagos"] > 0) or (areaTeam == "Grove Street" and playerCount["Grove Street"] == 0) then winningTeam = "Vagos" elseif (score > 0 and areaTeam == "Vagos" and playerCount["Grove Street"] > 0) or (areaTeam == "Vagos" and playerCount["Vagos"] == 0) then winningTeam = "Grove Street" elseif (score > 0 and areaTeam == "Ballas" and playerCount["Vagos"] > 0) or (areaTeam == "Ballas" and playerCount["Ballas"] == 0) then winningTeam = "Vagos" elseif (score > 0 and areaTeam == "Vagos" and playerCount["Ballas"] > 0) or (areaTeam == "Vagos" and playerCount["Vagos"] == 0) then winningTeam = "Ballas" else winningTeam = areaTeam end WarEnd(Area, areaTeam, winningTeam) end function WarEnd(Area ,areaTeam, winningTeam) --- The end of the battle after determining the winner and returning the area to normal local radarArea = getElementData(Area, "radarArea") local R, G, B = getAreaColor(winningTeam) setElementData(Area, "areaTeam", winningTeam) setElementData(Area, "areaScore",0) setAttackPermission(areaTeam,true) setRadarAreaColor(radarArea,R,G,B,150) setRadarAreaFlashing(radarArea,false) setTimer(setRadarAreaColor,(60*1000)* areaRestTime,1,radarArea,R,G,B,80) end addEventHandler("onPlayerWasted", root, function(ammo, attacker) local playerTeamName = getPlayerTeamName(source) local attackerTeamName = getPlayerTeamName(attacker) if playerTeamName ~= attackerTeamName and isTeamAllowed(playerTeamName) and isTeamAllowed(attackerTeamName) then givePlayerMoney(attacker, 100) exports["Xp_Level"]:givePlayerXP(attacker, 100) local area = getElementData(source, "areaIn") if area and isRadarAreaFlashing(getElementData(area, "radarArea")) then scoreCount(area, playerTeamName, attackerTeamName) end end end) function scoreCount(Area,playerTeamName,attackerTeamName) local areaTeam = getElementData(Area, "areaTeam") local areaScore = getElementData(Area, "areaScore") if areaTeam == playerTeamName then areaScore = areaScore + 1 else areaScore = areaScore - 1 end setElementData(Area, "areaScore",areaScore) end function sendGangAlert(attacker, defender) local teams = { attacker, defender } for _, team in ipairs(teams) do local allPlayers = getPlayersInTeam(getTeamFromName(team)) local r,g,b local message if team == attacker then message = "Your team is attacking in the area go to help" r,g,b = 0,255,0 else message = "Your area is under attack, go defend it" r,g,b = 255,0,0 end for _, player in ipairs(allPlayers) do outputChatBox(message, player, r,g,b) end end end function sendRemainingTime(area) local playersInArea = getElementsWithinColShape(area, "player") local remainingTime = getRemainingTime(area) for _, player in ipairs(playersInArea) do if player and isTeamAllowed(getPlayerTeamName(player)) and isElementWithinColShape(player,area) then exports ["Timer"]:timerGo(player,remainingTime) end end end
  9. Please Help me to fix the script dont working the script destroy vehicles stuck in water after 4 seconds but dont working can you fix it please? client: function onVehicleStuckInWater(vehicle) local delay = 4 -- in seconds timer.start(delay, function() destroyVehicle(vehicle) end) end server: local vehiclesInWater = {} function onVehicleEnterWater(vehicle) vehiclesInWater[vehicle] = true end function onVehicleLeaveWater(vehicle) vehiclesInWater[vehicle] = nil end function onTick() for vehicle, _ in ipairs(vehiclesInWater) do local z = getVehicleZ(vehicle) if z < -1.5 then triggerClientEvent("onVehicleStuckInWater", getVehiclePlayer(vehicle), vehicle) end end end
  10. Sr.black

    Help Script

    Hi, can someone help me with the script? So that if a car falls into the sea, it will automatically destroy the vehicle after a minute has passed until the vehicles stuck in the water spawn again. I hope that there is a code that makes the boats not destroy because they are already spawned in the sea Tnx
  11. Please i want script you cant change your name in server and you cant use command change nickname tnx
  12. No, how do I create a script? I want to compile it, please server client meta
  13. I have no experience, can you put the code here and copy it to make it easier for me to add it please
  14. Hello I am looking for a mod that makes wanted level hood like the original game gta sa I want to make it appear and disappear then the stars stop in the hood like the original game Focus on the stars as they appear and disappear at 1:10. I want a mod like this, please Thank You !
  15. Sr.black

    HELP

    Hello, I need help with the glue mod, so I want to help add a script that makes you stick to a bike or a car, you cannot ride in a car you are standing on or a bike by pressing F because directly when you press F, a character moves and a glitch occurs I want to stop the process of riding any car, whether I am glued I would be glad if you help me Tnx For help The script : https://community.multitheftauto.com/index.php?p=resources&s=details&id=15189
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