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WagnerAlpha

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I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody.

I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody. (2/54)

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  1. PScreen = Vector2(guiGetScreenSize()); scale = math.min(math.max(PScreen.y / 1080, 0.65), 2) Thank you, this method helped me to adapt.
  2. Greetings. I faced such problem that similar adaptation: local screenW, screenH = guiGetScreenSize() local px, py=screenW/1920, screenH/1080 Doesn't work correctly on 2560x1080 and above. To be more precise, the dx element is stretched and does not display correctly on the same 1920x1080 or less. I tried to change "local px, py = screenW / 2560, screenH / 1080", then this method does not work on 1920x1080 and on other screens. Are there any ways for such a resolution so that adaptation for resolutions works for example at 2560x1080 Thanks to
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