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vzScripter

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  1. Você pode deixar o onClientRender renderizando desde o início do script, ao invés de executar ele quando um jogador entra no carro, porém teria de colocar a verificação do elementData ou qualquer outro valor após o if statement da verificação se o jogador está dentro do carro, se quiser que eu deixe o código do que eu falei aqui, mande o código com o onVehicleEnter neste tópico.
  2. Pode ser que você sem querer deletou a imagem de seu diretório ou o diretório da imagem do "cicletype" esteja errado.
  3. I can't understand exactly what you want to do, but there are 2 alternatives for what you showed. 1 - Set a value for elementData: setElementData(receivier, 'Suspiro.Algemado', false) 2 - Check with if statement: if not getElementData(receivier, 'Suspiro.Algemado') then -- Code that will execute after verification (if elementData value 'Suspiro.Algemado' is not true) end
  4. Se o seu problema for salvar arquivos .txd ou .dff na pasta "mods" do MTA:SA Use "cache = 'false'" no "meta.xml", exemplo: <meta> <file src = 'arquivo.dff_ou_txd' cache = 'false'/> </meta> Se usada no client-side, provavelmente até funcione, mas ainda tenho minhas dúvidas. Se quiser usar, acesse esses links e veja o que cada função faz. https://wiki.multitheftauto.com/wiki/FileExists https://wiki.multitheftauto.com/wiki/FileDelete
  5. Hello, I wanted to ask any MTA:SA anti-cheat developer if their anti-cheat is integrated with other games, because my friend and I got banned, one for "TRAINER" and the other for "TESTING FOR CHEAT DEVELOPER " and the 2 of us were playing FiveM, and if it's also possible, talk about whether the ban is temporary or permanent. My Serial: 71FBD66F5CDCEB4E14BED303AD958902
  6. vzScripter

    Photo for mobile

    I was making a system to take photos and save them in a gallery, but I was surprised by something in the MTA:SA. On Client-Side if the image is not in the meta it cannot load and render it, if anyone knows any way and can share, I will be grateful.
  7. I made the entire basic system, but when I was finished I couldn't do one thing, move the crosshair angle up or down. If anyone knows how I make the crosshair go up somehow and can talk, I'd appreciate it.
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