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[M2S]moe

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Everything posted by [M2S]moe

  1. Glad you guys like it. You dont really need vehicle repair, just spawn a new car And yes as far as customizations go, pretty much everything you'd want to change can be done directly from the settings, so no source editing required, as for images and sounds if you keep filenames/extensions the same, you won't need to edit the source either (however, I recommend you dont do this else everytime you join another server with the mode you will have to redownload most of it) Things I'm thinking about adding (or already added): Forgot to mention Killstreak sounds in v1.0.3, I added those. Player IDs integration (when I stop being lazy) If you guys have suggestions, this is where to post BTW this mode is alot of fun with resources heligrab/glue.
  2. /vcolor - press F2, enter your colors. /wheels - make it yourself /vr - dont even know what that is. v 1.0.3 released, added Underwater duel arena, fixed Caligula arena spawns, fixed Whetstone arena zone, minor bug fixes. Download it from the link in the first post or directly from community.
  3. v 1.0.2 released: - Fixed bugs with F5 (base/arena browser) - Fixed up credits window (/credits) - Added FPS counter above weapon icon Download it from community or the link in the first topic of this thread.
  4. You dont have to unzip the resource for it to work. Just make sure you downloaded this: https://community.multitheftauto.com/index.php?p= ... ils&id=419 and put the dxscoreboard.zip file in your resources folder.
  5. Did you download the mode from the community website? I updated it there so you dont have to edit anything. https://community.multitheftauto.com/index.php?p= ... ils&id=728 Just make sure you also download dxscoreboard and put it in your resources folder. BTW you do NOT need 1.0.4 to play this mode. It works perfectly well on 1.0.3 (but it also works on 1.0.4 if thats what you're using.)
  6. As long as BaseMode has no source release, this is pretty much the better alternative, as clans can edit the mode completely to fit how they want their servers to be.
  7. Made some changes, try to download the mode from the community website: https://community.multitheftauto.com/index.php?p= ... ils&id=728
  8. If you have any questions or find any bugs, or have feature requests dont hesitate to post
  9. ************************ Attack & Defend by [M2S]moe ************************ THIS MODE REQUIRES YOU TO USE THE LATEST ADMIN RESOURCE IF YOU WISH TO EDIT SETTINGS (meta.xml) INGAME: http://menace2society.org/admin.zip Attack & Defend: Mirror: http://menace2society.org/aad.zip MTASA Forum Thread: https://forum.multitheftauto.com/viewtop ... 08&t=27500 Feel free to post comments, opinions or any questions you may have. Enjoy!
  10. This mode can be configured to have anything Basemode offers You can even remake bases/arenas on the fly ingame to match whatever you want to do, or to create one for a clanwar if you need it right away. Takes 2 minutes.
  11. First post updated with video of the mode
  12. Thanks guys Base ingame creation system: enter name, description, move your player to the spawns/CP locations you want, click the button, refreshall in console and play your newly created base/arena right away ...and Arenas: Custom made duel zones:
  13. Thanks! Most graphics are going to be redone
  14. Thanks More screens, in round mostly (click to see full size screenshot): The kill message, with custom spin around you in slow motion when you die! A quick look at inround GUIs Base/Arena countdown screen, where you can see the ID, name, description, and a camera spin around the checkpoint The inround weapon menu screen (completely configurable) The checkpoint takeover countdown screen The attackers win final result screen The defenders win final result screen More to come later!
  15. Brought to you by Coming soon to a server near you... Test it right now! 217.16.4.43 port 22003 This is a very standard Attack and Defend gamemode where players from each team have specific goals: - Team Attack: Must spawn vehicle and find tactical ways to either kill all Defenders, or stay 20 seconds (by default) in the checkpoint. - Team Defend: Must successfully defend the checkpoint until time runs out or all Attackers are killed. THIS MODE REQUIRES YOU TO USE THE LATEST ADMIN RESOURCE IF YOU WISH TO EDIT SETTINGS (meta.xml) INGAME: Admin Resource Download HERE Attack & Defend: DOWNLOAD HERE Available commands: You will be able to change the following settings in your meta.xml, or directly ingame via the ADMIN resource: <setting name="*gametype" value="Attack n Defend" friendlyname="The gamemode name" group="Mode" accept="*" desc="Changes the gamemode name" /> <setting name="*URL" value="www.menace2society.org" friendlyname="Your website URL" group="Visual" accept="*" desc="Changes the URL in bottom right corner of lobby" /> <setting name="*welcomemsg" value="#FFFFFFWelcome to #FFD700Menace #FF0000II #FFD700Society#FFFFFF A/D Server" friendlyname="The chat welcome message" group="Visual" accept="*" desc="Changes the chat welcome message" /> <setting name="*urlmsg" value="#FFFFFFVisit us @ #FFD700www.menace#FF00002#FFD700society.org" friendlyname="The chat url message" group="Visual" accept="*" desc="Changes the chat url message" /> <setting name="*teamkill" value="[false]" friendlyname="Team kill" group="Mode" accept="false,true" desc="Set to true to enable friendly fire" /> <setting name="*headshots" value="[false]" friendlyname="Headshots" group="Mode" accept="false,true" desc="Set to true to enable headshots" /> <setting name="*fastfire" value="[true]" friendlyname="Bug: fastfire" group="Mode" accept="false,true" desc="Set to false to disable fastfire" /> <setting name="*quickreload" value="[true]" friendlyname="Bug: quickreload" group="Mode" accept="false,true" desc="Set to false to disable quickreload" /> <setting name="*fastmove" value="[true]" friendlyname="Bug: fastmove" group="Mode" accept="false,true" desc="Set to false to disable fastmove" /> <setting name="*lobbyarmor" value="[true]" friendlyname="Allow armor in lobby" group="Lobby" accept="false,true" desc="Set to false to disable armor" /> <setting name="*roundarmor" value="[true]" friendlyname="Allow armor in rounds" group="Round" accept="false,true" desc="Set to false to disable armor" /> <setting name="*duelarmor" value="[true]" friendlyname="Allow armor in duels" group="Lobby" accept="false,true" desc="Set to false to disable armor" /> <setting name="*CPtime" value="[20]" friendlyname="Base takeover time" group="Round" accept="1-60" desc="Time the attacker must stay in the checkpoint to win" /> <setting name="*CPcolor" value="#FF0000" friendlyname="Checkpoint color" group="Mode" accept="*" desc="The checkpoint's color in HEX" /> <setting name="*attname" value="Attack" friendlyname="First team's name" group="Mode" accept="*" desc="Changes the first team's name" /> <setting name="*defname" value="Defense" friendlyname="Second team's name" group="Mode" accept="*" desc="Changes the second team's name" /> <setting name="*refname" value="Referee" friendlyname="Third team's name" group="Mode" accept="*" desc="Changes the third team's name" /> <setting name="*attcolor" value="#FF0000" friendlyname="First team's color" group="Mode" accept="*" desc="Changes the first team's color" /> <setting name="*defcolor" value="#0000FF" friendlyname="Second team's color" group="Mode" accept="*" desc="Changes the second team's color" /> <setting name="*refcolor" value="#00FF00" friendlyname="Third team's color" group="Mode" accept="*" desc="Changes the third team's color" /> <setting name="*attskin" value="[18]" friendlyname="Attackers' skin" group="Mode" accept="7, 9-29,30-41,43-64,66-73,75-85,87-118,120-148,150-207,209-238,240-264,274-288" desc="Attackers' skin" /> <setting name="*defskin" value="[285]" friendlyname="Defenders' skin" group="Mode" accept="7, 9-29,30-41,43-64,66-73,75-85,87-118,120-148,150-207,209-238,240-264,274-288" desc="Defenders' skin" /> <setting name="*refskin" value="[20]" friendlyname="Referees' skin" group="Mode" accept="7, 9-29,30-41,43-64,66-73,75-85,87-118,120-148,150-207,209-238,240-264,274-288" desc="Referees' skin" /> <setting name="*introRand" value="[true]" friendlyname="Intro screen coordinates randomized" group="Visual" accept="false,true" desc="Randomize intro location" /> <setting name="*introXYZ" value="[[-1062.76,1055.50,1347.65]]" friendlyname="Intro screen coordinates" group="Visual" accept="*" desc="Must be valid coordinates" /> <setting name="*introIntID" value="[10]" friendlyname="Intro screen interior ID" group="Visual" accept="*" desc="Must be a valid interior ID or 0 for outside" /> <setting name="*lobbyXYZ" value="[[365.34,2537.29,16.9]]" friendlyname="Lobby coordinates" group="Lobby" accept="*" desc="Must be valid coordinates" /> <setting name="*lobbyIntID" value="[0]" friendlyname="Lobby interior ID" group="Lobby" accept="*" desc="Must be a valid interior ID or 0 for outside" /> <setting name="*lobbySkins" value="[[0,7,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,66,67,68,69,70,71,72,73,75,76,77,78,79,80,81,82,83,84,85,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288]]" friendlyname="Lobby allowed skins" group="Lobby" accept="*" desc="Lobby allowed skin ID" /> <setting name="*lobbyWepsMelee" value="[[2,3,5,6,7,10,11,12,14,15]]" friendlyname="Lobby allowed melee weapons" group="Lobby" accept="*" desc="Lobby allowed melee weapon IDs" /> <setting name="*lobbyWepsGuns" value="[[22,23,24,25,26,27,29,28,32,30,31,33,34]]" friendlyname="Lobby allowed weapons" group="Lobby" accept="*" desc="Lobby allowed weapon IDs" /> <setting name="*baseWepsHand" value="[[16,1]]" friendlyname="Round allowed handheld weapons" group="Round" accept="*" desc="Round allowed handheld weapon IDs" /> <setting name="*baseWepsGun1" value="[[23,150]]" friendlyname="Round allowed first weapons" group="Round" accept="*" desc="Round allowed first weapon IDs" /> <setting name="*baseWepsGun2" value="[[24,150]]" friendlyname="Round allowed second weapons" group="Round" accept="*" desc="Round allowed second weapon IDs" /> <setting name="*baseWepsGun3" value="[[25,80,30,250,31,250,33,50,34,50]]" friendlyname="Round allowed third weapons" group="Round" accept="*" desc="Round allowed third weapon IDs" /> <setting name="*arenaWepsHand" value="[[17,1]]" friendlyname="Round allowed handheld weapons" group="Round" accept="*" desc="Round allowed handheld weapon IDs" /> <setting name="*arenaWepsGun1" value="[[24,150]]" friendlyname="Round allowed first weapons" group="Round" accept="*" desc="Round allowed first weapon IDs" /> <setting name="*arenaWepsGun2" value="[[23,150]]" friendlyname="Round allowed second weapons" group="Round" accept="*" desc="Round allowed second weapon IDs" /> <setting name="*arenaWepsGun3" value="[[27,80,30,250,31,250,33,50,34,50]]" friendlyname="Round allowed third weapons" group="Round" accept="*" desc="Round allowed third weapon IDs" /> <setting name="*gunlimits" value="[[34,2,27,1]]" friendlyname="Gun limits inround (GUN,LIMIT)" group="Round" accept="*" desc="Limit how many times a gun can be selected per team (ex: 24, 2 --> deagle can be selected twice maximum per team!)" /> <setting name="*LobbyCars" value="[[602,496,401,518,527,589,419,533,526,474,545,517,410,600,436,580,439,549,491,445,604,507,585,587,466,492,546,551,516,467,426,547,405,409,550,566,540,421,529,581,509,481,462,521,463,510,522,461,448,468,586,485,431,438,437,537,574,420,525,408,449,552,416,433,427,490,528,407,523,470,598,596,597,599,601,428,499,609,498,524,532,578,486,406,573,455,588,403,423,414,443,515,531,456,459,422,482,605,530,418,572,582,413,440,543,583,478,554,536,575,534,567,535,576,412,402,542,603,475,441,501,465,564,568,424,504,457,483,508,571,500,444,556,557,471,495,539,429,541,415,480,562,565,434,494,502,503,411,559,561,560,506,451,558,555,477,579,400,404,489,479,442,458]]" friendlyname="Cars & Bikes" group="Lobby" accept="*" desc="Cars & Bikes IDs" /> <setting name="*LobbyPlanes" value="[[511,548,512,593,417,487,553,488,497,563,519,460,469,513,472,473,493,595,484,430,453,452,446,454]]" friendlyname="Boats & Planes" group="Lobby" accept="*" desc="Boats & Planes IDs" />
  16. www.menace2society.net Menace 2 Society started in August 2007 on San Andreas Multiplayer, on Public Enemy N.1 mods. Quickly, it grew as a DM clan with a strong player base and accomplished many things in the GTA:SA community, winning clan wars, releasing SAMP scripts, organizing clan events, etc. Today, Menace2Society counts over 20 members, its own servers network including SAMP, MTA, GTA IV, Call of Duty 4/WAW, Counterstrike Source and other gameservers, as well as a reliable hosting business providing cheap hosting to the GTA:SA/CoD/CSS communities. Leaders Doctor Revenge Members Flaeshi Guardian Boudha Devil_ DiiSSiiDenT Markoo Mech mike R33nismo RaLLiArT Rohff smoke_fr YoYo Raziel Niko_Kone Lil_Crips icyfred csbad moe Trainees Freed KlawTor Our Servers MTA SA:MP Call of Duty 4 88.191.97.104:28960 - M2S HardCore n1TDM No martyr GL LS 88.191.97.104:28969 - M2S Hardcore n2 miXed FrontLines Counter-strike Source 88.191.97.104:27015 - M2S Counter-strike Server *** If you would like to join M2S, go to our website and post on our forums in the recruitment sub forum. PMs and posts in this topic asking to join will be ignored *** For hosting, see http://www.menace2society.net/hosting
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