Kelvenbrryan
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Posts posted by Kelvenbrryan
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I know a server that whenever you hit another player, it appears that you hit him and he dies, and hits in the lag do 1 damage.
The blood of the hit player remains at 12000 but he dies, sometimes when hit also goes to 11999, but still dies ...
I would like to know if it is possible to create a script capable of causing that when a Hitmarker is activated, the affected player dies instantly. -
help.
On 24/02/2021 at 12:28, Marilith said:Hey friend, I forgot to post here, but yesterday I got exactly what I wanted, credits to "Tekken" that helped me a lot, basically I made a hitX, Y, Z system with ammo and ammoclip, and I made one that hitElement activated killDayzPlayer, so , I put the sniper to do 1 damage, so now the sniper shots seem to have real time synchronization, in the same line of the code I put it for if the weapon is 34 then localPlayer will win 1 murder, and it's ready.
Thanks for the help.
help
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Bom estou tendo o seguinte problema com as sniper da minha gm quando miro rapido a textura da arma fica na frente, me passaram esse codigo deu certo por enquanto mira rapido o bug volta
local alpha = 255 bindKey ( "aim_weapon", "both", function ( _, state ) if getPedWeaponSlot ( localPlayer ) == 6 then if ( state == "down" ) then alpha = 0 elseif ( state == "up" ) then alpha = 255 end for _, v in ipairs ( getElementsByType ( "object", root, true ) ) do if isElementAttachedToBone ( v ) then local id = getElementModel ( v ) if ( id == 2584 ) setElementAlpha ( v, alpha ) end end en
Well I'm having the following problem with my gm's sniper when I aim quickly, the texture of the weapon is in front, they gave me this code it worked for now, quickly aim the bug back.
help, hitmark dayz sniper
in Scripting
Posted
I'm an apprentice bro how can I do this please