function pedblood (attacker, weapon, bodypart ,loss )
attacker = getLocalPlayer ()
weapon = getPlayerWeapon (localPlayer)
bodypart = 3
if loss >= 5 then
local xa, ya, za = -2399.04736, -601.59784, 132.64844
local skin = createPed (107, xa, ya, za)
local ra, rb, rd = getElementRotation (skin)
local x, y, z = getElementPosition (skin)
local effect = createEffect ( "blood_heli", x, y, z, ra, rb, rd, 15, true)
end
end
addEventHandler ("onClientPedDamage", getRootElement(), pedblood)