I couldn't even write the code carefully. This is the code im trying to attach to a event. 
	 
	 
 
	
		function toggleFlashLight()
if flashLiTable.flModel[localPlayer] then
    triggerServerEvent("onSwitchLight", resourceRoot, false)
    triggerServerEvent("onSwitchEffect", resourceRoot, false)
    isLightOn = false
    unbindKey(switch_key,"down",toggleLight)
else
    triggerServerEvent("onSwitchLight", resourceRoot, false)
    triggerServerEvent("onSwitchEffect", resourceRoot, true)
    bindKey(switch_key,"down",toggleLight)
    end
end
addEventHandler("onClientResourceStart", getResourceRootElement( getThisResource()), function()
    engineImportTXD( engineLoadTXD( "objects/flashlight.txd" ), objID )
    engineReplaceModel ( engineLoadDFF( "objects/flashlight.dff", 0 ), objID,true)
    triggerServerEvent("onPlayerStartRes", resourceRoot)
    if autoEnableFL then
        toggleFlashLight()
    end
    addCommandHandler("fener", toggleFlashLight)
    exports.dynamic_lighting:setWorldNormalShading(false)
end
)