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Rodrigo21

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About Rodrigo21

  • Birthday 29/02/2000

Details

  • Gang
    DayZ
  • Location
    São Paulo
  • Occupation
    Player
  • Interests
    LUA, HTML, CSS,

Rodrigo21's Achievements

I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody.

I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody. (2/54)

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Reputation

  1. @iDannzobrigado funcionou perfeitamente,
  2. Olá senhores, então estou querendo colocar sistema de linguagem na gamemode que estou, até consegui colocar porém, quero que quando muda a linguagem ela atualiza os textos para a linguagem escolhida, porém toda vez que mudo de linguagem tenho que relogar para trocar a linguagem e mudar os textos, tanto como o dxDrawText e o guiCreateLabel. script que estou usando: -- lado client GUIEditor.label[1] = guiCreateLabel(8, 30, 103, 19, exports.DayZ:getLanguageTextClient("languagecL"), false, GUIEditor.window[1]) guiSetFont(GUIEditor.label[1], "default-bold-small") GUIEditor.combobox[1] = guiCreateComboBox(175, 30, 177, 85, "", false, GUIEditor.window[1]) local languages = { en = "English", pt = "Portugues", ru = "Русский", } addEventHandler("onClientResourceStart",resourceRoot,function() if (languages) then local num=0; for i,v in pairs(languages) do guiComboBoxAddItem(GUIEditor.combobox[1],v) if i == getElementData(localPlayer,"language") then guiComboBoxSetSelected(GUIEditor.combobox[1],num); end num = num+1; end end end); function getLang(langid) for i,v in pairs(languages) do local language = guiComboBoxGetItemText(GUIEditor.combobox[1],langid) if (language == v) then return i; end end end function playerLogin() removeLogin() local langid = guiComboBoxGetSelected(GUIEditor.combobox[1]) triggerServerEvent ("loginPlayerBySeral",localPlayer,localPlayer,getLang(langid)) setCameraTarget(getLocalPlayer()) end -- lado Server local pass = "546586545" function playerJoin(language) account = getAccount((string.sub(getPlayerSerial(source), 25).."THS")) if account then logIn(source,account, pass) setElementData(source,"language",language) end end addEventHandler("onPlayerJoin", getRootElement(), playerJoin) function loginPlayerBySeralServer(source,language) local theAccount = getAccount((string.sub(getPlayerSerial(source), 25).."THS")) if theAccount then if theAccount then setAccountPassword ( theAccount, pass ) setElementData(source,"language",language) triggerEvent("onPlayerDayZLogin", getRootElement(), (string.sub(getPlayerSerial(source), 25).."THS"), source) else end else local theAccount = addAccount((string.sub(getPlayerSerial(source), 25).."THS"), pass ) if theAccount then logIn(source,theAccount, pass) setElementData(source,"language",language) triggerEvent("onPlayerDayZRegister", getRootElement(), (string.sub(getPlayerSerial(source), 25).."THS"), source) else end end end addEvent("loginPlayerBySeral", true) addEventHandler("loginPlayerBySeral", getRootElement(), loginPlayerBySeralServer) eu uso o exports.DayZ:getLanguageTextClient("playL") para chamar a tradução da tabela, a tabela: local languages = { en = "English", pt = "Portugues", ru = "Русский", } local translation = { -- Login ["playL"] = { en = "PLAY", pt = "JOGAR", ru = "ИГРАТЬ" }, ["characterL"] = { en = "CHARACTER", pt = "PERSONAGEM", ru = "ХАРАКТЕР" }, ["settingsL"] = { en = "SETTINGS", pt = "CONFIGURAÇÕES", ru = "НАСТРОЙКИ" }, ["exitL"] = { en = "EXIT", pt = "SAIR", ru = "ВЫХОД" }, } function getPlayerLanguage(player) if (not player) then outputDebugString("Player expected got '"..tostring(player).."'",1,255,0,0) return; end if (getElementData(player,"language")) then return getElementData(player,"language"); else return "en"; end return false; end function getLanguageTextClient(text) if (not text) then outputDebugString("String expected got '"..tostring(text).."'",1,255,0,0) return; end local translationText = translation[text]; if (translationText) then return translationText[getPlayerLanguage(localPlayer)]; end return text; end function getLanguageTextServer(text,player) if (not text) then outputDebugString("String expected got '"..tostring(text).."'",1,255,0,0) return; end if (not text) then outputDebugString("Player expected got '"..tostring(player).."'",1,255,0,0) return; end local translationText = translation[text]; if (translationText) then return translationText[getPlayerLanguage(player)]; end return text; end desde já agradeço. :)
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