Jump to content

BenceDev

Members
  • Posts

    53
  • Joined

  • Last visited

Everything posted by BenceDev

  1. @RavenLoad It didn't work. debugscript say: WARNING: [DEIXO]\[JOBS]\dx_delivery\server.lua:28: Bad argument @ 'warpPedIntoVehicle' [Expected ped at argument 1, got nil]
  2. Hi everyone! Someone did help me? I want warp the player into vehicle with hitmarker, but didn't work for me why? My Script (Server side): addEventHandler("onMarkerHit", resourceRoot, function(hitElement, mDim, thePlayer) if (mDim) then if (source == jobMarker) then if (getElementType(hitElement) == "player") then if not ( getElementData(hitElement, "jobVehicle") ) then local isVehicle = false; for i, spot in pairs(vehicleSpots) do local vehicleInSpot = getElementsWithinColShape(spot[4], "vehicle"); if not (#vehicleInSpot > 0) then local jobVehicle = createVehicle(deliveryVehicles[math.random(1)], spot[1], spot[2], spot[3]); setElementData(hitElement, "jobVehicle", jobVehicle); setElementRotation(jobVehicle, 0, 0, -90) local jobVehBlip = createBlipAttachedTo(jobVehicle, 55) warpPedIntoVehicle(thePlayer, jobVehicle) outputChatBox("[#1FDBB7Deixo#ffffff]: A járműved #00FF00készen#ffffff áll!", hitElement, 255, 255, 255, true); isVehicle = true; break; end end if not (isVehicle) then outputChatBox("[#1FDBB7Deixo#ffffff]:#FF0000 Nincs szabad hely.#ffffff Várj egy keveset!", hitElement, 255, 255, 255, true); end else outputChatBox("[#1FDBB7Deixo#ffffff]:#FF0000 Már van járműved!#ffffff Keresd meg és menj azzal!", hitElement, 255, 255, 255, true); end end end end end );
×
×
  • Create New...