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highwaywarrior

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Everything posted by highwaywarrior

  1. This is basically turning it to the first fixed camera i made, not original GTA camera
  2. Thanks a lot, but now I can't make it go back to original camera. I tried this, but camera doesn't get connected to player it's just detaching from vehicle and not moving at all. detachElements( getCamera() ) setCameraMatrix ( localPlayer )
  3. Anyone know how can I make a fully fixed vehicle camera? I tried this, it's pretty close to what I want but the camera is still moving up and down. I need to make the camera completely frozen setCameraTarget ( localPlayer ) Example of what I want
  4. v_neons.zip Vehicle neon shader in https://github.com/DizzasTeR/Vultaic-MGM/tree/master/[vultaic]/v_neons But it needs other resources in the gamemode to work, anyone know how can i make it work standalone?
  5. Well, it doesnt do anything at all I tried this too, nothing happens when i enter the vehicle function ococo() local theVehicle = getPedOccupiedVehicle (localPlayer) -- not needed, when you already have a vehicle if theVehicle then local theVehicle = getPedOccupiedVehicle ( localPlayer ) local getComponent = getVehicleComponents(theVehicle)["chassis_dummy"] -- get a table with all the components of the vehicle for compenent in pairs (getComponent) do setVehicleComponentVisible(theVehicle, compenent, false) -- hides the component end end end addEventHandler ( "onClientVehicleEnter", root, ococo )
  6. I tried getVehicleComponents but it always gets all components of the vehicle, and its the only function I found about getting vehicle components. Is it possible to get specific vehicle components by dummy/object name or something like that?
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