Yeah I have edited that part to: (with this im able to walk through the first checkpoint, but for some reason that causes the race to finish instead)
if (elem ~= g_Vehicle and tostring(g_Vehicle) ~= "false") or isVehicleBlown(g_Vehicle) or getElementHealth(g_Me) == 0 or Spectate.active then
Hey
So I have been editing the base race scripts to allow getting out of the starting vehicle and change to whatever vehicle you find.
- However I noticed u can walk through vehicles and also if I walk through a checkpoint instead of using a vehicle it will just finish the race for me.. can't seem to find where this stuff is handled so help would be appreciated.