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SrPeixoto

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    Brasil
  • Occupation
    Dev
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    Dev

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  1. Hello everyone, I would like to know if there is a possibility to disable the animation of the character to grab the wall, that is, he can jump, but he won't be able to grab https://imgur.com/a/arVFkD6 https://imgur.com/a/arVFkD6
  2. It worked, thank you very much my friend! How can I thank you?
  3. apologies for the delay https://imgur.com/a/XEr60L4
  4. where it is? Because in the map folder (resource), it doesn't have. is in scene2res folder?
  5. i had the bully map mod for gta sa, got the IDE, Dff, Txd, Col (a program asked for this). program name: scene2res I already have the map working perfectly, however I can't remove anything
  6. Can you do this for me? you tell me the price you charge. @The_GTA
  7. Thank you, had not seen the details. I'm new to the map conversion area so I'm still pretty lost
  8. Bem, para começar, consegui carregar o mapa usando o editor dentro do meu próprio servidor. Porém, quando eu deleto algo dentro do mapa e recarrego o mapa, o objeto volta, o que pode ser? Antes era assim, sem carregar nenhum objeto.
  9. I talked to you in another topic here on the forum, about editing the map in the map editor @The_GTA
  10. It didn't work, could you help me?
  11. I did the conversion, but it doesn't start in the Map Editor... What can it be?
  12. Hi! My name is Matheus, I'm developing a server and I would like to see with you the conversion of the "BULLY" map. What would your price be for us to carry out this project?
  13. Estou criando um site, e queria que nesse site, tivesse um local com o numero de players ativos, status do servidor (On - Off)... Tenho um BOT no servidor com isso, mas o rapaz não sabe passar para o site... Exemplo:
  14. Vou explicar para vocês o que eu quero, ver se fica mas facil function AreaPlayer( thePlayer, hitElement , matchingDimension ) local elementType = getElementType( hitElement ) if zona[thePlayer] and isElementWithinMarker ( thePlayer, zona[thePlayer] ) then return outputChatBox("", thePlayer, 255, 255, 255, true) end local x,y,z = getElementPosition(thePlayer) zona[thePlayer] = createMarker ( x,y,z, "cylinder", 5, 100, 0, 0, 50 ) attachElements(zona[thePlayer], thePlayer, 0,0,-1) outputChatBox("", thePlayer, 255, 255, 255, true) if getElementType(thePlayer) == "player" then local rand = math.random(1,5) setElementData(thePlayer, "contagio", getElementData(thePlayer, "contagio") + rand) outputChatBox("Você tem #FFFF00"..rand.." #FFFFFF% de infecção.", thePlayer, 255, 255, 255, true) end end addCommandHandler("ct", AreaPlayer) addEventHandler( "onPlayerQuit", root, function ( ) if zona[source] and isElementWithinMarker ( source, zona[source] ) then destroyElement(zona[source]) zona[source] = nil end end) Eu quero que esse codigo, se encaixe com esse de baixo local hillArea = createColRectangle(1402.8900146484,-1834.7972412109, 150, 90) function hill_Enter(thePlayer, matchingDimension) if getElementType(thePlayer) == "player" then local rand = math.random(1,5) setElementData(thePlayer, "contagio", getElementData(thePlayer, "contagio") + rand) outputChatBox("Você tem #FFFF00"..rand.." #FFFFFF% de infecção.", thePlayer, 255, 255, 255, true) end end addEventHandler("onColShapeHit", hillArea, hill_Enter) Ou seja, quando o player entrar em contato com o zona[thePlayer] = createMarker ( x,y,z, "cylinder", 5, 100, 0, 0, 50 ) ele ter essa "função" if getElementType(thePlayer) == "player" then local rand = math.random(1,5) setElementData(thePlayer, "contagio", getElementData(thePlayer, "contagio") + rand) outputChatBox("Você tem #FFFF00"..rand.." #FFFFFF% de infecção.", thePlayer, 255, 255, 255, true) end
  15. sem sucesso, faz assim, em vez de ja entrar com, como faço para colocar em BindKey??
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