India
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Everything posted by India
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Thank you very much Thank you for your time and attention
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Playername not showing should be like this "Server Admin: Infinate" while player is not in ACL, nothing should shown
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if player is not in ACL, ACL name does not appear. its right but problem is PlayerName staying
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Yes but, its DayZ gamemode, if player is not in ACL, nothing should show
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If player not in ACL, only the Name staying
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Okay, there is all of code client/server client local drawDistance = 70 g_StreamedInPlayers = {} function drawHPBar(x, y, v, d) if v < 0 then v = 0 elseif v > 100 then v = 100 end dxDrawRectangle(x - 21, y, 42, 5, tocolor(0, 0, 0, 255 - d)) dxDrawRectangle(x - 20, y + 1, v / 2.5, 3, tocolor((100 - v) * 2.55, v * 2.55, 0, 255 - d)) end function drawArmourBar(x, y, v, d) if v < 0 then v = 0 elseif v > 100 then v = 100 end dxDrawRectangle(x - 21, y, 42, 5, tocolor(0, 0, 0, 255 - d)) dxDrawRectangle(x - 20, y + 1, v / 2.5, 3, tocolor(255, 255, 255, 255 - d)) end function drawHud() healthColor = tocolor(0, 0, 0, 255) healthbgColor = tocolor(255, 151, 0, 127) healthfgColor = tocolor(255, 151, 0, 185) sx, sy = guiGetScreenSize() healthx = sx / 800 * 683 healthy = sy / 600 * 89 healthxoverlay = sx / 800 * 685 healthyoverlay = sy / 600 * 91 vehiclehealthx = sx / 800 * 619 vehiclehealthy = sy / 600 * 169 vehiclehealthxoverlay = sx / 800 * 621 vehiclehealthyoverlay = sy / 600 * 171 if not normalhealthbar then --local health = getElementHealth(getLocalPlayer()) --local armour = getPedArmor(getLocalPlayer()) local rate = 500 / getPedStat(getLocalPlayer(), 24) if getElementHealth(getLocalPlayer()) == 0 then if 500 > getTickCount() - visibleTick then do local healthRelative = health * rate / 100 local v = health * rate dxDrawRectangle(healthx, healthy, 76, 12, healthColor, false) dxDrawRectangle(healthxoverlay, healthyoverlay, 72, 8, tocolor((100 - v) * 2.55, v * 2.55, 0, 127), false) dxDrawRectangle(healthxoverlay, healthyoverlay, 72 * healthRelative, 8, tocolor((100 - v) * 2.55, v * 2.55, 0, 185), false) end elseif getTickCount() - visibleTick >= 1000 then visibleTick = getTickCount() end else local healthRelative = health * rate / 100 local v = health * rate dxDrawRectangle(healthx, healthy, 76, 12, healthColor, false) dxDrawRectangle(healthxoverlay, healthyoverlay, 72, 8, tocolor((100 - v) * 2.55, v * 2.55, 0, 127), false) dxDrawRectangle(healthxoverlay, healthyoverlay, 72 * healthRelative, 8, tocolor((100 - v) * 2.55, v * 2.55, 0, 185), false) end end end function un:O(text) return string.gsub(text, "(#%x%x%x%x%x%x)", function(colorString) return "" end) end function onClientRender() local cx, cy, cz, lx, ly, lz = getCameraMatrix() for k, player in pairs(g_StreamedInPlayers) do if isElement(player) and isElementStreamedIn(player) then do local vx, vy, vz = getPedBonePosition(player, 8) local dist = getDistanceBetweenPoints3D(cx, cy, cz, vx, vy, vz) if dist < drawDistance and isLineOfSightClear(cx, cy, cz, vx, vy, vz, true, false, false) then local x, y = getScreenFromWorldPosition(vx, vy, vz + 0.3) if x and y then local name = getPlayerName(player) local w = dxGetTextWidth(name, 1, "default-bold") local h = dxGetFontHeight(1, "default-bold") local cargo_player = getElementData(player, "cargo") or "" --local cargo_player = getPlayerName(player)..": "..getElementData(player, "cargo") or "" local cargo_player_cor = getElementData(player, "cargo->cor") or {255, 255, 255, 240} dxDrawText(cargo_player, x - 1 - w / 2, y - 1 - h - 40, w, h, tocolor(0, 0, 0), 2, "default-bold") dxDrawColorText(cargo_player, x - w / 2, y - h - 40, w, h, tocolor(unpack(cargo_player_cor)), 2, "default-bold") -- part by AndreiSR --dxDrawText(name2, x - 1 - w / 2, y - 1 - h - 12, w, h, tocolor(0, 0, 0), 1, "default-bold") --dxDrawColorText(name, x - w / 2, y - h - 12, w, h, tocolor(getPlayerNametagColor(player)), 1, "default-bold") --local health = getElementHealth(player) --local armour = getPedArmor(player) --if health > 0 then local rate = 500 / getPedStat(player, 24) --drawHPBar(x, y - 6, health * rate, dist) --if armour > 0 then --drawArmourBar(x, y - 12, armour, dist) end end end else table.remove(g_StreamedInPlayers, k) end end end addEventHandler("onClientRender", root, onClientRender) function onClientElementStreamIn() if getElementType(source) == "player" and source ~= getLocalPlayer() then setPlayerNametagShowing(source, false) table.insert(g_StreamedInPlayers, source) end end addEventHandler("onClientElementStreamIn", root, onClientElementStreamIn) function onClientResourceStart(startedResource) visibleTick = getTickCount() counter = 0 normalhealthbar = false local players = getElementsByType("player") for k, v in pairs(players) do if isElementStreamedIn(v) and v ~= getLocalPlayer() then setPlayerNametagShowing(v, false) table.insert(g_StreamedInPlayers, v) end end end addEventHandler("onClientResourceStart", resourceRoot, onClientResourceStart) function dxDrawColorText(str, ax, ay, bx, by, color, scale, font) local pat = "(.-)#(%x%x%x%x%x%x)" local s, e, cap, col = str:find(pat, 1) local last = 1 while s do if cap == "" and col then color = tocolor(tonumber("0x" .. col:sub(1, 2)), tonumber("0x" .. col:sub(3, 4)), tonumber("0x" .. col:sub(5, 6)), 255) end if s ~= 1 or cap ~= "" then local w = dxGetTextWidth(cap, scale, font) dxDrawText(cap, ax, ay, ax + w, by, color, scale, font) ax = ax + w color = tocolor(tonumber("0x" .. col:sub(1, 2)), tonumber("0x" .. col:sub(3, 4)), tonumber("0x" .. col:sub(5, 6)), 255) end last = e + 1 s, e, cap, col = str:find(pat, last) end if last <= #str then cap = str:sub(last) local w = dxGetTextWidth(cap, scale, font) dxDrawText(cap, ax, ay, ax + w, by, color, scale, font) end end server function setCargo(player) if player then if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)), aclGetGroup("Kurucu")) then setElementData(player, "cargo", "Sunucu Yazılımcısı") setElementData(player, "cargo->cor", {255, 0, 0, 240}) elseif isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)), aclGetGroup("KurucuOffline")) then removeElementData(player, "cargo_player") --REMOVE DATA elseif isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)), aclGetGroup("SuperAdmin")) then setElementData(player, "cargo", "Süper ADMİN") elseif isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)), aclGetGroup("SuperAdminOffline")) then removeElementData(player, "cargo_player") --REMOVE DATA elseif isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)), aclGetGroup("Admin")) then setElementData(player, "cargo", "Admin") setElementData(player, "cargo->cor", {255, 0, 0, 240}) elseif isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)), aclGetGroup("AdminOffline")) then removeElementData(player, "cargo_player") --REMOVE DATA elseif isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)), aclGetGroup("SuperModerator")) then setElementData(player, "cargo", "Süper Moderatör") setElementData(player, "cargo->cor", {158, 255, 39}) elseif isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)), aclGetGroup("SuperModeratorOffline")) then removeElementData(player, "cargo_player") --REMOVE DATA elseif isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)), aclGetGroup("Moderator")) then setElementData(player, "cargo", "Moderatör") setElementData(player, "cargo->cor", {255, 255, 0, 240}) elseif isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)), aclGetGroup("ModeratorOffline")) then removeElementData(player, "cargo_player") --REMOVE DATA end end end setTimer( function() for i, pl in pairs(getElementsByType("player")) do if pl ~= (false or nil) then setCargo(pl) end end end, 3000, 0)
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with this local cargo_player = getPlayerName(player)..": "..getElementData(player, "cargo") or "" attempt to concatenate a boolean value
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local cargo_player = getPlayerName(player)..": "..getElementData(player, "cargo") or "" Still same but with this, no errors, local cargo_player = getElementData(player, "cargo") or "" I want get playerName also, like this "Admin India"
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I do something tag are going away when the player is in the AdminOffline ACL Group, exactly as i want but the problem is in clientside. ERROR: attempt to concatenate a boolean value error line: local cargo_player = getPlayerName(player)..": "..getElementData(player, "cargo") or nil elseif isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)), aclGetGroup("Admin")) then setElementData(player, "cargo", "Admin") --ADD DATA setElementData(player, "cargo->cor", {255, 0, 0, 240}) elseif isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)), aclGetGroup("AdminOffline")) then removeElementData(player, "cargo", "") --REMOVE DATA setElementData(player, "cargo->cor", {255, 0, 0, 240})
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if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)), aclGetGroup("Kurucu")) then setElementData(player, "cargo", "Sunucu Yazılımcısı") else setElementData(player, "cargo", "") setElementData(player, "cargo->cor", {255, 0, 0, 240}) like this?
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function setCargo(player) if player then if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)), aclGetGroup("Kurucu")) then setElementData(player, "cargo", "Sunucu Yazılımcısı") setElementData(player, "cargo->cor", {255, 0, 0, 240}) elseif isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)), aclGetGroup("SuperAdmin")) then setElementData(player, "cargo", "Süper ADMİN") setElementData(player, "cargo->cor", {255, 0, 0, 240}) elseif isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)), aclGetGroup("Admin")) then setElementData(player, "cargo", "Admin") setElementData(player, "cargo->cor", {255, 0, 0, 240}) elseif isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)), aclGetGroup("Rehber")) then setElementData(player, "cargo", "Sunucu Rehberi") setElementData(player, "cargo->cor", {255, 100, 0, 240}) elseif isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)), aclGetGroup("SuperModerator")) then setElementData(player, "cargo", "Süper Moderatör") setElementData(player, "cargo->cor", {158, 255, 39}) elseif isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)), aclGetGroup("Moderator")) then setElementData(player, "cargo", "Moderatör") setElementData(player, "cargo->cor", {255, 255, 0, 240}) end end end setTimer( function() for i, pl in pairs(getElementsByType("player")) do if pl ~= (false or nil) then setCargo(pl) end end end, 3000, 0) I don't know, can u make for me?
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Hi, i have a admintag system, displays the name of the ACL on the character. But the problem is that while the player is not in ACL, her last ACL name remains. Example: This player currently has no ACL but the text remains client.lua local drawDistance = 70 g_StreamedInPlayers = {} function drawHPBar(x, y, v, d) if v < 0 then v = 0 elseif v > 100 then v = 100 end dxDrawRectangle(x - 21, y, 42, 5, tocolor(0, 0, 0, 255 - d)) dxDrawRectangle(x - 20, y + 1, v / 2.5, 3, tocolor((100 - v) * 2.55, v * 2.55, 0, 255 - d)) end function drawArmourBar(x, y, v, d) if v < 0 then v = 0 elseif v > 100 then v = 100 end dxDrawRectangle(x - 21, y, 42, 5, tocolor(0, 0, 0, 255 - d)) dxDrawRectangle(x - 20, y + 1, v / 2.5, 3, tocolor(255, 255, 255, 255 - d)) end function drawHud() healthColor = tocolor(0, 0, 0, 255) healthbgColor = tocolor(255, 151, 0, 127) healthfgColor = tocolor(255, 151, 0, 185) sx, sy = guiGetScreenSize() healthx = sx / 800 * 683 healthy = sy / 600 * 89 healthxoverlay = sx / 800 * 685 healthyoverlay = sy / 600 * 91 vehiclehealthx = sx / 800 * 619 vehiclehealthy = sy / 600 * 169 vehiclehealthxoverlay = sx / 800 * 621 vehiclehealthyoverlay = sy / 600 * 171 if not normalhealthbar then --local health = getElementHealth(getLocalPlayer()) --local armour = getPedArmor(getLocalPlayer()) local rate = 500 / getPedStat(getLocalPlayer(), 24) if getElementHealth(getLocalPlayer()) == 0 then if 500 > getTickCount() - visibleTick then do local healthRelative = health * rate / 100 local v = health * rate dxDrawRectangle(healthx, healthy, 76, 12, healthColor, false) dxDrawRectangle(healthxoverlay, healthyoverlay, 72, 8, tocolor((100 - v) * 2.55, v * 2.55, 0, 127), false) dxDrawRectangle(healthxoverlay, healthyoverlay, 72 * healthRelative, 8, tocolor((100 - v) * 2.55, v * 2.55, 0, 185), false) end elseif getTickCount() - visibleTick >= 1000 then visibleTick = getTickCount() end else local healthRelative = health * rate / 100 local v = health * rate dxDrawRectangle(healthx, healthy, 76, 12, healthColor, false) dxDrawRectangle(healthxoverlay, healthyoverlay, 72, 8, tocolor((100 - v) * 2.55, v * 2.55, 0, 127), false) dxDrawRectangle(healthxoverlay, healthyoverlay, 72 * healthRelative, 8, tocolor((100 - v) * 2.55, v * 2.55, 0, 185), false) end end end function un:O(text) return string.gsub(text, "(#%x%x%x%x%x%x)", function(colorString) return "" end) end function onClientRender() local cx, cy, cz, lx, ly, lz = getCameraMatrix() for k, player in pairs(g_StreamedInPlayers) do if isElement(player) and isElementStreamedIn(player) then do local vx, vy, vz = getPedBonePosition(player, 8) local dist = getDistanceBetweenPoints3D(cx, cy, cz, vx, vy, vz) if dist < drawDistance and isLineOfSightClear(cx, cy, cz, vx, vy, vz, true, false, false) then local x, y = getScreenFromWorldPosition(vx, vy, vz + 0.3) if x and y then local name = getPlayerName(player) --local name2 = un:O(getPlayerName(player)) local w = dxGetTextWidth(name, 1, "default-bold") local h = dxGetFontHeight(1, "default-bold") -- part by AndreiSR local cargo_player = getElementData(player, "cargo") or "" local cargo_player_cor = getElementData(player, "cargo->cor") or {255, 255, 255, 240} dxDrawText(cargo_player, x - 1 - w / 2, y - 1 - h - 40, w, h, tocolor(0, 0, 0), 2, "default-bold") dxDrawColorText(cargo_player, x - w / 2, y - h - 40, w, h, tocolor(unpack(cargo_player_cor)), 2, "default-bold") -- part by AndreiSR --dxDrawText(name2, x - 1 - w / 2, y - 1 - h - 12, w, h, tocolor(0, 0, 0), 1, "default-bold") --dxDrawColorText(name, x - w / 2, y - h - 12, w, h, tocolor(getPlayerNametagColor(player)), 1, "default-bold") --local health = getElementHealth(player) --local armour = getPedArmor(player) --if health > 0 then local rate = 500 / getPedStat(player, 24) --drawHPBar(x, y - 6, health * rate, dist) --if armour > 0 then --drawArmourBar(x, y - 12, armour, dist) end end end else table.remove(g_StreamedInPlayers, k) end end end addEventHandler("onClientRender", root, onClientRender) function onClientElementStreamIn() if getElementType(source) == "player" and source ~= getLocalPlayer() then setPlayerNametagShowing(source, false) table.insert(g_StreamedInPlayers, source) end end addEventHandler("onClientElementStreamIn", root, onClientElementStreamIn) function onClientResourceStart(startedResource) visibleTick = getTickCount() counter = 0 normalhealthbar = false local players = getElementsByType("player") for k, v in pairs(players) do if isElementStreamedIn(v) and v ~= getLocalPlayer() then setPlayerNametagShowing(v, false) table.insert(g_StreamedInPlayers, v) end end end addEventHandler("onClientResourceStart", resourceRoot, onClientResourceStart) function dxDrawColorText(str, ax, ay, bx, by, color, scale, font) local pat = "(.-)#(%x%x%x%x%x%x)" local s, e, cap, col = str:find(pat, 1) local last = 1 while s do if cap == "" and col then color = tocolor(tonumber("0x" .. col:sub(1, 2)), tonumber("0x" .. col:sub(3, 4)), tonumber("0x" .. col:sub(5, 6)), 255) end if s ~= 1 or cap ~= "" then local w = dxGetTextWidth(cap, scale, font) dxDrawText(cap, ax, ay, ax + w, by, color, scale, font) ax = ax + w color = tocolor(tonumber("0x" .. col:sub(1, 2)), tonumber("0x" .. col:sub(3, 4)), tonumber("0x" .. col:sub(5, 6)), 255) end last = e + 1 s, e, cap, col = str:find(pat, last) end if last <= #str then cap = str:sub(last) local w = dxGetTextWidth(cap, scale, font) dxDrawText(cap, ax, ay, ax + w, by, color, scale, font) end end
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Oh,thank you so much
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Still same, this lines gives warning; local attaches = getAttachedElements ( zomb,1) destroyElement ( zomb,1)
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Hi
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can you make for me please?
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Hello, I get this warning's when i bury up zombies in DayZ game mode Bad argument @'getAttachedElements' [Expected element at argument 1] Bad argument @'destroyElement' [Expected element at argument 1] function respawnZombieInTime ( zomb, immediatly ) if exports.npc_hlc:isHLCEnabled ( zomb ) then exports.npc_hlc:disableHLCForNPC (zomb) end --if isElement ( getElementData ( zomb, "zombieShape" ) ) then destroyElement ( getElementData ( zomb, "zombieShape" ) ) end --if isElement ( getElementData ( zomb, "shapeFar" ) ) then destroyElement ( getElementData ( zomb, "shapeFar" ) ) end local resptimer = timeToRespawnZombie if immediatly then resptimer = 20000 end setTimer ( function ( shape ) local attaches = getAttachedElements ( zomb,1) if attaches then for ElementKey, ElementValue in ipairs ( attaches ) do if isElement ( ElementValue ) then destroyElement ( ElementValue ) end end end destroyElement ( zomb,1) aliveZ = aliveZ - 1 if isElement ( shape ) then setElementData ( shape, "zSpawned", false ) setElementData ( shape, "zombie", false ) end end,resptimer, 1, getElementData ( zomb, "spawnShape" ) ) --setElementData ( root, 'zombiesalive', getElementData ( root, 'zombiesalive' )-1 ) end
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oh thanks, it works itemPlus = itemPlus or 1;
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attempt to compare number with nil line starts in: if itemPlus > 0 then
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I have PVP Tents, and it appears as "inf" because the item values are unlimited. when i click item taking value disappears
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Hello, i have inventory system for DayZ Gamemode, if i delete the values there, it gives an error. Cause trying to attract a value that is not. If there is no value, i want it to be "1". so you can take 1 item when the value is empty. function onPlayerMoveItemOutOfInventory () hideRightClickInventoryMenu () if playerMovedInInventory or getNetworkStats().packetlossLastSecond > 10 then return end itemPlus = tonumber(guiGetText(editBoxInv)) if itemPlus > 0 then loot = getElementData(localPlayer,"currentCol") dropItemName = guiGridListGetItemText ( gridlistItems["inventory"], guiGridListGetSelectedItem ( gridlistItems["inventory"] ), 1 ) itemName = guiGridListGetItemData(gridlistItems["inventory"], guiGridListGetSelectedItem ( gridlistItems["inventory"] ), 1 ) if dropItemName == "" then return end if getElementData(localPlayer,itemName) and getElementData(localPlayer,itemName) >= 1 then if getElementData(localPlayer,itemName) < itemPlus then itemPlus = getElementData(localPlayer,itemName) end if getElementData(localPlayer,itemName) >= itemPlus then move,reason = onPlayerDontMoveItemOutOFInventory(itemName,itemPlus) if move then if loot then if isPlayerInLoot() then if getLootCurrentSlots(loot) + (getItemSlots(itemName)*itemPlus) <= getLootMaxAviableSlots(isPlayerInLoot()) then setElementData(localPlayer,itemName,getElementData(localPlayer,itemName)-itemPlus) if not getElementData(loot,itemName) then setElementData(loot,itemName,0) end setElementData(loot,itemName,getElementData(loot,itemName)+itemPlus) playerMovedInInventory = true setTimer(function() playerMovedInInventory = false end,300,1) if loot and getElementData(loot,"itemloot") then triggerServerEvent("refre:~emLoot",getRootElement(),loot,getElementData(loot,"parent")) end else triggerEvent ("displayClientInfo", localPlayer,"Inventory", "Yeterli alan yok", 255, 0, 0 ) end end else if getNetworkStats().packetlossLastSecond < 2 then setElementData(localPlayer,itemName,getElementData(localPlayer,itemName)-itemPlus) triggerServerEvent("playerDropAItem",localPlayer,itemName,itemPlus,dropItemName) else triggerEvent ("displayClientInfo", localPlayer,"Inventory", "Kötü sunucu bağlantısı", 255, 0, 0 ) end playerMovedInInventory = true setTimer(function() playerMovedInInventory = false end,800,1) end triggerServerEvent("shiftLoot",localPlayer,itemName,itemPlus,loot) else triggerEvent ("displayClientInfo", localPlayer,"Inventory", reason, 255, 0, 0 ) end else triggerEvent ("displayClientInfo", localPlayer,"Inventory", "Çok fazla değer", 255, 0, 0 ) end end refreshInventory() if isPlayerInLoot() then if getElementData(loot,"safe") == 1 and guiGetText(lootSlot) == "Yer:" then hideInventoryManual () triggerEvent ("onClientOpenSafe", localPlayer, loot) return end refreshLoot(loot) end else triggerEvent ("displayClientInfo", localPlayer,"Inventory", "Çok küçük değer", 255, 0, 0 ) end end addEventHandler ( "onClientGUIClick", buttonInv, onPlayerMoveItemOutOfInventory, false )
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I have a dayz gamemode and there is a system for helmet and vest, player health protection is increased when normally wearing helmet and vest But it's not happening here Anyone can help me? I really need it, i could not find a solution editor_client.lua editor_client.lua clothDamageReduce = { [3] = { "clothBody", { ["Yelek: Orman Kamuflajı [0 Zırh]"] = 10, ["Yelek: Kurşun Geçirmez [30 Zırh]"] = 40, ["Yelek: Balistik [60 Zırh]"] = 65, ["Yelek: Orman Kamuflajlı [50 Zırh]"] = 60, ["Yelek: ET-053 [80 Zırh]"] = 85, } }, [9] = { "clothHead", { ["Motorsiklet Kaskı [97 Zırh]"] = 99, ["Kamuflajlı Kask [97 Zırh]"] = 99, ["Kask: Bandanalı [20 Zırh]"] = 30, ["Kask: C.E.L.L [90 Zırh]"] = 95, ["Kask: Koyu Yeşil [70 Zırh]"] = 75, ["Şapka: Çim Kamuflajlı [0 Zırh]"] = 10, ["Bere: Siyah Komando [0 Zırh]"] = 10, ["Bere: Kırmızı Komando [0 Zırh]"] = 10, ["Şapka: Asker [0 Zırh]"] = 10, } }, } clothSlots = { ["clothHead"] = { ["Motorsiklet Kaskı [97 Zırh]"] = true, ["Kamuflajlı Kask [97 Zırh]"] = true, ["Kask: Bandanalı [20 Zırh]"] = true, ["Kask: C.E.L.L [90 Zırh]"] = true, ["Kask: Koyu Yeşil [70 Zırh]"] = true, ["Şapka: Çim Kamuflajlı [0 Zırh]"] = true, ["Bere: Siyah Komando [0 Zırh]"] = true, ["Bere: Kırmızı Komando [0 Zırh]"] = true, ["Şapka: Asker [0 Zırh]"] = true, }, ["clothBody"] = { ["Yelek: Orman Kamuflajı [0 Zırh]"] = true, ["Yelek: Kurşun Geçirmez [30 Zırh]"] = true, ["Yelek: Balistik [60 Zırh]"] = true, ["Yelek: Orman Kamuflajlı [50 Zırh]"] = true, ["Yelek: ET-053 [80 Zırh]"] = true, }, } survivorSystem_client.lua function Damage_ToCloth (bone) if clothDamageReduce[bone] then local cloth = getElementData ( localPlayer, clothDamageReduce[bone][1] ) or "no" for i, v in pairs ( clothDamageReduce[bone][2] ) do if cloth == i then return 1-v/100 end end end return 1 end function playerGetDamageDayZ ( attacker, weapon, bodypart, loss ) cancelEvent() if getElementData(localPlayer,"inGreenZone") or (getElementData(localPlayer,"safe:spawn") or 0) > 0 then return end if attacker and getElementType(attacker) == "vehicle" then speedx, speedy, speedz = getElementVelocity ( attacker ) actualspeed = (speedx^2 + speedy^2 + speedz^2)^(0.5) kmh = actualspeed * 180 if kmh >= 90 then local vehkiller = getVehicleOccupant ( attacker ) setElementData(source,"blood",0) if getElementData(source,"blood") <= 0 then triggerServerEvent("kilLDayZPlayer",source,vehkiller) end end end damage = 100 headshot = true if weapon == 37 then return end local damageded = Damage_ToCloth (bodypart) if attacker and getElementData(attacker,"zombie") then local number = math.random(1,3) -- local sound = playSound("sounds/attack_"..number..".ogg") setElementData(getLocalPlayer(),"blood",getElementData(getLocalPlayer(),"blood")-gameplayVariables["zombiedamage"]*damageded) local number = math.random(1,5) if number == 3 then setElementData(getLocalPlayer(),"infection",true) end local number = math.random(1,7) if number == 4 then setElementData(getLocalPlayer(),"bleeding",getElementData(getLocalPlayer(),"bleeding") + math.floor(loss*10)) end end if attacker and getElementData(attacker,"bossie") then setElementData(localPlayer,"blood",getElementData(localPlayer,"blood")-(getElementData(attacker,"damage") or 1200) * damageded) local number = math.random(1,5) if number == 3 then setElementData(getLocalPlayer(),"infection",true) end local number = math.random(1,7) if number == 4 then setElementData(getLocalPlayer(),"bleeding",getElementData(getLocalPlayer(),"bleeding") + math.floor(loss*10)) end end if weapon == 49 then if loss > 30 then setElementData(getLocalPlayer(),"brokenbone",true) -- setPedControlState ("jump",true) setPedControlState ("jump",true) setElementData(getLocalPlayer(),"blood",getElementData(getLocalPlayer(),"blood")-math.floor(loss*10)*damageded) end setElementData(getLocalPlayer(),"blood",getElementData(getLocalPlayer(),"blood")-math.floor(loss*5)*damageded) elseif weapon == 63 or weapon == 51 or weapon == 19 then setElementData(getLocalPlayer(),"blood",0) if getElementData(getLocalPlayer(),"blood") <= 0 then if not getElementData(getLocalPlayer(),"isDead") == true then triggerServerEvent("kilLDayZPlayer",getLocalPlayer(),attacker,headshot) end end elseif weapon and weapon > 1 and attacker and getElementType(attacker) == "player" then local number = math.random(1,8) if number >= 6 or number <= 8 then setElementData(getLocalPlayer(),"bleeding",getElementData(getLocalPlayer(),"bleeding") + math.floor(loss*10)) end local number = math.random(1,7) if number == 2 then setElementData(getLocalPlayer(),"pain",true) end damage = sWeapons[getElementData(attacker,"selectedWeapon")].damage if bodypart == 9 then damage = damage*3 --Kafadan hasar verme DOĞRU YER BURA XD headshot = true end if bodypart == 7 or bodypart == 8 then setElementData(getLocalPlayer(),"brokenbone",true) end -- playRandomHitSound() setElementData(getLocalPlayer(),"blood",getElementData(getLocalPlayer(),"blood")-math.random(damage*0.5,damage*0.5)) -- Sol/Sağ bacak hasar oranı if not getElementData(getLocalPlayer(),"bandit") then setElementData(attacker,"humanity",getElementData(attacker,"humanity")-math.random(40,200)) if getElementData(attacker,"humanity") < 0 then setElementData(attacker,"bandit",true) end else setElementData(attacker,"humanity",getElementData(attacker,"humanity")+math.random(40,200)) if getElementData(attacker,"humanity") > 5000 then setElementData(attacker,"humanity",5000) end if getElementData(attacker,"humanity") > 2000 then setElementData(attacker,"bandit",false) end end if getElementData(getLocalPlayer(),"blood") <= 0 then if not getElementData(getLocalPlayer(),"isDead") then triggerServerEvent("kilLDayZPlayer",getLocalPlayer(),attacker,headshot,getWeaponNameFromID (weapon)) setElementData(getLocalPlayer(),"isDead",true) end end elseif weapon == 54 or weapon == 63 or weapon == 49 or weapon == 51 then setElementData(getLocalPlayer(),"blood",getElementData(getLocalPlayer(),"blood")-math.random(100,1000)*damageded) local number = math.random(1,5) if loss > 30 then setElementData(getLocalPlayer(),"brokenbone",true) setPedControlState ("jump",true) end if loss >= 100 then setElementData(getLocalPlayer(),"blood",49) setElementData(getLocalPlayer(),"bleeding",50) end local number = math.random(1,11) if number == 3 then setElementData(getLocalPlayer(),"pain",true) end if getElementData(getLocalPlayer(),"blood") <= 0 then if not getElementData(getLocalPlayer(),"isDead") == true then triggerServerEvent("kilLDayZPlayer",getLocalPlayer(),attacker,headshot,getWeaponNameFromID (weapon)) setElementData(getLocalPlayer(),"isDead",true) end end end end addEventHandler ( "onClientPlayerDamage", getLocalPlayer (), playerGetDamageDayZ ) function playLocalSound3D_client(x,y,z,music,radius) local sound = playSound3D(music, x, y, z, true) if not radius then radius = 50 end setSoundMaxDistance(sound, radius) local soundLength = getSoundLength(sound) setTimer(stopSound, soundLength*1000, 1, sound) end addEvent ("playLocalSound3D_client", true) addEventHandler ("playLocalSound3D_client", getRootElement(), playLocalSound3D_client) function pedGetDamageDayZ ( attacker, weapon, bodypart, loss ) cancelEvent() if attacker and getElementType(attacker) == "vehicle" and not getElementData(source,"bossie") then speedx, speedy, speedz = getElementVelocity ( attacker ) actualspeed = (speedx^2 + speedy^2 + speedz^2)^(0.5) kmh = actualspeed * 180 if kmh >= 50 then local vehkiller = getVehicleOccupant ( attacker ) setElementData(source,"blood",0) if getElementData(source,"blood") <= 0 then triggerServerEvent("onZombieGetsKilled",source,vehkiller) end end end if attacker and attacker == getLocalPlayer() then damage = 100 if weapon == 37 then return end if weapon == 63 or weapon == 51 or weapon == 19 then setElementData(source,"blood",0) if getElementData(source,"blood") <= 0 then if not getElementData(source,"bossie") then triggerServerEvent("onZombieGetsKilled",source,attacker) else triggerServerEvent("onbossieGetsKilled",source,attacker) end end elseif weapon and weapon > 1 and attacker and getElementType(attacker) == "player" then damage = sWeapons[getElementData(attacker,"selectedWeapon")].damage if bodypart == 9 then damage = damage*1 --KAFA HASAR VERME ORANI headshot = true -- true olursa ( Kafaya Tek Atıyor ) end setElementData(source,"blood",getElementData(source,"blood")-math.random(damage*0.75,damage*1.25)) if getElementData(source,"blood") <= 0 then if not getElementData(source,"bossie") then triggerServerEvent("onZombieGetsKilled",source,attacker,headshot) else triggerServerEvent("onbossieGetsKilled",source,attacker,headshot) end end end end end addEventHandler ( "onClientPedDamage", getRootElement(), pedGetDamageDayZ )
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I tried to add RadarAreas (greenzones) on Map, but i couldn't do, anyone can help me? Width, Height = guiGetScreenSize() IsVisible = false Alpha = 205 Zoom = 1 mapH = Height lBlip = false function drawBlips() for k,v in ipairs(getElementsByType("blip")) do if not getElementData(v,"DoNotDrawOnMaximap") then local icon=getBlipIcon(v) or 0 local size=(getBlipSize(v) or 2)*4 local r,g,b,a=getBlipColor(v) if icon~=0 then r,g,b,a=255,255,255,240 size=20 end local x,y,z=getElementPosition(v) x,y=getMapFromWorldPosition(x,y) local halfsize=size/2 dxDrawImage(x-halfsize,y-halfsize,size,size,"images/blips/"..icon..".png",0,0,0,tocolor(r,g,b,a),true) end end end function dxDrawMap() if getElementData(localPlayer,"logedin") then if getElementData(localPlayer,"Harita") <= 0 then startDxmap() end dxDrawImage((Width/2)-(mapH/2), ((Height-mapH)/2),mapH, mapH,"data/world.png",0,0,0,tocolor(255, 255, 255, Alpha)) for _, blip in ipairs(getElementsByType('blip')) do local blipX, blipY, blipZ = getElementPosition(blip) local dx = (((blipX*mapH)/6000)+(mapH/2))+((Width/2)-(mapH/2)) local dy = mapH - (((blipY*mapH)/6000)+(mapH/2))+((Height-mapH)/2) if getBlipIcon(blip) == 0 then if getElementAttachedTo(blip) ~= localPlayer then red, green, blue, alpha = getBlipColor(blip) dxDrawImage(dx-8,dy-8,16,16,"data/blips/0.png",0,0,0,tocolor(red,green,blue,alpha)) end elseif getBlipIcon(blip) == 41 then dxDrawImage(dx-12,dy-12,24,24,"data/blips/label.png",0,0,0,tocolor(25, 25, 255, 255)) else dxDrawImage(dx-8,dy-8,16,16,"images/blips/"..getBlipIcon(blip)..".png") end end for _, player in ipairs(getElementsByType("player")) do if getElementData(player,"logedin") then if player == localPlayer then local blipX, blipY, blipZ = getElementPosition(localPlayer) rx,ry,rz = getElementRotation(localPlayer) local dx = (((blipX*mapH)/6000)+(mapH/2))+((Width/2)-(mapH/2)) local dy = mapH - (((blipY*mapH)/6000)+(mapH/2))+((Height-mapH)/2) dxDrawImage(dx-11,dy-11,22,22,"data/blips/2.png", -rz,0,0,tocolor(255, 25, 25, 255)) elseif ((getElementData(localPlayer,"gang") == getElementData(player,"gang") and getElementData(player,"gang") ~= "None") or ((getElementData(localPlayer,"gang") == "TRZ" or getElementData(localPlayer,"gang") == "Türkiye'DayZ") and getElementData(localPlayer,"gang_leader") == "leader")) and player ~= localPlayer then local blipX, blipY, blipZ = getElementPosition(player) rx,ry,rz = getElementRotation(player) local dx = (((blipX*mapH)/6000)+(mapH/2))+((Width/2)-(mapH/2)) local dy = mapH - (((blipY*mapH)/6000)+(mapH/2))+((Height-mapH)/2) local text = string.gsub(getPlayerName(player), "#%x%x%x%x%x%x", "") -- dxDrawImage(dx-6,dy-6,12,12,"data/blips/0.png", -rz,0,0,tocolor(50, 220, 50, 220)) dxDrawRectangle(dx, dy+10,dxGetTextWidth(tostring(text), 1, "default")+6,dxGetFontHeight(1, "default"),tocolor(0,0,0,50)) dxDrawText(tostring(text),dx+3, dy+11,dxGetTextWidth(tostring(text), 1, "default"),dxGetFontHeight(1, "default"),tocolor(255,255,255),1,"default") elseif (getElementData(player,"gang") == getElementData(localPlayer,"alliance")) and (getElementData(player,"alliance") == getElementData(localPlayer,"gang")) then local blipX, blipY, blipZ = getElementPosition(player) rx,ry,rz = getElementRotation(player) local dx = (((blipX*mapH)/6000)+(mapH/2))+((Width/2)-(mapH/2)) local dy = mapH - (((blipY*mapH)/6000)+(mapH/2))+((Height-mapH)/2) local text = string.gsub(getPlayerName(player), "#%x%x%x%x%x%x", "") -- dxDrawImage(dx-6,dy-6,12,12,"data/blips/0.png", -rz,0,0,tocolor(220, 220, 50, 220)) dxDrawRectangle(dx, dy+10,dxGetTextWidth(tostring(text), 1, "default")+6,dxGetFontHeight(1, "default"),tocolor(0,0,0,50)) dxDrawText(tostring(text),dx+3, dy+11,dxGetTextWidth(tostring(text), 1, "default"),dxGetFontHeight(1, "default"),tocolor(255,255,255),1,"default") end end end local text = "Sağ Tık - İmlec Göster Sol Tık - İşaretle Harita Açmak/Kapatmak Için /openmap [F11]" dxDrawText(text,((Width/2)+20)-200, (Height-10),100,Height,tocolor(0,0,0),1,"default-bold","left","center",false,false,false) dxDrawText(text,((Width/2)+22)-200, (Height-12),100,Height,tocolor(255,255,255),1,"default-bold","left","center",false,false,false) end end function alphaMapUp() if Alpha >= 0 then Alpha = Alpha + 50 if Alpha > 255 then Alpha = 255 end else Alpha = 0 end end bindKey("num_div","down",alphaMapUp) function alphaMapDown() if Alpha <= 255 then Alpha = Alpha - 50 if Alpha < 0 then Alpha = 0 end else Alpha = 255 end end bindKey("num_mul","down",alphaMapDown) function setCursorUp() showCursor(true) end function setCursorDown() showCursor(false) end function onClickOffect(button, state, cursorX, cursorY) if IsVisible then if (button == 'left' and state == 'down') then if isElement(lBlip) then destroyElement(lBlip) setElementData(localPlayer,"labelBlip",nil) lBlip = false return end mX = ((cursorX-((Width/2)-(mapH/2))-(mapH/2))*6000)/mapH mY = ((mapH-cursorY-(mapH/2))*6000)/mapH setElementData(localPlayer,"labelBlip",{mX,mY,getGroundPosition(mX,mY,1000)}) lBlip = createBlip (mX, mY, 300, 41) end end end function createMapDot(x,y,z) if isElement(lBlip) then destroyElement(lBlip) setElementData(localPlayer,"labelBlip",nil) lBlip = false end setElementData(localPlayer,"labelBlip",{x,y,getGroundPosition(x,y,1000)}) lBlip = createBlip (x,y, 300, 41) end addEvent( "createMapDot", true ) addEventHandler( "createMapDot", localPlayer, createMapDot ) shwochat = false function startDxmap() if not getElementData(localPlayer,"logedin") then return end if (getElementData(localPlayer,"Harita") or 0) > 0 then IsVisible = not IsVisible if (IsVisible) then --bindKey("mouse1","down",setPoint) bindKey("mouse2","down",setCursorUp) bindKey("mouse2","up",setCursorDown) addEventHandler('onClientRender', root,dxDrawMap) addEventHandler('onClientClick', root,onClickOffect) if isChatVisible() then showChat(false) shwochat = true end else --unbindKey("mouse1","down",setPoint) unbindKey("mouse2","down",setCursorUp) unbindKey("mouse2","up",setCursorDown) removeEventHandler('onClientRender', root,dxDrawMap) showCursor(false) removeEventHandler('onClientClick', root,onClickOffect) if shwochat then showChat(true) shwochat = false end end end end bindKey("F11","down",startDxmap) addCommandHandler("openmap",startDxmap) function zoomMap(key) if IsVisible then if key == "num_add" then Zoom = Zoom+0.1 if Zoom >= 1.9 then Zoom = 1.9 end elseif key == "num_sub" then Zoom = Zoom-0.1 if Zoom <= 0.1 then Zoom = 0.1 end end mapH = Height * Zoom end end bindKey("num_add","down",zoomMap) bindKey("num_sub","down",zoomMap)