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gonza23

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I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody.

I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody. (2/54)

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  1. CodyJ you're doing god's work here. MTA has somehow managed to keep alive a 15 year old game and is still getting better! I haven't tried this new editor, but the old one has a very annoying issue where if you replace an original world object with an altered version of it, its view distance is not the same as the original object, and there's no way to change it without scripting (which most people don't understand, myself included). For example, in GTA you can see skyscrapers from very far away compared to say, park benches, but if you somehow edit a skyscraper (by deleting it and making a copy), you can no longer see it from far away, only from short distances. It would be nice to be able to edit the view distance for specific objects and globally. Also, I don't know exactly how LOD works, but it would be nice to be able to set exactly at which distances each LOD model is displayed. This last thing would be very useful for custom models, textures, stuff like that, and it could even be used to improve performance if some objects do not need to be seen from far away. Another thing would be selecting transparent stuff like wires, bushes, lighting (the stuff that glows even when a model is deleted), etc. Thanks!
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