local Marker = createMarker ( x , y , z , 'cylinder' , 3 , 255 , 255 , 0 , 255 )
addEventHandler ( 'onMarkerHit' , root ,
function ( Player )
local MarkerColShape = getElementColShape ( source )
local Elements = getElementsWithinColShape ( MarkerColShape )
for _ , v in ipairs ( Elements ) do
if ( getElementType ( v ) == 'player' ) then
if ( not v == Elements [ 1 ] ) then
setElementHealth ( v , 0 )
end
end
end
end
)
function MarkerHit (player,hitElement)
local level = getPlayerWantedLevel (player)
if (level < 6) then
return exports.Messages:sendClientMessage( "You must have 5 starts to reset them", player )
end
if getPlayerMoney(player) < 1000 then
exports.Messages:sendClientMessage("You dont have enought money", player, 255, 0, 0)
return
end
exports.Messages:sendClientMessage("You lost your stars", player, 255,255,0)
setPlayerWantedLevel (player, 0 )
takePlayerMoney(player, 1000)
end
addEventHandler( "onMarkerHit", Marker, MarkerHit )
This Function true?
i need when player get in marker for remove his stars pay 1k for lose it