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SuperVisor

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  1. Lol i will make marker in every shop?
  2. So how to make it when player exit shop start rob
  3. Function CIA If getElementData(player, "Job") == "CIA" Then If getElementData(player,"Clan") == "None" then Cancelevent() exports.Messages:sendClientMessage("You must have clan to take CIA Job",player, 150,150,150) end end end Like if player have stars cant take job This script like this Or if get clan SWAT so cancelevent msg: SWAT Cant take CIA Job
  4. Not working just giving msg of exit shop then nothing happen
  5. Not showing anything when i quit the shop No errors or warnings in debugscript
  6. This is main one u can remove others Some have made topic of Fake SAEG and some made it to become staff in server So this topic is main one
  7. elementVest = {} function getArmour(hitPlayer) if isElement(hitPlayer) then local player = hitPlayer local armour = getPedArmor(player) if armour > 5 then x,y,z = getElementPosition(player) if not isElement(elementVest[player]) then exports.bone_attach:detachElementFromBone(elementVest[player]) elementVest[player] = false end  elementVest[player] = createObject(1242,x,y,z) exports.bone_attach:attachElementToBone(elementVest[player],player,3,0,0.04,0.08,0,0,180) else  if elementVest[player] and isElement(elementVest[player]) then exports.bone_attach:detachElementFromBone(elementVest[player])  destroyElement(elementVest[player]) elementVest[player] = false end end end end addEventHandler ( "onPlayerDamage" getRootElement () , getArmour) Function removearmour ( player ) local armour = getPedArmor(player) If armour > 0 then destoryElement(elementVest[player]) elementVest[player] = false end end addEventHandler ( "onPlayerDamage" getRootElement () , removearmour) Script have 2bugs Player must damge for show the armour And when armour finished it's still wear in player must reconnect to remove it Any help plz
  8. Yea thanks But how to add message if player haven't stars say You haven't stars ? and marker? local Marker = createMarker ( x , y , z , 'cylinder' , 3 , 255 , 255 , 0 , 255 ) addEventHandler ( 'onMarkerHit' , root , function ( Player ) local MarkerColShape = getElementColShape ( source ) local Elements = getElementsWithinColShape ( MarkerColShape ) for _ , v in ipairs ( Elements ) do if ( getElementType ( v ) == 'player' ) then if ( not v == Elements [ 1 ] ) then setElementHealth ( v , 0 ) end end end end
  9. local Marker = createMarker ( x , y , z , 'cylinder' , 3 , 255 , 255 , 0 , 255 ) addEventHandler ( 'onMarkerHit' , root , function ( Player ) local MarkerColShape = getElementColShape ( source ) local Elements = getElementsWithinColShape ( MarkerColShape ) for _ , v in ipairs ( Elements ) do if ( getElementType ( v ) == 'player' ) then if ( not v == Elements [ 1 ] ) then setElementHealth ( v , 0 ) end end end end ) function MarkerHit (player,hitElement) local level = getPlayerWantedLevel (player) if (level < 6) then return exports.Messages:sendClientMessage( "You must have 5 starts to reset them", player ) end if getPlayerMoney(player) < 1000 then exports.Messages:sendClientMessage("You dont have enought money", player, 255, 0, 0) return end exports.Messages:sendClientMessage("You lost your stars", player, 255,255,0) setPlayerWantedLevel (player, 0 ) takePlayerMoney(player, 1000) end addEventHandler( "onMarkerHit", Marker, MarkerHit ) This Function true? i need when player get in marker for remove his stars pay 1k for lose it
  10. this server.lua ! and what u add will be able join interior when quit ?
  11. can u explan more ? like can't join and exports.Massges:Local("You Can't join Agian until Finish rob!",source, 255, 100, 0)
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