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Malibu

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About Malibu

  • Birthday 29/04/1998

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    N\S
  • Location
    Brasil
  • Occupation
    Dev Jr
  • Interests
    Estudar Programação

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Vic

Vic (3/54)

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  1. Olá, verifiquei sim e esta tudo correto a respeito da conexão com o MySql. eu ate fiz algumas alterações e ele estava mandando para a tabela porem não estava como sperado
  2. [13:19:15] WARNING: [TESTE]\sourceS.lua:21: Bad argument @ 'dbQuery' [Expected db-connection at argument 1, got nil] [13:19:15] WARNING: [TESTE]\sourceS.lua:22: Bad argument @ 'dbPoll' [Expected db-query at argument 1, got boolean] [13:19:15] ERROR: [TESTE]\sourceS.lua:26: attempt to concatenate local 'insertid' (a nil value) Troquei e esta apresentando o mesmo erro e não esta adicionando no DB
  3. local host = "127.0.0.1" local username = "root" local password = "" local database = "custom" local sqlConnection = dbConnect( "mysql", "dbname="..database..";host="..host, username, password, "charset=utf8" ) addCommandHandler("add", function(playerSource, commandName, intid, inttype, cost, ...) --if getElementData(playerSource, "Admin") > 7 then if intid and inttype and cost and (...) then name = table.concat({...}, " ") x,y,z = getElementPosition(playerSource) intbel = interiorok[tonumber(intid)] if intbel then local interiorid = intbel[1] local ix = intbel[2] local iy = intbel[3] local iz = intbel[4] local marker_int = getElementInterior(playerSource) local marker_dim = getElementDimension(playerSource) local query = dbQuery(connection, "INSERT INTO interiors SET x = ?, y = ?, z = ?, interiorx = ?, interiory = ?, interiorz = ?, name = ?, type = ?, cost = ?, interior = ?, interiorwithin = ?, dimensionwithin = ?, customint = ?, owner = ?",x, y, z, ix, iy, iz, name, inttype, cost, interiorid, marker_int, marker_dim, 0, 0) local insertered, _, insertid = dbPoll(query, -1) if insertered then loadOneInteriorWhereID(insertid) end outputChatBox("#99cc99[NØG]:#ffffff Interior created, ID: #33ccff"..insertid, playerSource,124, 197, 118,true) end else outputChatBox("#99cc99[NØG]:#ffffff /" .. commandName .. " [InteriorID] [Tipo] [Valor] [Nome]", playerSource,124, 197, 118,true) outputChatBox("#99cc99[Tipos]:#ffffff [0 - Casa] [1 - Negocio] [2 - Construção do Governo] [4 - Garagem]", playerSource,124, 197, 118,true) end --end end ) addCommandHandler("delint", function (playerSource, cmd, id) --if getElementData(playerSource, "Admin") >= 11 then if not id then outputChatBox("#99cc99[NØG]#ffffff /".. cmd .." [InteriorID]",playerSource, 124, 197, 118, true) return end local delMarker = nil for k, v in pairs(getElementsByType("marker")) do if tostring(getElementData(v, "dbid")) == tostring(id) then delMarker = v break end end if isElement(delMarker) then destroyElement(delMarker) end if dbPoll(dbQuery(connection,"DELETE FROM interiors WHERE id=?",id),-1) then outputChatBox("#99cc99[NØG]:#ffffff Interior deleted! #33ccff("..id..")",playerSource,124, 197, 118,true) end --end end ) addEventHandler("onResourceStart",resourceRoot,function() local loadCount = 0 local Query = dbPoll(dbQuery(connection,"SELECT * FROM interiors"),-1) if (Query) then for k, v in ipairs(Query) do loadOneInteriorWhereID(v["id"]) loadCount = loadCount+1 end end end) function loadOneInteriorWhereID(id) local Query = dbPoll(dbQuery(connection,"SELECT * FROM interiors WHERE id=?",id),-1) if (Query) then for i,row in ipairs(Query) do if row["owner"] <= 0 and row["type"] == 0 then -- 102, 204, 255 --markerElement2 = exports.rm_marker:createCustomMarker(row["x"],row["y"],row["z"]-1,"cylinder",0.7,124,200,90,"arrow.png") markerElement = createMarker(row["x"], row["y"], row["z"]-1, "cylinder", 0.7, 102, 204, 255) setElementAlpha(markerElement,100) --intmarkerElement2 = exports.rm_marker:createCustomMarker(row["interiorx"],row["interiory"],row["interiorz"]-1,"cylinder",0.7,255,50,11,"arrow.png") intmarkerElement = createMarker( row["interiorx"], row["interiory"], row["interiorz"]-1, "cylinder", 0.7, 102, 204, 255, 100) setElementAlpha(intmarkerElement,100) setElementDimension(intmarkerElement2,row["id"]) elseif row["type"] == 1 then markerElement = createMarker( row["x"], row["y"], row["z"]-1, "cylinder", 0.7, 221, 118, 0, 100) intmarkerElement = createMarker( row["interiorx"], row["interiory"], row["interiorz"]-1, "cylinder", 0.7, 221, 118, 0, 100) elseif row["type"] == 2 then markerElement = createMarker( row["x"], row["y"], row["z"]-1, "cylinder", 0.7, 221, 118, 0, 100) intmarkerElement = createMarker( row["interiorx"], row["interiory"], row["interiorz"]-1, "cylinder", 0.7, 221, 118, 0, 100) elseif row["type"] == 4 then markerElement = createMarker( row["x"], row["y"], row["z"]-1, "cylinder", 0.7, 56, 66, 71, 100) intmarkerElement = createMarker( row["interiorx"], row["interiory"], row["interiorz"]-1, "cylinder", 0.7, 56, 66, 71, 100) else -- markerElement2 = exports.rm_marker:createCustomMarker(row["x"],row["y"],row["z"]-1,"cylinder",0.7,159,147,11,"arrow.png") markerElement = createMarker(row["x"], row["y"], row["z"]-1, "cylinder", 0.7, 102, 204, 255) setElementAlpha(markerElement,100) -- intmarkerElement2 = exports.rm_marker:createCustomMarker(row["interiorx"],row["interiory"],row["interiorz"]-1,"cylinder",0.7,159,147,11,"arrow.png") intmarkerElement = createMarker( row["interiorx"], row["interiory"], row["interiorz"]-1, "cylinder", 0.7, 102, 204, 255, 100) setElementAlpha(intmarkerElement,100) setElementDimension(intmarkerElement2,row["id"]) end local Query = dbPoll(dbQuery(connection,"SELECT * FROM characters WHERE id=?", row["owner"]),-1) if Query then for k, v in ipairs(Query) do ownerName = v["charname"] end end setElementData(markerElement,"ownerName",ownerName) setElementData(intmarkerElement,"ownerName",ownerName) setElementData(markerElement,"isIntMarker",true) setElementData(intmarkerElement,"isIntOutMarker",true) setElementData(markerElement,"other",intmarkerElement) setElementData(intmarkerElement,"other",markerElement) setElementData(markerElement,"dbid",row["id"]) setElementData(intmarkerElement,"dbid",row["id"]) setElementData(markerElement,"inttype",row["type"]) setElementData(intmarkerElement,"inttype",row["type"]) setElementData(markerElement,"owner",row["owner"]) setElementData(intmarkerElement,"owner",row["owner"]) setElementData(markerElement,"x",row["x"]) setElementData(intmarkerElement,"x",row["interiorx"]) setElementData(markerElement,"y",row["y"]) setElementData(intmarkerElement,"y",row["interiory"]) setElementData(markerElement,"z",row["z"]) setElementData(intmarkerElement,"z",row["interiorz"]) setElementData(intmarkerElement,"outx",row["x"]) setElementData(intmarkerElement,"outy",row["y"]) setElementData(intmarkerElement,"outz",row["z"]) setElementData(markerElement, "angle", row["angle"]) setElementData(markerElement, "locked", row["locked"]) setElementData(markerElement, "cost", row["cost"]) setElementData(markerElement, "name", row["name"]) setElementData(markerElement, "fee", row["fee"]) setElementData(markerElement, "customint", row["customint"]) setElementData(markerElement, "light", row["light"]) setElementDimension(markerElement, row["dimensionwithin"]) setElementInterior(markerElement, row["interiorwithin"]) setElementData(markerElement, "size", row["size"]) setElementData(intmarkerElement, "angle", row["angleexit"]) setElementData(intmarkerElement, "locked", row["locked"]) setElementData(intmarkerElement, "cost", row["cost"]) setElementData(intmarkerElement, "name", row["name"]) setElementData(intmarkerElement, "fee", row["fee"]) setElementData(intmarkerElement, "customint", row["customint"]) setElementData(intmarkerElement, "light", row["light"]) setElementInterior(intmarkerElement, row["interior"]) if row["interior"] == 0 and not row["customint"] then setElementDimension(intmarkerElement, 0) --setElementDimension(intmarkerElement2, 0) else setElementDimension(intmarkerElement, row["id"]) end end end end addEvent("lockIntToClient",true) addEventHandler("lockIntToClient",getRootElement(),function(playerSource,id,lock) dbExec(connection, "UPDATE interiors SET locked = ? WHERE id = ?",lock,id) end) function updateInteriorOwner(intID,playerSource,intCost) local res = dbPoll(dbQuery(connection, "UPDATE interiors SET owner=? WHERE id = ?",getElementData(playerSource,"ID"),intID),-1) for k, v in ipairs(getElementsByType("marker")) do if getElementData(v, "dbid") == intID then destroyElement(v) end end loadOneInteriorWhereID(intID) setElementData(playerSource,"money",(getElementData(playerSource,"money") or 0)-intCost) exports.fv_inventory:givePlayerItem(playerSource,41,1,intID,100,0) end addEvent("updateInteriorOwner", true) addEventHandler("updateInteriorOwner", getRootElement(), updateInteriorOwner) function changeInterior(playerSource, x, y, z, int, dim, customInt, dbID) if customInt then exports.see_customint:callLoadInteriorTextures(playerSource, dbID) end setElementPosition(playerSource, x, y, z) if int == 0 and not customInt then setElementDimension(playerSource, 0) else setElementDimension(playerSource, dim) end setElementInterior(playerSource, int) showCursor(playerSource, false) if dim == 0 then local hour, minute = getTime() triggerClientEvent(playerSource, "setBackToActualTime", playerSource, hour, minute) end end addEvent("changeInterior", true) addEventHandler("changeInterior", getRootElement(), changeInterior) function changeVehInterior(playerSource,veh, x, y, z, int, dim) local veh = getPedOccupiedVehicle(playerSource) if veh then setElementPosition(veh, x, y, z) setElementDimension(veh, dim) setElementInterior(veh, int) setElementPosition(playerSource, x, y, z) setElementDimension(playerSource, dim) setElementInterior(playerSource, int) end end addEvent("changeVehInterior", true) addEventHandler("changeVehInterior", getRootElement(), changeVehInterior) function giveInteriorKey(playerSource,value, pay) --outputChatBox(pay) setElementData(playerSource,"money",(getElementData(playerSource,"money") or 0)-pay) end addEvent("giveInteriorKey",true) addEventHandler("giveInteriorKey",getRootElement(),giveInteriorKey) addCommandHandler("setintname",function(playerSource,cmd,id,...) --if getElementData(playerSource, "Admin") >= 8 then if id and (...) then id = tonumber(id) reName = table.concat({...}, " ") for k,v in ipairs(getElementsByType("marker")) do if getElementData(v,"dbid") == id then outputChatBox("#99cc99[NØG]:#ffffff Interior renomeado #33ccff("..getElementData(v,"name")..")#ffffff -> #33ccff"..reName.."#ffffff.",playerSource,124, 197, 118,true) setElementData(v,"name",reName) dbExec(connection, "UPDATE interiors SET name = ? WHERE id = ?",reName,id) end end else outputChatBox("#99cc99[NØG]:#ffffff /"..cmd.." [interiorID] [Nome]",playerSource,124, 197, 118,true) end --end end) addCommandHandler("setintcost",function(playerSource,cmd,markerID,newCost) --if getElementData(playerSource, "Admin") >= 8 then if markerID and newCost then markerID = tonumber(markerID) newCost = tonumber(newCost) for k,v in ipairs(getElementsByType("marker")) do if getElementData(v,"dbid") == markerID then setElementData(v,"cost",newCost) dbExec(connection, "UPDATE interiors SET cost = ? WHERE id = ?",newCost,markerID) end end outputChatBox("#99cc99[NØG]:#ffffff Valor Alterado -> #33ccff"..newCost.."#ffffff.",playerSource,124, 197, 118,true) else outputChatBox("#99cc99[NØG]:#ffffff /"..cmd.." [interiorID] [Novo Valor]",playerSource,124, 197, 118,true) end --end end) addCommandHandler("getintcost",function(playerSource) --if getElementData(playerSource, "Admin") >= 8 then if getElementData(playerSource, "isInIntMarker") == true then local theIntElement = getElementData(playerSource,"int:Marker") if getElementData(theIntElement,"isIntMarker") == true then local defaultCost = getElementData(theIntElement,"cost") outputChatBox("#99cc99[NØG]:#ffffff Este interior custa#33ccff"..defaultCost.."#ffffff $.",playerSource,124, 197, 118,true) end else outputChatBox("#d9534f[NØG]:#ffffff Você não está em um Marker.",playerSource,124, 197, 118,true) end --end end) addCommandHandler("sellint",function(playerSource) if getElementData(playerSource, "isInIntMarker") == true then local theMarkElement = getElementData(playerSource,"int:Marker") local theMarkOwner = getElementData(theMarkElement,"owner") if getElementData(theMarkElement,"isIntMarker") == true then if tonumber(getElementData(playerSource,"ID")) == tonumber(theMarkOwner) then local theMarkCost = getElementData(theMarkElement,"cost") local theMarkID = getElementData(theMarkElement,"dbid") setElementData(playerSource,"money",getElementData(playerSource,"money")-(theMarkCost/2)) outputChatBox("#99cc99[NØG]:#ffffff Você vendeu com sucesso o seu interior para #33ccff"..(theMarkCost/2).."#ffffff $.",playerSource,124, 197, 118,true) dbExec(connection, "UPDATE interiors SET owner = ? WHERE id = ?",0,theMarkID) for k, v in ipairs(getElementsByType("marker")) do if getElementData(v, "dbid") == theMarkID then destroyElement(v) end end loadOneInteriorWhereID(theMarkID) setElementData(playerSource,"isInIntMarker",false) setElementData(playerSource,"int:Marker",nil) else outputChatBox("#d9534f[NØG]:#ffffff Este não é o seu interior.",playerSource,124, 197, 118,true) end end else outputChatBox("#d9534f[NØG]:#ffffff Você não está no marker.",playerSource,124, 197, 118,true) end end) addEventHandler("onPlayerCommand",root,function(command) if (command == "edit") then if getElementData(source, "isInIntMarker") == true then local theMarkElement = getElementData(source,"int:Marker") local theMarkOwner = getElementData(theMarkElement,"owner") if getElementData(theMarkElement,"isIntMarker") == true then if tonumber(getElementData(source,"ID")) == tonumber(theMarkOwner) then cancelEvent() end end end end end) addCommandHandler("gotohouse",function(playerSource,cmd,number) --if getElementData(playerSource,"Admin") >= 4 then number = tonumber(number) if number then for k,v in ipairs(getElementsByType("marker")) do if getElementData(v,"isIntMarker") == true then if getElementData(v,"dbid") == number then local markX,markY,markZ = getElementPosition(v) local markInt = getElementInterior(v) local markDim = getElementDimension(v) setElementPosition(playerSource,markX,markY,markZ+1) setElementInterior(playerSource,markInt) setElementDimension(playerSource,markDim) outputChatBox("#99cc99[NØG]:#ffffff Você foi teletransportado para o interior. #33ccff("..number..")", playerSource,124, 197, 118,true) end end end else outputChatBox("#99cc99[NØG]:#ffffff /"..cmd.." [interiorID]", playerSource,124, 197, 118,true) end --end end) addCommandHandler("setinteriorid",function(playerSource,cmd,reID) --if getElementData(playerSource, "Admin") >= 8 then if reID then reID = tonumber(reID) if getElementData(playerSource, "isInIntMarker") == true then local theInteriorElement = getElementData(playerSource,"int:Marker") if getElementData(theInteriorElement,"isIntOutMarker") == true then intOut = interiorok[tonumber(reID)] if intOut then local interiorid = intOut[1] local ix = intOut[2] local iy = intOut[3] local iz = intOut[4] setElementPosition(playerSource,ix,iy,iz) setElementInterior(playerSource,interiorid) setElementPosition(theInteriorElement,ix,iy,iz-1) setElementInterior(theInteriorElement,interiorid) setElementData(theInteriorElement,"x",ix) setElementData(theInteriorElement,"y",iy) setElementData(theInteriorElement,"z",iz) dbExec(connection, "UPDATE interiors SET interiorx = ?, interiory = ?, interiorz = ?, interior = ? WHERE id = ?",ix,iy,iz,interiorid,getElementData(theInteriorElement,"dbid")) outputChatBox("#99cc99[NØG]:#ffffff Interior ID changed.",playerSource,124, 197, 118,true) end end else outputChatBox("#d9534f[NØG]:#ffffff Você não está no marcador.",playerSource,124, 197, 118,true) end else outputChatBox("#99cc99[NØG]:#ffffff /"..cmd.." [interiorID]",playerSource,124, 197, 118,true) end --end end) addCommandHandler("setinteriorexit",function(playerSource,cmd,number) if getElementData(playerSource,"Admin") >= 8 then number = tonumber(number) if number then for k,v in ipairs(getElementsByType("marker")) do if getElementData(v,"isIntOutMarker") == true then if getElementData(v,"dbid") == number then local newX,newY,newZ = getElementPosition(playerSource) local newInt = getElementInterior(playerSource) setElementPosition(v,newX,newY,newZ-1) setElementInterior(v,newInt) setElementData(v,"x",newX) setElementData(v,"y",newY) setElementData(v,"z",newZ) dbExec(connection, "UPDATE interiors SET interiorx = ?, interiory = ?, interiorz = ?, interior = ? WHERE id = ?",newX,newY,newZ,newInt,getElementData(v,"dbid")) outputChatBox("#99cc99[NØG]:#ffffff A saída interna foi alterada. #33ccff("..number..")", playerSource,124, 197, 118,true) end end end else outputChatBox("#99cc99[NØG]:#ffffff /"..cmd.." [interiorID]", playerSource,124, 197, 118,true) end end end) Sim, estou conectado ao banco de dados, tem conexão. Porem esta dando esse erro
  4. WARNING: [TESTE]\S.lua:58: Bad argument @ 'dbQuery' [Expected db-connection at argument 1, got nil] WARNING: [TESTE]\S.lua:58: Bad argument @ 'dbPoll' [Expected db-query at argument 1, got boolean] ERROR: [TESTE]\S.lua:26: attempt to concatenate local 'insertid' (a nil value) Code: addCommandHandler("add", function(playerSource, commandName, intid, inttype, cost, ...) --if getElementData(playerSource, "Element_Referente_ao_Admin") > 7 then if intid and inttype and cost and (...) then name = table.concat({...}, " ") x,y,z = getElementPosition(playerSource) intbel = interiorok[tonumber(intid)] if intbel then local interiorid = intbel[1] local ix = intbel[2] local iy = intbel[3] local iz = intbel[4] local marker_int = getElementInterior(playerSource) local marker_dim = getElementDimension(playerSource) local query = dbQuery(connection, "INSERT INTO interiors SET x = ?, y = ?, z = ?, interiorx = ?, interiory = ?, interiorz = ?, name = ?, type = ?, cost = ?, interior = ?, interiorwithin = ?, dimensionwithin = ?, customint = ?, owner = ?",x, y, z, ix, iy, iz, name, inttype, cost, interiorid, marker_int, marker_dim, 0, 0) local insertered, _, insertid = dbPoll(query, -1) if insertered then loadOneInteriorWhereID(insertid) -- ERRO ESTA NESTA NESTA LINHA end outputChatBox("#ffffff Interior created, ID: #33ccff"..insertid, playerSource,124, 197, 118,true) end end --end end )
  5. Did you sell your gamemode already? I'm interested, but I'm Brazilian .. How can I make the payment? I will have a hard time responding in English. email: [email protected]
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