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mucuk6547

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Everything posted by mucuk6547

  1. Hello, does the Decode 21 locking system you still have?
  2. Hello, I want to add the binoculars in sniper to m4 gun, how can I do?
  3. I will ask you an irrelevant question. Can I switch the optics from Sniper to m4?
  4. I don't know how to make zmodels. Do you have a video?
  5. https://yadi.sk/d/gh-rS9sHBYDVIQ
  6. it no longer closes, but now it is not visible.
  7. 113k with dummyler but beats the game? Version = 1.5.7-release-20358.2.000 Time = Thu Feb 13 18:53:28 2020 Module = D:\GTA San Andreas\proxy_sa.exe Code = 0xC0000005 Offset = 0x003F0BF7 EAX=00000000 EBX=0178F088 ECX=238D20C0 EDX=00000000 ESI=00000000 EDI=238D20C0 EBP=0000001B ESP=0178EFDC EIP=007F0BF7 FLG=00010246 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
  8. Hello @Tut How many polygons is the model made of? -68.044 -verts: 79.991 Does the scale of the vehicle correspond to that of a regular vehicle? -yes When in scale mode on 3ds Max, are the current xyz values less than 100,100,100? -0.0.0 I did as Does it happen to other vehicles you've modeled? -going on in his vehicle Can you try removing every but chassis component and export? -As an object? I have never tried it Does the vehicle hierarchy match this? -sleeping. Which scripts are you using for importing/exporting models, additionally please show a screenshot of which settings you used. -I am using Kam's GTA script.
  9. The car I draw with 3ds max does not appear in the game?
  10. I was just wondering what kind of locking system it was, and I was thinking of buying it if I could reach the person who made it.
  11. Today I saw a mod when I was wandering a bit and it was locked, this was the first thing I ever saw, and there is no information in google.
  12. I'm turning the car zmodeller, but does not appear in the game https://i.hizliresim.com/Z5lEj0.png https://i.hizliresim.com/odJkqo.png PLS HELP ME
  13. Have health menu but don't know the code or key.
  14. What do i do if i found a script but no menu? --[[ ################################################ # # # SCRIPT PRODUZIDO POR: # # FACEBOOK.COM/VAZERNMTA # # # # # ################################################ ]] local screenW, screenH = guiGetScreenSize() local resW, resH = 1360,768 local x, y = (screenW/resW), (screenH/resH) local screenWidth, screenHeight = guiGetScreenSize() local myScreenSource = dxCreateScreenSource(screenWidth, screenHeight) local flickerStrength = 0 local dxfont0_fonte = dxCreateFont("font/fonte.ttf", 13) addEventHandler("onClientKey", root, function (button, press) if getElementData(getLocalPlayer(),"playerFallen") then if button == "F1" or button == "F2" or button == "F3" or button == "F4" or button == "F5" or button == "F6" or button == "F7" or button == "b" or button == "F9" or button == "F10" or button == "F11" or button == "F12" then cancelEvent() end end end ) function blockDead() if getElementHealth(localPlayer) <= 20 then if not getElementData(localPlayer, "jobSAMU") then if not getElementData(localPlayer, "playerFallen") then cancelEvent() end end end end addEventHandler("onClientPlayerDamage", localPlayer, blockDead) function text() for _, player in ipairs(getElementsByType('player')) do if isElementOnScreen(player) and getElementData(player, "playerFallen") then local x, y, z = getElementPosition(player) local cx, cy, cz = getCameraMatrix() local vx, vy, vz = getPedBonePosition(player, 8) local dist = getDistanceBetweenPoints3D(cx, cy, cz, vx, vy, vz) local drawDistance = 30.0 if (dist < drawDistance or player == target) then if(isLineOfSightClear(cx, cy, cz, vx, vy, vz, true, false, false)) then local x, y = getScreenFromWorldPosition (vx, vy, vz + 0.6) if(x and y) then local px, py = getScreenFromWorldPosition (vx, vy, vz + 0.3) local w = dxGetTextWidth("PRECISANDO DE CURA!", 1, "default-bold") local h = dxGetFontHeight(1, "default-bold") dxDrawImage(x -6 - w / 2,y - 15 - h - 12, w + 25, h + 115, 'images/hp.png', 0, 0, 0, tocolor(255, 0, 0, math.abs(math.sin(getTickCount()/170))*200)) --dxDrawRectangle(x -6 - w / 2,y - 15 - h - 12, w + 9, h, tocolor(0, 0, 0, 194), false) --dxDrawText("#FFFFFFPRECISANDO DE #FF0000CURA#FFFFFF!", x - 0 - w / 2,y - 15 - h - 12, w, h, tocolor(255,0,0, math.abs(math.sin(getTickCount()/170))*200), 1, "default-bold", "left", "top", false, false, false, true, false) end end end end end end addEventHandler("onClientRender", root, text) function convertTime(ms) local min = math.floor ( ms/60000 ) local sec = math.floor( (ms/1000)%60 ) return min, sec end function isEventHandlerAdded( sEventName, pElementAttachedTo, func ) if type( sEventName ) == 'string' and isElement( pElementAttachedTo ) and type( func ) == 'function' then local aAttachedFunctions = getEventHandlers( sEventName, pElementAttachedTo ) if type( aAttachedFunctions ) == 'table' and #aAttachedFunctions > 0 then for i, v in ipairs( aAttachedFunctions ) do if v == func then return true end end end end return false end function contador() local timer = interpolateBetween(deadTime, 0, 0, 0, 0, 0, (getTickCount()-tick)/deadTime, "Linear") local minutes, seconds = convertTime(timer) dxDrawText("sihiyeci bekleniyor: "..minutes..":"..seconds, (screenW * 0.3801) + 1, (screenH * 0.9089) + 1, (screenW * 0.7059) + 1, (screenH * 1.0299) + 1, tocolor(0, 0, 0, 132), 1.00, dxfont0_fonte, "left", "top", false, false, false, false, false) dxDrawText("sihiyeci bekleniyor: #FF0000"..minutes.."#FFFFFF:#FF0000"..seconds, screenW * 0.3801, screenH * 0.9089, screenW * 0.7059, screenH * 1.0299, tocolor(255, 255, 255, 255), 1.00, dxfont0_fonte, "left", "top", false, false, false, true, false) end function createShader() oldFilmShader, oldFilmTec = dxCreateShader("shaders/old_film.fx") end function updateShader() upDateScreenSource() if (oldFilmShader) then local flickering = math.random(100 - flickerStrength, 100)/100 dxSetShaderValue(oldFilmShader, "ScreenSource", myScreenSource); dxSetShaderValue(oldFilmShader, "Flickering", flickering); dxDrawImage(0, 0, screenWidth, screenHeight, oldFilmShader) end end function upDateScreenSource() dxUpdateScreenSource(myScreenSource) end function render() if not isEventHandlerAdded("onClientRender", root, contador) then tick = getTickCount() createShader() addEventHandler("onClientRender", root, contador) addEventHandler("onClientPreRender", root, updateShader) end end addEvent("startDeadTime", true) addEventHandler("startDeadTime", root, render) function remove() if isEventHandlerAdded("onClientRender", root, contador) then removeEventHandler("onClientRender", root, contador) removeEventHandler("onClientPreRender", root, updateShader) end end addEvent("stopDeadTime", true) addEventHandler("stopDeadTime", root, remove)
  15. not happening with hxd new dff lock
  16. Hello a new dff lock is out how do i open it ? Picture: https://resimag.com/p1/7d2f91a8ca2.png http://resimag.com/p1/b6066410a63.png
  17. unfortunately my animation does not work at all gta san andreas also works
  18. Hi I do animation in 3ds max but I can not translate into the game how do I have video or text?
  19. Hi I did animate an object but I do not know how to translate mta can you help me. File type:IFP
  20. How do I make the animation in 3ds max and transfer it to the game?
  21. Hi I found a script and I do not want to do it right-click+shift just want to be pressing f Code: bindKey("aim_weapon", "both", function(key, keyState) if keyState == "down" then checkWeapon(localPlayer) else removeVision(localPlayer) end end) function checkWeapon(weapon, newSlot, oldSlot) if getPedWeapon(getLocalPlayer(),newSlot) == 44 then bindKey("F", "down", setVisionMode) showText(localPlayer) else unbindKey("F") destroyText(localPlayer) end end function removeVision() setCameraGoggleEffect("normal") destroyText(localPlayer) unbindKey("F") end function destroyText(newSlot) if (getPedWeapon(getLocalPlayer(),newSlot) == 44) then destroyElement(adv) else unbindKey("F") end end function setVisionMode() if(getCameraGoggleEffect() == "normal")then setCameraGoggleEffect("nightvision") elseif(getCameraGoggleEffect() == "nightvision")then setCameraGoggleEffect("thermalvision") elseif(getCameraGoggleEffect() == "thermalvision")then setCameraGoggleEffect("normal") end end function showText() adv = guiCreateLabel(-0.00, 0.37, 0.18, 0.14, "-Gorusler arasinda gecis icin -\tusuna \"F\" bas", true) guiSetFont(adv, "default-bold-small") guiLabelSetHorizontalAlign(adv, "center", false) guiLabelSetVerticalAlign(adv, "center") end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), function (resource) outputDebugString("* Resource name: "..getResourceName(resource).." | Version 1.0 | Made by Arslan.A [Started]") end)
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