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Everything posted by eoL Shady
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welcome to the forum, i made a code for you, i didn't test it, you should try this --client function giveMoney(hitPlayer, matchingDimension) if hitPlayer == localPlayer then outputChatBox("Okey it's your money") triggerServerEvent("giveMoney", hitPlayer, 1000) --enter amount here end end addEventHandler("onClientMarkerHit", marker, giveMoney) --server addEvent("giveMoney", true) addEventHandler("giveMoney", root, function(amount) givePlayerMoney(client, amount) end )
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I looking for Dayz gamemode i can buy straight
eoL Shady replied to konrad22222's topic in Resources
Shady1#8980 new ID -
i suggest you to use mta sdk for this project, + you used sql codes, put them on Lua side. http://code.opencoding.net/mta/mtaphpsdk_0.4.zip [TUT] : https://forum.multitheftauto.com/topic/32557-tut-php-sdk/
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function test (url) sendOptions = { formFields = { verifyUserAccessTOJSON = toJSON( {busca = '1' }) }, } fetchRemote ( url, sendOptions, notificationCallback ) end function notificationCallback(data, info) test = fromJSON("["..data.."]") outputDebugString(test) end test('noLinkForSecurity') hi you should test this code and let me know if you have any problem on debug side,I don't understand exactly what you want
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I looking for Dayz gamemode i can buy straight
eoL Shady replied to konrad22222's topic in Resources
l have boss system and airdrop, contact to me... Discord : Shady1#0001 -
https://nightly.mtasa.com/mtasa-1.5.9-rc-21437-20221205.exe
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preciso de ajuda pfv sou novo no mta e script
eoL Shady replied to Thalles123's topic in Programação em Lua
Ola, local ADMIN_SKIN = 0 --admin skin id addEventHandler("onPlayerSpawn", root, function() local playerAccount = getPlayerAccount(player) -- get player account local accountName if(not playerAccount) then return end -- if not exists account dont go further if(isGuestAccount(playerAccount)) then return end -- if account is guest account dont go further accountName = getAccountName(playerAccount) -- at the moment get account name if(isObjectInACLGroup("user."..accountName, aclGetGroup("Admin"))) then -- if account on Admin Group Enter here setElementModel(source, ADMIN_SKIN) -- set player skin to admin end end ) -
mtadiag download and run then pastebin/xxx send us the link
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Hi, welcome to MTA forum, check this post, for verdana.ttf
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I tried the code I sent you and observed that there is no problem with the z coordinate and it works properly. ray = {} addEventHandler("onClientPlayerWeaponFire", getRootElement(), function( _, tAmmo, cAmmo, hX, hY, hZ, hElement, sX, sY, sZ) local muzzleX, muzzleY, muzzleZ = getPedWeaponMuzzlePosition(source) local targetX, targetY, targetZ = getPedTargetEnd(source) local collisionX, collisionY, collisionZ = getPedTargetCollision(source) if(collisionX) then table.insert(ray, {muzzleX, muzzleY, muzzleZ, collisionX, collisionY, collisionZ}) else table.insert(ray, {muzzleX, muzzleY, muzzleZ, targetX, targetY, targetZ}) end end) function drawRays() for i, v in ipairs( ray ) do dxDrawLine3D( v[ 1 ], v[ 2 ], v[ 3 ], v[ 4 ], v[ 5 ], v[ 6 ], tocolor( 255, 0, 0, 100 ), 2 ) end end addEventHandler( "onClientRender", root, drawRays )
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can you try the above code
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mta directory /mods/deathmatch/resources (delete all files and login again),If you have installed the mod separately, I recommend removing it.
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https://community.multitheftauto.com/index.php?p=resources&s=details&id=652 I did a lot of research, but I didn't find much information, there was a study similar to this in the community, can you check it, maybe there is some code that will work for you ray = {} addEventHandler("onClientPlayerWeaponFire", getRootElement(), function( _, tAmmo, cAmmo, hX, hY, hZ, hElement, sX, sY, sZ) local muzzleX, muzzleY, muzzleZ = getPedWeaponMuzzlePosition(source) local targetX, targetY, targetZ = getPedTargetEnd(source) local collisionX, collisionY, collisionZ = getPedTargetCollision(source) if(collisionX) then table.insert(ray, {muzzleX, muzzleY, muzzleZ, collisionX, collisionY, collisionZ}) else table.insert(ray, {muzzleX, muzzleY, muzzleZ, targetX, targetY, targetZ}) end end) function drawRays() for i, v in ipairs( ray ) do dxDrawLine3D( v[ 1 ], v[ 2 ], v[ 3 ], v[ 4 ], v[ 5 ], v[ 6 ], tocolor( 255, 0, 0, 100 ), 2 ) end end addEventHandler( "onClientRender", root, drawRays ) bro can you test it i tested it works
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you can't create an unlimited range beam except for collision data this will fail
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"GetPedTargetCollision" can you try this function, otherwise the collision data will not be loaded GTA also doesn't load an entire map collisions,just enough
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yes as i think, your opinion with the server owner is about this issue, i think it might be because of a script
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can you try
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1 second, is this issue only on one server?
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check your scripts files
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I guess there is something wrong with the source files, can you stop the test by making the files?
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I'll be waiting for you tag me
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thanks, he talked to me on discord and I gave him the necessary answer but forgot to comment on the topic in the forum... Thanks for your help.
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Let's wait for MTA Staff to write a response about your problem.
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Nonstandard GTA file: \audio\CONFIG\TrakLkup.dat Nonstandard GTA file: \audio\streams\BEATS Nonstandard GTA file: \audio\streams\CUTSCENE a few/non-standard files. Reinstall GTA: SA with a clean, unmodified version,I don't think there is any other solution.
