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eoL Shady

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Everything posted by eoL Shady

  1. welcome to the forum, i made a code for you, i didn't test it, you should try this --client function giveMoney(hitPlayer, matchingDimension) if hitPlayer == localPlayer then outputChatBox("Okey it's your money") triggerServerEvent("giveMoney", hitPlayer, 1000) --enter amount here end end addEventHandler("onClientMarkerHit", marker, giveMoney) --server addEvent("giveMoney", true) addEventHandler("giveMoney", root, function(amount) givePlayerMoney(client, amount) end )
  2. Shady1#8980 new ID
  3. i suggest you to use mta sdk for this project, + you used sql codes, put them on Lua side. http://code.opencoding.net/mta/mtaphpsdk_0.4.zip [TUT] : https://forum.multitheftauto.com/topic/32557-tut-php-sdk/
  4. function test (url) sendOptions = { formFields = { verifyUserAccessTOJSON = toJSON( {busca = '1' }) }, } fetchRemote ( url, sendOptions, notificationCallback ) end function notificationCallback(data, info) test = fromJSON("["..data.."]") outputDebugString(test) end test('noLinkForSecurity') hi you should test this code and let me know if you have any problem on debug side,I don't understand exactly what you want
  5. l have boss system and airdrop, contact to me... Discord : Shady1#0001
  6. https://nightly.mtasa.com/mtasa-1.5.9-rc-21437-20221205.exe
  7. Ola, local ADMIN_SKIN = 0 --admin skin id addEventHandler("onPlayerSpawn", root, function() local playerAccount = getPlayerAccount(player) -- get player account local accountName if(not playerAccount) then return end -- if not exists account dont go further if(isGuestAccount(playerAccount)) then return end -- if account is guest account dont go further accountName = getAccountName(playerAccount) -- at the moment get account name if(isObjectInACLGroup("user."..accountName, aclGetGroup("Admin"))) then -- if account on Admin Group Enter here setElementModel(source, ADMIN_SKIN) -- set player skin to admin end end )
  8. mtadiag download and run then pastebin/xxx send us the link
  9. eoL Shady

    Help me

    Hey! welcome to forum,I recommend you to use the function I sent and there is a code sample as you want. You can combine it with a timer as an extra. https://wiki.multitheftauto.com/wiki/SetElementCollidableWith
  10. Hi, welcome to MTA forum, check this post, for verdana.ttf
  11. I tried the code I sent you and observed that there is no problem with the z coordinate and it works properly. ray = {} addEventHandler("onClientPlayerWeaponFire", getRootElement(), function( _, tAmmo, cAmmo, hX, hY, hZ, hElement, sX, sY, sZ) local muzzleX, muzzleY, muzzleZ = getPedWeaponMuzzlePosition(source) local targetX, targetY, targetZ = getPedTargetEnd(source) local collisionX, collisionY, collisionZ = getPedTargetCollision(source) if(collisionX) then table.insert(ray, {muzzleX, muzzleY, muzzleZ, collisionX, collisionY, collisionZ}) else table.insert(ray, {muzzleX, muzzleY, muzzleZ, targetX, targetY, targetZ}) end end) function drawRays() for i, v in ipairs( ray ) do dxDrawLine3D( v[ 1 ], v[ 2 ], v[ 3 ], v[ 4 ], v[ 5 ], v[ 6 ], tocolor( 255, 0, 0, 100 ), 2 ) end end addEventHandler( "onClientRender", root, drawRays )
  12. can you try the above code
  13. mta directory /mods/deathmatch/resources (delete all files and login again),If you have installed the mod separately, I recommend removing it.
  14. https://community.multitheftauto.com/index.php?p=resources&s=details&id=652 I did a lot of research, but I didn't find much information, there was a study similar to this in the community, can you check it, maybe there is some code that will work for you ray = {} addEventHandler("onClientPlayerWeaponFire", getRootElement(), function( _, tAmmo, cAmmo, hX, hY, hZ, hElement, sX, sY, sZ) local muzzleX, muzzleY, muzzleZ = getPedWeaponMuzzlePosition(source) local targetX, targetY, targetZ = getPedTargetEnd(source) local collisionX, collisionY, collisionZ = getPedTargetCollision(source) if(collisionX) then table.insert(ray, {muzzleX, muzzleY, muzzleZ, collisionX, collisionY, collisionZ}) else table.insert(ray, {muzzleX, muzzleY, muzzleZ, targetX, targetY, targetZ}) end end) function drawRays() for i, v in ipairs( ray ) do dxDrawLine3D( v[ 1 ], v[ 2 ], v[ 3 ], v[ 4 ], v[ 5 ], v[ 6 ], tocolor( 255, 0, 0, 100 ), 2 ) end end addEventHandler( "onClientRender", root, drawRays ) bro can you test it i tested it works
  15. you can't create an unlimited range beam except for collision data this will fail
  16. "GetPedTargetCollision" can you try this function, otherwise the collision data will not be loaded GTA also doesn't load an entire map collisions,just enough
  17. yes as i think, your opinion with the server owner is about this issue, i think it might be because of a script
  18. can you try
  19. 1 second, is this issue only on one server?
  20. check your scripts files
  21. I guess there is something wrong with the source files, can you stop the test by making the files?
  22. I'll be waiting for you tag me
  23. thanks, he talked to me on discord and I gave him the necessary answer but forgot to comment on the topic in the forum... Thanks for your help.
  24. eoL Shady

    CD16 error

    Let's wait for MTA Staff to write a response about your problem.
  25. eoL Shady

    CD16 error

    Nonstandard GTA file: \audio\CONFIG\TrakLkup.dat Nonstandard GTA file: \audio\streams\BEATS Nonstandard GTA file: \audio\streams\CUTSCENE a few/non-standard files. Reinstall GTA: SA with a clean, unmodified version,I don't think there is any other solution.
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