Hi Guys I Have One Problem In My Script
 
	How Set My Script For Acl?
 
	My Code : 
 
	 
 
	-- Do not allow the following IDs to be spawned 
	local forbiddenCars = { [435] = true, [441] = true, [449] = true, [450] = true, [464] = true, [465] = true, [501] = true, 
	                        [537] = true, [538] = true, [564] = true, [569] = true, [570] = true, [584] = true, [590] = true, 
	                        [591] = true, [594] = true, [606] = true, [607] = true, [608] = true, [610] = true, [611] = true }
 
	local cmdVehRoot = createElement("commandVehicles") -- Dummy element containing the cars that this command has created 
	addCommandHandler("spveh", 
	    function(player, cmd, modelID, x, y, z, platetext) 
	        -- Check whether arguments are correct 
	        local modelID, x, y, z = tonumber(modelID), tonumber(x), tonumber(y), tonumber(z) 
	        if modelID and x and y and z then 
	            -- Do not continue if we shouldn't 
	            if forbiddenCars[modelID] then 
	                outputChatBox("#ff0000In Mashin Ra Nemishe Sakht!", player, 255, 0, 0, true) 
	                return 
	            end 
	            local platetext = type(platetext) == "string" and platetext or "PRIVATE" 
	            -- Create the actual vehicle and set it as a children of our dummy element 
	            setElementParent(createVehicle(modelID, x, y, z, 0, 0, 0, platetext), cmdVehRoot) 
	            -- Inform the player about what we did 
	            outputChatBox("#ffffffShoma Mashine : (#00ff00" .. getVehicleNameFromModel(modelID) .. " #ffffffBa ID #00ff00" .. modelID .. "#ffffff) #ffffffDar Position :  [#00ff00" .. table.concat({ x, y, z }, ", ") .. "#ffffff] Ba Pelak : (#00ff00" .. platetext .. "#ffffff) Sakhtid!", player, 0, 255, 0, true) 
	        else 
	          outputChatBox ("#DAA520SYNTAX: /"..cmd.." (Model ID) (x) (y) (z) (Pelak)", player, 255, 255, 255, true) 
	          end 
	        end 
	) 
	-- If a vehicle that has been created using the command blows up, respawn it where it was created 
	addEventHandler("onVehicleExplode", cmdVehRoot, 
	    function() 
	        respawnVehicle(source) 
	    end 
	)